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Question
d@rK
Cand dau /clear unui player , merge, ii sterge wantedul acelui player, DAR la /stats ramane tot wanted 10/10 .... :|
[pawn]if(strcmp(cmd, "/clear", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new member = PlayerInfo[playerid][pMember];
new leader = PlayerInfo[playerid][pLeader];
new rank = PlayerInfo[playerid][pRank];
if(gTeam[playerid] == 2)
{
if (!PlayerToPoint(3.0, playerid, 253.9280,69.6094,1003.6406))
{
SendClientMessage(playerid, COLOR_GRAD2, "You are to not inside the Police Station!");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /clear [playerid/PartOfName]");
return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You cannot Clear yourself!"); return 1; }
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* You cleared the Records and Wanted Points of %s.", giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* Officer %s has cleared your Records and Wanted Points.", sendername);
SendClientMessage(giveplayerid, COLOR_WHITE, string);
WantedPoints[giveplayerid] = 0;
WantedLevel[giveplayerid] = 0;
ClearCrime(giveplayerid);
if(gTeam[giveplayerid]==4)
{
gTeam[giveplayerid] = 3;
SetPlayerToTeamColor(giveplayerid);
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Invalid ID/Name!");
}
}
else if(member == 6||leader == 6)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /clear [playerid/PartOfName]");
return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You cannot Clear yourself!"); return 1; }
if(rank < 4) { SendClientMessage(playerid, COLOR_GREY, "You need Rank 4 to clear someone's Wanted Points + Records !"); return 1; }
if(GetPlayerCash(playerid) < 5000) { SendClientMessage(playerid, COLOR_GREY, "You need $5000 to Clear your Family Member !"); return 1; }
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if(member > 0)
{
if(PlayerInfo[giveplayerid][pMember] != member)
{
SendClientMessage(playerid, COLOR_GREY, "That player is not in your Family !");
return 1;
}
format(string, sizeof(string), "* You cleared the Records and Wanted Points of %s for $5000.", giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* Family Member %s with Rank %d, has cleared your Records and Wanted Points.", sendername, rank);
SendClientMessage(giveplayerid, COLOR_WHITE, string);
}
else if(leader > 0)
{
if(PlayerInfo[giveplayerid][pMember] != leader)
{
SendClientMessage(playerid, COLOR_GREY, "That player is not in your Family !");
return 1;
}
format(string, sizeof(string), "* You cleared the Records and Wanted Points of %s for $5000.", giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* Family Leader %s, has cleared your Records and Wanted Points.", sendername);
SendClientMessage(giveplayerid, COLOR_WHITE, string);
}
WantedPoints[giveplayerid] = 0;
WantedLevel[giveplayerid] = 0;
ClearCrime(giveplayerid);
GivePlayerCash(playerid, - 5000);
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Invalid ID/Name!");
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You are not an Cop / SRI / Armata Romana / Family Member !");
}
}
return 1;
}[/pawn]
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