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TopGun

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Am si eu o problema. Am facut un minigun event totul bine dar problema e cand intri in event pe minimap se vede ca ai culoarea de exemplu galben, iti ramane galbenul ala pana mori dupaia nu-ti mai apare pe minimap culoarea galbena iti da culoarea normala. Am bagat SetPlayerColor si tot nimic. Ce pot face ca sa ramana culoarea pana se termina eventul apoi stiu ca se reseteaza culoarea la factiunea care esti.

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[pawn]public OnPlayerSpawn(playerid)

{

if (PowerEnabled[playerid]) SetPlayerHealth(playerid, 0x107FFF);

SetPlayerVirtualWorld(playerid,0);

    PlayerInfo[playerid][pVirWorld] = 0;

InitLockDoors(playerid);

STDPlayer[playerid] = 0;

gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team

if (gTeam[playerid] == 4) //medic / criminal reset team

{

gTeam[playerid] = 3;

}

    if(AdminDuty[playerid] == 1)

{

    SendClientMessage(playerid, COLOR_LIGHTRED, "** Inainte de asta erai on duty, acum esti off **");

    AdminDuty[playerid] = 0;

}

if(gPlayerLogged[playerid] == 0)

{

    SendClientMessage(playerid, COLOR_LIGHTRED, "** This server requires a Login BEFORE spawn (Kicked) **");

        KickPlayer[playerid] = 1;

}

if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLeader] < 1)

{

    MedicBill[playerid] = 0;

    new rand = random(sizeof(CIV));

SendClientMessage(playerid, COLOR_LIGHTRED, "You are not an Approved Leader, you are now a Civilian !");

PlayerInfo[playerid][pTeam] = 3;

gTeam[playerid] = 3;

SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);

PlayerInfo[playerid][pModel] = CIV[rand];

SpawnPlayer(playerid);

}

if(gTeam[playerid] == 5)

{

    if(PlayerInfo[playerid][pMember] < 1)

    {

        MedicBill[playerid] = 0;

        new rand = random(sizeof(CIV));

SendClientMessage(playerid, COLOR_LIGHTRED, "You are not a Family Member, you are now a Civilian !");

PlayerInfo[playerid][pTeam] = 3;

gTeam[playerid] = 3;

            SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);

PlayerInfo[playerid][pModel] = CIV[rand];

SpawnPlayer(playerid);

}

}

if(gTeam[playerid] == 10)

{

    if(PlayerInfo[playerid][pMember] != 8)

    {

        MedicBill[playerid] = 0;

        new rand = random(sizeof(CIV));

SendClientMessage(playerid, COLOR_LIGHTRED, "You are not a Member of this Agency, you are now a Civilian !");

PlayerInfo[playerid][pTeam] = 3;

gTeam[playerid] = 3;

            SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);

PlayerInfo[playerid][pModel] = CIV[rand];

SpawnPlayer(playerid);

}

}

if(gTeam[playerid] == 2 && PlayerInfo[playerid][pMember] > 3)

{

    MedicBill[playerid] = 0;

new rand = random(sizeof(CIV));

SendClientMessage(playerid, COLOR_LIGHTRED, "You haven't applied for being an Officer / FBI / National Guard, you are now a Civilian !");

PlayerInfo[playerid][pTeam] = 3;

gTeam[playerid] = 3;

SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);

PlayerInfo[playerid][pModel] = CIV[rand];

SpawnPlayer(playerid);

}

if(gTeam[playerid] == 3)

{

    if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pLeader] > 0)

    {

SendClientMessage(playerid, COLOR_LIGHTRED, "You are part of a Family/Force, you've been forced to the right Class + Char !");

MedicBill[playerid] = 0;

new model = PlayerInfo[playerid][pChar];

if(PlayerInfo[playerid][pClubMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pClubMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pClubLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pClubLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pModel] = model; }

if(PlayerInfo[playerid][pMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pMember] == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pMember] == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pMember] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pMember] == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pMember] == 7) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pMember] == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pMember] == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pMember] == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pMember] == 11) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }

//else if(PlayerInfo[playerid][pMember] == 12) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }

//else if(PlayerInfo[playerid][pMember] == 13) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }

//else if(PlayerInfo[playerid][pMember] == 14) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pMember] == 15) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pMember] == 16) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pMember] == 17) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pMember] == 18) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pLeader] == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pLeader] == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pLeader] == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pLeader] == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pLeader] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pLeader] == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pLeader] == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pLeader] == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pLeader] == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }

//else if(PlayerInfo[playerid][pLeader] == 12) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }

//else if(PlayerInfo[playerid][pLeader] == 13) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }

//else if(PlayerInfo[playerid][pLeader] == 14) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pLeader] == 15) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pLeader] == 16) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pLeader] == 17) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pLeader] == 18) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }

else if(PlayerInfo[playerid][pLeader] == 19) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }

            //SetSpawnInfo(playerid, team, model,0.0,0.0,0.0,0,0,0,0,0,0,0);

SpawnPlayer(playerid);

}

}

if(PlayerInfo[playerid][pChar] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]); }

else { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); }

SetPlayerWeapons(playerid);

SetPlayerSpawn(playerid);

SetPlayerToTeamColor(playerid);

PlayerFixRadio(playerid);

for(new i = 0; i < sizeof(Turfs); i++)

{

    GangZoneShowForPlayer(playerid, i, TurfInfo[zColor]);

    GangZoneShowForPlayer(playerid, gzmafia, 0xFF0000C7);

    GangZoneShowForPlayer(playerid, gztriads, 0x562C2CD2);

    GangZoneShowForPlayer(playerid, gzlsv, 0xFFFF00CC);

    GangZoneShowForPlayer(playerid, gzvla, 0x5BB9E6CA);

    GangZoneShowForPlayer(playerid, gzballas, 0x8000FFC9);

    GangZoneShowForPlayer(playerid, gzgrove, 0x00FF00D0);

}

if(warzone == 1)

{

GangZoneFlashForPlayer(playerid,warloc1,COLOR_THEMAFIA);

}

else if(warzone == 2)

{

GangZoneFlashForPlayer(playerid,warloc2,COLOR_THEMAFIA);

}

else if(warzone == 3)

{

GangZoneFlashForPlayer(playerid,warloc3,COLOR_THEMAFIA);

}

if(MapIconsShown[playerid] != 1)

{

    MapIconsShown[playerid] = 1;

    for(new i = 0; i < sizeof(BizzInfo); i++)

{

SetPlayerMapIcon(playerid,i + 1,BizzInfo[bEntranceX],BizzInfo[bEntranceY],BizzInfo[bEntranceZ],36,COLOR_LIGHTRED);

}

for(new i = 0; i < sizeof(SBizzInfo); i++)

{

    SetPlayerMapIcon(playerid,i + 20,SBizzInfo[sbEntranceX],SBizzInfo[sbEntranceY],SBizzInfo[sbEntranceZ],36,COLOR_LIGHTRED);

}

}

return 1;

}[/pawn]

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[pawn] if(strcmp(cmd, "/minigun", true)==0)

{

}

SendClientMessageToAll(0xFFD700AA,"{FFA500}==================={FF0000} [Minigun Event] {FFA500}===================");

SendClientMessageToAll(0xFFD700AA,"");

GetPlayerName(playerid, sendername, sizeof(sendername));

format(string, sizeof(string), "{CCCCCC}

SendClientMessageToAll(0xFFD700AA, string);

format(string, sizeof(string), "{CCCCCC}

SendClientMessageToAll(0xFFD700AA, string);

format(string, sizeof(string), "{CCCCCC}

SendClientMessageToAll(0xFFD700AA, string);

SendClientMessageToAll(0xFFD700AA,"

SendClientMessageToAll(0xFFD700AA,"{FFA500}===================");

Starting... = 1;

SetTimer("...", 10, 0);

}

else

{

SendClientMessage(playerid, COLOR_GREY, "{CCCCCC}Este deja un event {5EFB6E}Minigun {CCCCCC}in desfasurare!");

return 1;

}

}

else

{

SendClientMessage(playerid, COLOR_GREY, "Nu ai acces la aceasta comanda");

return 1;

}

}

return 1;

}[/pawn]

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public OnPlayerSpawn(playerid)
{


	if (PowerEnabled[playerid]) SetPlayerHealth(playerid, 0x107FFF);
	SetPlayerVirtualWorld(playerid,0);
    PlayerInfo[playerid][pVirWorld] = 0;
	InitLockDoors(playerid);
	STDPlayer[playerid] = 0;
	gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team
	if (gTeam[playerid] == 4) //medic / criminal reset team
	{
		gTeam[playerid] = 3;
	}
    if(AdminDuty[playerid] == 1)
	{
    	SendClientMessage(playerid, COLOR_LIGHTRED, "** Inainte de asta erai on duty, acum esti off **");
    	AdminDuty[playerid] = 0;
 	}
	if(gPlayerLogged[playerid] == 0)
	{
    	SendClientMessage(playerid, COLOR_LIGHTRED, "** This server requires a Login BEFORE spawn (Kicked) **");
        KickPlayer[playerid] = 1;
 	}
	if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLeader] < 1)
	{
	    MedicBill[playerid] = 0;
	    new rand = random(sizeof(CIV));
		SendClientMessage(playerid, COLOR_LIGHTRED, "You are not an Approved Leader, you are now a Civilian !");
		PlayerInfo[playerid][pTeam] = 3;
		gTeam[playerid] = 3;
		SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
		PlayerInfo[playerid][pModel] = CIV[rand];
		SpawnPlayer(playerid);
	}
	if(gTeam[playerid] == 5)
	{
	    if(PlayerInfo[playerid][pMember] < 1)
	    {
	        MedicBill[playerid] = 0;
	        new rand = random(sizeof(CIV));
			SendClientMessage(playerid, COLOR_LIGHTRED, "You are not a Family Member, you are now a Civilian !");
			PlayerInfo[playerid][pTeam] = 3;
			gTeam[playerid] = 3;
            SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
			PlayerInfo[playerid][pModel] = CIV[rand];
			SpawnPlayer(playerid);
		}
	}
	if(gTeam[playerid] == 10)
	{
	    if(PlayerInfo[playerid][pMember] != 8)
	    {
	        MedicBill[playerid] = 0;
	        new rand = random(sizeof(CIV));
			SendClientMessage(playerid, COLOR_LIGHTRED, "You are not a Member of this Agency, you are now a Civilian !");
			PlayerInfo[playerid][pTeam] = 3;
			gTeam[playerid] = 3;
            SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
			PlayerInfo[playerid][pModel] = CIV[rand];
			SpawnPlayer(playerid);
		}
	}
	if(gTeam[playerid] == 2 && PlayerInfo[playerid][pMember] > 3)
	{
	    MedicBill[playerid] = 0;
		new rand = random(sizeof(CIV));
		SendClientMessage(playerid, COLOR_LIGHTRED, "You haven't applied for being an Officer / FBI / National Guard, you are now a Civilian !");
		PlayerInfo[playerid][pTeam] = 3;
		gTeam[playerid] = 3;
		SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
		PlayerInfo[playerid][pModel] = CIV[rand];
		SpawnPlayer(playerid);
	}
	if(gTeam[playerid] == 3)
	{
	    if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pLeader] > 0)
	    {
			SendClientMessage(playerid, COLOR_LIGHTRED, "You are part of a Family/Force, you've been forced to the right Class + Char !");
			MedicBill[playerid] = 0;
			new model = PlayerInfo[playerid][pChar];
			if(PlayerInfo[playerid][pClubMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pClubMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pClubLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pClubLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pModel] = model; }
			if(PlayerInfo[playerid][pMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 7) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 11) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			//else if(PlayerInfo[playerid][pMember] == 12) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			//else if(PlayerInfo[playerid][pMember] == 13) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			//else if(PlayerInfo[playerid][pMember] == 14) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 15) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 16) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 17) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 18) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			//else if(PlayerInfo[playerid][pLeader] == 12) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			//else if(PlayerInfo[playerid][pLeader] == 13) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			//else if(PlayerInfo[playerid][pLeader] == 14) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 15) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 16) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 17) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 18) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 19) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
            //SetSpawnInfo(playerid, team, model,0.0,0.0,0.0,0,0,0,0,0,0,0);
			SpawnPlayer(playerid);
		}
	}
	if(PlayerInfo[playerid][pChar] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]); }
	else { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); }
	SetPlayerWeapons(playerid);
	SetPlayerSpawn(playerid);
	PlayerFixRadio(playerid);
	for(new i = 0; i < sizeof(Turfs); i++)
	{
	    GangZoneShowForPlayer(playerid, i, TurfInfo[i][zColor]);
	    GangZoneShowForPlayer(playerid, gzmafia, 0xFF0000C7);
	    GangZoneShowForPlayer(playerid, gztriads, 0x562C2CD2);
	    GangZoneShowForPlayer(playerid, gzlsv, 0xFFFF00CC);
	    GangZoneShowForPlayer(playerid, gzvla, 0x5BB9E6CA);
	    GangZoneShowForPlayer(playerid, gzballas, 0x8000FFC9);
	    GangZoneShowForPlayer(playerid, gzgrove, 0x00FF00D0);
	}
	if(warzone == 1)
	{
		GangZoneFlashForPlayer(playerid,warloc1,COLOR_THEMAFIA);
	}
	else if(warzone == 2)
	{
		GangZoneFlashForPlayer(playerid,warloc2,COLOR_THEMAFIA);
	}
	else if(warzone == 3)
	{
		GangZoneFlashForPlayer(playerid,warloc3,COLOR_THEMAFIA);
	}
	if(MapIconsShown[playerid] != 1)
	{
	    MapIconsShown[playerid] = 1;
	    for(new i = 0; i < sizeof(BizzInfo); i++)
		{
			SetPlayerMapIcon(playerid,i + 1,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ],36,COLOR_LIGHTRED);
		}
		for(new i = 0; i < sizeof(SBizzInfo); i++)
		{
		    SetPlayerMapIcon(playerid,i + 20,SBizzInfo[i][sbEntranceX],SBizzInfo[i][sbEntranceY],SBizzInfo[i][sbEntranceZ],36,COLOR_LIGHTRED);
		}
	}
	return 1;
}

M-am lasat de comunitatea sa-mp.ro

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ma eu vreau ca la minigun event cand dau /joinminigun sa se vada culoare pe minimap de exemplu Galben (Cum e la hunting event cand te alege hunting ai o culoare pe mapa si pana mori iti ramane culoare apoi mori si iti da culoare de gang/sau civil) CEA NORMALA !

Aici la minigun numi arata asa dau /joinminigun imi arata culoarea pe minimap si apoi cand ma omoara la event cineva si ma da in randomspawn la event nu-mi ramane culoare imi da CE NORMALA DE GANG/SAU CIVIL.

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[pawn] if(strcmp(cmd, "/minigun", true)==0)

{

if(IsPlayerConnected(playerid))

{

if(PlayerInfo[playerid][pMGDM] >= 1 || PlayerInfo[playerid][pAdmin] >= 1)

{

if(!IsMinigun)

{

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_GRAD2, "{00A1FF}USAGE{FFFFFF}: /minigun (prize - max. 300.000$)");

return 1;

}

new prize;

prize = strval(tmp);

if(prize < 50000 || prize > 300000) { SendClientMessage(playerid, COLOR_GREY, "  Prize not below $50000 or above 300000$ !"); return 1; }

MGPrize = prize;

SendClientMessageToAll(0xFFD700AA,"{FFA500}==================={FF0000} [Minigun Event] {FFA500}===================");

SendClientMessageToAll(0xFFD700AA,"{CCCCCC}Event: {5EFB6E}Minigun DeathMatch");

GetPlayerName(playerid, sendername, sizeof(sendername));

format(string, sizeof(string), "{CCCCCC}Organizator: {FFA500}%s", sendername);

SendClientMessageToAll(0xFFD700AA, string);

format(string, sizeof(string), "{CCCCCC}Premiu: {5EFB6E}%d$", MGPrize);

SendClientMessageToAll(0xFFD700AA, string);

format(string, sizeof(string), "{CCCCCC}Timp: {5EFB6E}Acesta se va termina automat in 6 minute!");

SendClientMessageToAll(0xFFD700AA, string);

SendClientMessageToAll(0xFFD700AA,"{CCCCCC}Pentru inscriere tastati:{5EFB6E} /joinminigun");

SendClientMessageToAll(0xFFD700AA,"{FFA500}==================={FF0000} [Minigun Event] {FFA500}===================");

StartingMG = 1;

SetTimer("Minigun", 10, 0);

}

else

{

SendClientMessage(playerid, COLOR_GREY, "{CCCCCC}Este deja un event {5EFB6E}Minigun {CCCCCC}in desfasurare!");

return 1;

}

}

else

{

SendClientMessage(playerid, COLOR_GREY, "Nu ai acces la aceasta comanda");

return 1;

}

}

return 1;

}[/pawn]

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adauga asta la inceputul scriptului

#define COLOR_YELLOW 0xFFFF00AA

comanda minigun

if(strcmp(cmd, "/minigun", true)==0)
	{
		if(IsPlayerConnected(playerid))
		{
			if(PlayerInfo[playerid][pMGDM] >= 1 || PlayerInfo[playerid][pAdmin] >= 1)
			{
				if(!IsMinigun)
				{
					tmp = strtok(cmdtext, idx);
					if(!strlen(tmp))
					{
						SendClientMessage(playerid, COLOR_GRAD2, "{00A1FF}USAGE{FFFFFF}: /minigun (prize - max. 300.000$)");
						return 1;
					}
					new prize;
   	                SetPlayerColor(playerid, COLOR_YELLOW);
					ShowPlayerMarkers(1);
					prize = strval(tmp);
					if(prize < 50000 || prize > 300000) { SendClientMessage(playerid, COLOR_GREY, "   Prize not below $50000 or above 300000$ !"); return 1; }
					MGPrize = prize;
					SendClientMessageToAll(0xFFD700AA,"{FFA500}==================={FF0000} [Minigun Event] {FFA500}===================");
					SendClientMessageToAll(0xFFD700AA,"{CCCCCC}Event: {5EFB6E}Minigun DeathMatch");
					GetPlayerName(playerid, sendername, sizeof(sendername));
					format(string, sizeof(string), "{CCCCCC}Organizator: {FFA500}%s", sendername);
					SendClientMessageToAll(0xFFD700AA, string);
					format(string, sizeof(string), "{CCCCCC}Premiu: {5EFB6E}%d$", MGPrize);
					SendClientMessageToAll(0xFFD700AA, string);
					format(string, sizeof(string), "{CCCCCC}Timp: {5EFB6E}Acesta se va termina automat in 6 minute!");
					SendClientMessageToAll(0xFFD700AA, string);
 					SendClientMessageToAll(0xFFD700AA,"{CCCCCC}Pentru inscriere tastati:{5EFB6E} /joinminigun");
					SendClientMessageToAll(0xFFD700AA,"{FFA500}==================={FF0000} [Minigun Event] {FFA500}===================");
					StartingMG = 1;
					SetTimer("Minigun", 10, 0);
				}
				else
				{
					SendClientMessage(playerid, COLOR_GREY, "{CCCCCC}Este deja un event {5EFB6E}Minigun {CCCCCC}in desfasurare!");
					return 1;
				}
			}
			else
			{
				SendClientMessage(playerid, COLOR_GREY, "Nu ai acces la aceasta comanda");
				return 1;
			}
		}
		return 1;
	}
onplayerspawn
public OnPlayerSpawn(playerid)
{


	if (PowerEnabled[playerid]) SetPlayerHealth(playerid, 0x107FFF);
	SetPlayerVirtualWorld(playerid,0);
    PlayerInfo[playerid][pVirWorld] = 0;
	InitLockDoors(playerid);
	STDPlayer[playerid] = 0;
	gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team
	if (gTeam[playerid] == 4) //medic / criminal reset team
	{
		gTeam[playerid] = 3;
	}
    if(AdminDuty[playerid] == 1)
	{
    	SendClientMessage(playerid, COLOR_LIGHTRED, "** Inainte de asta erai on duty, acum esti off **");
    	AdminDuty[playerid] = 0;
 	}
	if(gPlayerLogged[playerid] == 0)
	{
    	SendClientMessage(playerid, COLOR_LIGHTRED, "** This server requires a Login BEFORE spawn (Kicked) **");
        KickPlayer[playerid] = 1;
 	}
 	if(PlayerInfo[playerid][pMGDM] >= 1
 	{
     	SetPlayerColor(playerid, COLOR_YELLOW);
 	}

	if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLeader] < 1)
	{
	    MedicBill[playerid] = 0;
	    new rand = random(sizeof(CIV));
		SendClientMessage(playerid, COLOR_LIGHTRED, "You are not an Approved Leader, you are now a Civilian !");
		PlayerInfo[playerid][pTeam] = 3;
		gTeam[playerid] = 3;
		SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
		PlayerInfo[playerid][pModel] = CIV[rand];
		SpawnPlayer(playerid);
	}
	if(gTeam[playerid] == 5)
	{
	    if(PlayerInfo[playerid][pMember] < 1)
	    {
	        MedicBill[playerid] = 0;
	        new rand = random(sizeof(CIV));
			SendClientMessage(playerid, COLOR_LIGHTRED, "You are not a Family Member, you are now a Civilian !");
			PlayerInfo[playerid][pTeam] = 3;
			gTeam[playerid] = 3;
            SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
			PlayerInfo[playerid][pModel] = CIV[rand];
			SpawnPlayer(playerid);
		}
	}
	if(gTeam[playerid] == 10)
	{
	    if(PlayerInfo[playerid][pMember] != 8)
	    {
	        MedicBill[playerid] = 0;
	        new rand = random(sizeof(CIV));
			SendClientMessage(playerid, COLOR_LIGHTRED, "You are not a Member of this Agency, you are now a Civilian !");
			PlayerInfo[playerid][pTeam] = 3;
			gTeam[playerid] = 3;
            SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
			PlayerInfo[playerid][pModel] = CIV[rand];
			SpawnPlayer(playerid);
		}
	}
	if(gTeam[playerid] == 2 && PlayerInfo[playerid][pMember] > 3)
	{
	    MedicBill[playerid] = 0;
		new rand = random(sizeof(CIV));
		SendClientMessage(playerid, COLOR_LIGHTRED, "You haven't applied for being an Officer / FBI / National Guard, you are now a Civilian !");
		PlayerInfo[playerid][pTeam] = 3;
		gTeam[playerid] = 3;
		SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
		PlayerInfo[playerid][pModel] = CIV[rand];
		SpawnPlayer(playerid);
	}
	if(gTeam[playerid] == 3)
	{
	    if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pLeader] > 0)
	    {
			SendClientMessage(playerid, COLOR_LIGHTRED, "You are part of a Family/Force, you've been forced to the right Class + Char !");
			MedicBill[playerid] = 0;
			new model = PlayerInfo[playerid][pChar];
			if(PlayerInfo[playerid][pClubMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pClubMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pClubLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pClubLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pModel] = model; }
			if(PlayerInfo[playerid][pMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 7) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 11) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			//else if(PlayerInfo[playerid][pMember] == 12) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			//else if(PlayerInfo[playerid][pMember] == 13) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			//else if(PlayerInfo[playerid][pMember] == 14) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 15) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 16) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 17) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 18) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			//else if(PlayerInfo[playerid][pLeader] == 12) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			//else if(PlayerInfo[playerid][pLeader] == 13) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			//else if(PlayerInfo[playerid][pLeader] == 14) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 15) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 16) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 17) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 18) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 19) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
            //SetSpawnInfo(playerid, team, model,0.0,0.0,0.0,0,0,0,0,0,0,0);
			SpawnPlayer(playerid);
		}
	}
	if(PlayerInfo[playerid][pChar] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]); }
	else { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); }
	SetPlayerWeapons(playerid);
	SetPlayerSpawn(playerid);
	SetPlayerToTeamColor(playerid);
	PlayerFixRadio(playerid);
	for(new i = 0; i < sizeof(Turfs); i++)
	{
	    GangZoneShowForPlayer(playerid, i, TurfInfo[i][zColor]);
	    GangZoneShowForPlayer(playerid, gzmafia, 0xFF0000C7);
	    GangZoneShowForPlayer(playerid, gztriads, 0x562C2CD2);
	    GangZoneShowForPlayer(playerid, gzlsv, 0xFFFF00CC);
	    GangZoneShowForPlayer(playerid, gzvla, 0x5BB9E6CA);
	    GangZoneShowForPlayer(playerid, gzballas, 0x8000FFC9);
	    GangZoneShowForPlayer(playerid, gzgrove, 0x00FF00D0);
	}
	if(warzone == 1)
	{
		GangZoneFlashForPlayer(playerid,warloc1,COLOR_THEMAFIA);
	}
	else if(warzone == 2)
	{
		GangZoneFlashForPlayer(playerid,warloc2,COLOR_THEMAFIA);
	}
	else if(warzone == 3)
	{
		GangZoneFlashForPlayer(playerid,warloc3,COLOR_THEMAFIA);
	}
	if(MapIconsShown[playerid] != 1)
	{
	    MapIconsShown[playerid] = 1;
	    for(new i = 0; i < sizeof(BizzInfo); i++)
		{
			SetPlayerMapIcon(playerid,i + 1,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ],36,COLOR_LIGHTRED);
		}
		for(new i = 0; i < sizeof(SBizzInfo); i++)
		{
		    SetPlayerMapIcon(playerid,i + 20,SBizzInfo[i][sbEntranceX],SBizzInfo[i][sbEntranceY],SBizzInfo[i][sbEntranceZ],36,COLOR_LIGHTRED);
		}
	}
	return 1;
}

M-am lasat de comunitatea sa-mp.ro

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