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kick cand dau cancel la dialog
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Question
Papana
Deci am facut o comanda de arme pe dialog
dar vreau cand dau cancel sa nu-mi dea kick
doar sa iasa din dialog.
comanda
if (strcmp("/buygun", cmdtext, true, 10) == 0) { if(IsPlayerConnected(playerid)) { if(GetPlayerCash(playerid) < 1) { SendClientMessage(playerid, COLOR_GREY, " You dont have enough money with you !"); return 1; } new location = PlayerInfo[playerid][pLocal]; if(location == 99 || location == 100 || location == 102) { ShowPlayerDialog(playerid, DIALOGAR, DIALOG_STYLE_LIST, "Meniu Arme", "Arme Automate\nPistoale\nArme cu Lunete \nShotgun \nSpecial\nArme Manuale \nMelee", "Select", "Cancel"); } else { SendClientMessage(playerid, COLOR_WHITE,"You are not in a store."); return 1; } } return 1; }dialoguif(dialogid == DIALOGAR) // { if(response) { if(listitem == 0) // { ShowPlayerDialog(playerid, DIALOGAR+1, DIALOG_STYLE_LIST, "Pistoale Automate", "Micro SMG [$3000] \nSMG [$3500] \nAK47 [$3500] \nM4 [$3500] \nTec9 [$8500] \nBack", "Select", "Cancel"); } if(listitem == 1) // { ShowPlayerDialog(playerid, DIALOGAR+2, DIALOG_STYLE_LIST, "Pistoale", "9mm [$1500] \nSilenced 9mm [$1500] \nDeagle [$1500] \nBack", "Select", "Cancel"); } if(listitem == 2) // { ShowPlayerDialog(playerid, DIALOGAR+3, DIALOG_STYLE_LIST, " Arme cu Lunete", "Country Rifle [$3100] \nSniper Rifle [$6100] \nBack", "Select", "Cancel"); } if(listitem == 3) // { ShowPlayerDialog(playerid, DIALOGAR+4, DIALOG_STYLE_LIST, "Shotgun", "Shotgun [$2100] \nSawnoff Shotgun [$3100] \nCombat Shotgun [$2100] \nBack", "Select", "Cancel"); } if(listitem == 4) // { ShowPlayerDialog(playerid, DIALOGAR+5, DIALOG_STYLE_LIST, "Special", "Camera [$990] \nNightvision Goggles [$990] \nInfared Vision [$990] \nParachute [$990] \nBack", "Select", "Cancel"); } if(listitem == 5) // { ShowPlayerDialog(playerid, DIALOGAR+6, DIALOG_STYLE_LIST, "Arme Manuale", "Spraycan [$850] \nFire Extinguisher [$850] \nBack", "Select", "Cancel"); } if(listitem == 6) // { ShowPlayerDialog(playerid, DIALOGAR+7, DIALOG_STYLE_LIST, "Melee","Brass Knuckles [$550] \nGolf Club [$550] \nNite Stick [$550] \nKnife [$550] \nBaseball Bat [$550] \nShovel [$550] \nPool Cue [$550] \nKatana [$550] \nChainsaw [$550] \nPurple Dildo [$550] \nSmall White Vibrator [$550] \nLarge White Vibrator [$550] \nSilver Vibrator [$550] \nFlowers [$550] \nCane [$550] \nBack", "Select", "Cancel"); } } return 1; } if(dialogid == DIALOGAR+1) // { if(response) { if(listitem == 0) // Micro-SMG { GivePlayerWeapon(playerid,28, 300); GivePlayerCash(playerid, -3000); SendClientMessage(playerid, COLOR_YELLOW, "Ai cumparat Micro-SMG."); } if(listitem == 1) //SMG { GivePlayerWeapon(playerid,29, 300); GivePlayerCash(playerid, -3500); SendClientMessage(playerid, COLOR_YELLOW, "Ai cumparat SMG."); } if(listitem == 2) // AK47 { GivePlayerWeapon(playerid,30, 300); GivePlayerCash(playerid, -3500); SendClientMessage(playerid, COLOR_YELLOW, "Ai cumparat AK47."); } if(listitem == 3) // M4 { GivePlayerWeapon(playerid,31, 300); GivePlayerCash(playerid, -3500); SendClientMessage(playerid, COLOR_YELLOW, "Ai cumparat M4."); } if(listitem == 4) // Tec9 { GivePlayerWeapon(playerid,32, 300); GivePlayerCash(playerid, -8500); SendClientMessage(playerid, COLOR_YELLOW, "Ai cumparat Tec9."); } if(listitem == 5) // Back { ShowPlayerDialog(playerid, DIALOGAR, DIALOG_STYLE_LIST, "Meniu Arme", "Arme Automate\nPistoale\nArme cu Lunete \nShotgun \nSpecial\nArme Manuale \nMelee", "Select", "Cancel"); } } return 1; } if(dialogid == DIALOGAR+2) // { if(response) { if(listitem == 0) // 9mm { GivePlayerWeapon(playerid,22, 300); GivePlayerCash(playerid, -1500); SendClientMessage(playerid, COLOR_YELLOW, "Ai cumparat Deagle 9mm."); } if(listitem == 1) // Silenced 9mm { GivePlayerWeapon(playerid,23, 300); GivePlayerCash(playerid, -1500); SendClientMessage(playerid, COLOR_YELLOW, "Ai cumparat Deagle Silenced 9mm."); } if(listitem == 2) // Deagle { GivePlayerWeapon(playerid,24, 300); GivePlayerCash(playerid, -1500); SendClientMessage(playerid, COLOR_YELLOW, "Ai cumparat Deagle."); } if(listitem == 3) // Back { ShowPlayerDialog(playerid, DIALOGAR, DIALOG_STYLE_LIST, "Meniu Arme", "Arme Automate\nPistoale\nArme cu Lunete \nShotgun \nSpecial\nArme Manuale \nMelee", "Select", "Cancel"); } } return 1; } if(dialogid == DIALOGAR+3) // Rifles { if(response) { if(listitem == 0) // Country Rifle { GivePlayerWeapon(playerid,33, 300); GivePlayerCash(playerid, -3100); SendClientMessage(playerid, COLOR_YELLOW, "Ai cumparat Country Rifle."); } if(listitem == 1) // Sniper Rifle { GivePlayerWeapon(playerid,34, 300); GivePlayerCash(playerid, -6100); SendClientMessage(playerid, COLOR_YELLOW, "Ai cumparat Sniper Rifle."); } if(listitem == 2) // Back { ShowPlayerDialog(playerid, DIALOGAR, DIALOG_STYLE_LIST, "Meniu Arme", "Arme Automate\nPistoale\nArme cu Lunete \nShotgun \nSpecial\nArme Manuale \nMelee", "Select", "Cancel"); } } return 1; } if(dialogid == DIALOGAR+4) // Shotguns { if(response) { if(listitem == 0) // Shotgun { GivePlayerWeapon(playerid,25, 300); GivePlayerCash(playerid, -2100); SendClientMessage(playerid, COLOR_YELLOW, "Ai cumparat Shotgun."); } if(listitem == 1) // Sawnoff Shotgun { GivePlayerWeapon(playerid,26, 300); GivePlayerCash(playerid, -3100); SendClientMessage(playerid, COLOR_YELLOW, "Ai cumparat Sawnoff Shotgun."); } if(listitem == 2) // Combat Shotgun { GivePlayerWeapon(playerid,27, 300); GivePlayerCash(playerid, -2100); SendClientMessage(playerid, COLOR_YELLOW, "Ai cumparat Combat Shotgun."); } if(listitem == 3) // Back { ShowPlayerDialog(playerid, DIALOGAR, DIALOG_STYLE_LIST, "Meniu Arme", "Arme Automate\nPistoale\nArme cu Lunete \nShotgun \nSpecial\nArme Manuale \nMelee", "Select", "Cancel"); } } return 1; } if(dialogid == DIALOGAR+5) // Special { if(response) { if(listitem == 0) // Camera { GivePlayerWeapon(playerid,43, 300); GivePlayerCash(playerid, -990); SendClientMessage(playerid, COLOR_YELLOW, "Ai cumparat Camera."); } if(listitem == 1) // Nightvision Goggles { GivePlayerWeapon(playerid,44, 300); GivePlayerCash(playerid, -990); SendClientMessage(playerid, COLOR_YELLOW, "Ai cumparat Nightvision Goggles."); } if(listitem == 2) // Infared Vision { GivePlayerWeapon(playerid,45, 300); GivePlayerCash(playerid, -990); SendClientMessage(playerid, COLOR_YELLOW, "Ai cumparat Infared Vision."); } if(listitem == 3) // Parachute { GivePlayerWeapon(playerid,46, 300); GivePlayerCash(playerid, -990); SendClientMessage(playerid, COLOR_YELLOW, "Ai cumparat Parachute."); } if(listitem == 4) // Back { ShowPlayerDialog(playerid, DIALOGAR, DIALOG_STYLE_LIST, "Meniu Arme", "Arme Automate\nPistoale\nArme cu Lunete \nShotgun \nSpecial\nArme Manuale \nMelee", "Select", "Cancel"); } } return 1; } if(dialogid == DIALOGAR+6) // Hand Held { if(response) { if(listitem == 0) // Spraycan { GivePlayerWeapon(playerid,41, 300); GivePlayerCash(playerid, -850); SendClientMessage(playerid, COLOR_YELLOW, "Ai cumparat Spraycan."); } if(listitem == 1) // Fire Extinguisher { GivePlayerWeapon(playerid,42, 300); GivePlayerCash(playerid, -850); SendClientMessage(playerid, COLOR_YELLOW, "Ai cumparat Fiera Extinguisher."); } if(listitem == 2) // Back { ShowPlayerDialog(playerid, DIALOGAR, DIALOG_STYLE_LIST, "Meniu Arme", "Arme Automate\nPistoale\nArme cu Lunete \nShotgun \nSpecial\nArme Manuale \nMelee", "Select", "Cancel"); } } return 1; } if(dialogid == DIALOGAR+7) // Melee { if(response) { if(listitem == 0) // Brass Knuckles { GivePlayerWeapon(playerid,1, 300); GivePlayerCash(playerid, -550); SendClientMessage(playerid, COLOR_YELLOW, "Ai cumparat Brass Knuckles."); } if(listitem == 1) // Golf Club { GivePlayerWeapon(playerid,2, 300); GivePlayerCash(playerid, -550); SendClientMessage(playerid, COLOR_YELLOW, "Ai cumparat Golf Club."); } if(listitem == 2) // Nite Stick { GivePlayerWeapon(playerid,3, 300); SendClientMessage(playerid, COLOR_YELLOW, "Ai cumparat Nite Stick."); } if(listitem == 3) // Knife { GivePlayerWeapon(playerid,4, 300); GivePlayerCash(playerid, -550); SendClientMessage(playerid, COLOR_YELLOW, "Ai cumparat Knife."); } if(listitem == 4) // Baseball Bat { GivePlayerWeapon(playerid,5, 300); GivePlayerCash(playerid, -550); SendClientMessage(playerid, COLOR_YELLOW, "Ai cumparat Baseball Bat"); } if(listitem == 5) // Shovel { GivePlayerWeapon(playerid,6, 300); GivePlayerCash(playerid, -550); SendClientMessage(playerid, COLOR_YELLOW, "Ai cumparat Shovel"); } if(listitem == 6) // Pool Cue { GivePlayerWeapon(playerid,7, 300); GivePlayerCash(playerid, -550); SendClientMessage(playerid, COLOR_YELLOW, "Ai cumparat Pool Cue"); } if(listitem == 7) // Katana { GivePlayerWeapon(playerid,8, 300); GivePlayerCash(playerid, -550); SendClientMessage(playerid, COLOR_YELLOW, "Ai cumparat Katana"); } if(listitem == 8) // Chainsaw { GivePlayerWeapon(playerid,9, 300); GivePlayerCash(playerid, -550); SendClientMessage(playerid, COLOR_YELLOW, "Ai cumparat Chainsaw"); } if(listitem == 9) // Purple Dildo { GivePlayerWeapon(playerid,10, 300); GivePlayerCash(playerid, -550); SendClientMessage(playerid, COLOR_YELLOW, "Ai cumparat Purple Dildo"); } if(listitem == 10) // Small White Vibrator { GivePlayerWeapon(playerid,11, 300); GivePlayerCash(playerid, -550); SendClientMessage(playerid, COLOR_YELLOW, "Ai cumparat Small White Vibrator"); } if(listitem == 11) // Large White Vibrator { GivePlayerWeapon(playerid,12, 300); GivePlayerCash(playerid, -550); SendClientMessage(playerid, COLOR_YELLOW, "Ai cumparat Large White Vibrator"); } if(listitem == 12) // Silver Vibrator { GivePlayerWeapon(playerid,13, 300); GivePlayerCash(playerid, -550); SendClientMessage(playerid, COLOR_YELLOW, "Ai cumparat Silver Vibrator"); } if(listitem == 13) // Flowers { GivePlayerWeapon(playerid,14, 300); GivePlayerCash(playerid, -550); SendClientMessage(playerid, COLOR_YELLOW, "Ai cumparat Flowers"); } if(listitem == 14) // Cane { GivePlayerWeapon(playerid,15, 300); GivePlayerCash(playerid, -550); SendClientMessage(playerid, COLOR_YELLOW, "Ai cumparat Cane"); } if(listitem == 15) // Back { ShowPlayerDialog(playerid, DIALOGAR, DIALOG_STYLE_LIST, "Meniu Arme", "Arme Automate\nPistoale\nArme cu Lunete \nShotgun \nSpecial\nArme Manuale \nMelee", "Select", "Cancel"); } } return 1; }deci ma puteti ajuta
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