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Problema Skyn System!


Pinki95

Question

Am o mica problema cu un skyn system:

C:\Documents and Settings\SkyNet\Desktop\www\SkinSystem\pawno\include\mSelection.inc(196) : error 017: undefined symbol "PlayerTextDrawSetPreviewModel"

C:\Documents and Settings\SkyNet\Desktop\www\SkinSystem\pawno\include\mSelection.inc(197) : error 017: undefined symbol "PlayerTextDrawSetPreviewRot"

[pawn]//

// Model Selection using previews. For SA-MP 0.3x and above.

// - D0erfler 2013

// - Kye 2013

//

// Version 1.1 R2

/*Functions to be used

LoadModelSelectionMenu(f_name[])

HideModelSelectionMenu(playerid)

ShowModelSelectionMenu(playerid, ListID, header_text[], dialogBGcolor = 0x4A5A6BBB, previewBGcolor = 0x88888899 , tdSelectionColor = 0xFFFF00AA)

ShowModelSelectionMenuEx(playerid, items_array[], item_amount, header_text[], extraid, Float:Xrot = 0.0, Float:Yrot = 0.0, Float:Zrot = 0.0, Float:mZoom = 1.0, dialogBGcolor = 0x4A5A6BBB, previewBGcolor = 0x88888899 , tdSelectionColor = 0xFFFF00AA)

*/

// Callbacks

forward OnPlayerModelSelection(playerid, response, listid, modelid);

forward OnPlayerModelSelectionEx(playerid, response, extraid, modelid);

// settings static lists

#define mS_TOTAL_ITEMS        1000 // Max amount of items from all lists

#define mS_TOTAL_LISTS 20 // Max amount of lists

#define mS_TOTAL_ROT_ZOOM 100 // Max amount of items using extra information like zoom or rotations

// settings dynamic per player lists

#define mS_CUSTOM_MAX_ITEMS 20

new gCustomList[MAX_PLAYERS][mS_CUSTOM_MAX_ITEMS];

#define mS_INVALID_LISTID mS_TOTAL_LISTS

#define mS_CUSTOM_LISTID (mS_TOTAL_LISTS+1)

#define mS_NEXT_TEXT  "Ileri"

#define mS_PREV_TEXT  "Geri"

#define mS_CANCEL_TEXT  "Kapat"

#define mS_SELECTION_ITEMS 21

#define mS_ITEMS_PER_LINE  7

#define mS_DIALOG_BASE_X  75.0

#define mS_DIALOG_BASE_Y  130.0

#define mS_DIALOG_WIDTH    550.0

#define mS_DIALOG_HEIGHT  180.0

#define mS_SPRITE_DIM_X    60.0

#define mS_SPRITE_DIM_Y    70.0

new PlayerText:gCurrentPageTextDrawId[MAX_PLAYERS];

new PlayerText:gHeaderTextDrawId[MAX_PLAYERS];

new PlayerText:gBackgroundTextDrawId[MAX_PLAYERS];

new PlayerText:gNextButtonTextDrawId[MAX_PLAYERS];

new PlayerText:gPrevButtonTextDrawId[MAX_PLAYERS];

new PlayerText:gCancelButtonTextDrawId[MAX_PLAYERS];

new PlayerText:gSelectionItems[MAX_PLAYERS][mS_SELECTION_ITEMS];

new gSelectionItemsTag[MAX_PLAYERS][mS_SELECTION_ITEMS];

new gItemAt[MAX_PLAYERS];

#define mS_LIST_START 0

#define mS_LIST_END 1

new gLists[mS_TOTAL_LISTS][2]; // list information start/end index

#define mS_ITEM_MODEL 0

#define mS_ITEM_ROT_ZOOM_ID 1

new gItemList[mS_TOTAL_ITEMS][2];

new Float:gRotZoom[mS_TOTAL_ROT_ZOOM][4]; // Array for saving rotation and zoom info

new gItemAmount = 0; // Amount of items used

new gListAmount = 0; // Amount of lists used

new gRotZoomAmount = 0; // Amount of Rotation/Zoom informations used

//------------------------------------------------

stock mS_GetNumberOfPages(ListID)

{

new ItemAmount = mS_GetAmountOfListItems(ListID);

if((ItemAmount >= mS_SELECTION_ITEMS) && (ItemAmount % mS_SELECTION_ITEMS) == 0)

{

return (ItemAmount / mS_SELECTION_ITEMS);

}

else return (ItemAmount / mS_SELECTION_ITEMS) + 1;

}

//------------------------------------------------

stock mS_GetNumberOfPagesEx(playerid)

{

new ItemAmount = mS_GetAmountOfListItemsEx(playerid);

if((ItemAmount >= mS_SELECTION_ITEMS) && (ItemAmount % mS_SELECTION_ITEMS) == 0)

{

return (ItemAmount / mS_SELECTION_ITEMS);

}

else return (ItemAmount / mS_SELECTION_ITEMS) + 1;

}

//------------------------------------------------

stock mS_GetAmountOfListItems(ListID)

{

return (gLists[ListID][mS_LIST_END] - gLists[ListID][mS_LIST_START])+1;

}

//------------------------------------------------

stock mS_GetAmountOfListItemsEx(playerid)

{

return GetPVarInt(playerid, "mS_custom_item_amount");

}

//------------------------------------------------

stock mS_GetPlayerCurrentListID(playerid)

{

if(GetPVarInt(playerid, "mS_list_active") == 1) return GetPVarInt(playerid, "mS_list_id");

else return mS_INVALID_LISTID;

}

//------------------------------------------------

stock PlayerText:mS_CreateCurrentPageTextDraw(playerid, Float:Xpos, Float:Ypos)

{

new PlayerText:txtInit;

  txtInit = CreatePlayerTextDraw(playerid, Xpos, Ypos, "0/0");

  PlayerTextDrawUseBox(playerid, txtInit, 0);

PlayerTextDrawLetterSize(playerid, txtInit, 0.4, 1.1);

PlayerTextDrawFont(playerid, txtInit, 1);

PlayerTextDrawSetShadow(playerid, txtInit, 0);

    PlayerTextDrawSetOutline(playerid, txtInit, 1);

    PlayerTextDrawColor(playerid, txtInit, 0xACCBF1FF);

    PlayerTextDrawShow(playerid, txtInit);

    return txtInit;

}

//------------------------------------------------

// Creates a button textdraw and returns the textdraw ID.

stock PlayerText:mS_CreatePlayerDialogButton(playerid, Float:Xpos, Float:Ypos, Float:Width, Float:Height, button_text[])

{

new PlayerText:txtInit;

  txtInit = CreatePlayerTextDraw(playerid, Xpos, Ypos, button_text);

  PlayerTextDrawUseBox(playerid, txtInit, 1);

  PlayerTextDrawBoxColor(playerid, txtInit, 0x000000FF);

  PlayerTextDrawBackgroundColor(playerid, txtInit, 0x000000FF);

PlayerTextDrawLetterSize(playerid, txtInit, 0.4, 1.1);

PlayerTextDrawFont(playerid, txtInit, 1);

PlayerTextDrawSetShadow(playerid, txtInit, 0); // no shadow

    PlayerTextDrawSetOutline(playerid, txtInit, 0);

    PlayerTextDrawColor(playerid, txtInit, 0x4A5A6BFF);

    PlayerTextDrawSetSelectable(playerid, txtInit, 1);

    PlayerTextDrawAlignment(playerid, txtInit, 2);

    PlayerTextDrawTextSize(playerid, txtInit, Height, Width); // The width and height are reversed for centering.. something the game does <g>

    PlayerTextDrawShow(playerid, txtInit);

    return txtInit;

}

//------------------------------------------------

stock PlayerText:mS_CreatePlayerHeaderTextDraw(playerid, Float:Xpos, Float:Ypos, header_text[])

{

new PlayerText:txtInit;

  txtInit = CreatePlayerTextDraw(playerid, Xpos, Ypos, header_text);

  PlayerTextDrawUseBox(playerid, txtInit, 0);

PlayerTextDrawLetterSize(playerid, txtInit, 1.25, 3.0);

PlayerTextDrawFont(playerid, txtInit, 0);

PlayerTextDrawSetShadow(playerid, txtInit, 0);

    PlayerTextDrawSetOutline(playerid, txtInit, 1);

    PlayerTextDrawColor(playerid, txtInit, 0xACCBF1FF);

    PlayerTextDrawShow(playerid, txtInit);

    return txtInit;

}

//------------------------------------------------

stock PlayerText:mS_CreatePlayerBGTextDraw(playerid, Float:Xpos, Float:Ypos, Float:Width, Float:Height, bgcolor)

{

new PlayerText:txtBackground = CreatePlayerTextDraw(playerid, Xpos, Ypos,"                                            ~n~"); // enough space for everyone

    PlayerTextDrawUseBox(playerid, txtBackground, 1);

    PlayerTextDrawBoxColor(playerid, txtBackground, bgcolor);

PlayerTextDrawLetterSize(playerid, txtBackground, 5.0, 5.0);

PlayerTextDrawFont(playerid, txtBackground, 0);

PlayerTextDrawSetShadow(playerid, txtBackground, 0);

    PlayerTextDrawSetOutline(playerid, txtBackground, 0);

    PlayerTextDrawColor(playerid, txtBackground,0x000000FF);

    PlayerTextDrawTextSize(playerid, txtBackground, Width, Height);

  PlayerTextDrawBackgroundColor(playerid, txtBackground, bgcolor);

    PlayerTextDrawShow(playerid, txtBackground);

    return txtBackground;

}

//------------------------------------------------

// Creates a model preview sprite

stock PlayerText:mS_CreateMPTextDraw(playerid, modelindex, Float:Xpos, Float:Ypos, Float:Xrot, Float:Yrot, Float:Zrot, Float:mZoom, Float:width, Float:height, bgcolor)

{

    new PlayerText:txtPlayerSprite = CreatePlayerTextDraw(playerid, Xpos, Ypos, ""); // it has to be set with SetText later

    PlayerTextDrawFont(playerid, txtPlayerSprite, TEXT_DRAW_FONT_MODEL_PREVIEW);

    PlayerTextDrawColor(playerid, txtPlayerSprite, 0xFFFFFFFF);

    PlayerTextDrawBackgroundColor(playerid, txtPlayerSprite, bgcolor);

    PlayerTextDrawTextSize(playerid, txtPlayerSprite, width, height); // Text size is the Width:Height

    PlayerTextDrawSetPreviewModel(playerid, txtPlayerSprite, modelindex);

    PlayerTextDrawSetPreviewRot(playerid,txtPlayerSprite, Xrot, Yrot, Zrot, mZoom);

    PlayerTextDrawSetSelectable(playerid, txtPlayerSprite, 1);

    PlayerTextDrawShow(playerid,txtPlayerSprite);

    return txtPlayerSprite;

}

//------------------------------------------------

stock mS_DestroyPlayerMPs(playerid)

{

new x=0;

while(x != mS_SELECTION_ITEMS) {

    if(gSelectionItems[playerid][x] != PlayerText:INVALID_TEXT_DRAW) {

PlayerTextDrawDestroy(playerid, gSelectionItems[playerid][x]);

gSelectionItems[playerid][x] = PlayerText:INVALID_TEXT_DRAW;

}

x++;

}

}

//------------------------------------------------

stock mS_ShowPlayerMPs(playerid)

{

new bgcolor = GetPVarInt(playerid, "mS_previewBGcolor");

    new x=0;

new Float:BaseX = mS_DIALOG_BASE_X;

new Float:BaseY = mS_DIALOG_BASE_Y - (mS_SPRITE_DIM_Y * 0.33); // down a bit

new linetracker = 0;

new mS_listID = mS_GetPlayerCurrentListID(playerid);

if(mS_listID == mS_CUSTOM_LISTID)

{

new itemat = (GetPVarInt(playerid, "mS_list_page") * mS_SELECTION_ITEMS);

new Float:rotzoom[4];

rotzoom[0] = GetPVarFloat(playerid, "mS_custom_Xrot");

rotzoom[1] = GetPVarFloat(playerid, "mS_custom_Yrot");

rotzoom[2] = GetPVarFloat(playerid, "mS_custom_Zrot");

rotzoom[3] = GetPVarFloat(playerid, "mS_custom_Zoom");

new itemamount = mS_GetAmountOfListItemsEx(playerid);

// Destroy any previous ones created

mS_DestroyPlayerMPs(playerid);

while(x != mS_SELECTION_ITEMS && itemat < (itemamount)) {

if(linetracker == 0) {

BaseX = mS_DIALOG_BASE_X + 25.0; // in a bit from the box

BaseY += mS_SPRITE_DIM_Y + 1.0; // move on the Y for the next line

}

gSelectionItems[playerid][x] = mS_CreateMPTextDraw(playerid, gCustomList[playerid][itemat], BaseX, BaseY, rotzoom[0], rotzoom[1], rotzoom[2], rotzoom[3], mS_SPRITE_DIM_X, mS_SPRITE_DIM_Y, bgcolor);

gSelectionItemsTag[playerid][x] = gCustomList[playerid][itemat];

BaseX += mS_SPRITE_DIM_X + 1.0; // move on the X for the next sprite

linetracker++;

if(linetracker == mS_ITEMS_PER_LINE) linetracker = 0;

itemat++;

x++;

}

}

else

{

new itemat = (gLists[mS_listID][mS_LIST_START] + (GetPVarInt(playerid, "mS_list_page") * mS_SELECTION_ITEMS));

// Destroy any previous ones created

mS_DestroyPlayerMPs(playerid);

while(x != mS_SELECTION_ITEMS && itemat < (gLists[mS_listID][mS_LIST_END]+1)) {

if(linetracker == 0) {

BaseX = mS_DIALOG_BASE_X + 25.0; // in a bit from the box

BaseY += mS_SPRITE_DIM_Y + 1.0; // move on the Y for the next line

}

new rzID = gItemList[itemat][mS_ITEM_ROT_ZOOM_ID]; // avoid long line

if(rzID > -1) gSelectionItems[playerid][x] = mS_CreateMPTextDraw(playerid, gItemList[itemat][mS_ITEM_MODEL], BaseX, BaseY, gRotZoom[rzID][0], gRotZoom[rzID][1], gRotZoom[rzID][2], gRotZoom[rzID][3], mS_SPRITE_DIM_X, mS_SPRITE_DIM_Y, bgcolor);

else gSelectionItems[playerid][x] = mS_CreateMPTextDraw(playerid, gItemList[itemat][mS_ITEM_MODEL], BaseX, BaseY, 0.0, 0.0, 0.0, 1.0, mS_SPRITE_DIM_X, mS_SPRITE_DIM_Y, bgcolor);

gSelectionItemsTag[playerid][x] = gItemList[itemat][mS_ITEM_MODEL];

BaseX += mS_SPRITE_DIM_X + 1.0; // move on the X for the next sprite

linetracker++;

if(linetracker == mS_ITEMS_PER_LINE) linetracker = 0;

itemat++;

x++;

}

}

}

//------------------------------------------------

stock mS_UpdatePageTextDraw(playerid)

{

new PageText[64+1];

new listID = mS_GetPlayerCurrentListID(playerid);

if(listID == mS_CUSTOM_LISTID)

{

format(PageText, 64, "%d/%d", GetPVarInt(playerid,"mS_list_page") + 1, mS_GetNumberOfPagesEx(playerid));

PlayerTextDrawSetString(playerid, gCurrentPageTextDrawId[playerid], PageText);

}

else

{

format(PageText, 64, "%d/%d", GetPVarInt(playerid,"mS_list_page") + 1, mS_GetNumberOfPages(listID));

PlayerTextDrawSetString(playerid, gCurrentPageTextDrawId[playerid], PageText);

}

}

//------------------------------------------------

stock ShowModelSelectionMenu(playerid, ListID, header_text[], dialogBGcolor = 0x4A5A6BBB, previewBGcolor = 0x88888899 , tdSelectionColor = 0xFFFF00AA)

{

if(!(0 <= ListID < mS_TOTAL_LISTS && gLists[ListID][mS_LIST_START] != gLists[ListID][mS_LIST_END])) return 0;

mS_DestroySelectionMenu(playerid);

SetPVarInt(playerid, "mS_list_page", 0);

SetPVarInt(playerid, "mS_list_id", ListID);

SetPVarInt(playerid, "mS_list_active", 1);

SetPVarInt(playerid, "mS_list_time", GetTickCount());

    gBackgroundTextDrawId[playerid] = mS_CreatePlayerBGTextDraw(playerid, mS_DIALOG_BASE_X, mS_DIALOG_BASE_Y + 20.0, mS_DIALOG_WIDTH, mS_DIALOG_HEIGHT, dialogBGcolor);

    gHeaderTextDrawId[playerid] = mS_CreatePlayerHeaderTextDraw(playerid, mS_DIALOG_BASE_X, mS_DIALOG_BASE_Y, header_text);

    gCurrentPageTextDrawId[playerid] = mS_CreateCurrentPageTextDraw(playerid, mS_DIALOG_WIDTH - 30.0, mS_DIALOG_BASE_Y + 15.0);

    gNextButtonTextDrawId[playerid] = mS_CreatePlayerDialogButton(playerid, mS_DIALOG_WIDTH - 30.0, mS_DIALOG_BASE_Y+mS_DIALOG_HEIGHT+100.0, 50.0, 16.0, mS_NEXT_TEXT);

    gPrevButtonTextDrawId[playerid] = mS_CreatePlayerDialogButton(playerid, mS_DIALOG_WIDTH - 90.0, mS_DIALOG_BASE_Y+mS_DIALOG_HEIGHT+100.0, 50.0, 16.0, mS_PREV_TEXT);

    gCancelButtonTextDrawId[playerid] = mS_CreatePlayerDialogButton(playerid, mS_DIALOG_WIDTH - 150.0, mS_DIALOG_BASE_Y+mS_DIALOG_HEIGHT+100.0, 50.0, 16.0, mS_CANCEL_TEXT);

SetPVarInt(playerid, "mS_previewBGcolor", previewBGcolor);

    mS_ShowPlayerMPs(playerid);

    mS_UpdatePageTextDraw(playerid);

SelectTextDraw(playerid, tdSelectionColor);

return 1;

}

//------------------------------------------------------------

stock ShowModelSelectionMenuEx(playerid, items_array[], item_amount, header_text[], extraid, Float:Xrot = 0.0, Float:Yrot = 0.0, Float:Zrot = 0.0, Float:mZoom = 1.0, dialogBGcolor = 0x4A5A6BBB, previewBGcolor = 0x88888899 , tdSelectionColor = 0xFFFF00AA)

{

mS_DestroySelectionMenu(playerid);

if(item_amount > mS_CUSTOM_MAX_ITEMS)

{

item_amount = mS_CUSTOM_MAX_ITEMS;

print("-mSelection- WARNING: Too many items given to \"ShowModelSelectionMenuEx\", increase \"mS_CUSTOM_MAX_ITEMS\" to fix this");

}

if(item_amount > 0)

{

for(new i=0;i<item_amount;i++)

{

gCustomList[playerid] = items_array;

}

SetPVarInt(playerid, "mS_list_page", 0);

SetPVarInt(playerid, "mS_list_id", mS_CUSTOM_LISTID);

SetPVarInt(playerid, "mS_list_active", 1);

SetPVarInt(playerid, "mS_list_time", GetTickCount());

SetPVarInt(playerid, "mS_custom_item_amount", item_amount);

SetPVarFloat(playerid, "mS_custom_Xrot", Xrot);

SetPVarFloat(playerid, "mS_custom_Yrot", Yrot);

SetPVarFloat(playerid, "mS_custom_Zrot", Zrot);

SetPVarFloat(playerid, "mS_custom_Zoom", mZoom);

SetPVarInt(playerid, "mS_custom_extraid", extraid);

gBackgroundTextDrawId[playerid] = mS_CreatePlayerBGTextDraw(playerid, mS_DIALOG_BASE_X, mS_DIALOG_BASE_Y + 20.0, mS_DIALOG_WIDTH, mS_DIALOG_HEIGHT, dialogBGcolor);

gHeaderTextDrawId[playerid] = mS_CreatePlayerHeaderTextDraw(playerid, mS_DIALOG_BASE_X, mS_DIALOG_BASE_Y, header_text);

gCurrentPageTextDrawId[playerid] = mS_CreateCurrentPageTextDraw(playerid, mS_DIALOG_WIDTH - 30.0, mS_DIALOG_BASE_Y + 15.0);

gNextButtonTextDrawId[playerid] = mS_CreatePlayerDialogButton(playerid, mS_DIALOG_WIDTH - 30.0, mS_DIALOG_BASE_Y+mS_DIALOG_HEIGHT+100.0, 50.0, 16.0, mS_NEXT_TEXT);

gPrevButtonTextDrawId[playerid] = mS_CreatePlayerDialogButton(playerid, mS_DIALOG_WIDTH - 90.0, mS_DIALOG_BASE_Y+mS_DIALOG_HEIGHT+100.0, 50.0, 16.0, mS_PREV_TEXT);

gCancelButtonTextDrawId[playerid] = mS_CreatePlayerDialogButton(playerid, mS_DIALOG_WIDTH - 150.0, mS_DIALOG_BASE_Y+mS_DIALOG_HEIGHT+100.0, 50.0, 16.0, mS_CANCEL_TEXT);

SetPVarInt(playerid, "mS_previewBGcolor", previewBGcolor);

mS_ShowPlayerMPs(playerid);

mS_UpdatePageTextDraw(playerid);

SelectTextDraw(playerid, tdSelectionColor);

return 1;

}

return 0;

}

//------------------------------------------------

stock HideModelSelectionMenu(playerid)

{

mS_DestroySelectionMenu(playerid);

SetPVarInt(playerid, "mS_ignore_next_esc", 1);

CancelSelectTextDraw(playerid);

return 1;

}

//------------------------------------------------

stock mS_DestroySelectionMenu(playerid)

{

if(GetPVarInt(playerid, "mS_list_active") == 1)

{

if(mS_GetPlayerCurrentListID(playerid) == mS_CUSTOM_LISTID)

{

DeletePVar(playerid, "mS_custom_Xrot");

DeletePVar(playerid, "mS_custom_Yrot");

DeletePVar(playerid, "mS_custom_Zrot");

DeletePVar(playerid, "mS_custom_Zoom");

DeletePVar(playerid, "mS_custom_extraid");

DeletePVar(playerid, "mS_custom_item_amount");

}

DeletePVar(playerid, "mS_list_time");

SetPVarInt(playerid, "mS_list_active", 0);

mS_DestroyPlayerMPs(playerid);

PlayerTextDrawDestroy(playerid, gHeaderTextDrawId[playerid]);

PlayerTextDrawDestroy(playerid, gBackgroundTextDrawId[playerid]);

PlayerTextDrawDestroy(playerid, gCurrentPageTextDrawId[playerid]);

PlayerTextDrawDestroy(playerid, gNextButtonTextDrawId[playerid]);

PlayerTextDrawDestroy(playerid, gPrevButtonTextDrawId[playerid]);

PlayerTextDrawDestroy(playerid, gCancelButtonTextDrawId[playerid]);

gHeaderTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;

gBackgroundTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;

gCurrentPageTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;

gNextButtonTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;

gPrevButtonTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;

gCancelButtonTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;

}

}

//------------------------------------------------

public OnPlayerConnect(playerid)

{

// Init all of the textdraw related globals

    gHeaderTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;

    gBackgroundTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;

    gCurrentPageTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;

    gNextButtonTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;

    gPrevButtonTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;

    gCancelButtonTextDrawId[playerid] = PlayerText:INVALID_TEXT_DRAW;

   

    for(new x=0; x < mS_SELECTION_ITEMS; x++) {

        gSelectionItems[playerid][x] = PlayerText:INVALID_TEXT_DRAW;

}

gItemAt[playerid] = 0;

return CallLocalFunction("MP_OPC", "i", playerid);

}

#if defined _ALS_OnPlayerConnect

#undef OnPlayerConnect

#else

#define _ALS_OnPlayerConnect

#endif

#define OnPlayerConnect MP_OPC

forward MP_OPC(playerid);

//-------------------------------------------

// Even though only Player* textdraws are used in this script,

// OnPlayerClickTextDraw is still required to handle ESC

public OnPlayerClickTextDraw(playerid, Text:clickedid)

{

  if(GetPVarInt(playerid, "mS_ignore_next_esc") == 1) {

SetPVarInt(playerid, "mS_ignore_next_esc", 0);

return CallLocalFunction("MP_OPCTD", "ii", playerid, _:clickedid);

}

  if(GetPVarInt(playerid, "mS_list_active") == 0) return CallLocalFunction("MP_OPCTD", "ii", playerid, _:clickedid);

// Handle: They cancelled (with ESC)

if(clickedid == Text:INVALID_TEXT_DRAW) {

new listid = mS_GetPlayerCurrentListID(playerid);

if(listid == mS_CUSTOM_LISTID)

{

new extraid = GetPVarInt(playerid, "mS_custom_extraid");

mS_DestroySelectionMenu(playerid);

CallLocalFunction("OnPlayerModelSelectionEx", "dddd", playerid, 0, extraid, -1);

PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);

}

else

{

mS_DestroySelectionMenu(playerid);

CallLocalFunction("OnPlayerModelSelection", "dddd", playerid, 0, listid, -1);

PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);

}

        return 1;

}

return CallLocalFunction("MP_OPCTD", "ii", playerid, _:clickedid);

}

#if defined _ALS_OnPlayerClickTextDraw

#undef OnPlayerClickTextDraw

#else

#define _ALS_OnPlayerClickTextDraw

#endif

#define OnPlayerClickTextDraw MP_OPCTD

forward MP_OPCTD(playerid, Text:clickedid);

//------------------------------------------------

public OnPlayerClickPlayerTextDraw(playerid, PlayerText:playertextid)

{

if(GetPVarInt(playerid, "mS_list_active") == 0 || (GetTickCount()-GetPVarInt(playerid, "mS_list_time")) < 200 /* Disable instant selection */) return CallLocalFunction("MP_OPCPTD", "ii", playerid, _:playertextid);

new curpage = GetPVarInt(playerid, "mS_list_page");

// Handle: cancel button

if(playertextid == gCancelButtonTextDrawId[playerid]) {

new listID = mS_GetPlayerCurrentListID(playerid);

if(listID == mS_CUSTOM_LISTID)

{

new extraid = GetPVarInt(playerid, "mS_custom_extraid");

HideModelSelectionMenu(playerid);

CallLocalFunction("OnPlayerModelSelectionEx", "dddd", playerid, 0, extraid, -1);

PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);

}

else

{

HideModelSelectionMenu(playerid);

CallLocalFunction("OnPlayerModelSelection", "dddd", playerid, 0, listID, -1);

PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);

}

return 1;

}

// Handle: next button

if(playertextid == gNextButtonTextDrawId[playerid]) {

new listID = mS_GetPlayerCurrentListID(playerid);

if(listID == mS_CUSTOM_LISTID)

{

if(curpage < (mS_GetNumberOfPagesEx(playerid) - 1)) {

SetPVarInt(playerid, "mS_list_page", curpage + 1);

mS_ShowPlayerMPs(playerid);

mS_UpdatePageTextDraw(playerid);

PlayerPlaySound(playerid, 1083, 0.0, 0.0, 0.0);

} else {

PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);

}

}

else

{

if(curpage < (mS_GetNumberOfPages(listID) - 1)) {

SetPVarInt(playerid, "mS_list_page", curpage + 1);

mS_ShowPlayerMPs(playerid);

mS_UpdatePageTextDraw(playerid);

PlayerPlaySound(playerid, 1083, 0.0, 0.0, 0.0);

} else {

PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);

}

}

return 1;

}

// Handle: previous button

if(playertextid == gPrevButtonTextDrawId[playerid]) {

    if(curpage > 0) {

    SetPVarInt(playerid, "mS_list_page", curpage - 1);

    mS_ShowPlayerMPs(playerid);

    mS_UpdatePageTextDraw(playerid);

    PlayerPlaySound(playerid, 1084, 0.0, 0.0, 0.0);

} else {

    PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);

}

return 1;

}

// Search in the array of textdraws used for the items

new x=0;

while(x != mS_SELECTION_ITEMS) {

    if(playertextid == gSelectionItems[playerid][x]) {

new listID = mS_GetPlayerCurrentListID(playerid);

if(listID == mS_CUSTOM_LISTID)

{

PlayerPlaySound(playerid, 1083, 0.0, 0.0, 0.0);

new item_id = gSelectionItemsTag[playerid][x];

new extraid = GetPVarInt(playerid, "mS_custom_extraid");

HideModelSelectionMenu(playerid);

CallLocalFunction("OnPlayerModelSelectionEx", "dddd", playerid, 1, extraid, item_id);

return 1;

}

else

{

PlayerPlaySound(playerid, 1083, 0.0, 0.0, 0.0);

new item_id = gSelectionItemsTag[playerid][x];

HideModelSelectionMenu(playerid);

CallLocalFunction("OnPlayerModelSelection", "dddd", playerid, 1, listID, item_id);

return 1;

}

}

x++;

}

return CallLocalFunction("MP_OPCPTD", "ii", playerid, _:playertextid);

}

#if defined _ALS_OnPlayerClickPlayerTD

#undef OnPlayerClickPlayerTextDraw

#else

#define _ALS_OnPlayerClickPlayerTD

#endif

#define OnPlayerClickPlayerTextDraw MP_OPCPTD

forward MP_OPCPTD(playerid, PlayerText:playertextid);

//------------------------------------------------------------------

stock LoadModelSelectionMenu(f_name[])

{

new File:f, str[75];

format(str, sizeof(str), "%s", f_name);

f = fopen(str, io_read);

if( !f ) {

printf("-mSelection- WARNING: Failed to load list: \"%s\"", f_name);

return mS_INVALID_LISTID;

}

if(gListAmount >= mS_TOTAL_LISTS)

{

printf("-mSelection- WARNING: Reached maximum amount of lists, increase \"mS_TOTAL_LISTS\"", f_name);

return mS_INVALID_LISTID;

}

new tmp_ItemAmount = gItemAmount; // copy value if loading fails

new line[128], idxx;

while(fread(f,line,sizeof(line),false))

{

if(tmp_ItemAmount >= mS_TOTAL_ITEMS)

{

printf("-mSelection- WARNING: Reached maximum amount of items, increase \"mS_TOTAL_ITEMS\"", f_name);

break;

}

idxx = 0;

if(!line[0]) continue;

new mID = strval( mS_strtok(line,idxx) );

if(0 <= mID < 20000)

{

gItemList[tmp_ItemAmount][mS_ITEM_MODEL] = mID;

new tmp_mS_strtok[20];

new Float:mRotation[3], Float:mZoom = 1.0;

new bool:useRotation = false;

tmp_mS_strtok = mS_strtok(line,idxx);

if(tmp_mS_strtok[0]) {

useRotation = true;

mRotation[0] = floatstr(tmp_mS_strtok);

}

tmp_mS_strtok = mS_strtok(line,idxx);

if(tmp_mS_strtok[0]) {

useRotation = true;

mRotation[1] = floatstr(tmp_mS_strtok);

}

tmp_mS_strtok = mS_strtok(line,idxx);

if(tmp_mS_strtok[0]) {

useRotation = true;

mRotation[2] = floatstr(tmp_mS_strtok);

}

tmp_mS_strtok = mS_strtok(line,idxx);

if(tmp_mS_strtok[0]) {

useRotation = true;

mZoom = floatstr(tmp_mS_strtok);

}

if(useRotation)

{

new bool:foundRotZoom = false;

for(new i=0; i < gRotZoomAmount; i++)

{

if(gRotZoom[0] == mRotation[0] && gRotZoom[1] == mRotation[1] && gRotZoom[2] == mRotation[2] && gRotZoom[3] == mZoom)

{

foundRotZoom = true;

gItemList[tmp_ItemAmount][mS_ITEM_ROT_ZOOM_ID] = i;

break;

}

}

if(gRotZoomAmount < mS_TOTAL_ROT_ZOOM)

{

if(!foundRotZoom)

{

gRotZoom[gRotZoomAmount][0] = mRotation[0];

gRotZoom[gRotZoomAmount][1] = mRotation[1];

gRotZoom[gRotZoomAmount][2] = mRotation[2];

gRotZoom[gRotZoomAmount][3] = mZoom;

gItemList[tmp_ItemAmount][mS_ITEM_ROT_ZOOM_ID] = gRotZoomAmount;

gRotZoomAmount++;

}

}

else print("-mSelection- WARNING: Not able to save rotation/zoom information. Reached maximum rotation/zoom information count. Increase '#define mS_TOTAL_ROT_ZOOM' to fix the issue");

}

else gItemList[tmp_ItemAmount][mS_ITEM_ROT_ZOOM_ID] = -1;

tmp_ItemAmount++;

}

}

if(tmp_ItemAmount > gItemAmount) // any models loaded ?

{

gLists[gListAmount][mS_LIST_START] = gItemAmount;

gItemAmount = tmp_ItemAmount; // copy back

gLists[gListAmount][mS_LIST_END] = (gItemAmount-1);

gListAmount++;

return (gListAmount-1);

}

printf("-mSelection- WARNING: No Items found in file: %s", f_name);

return mS_INVALID_LISTID;

}

stock mS_strtok(const string[], &index)

{

new length = strlen(string);

while ((index < length) && (string[index] <= ' '))

{

index++;

}

new offset = index;

new result[20];

while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))

{

result[index - offset] = string[index];

index++;

}

result[index - offset] = EOS;

return result;

}

[/pawn]

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