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[Problema] Makeleader id id faction


mateuti.darius

Question

  Salut, am un server RPG(4-games, nu fac reclama) Mam bagat in script filles la user si mi-am dat admin de lvl 9 admini sunt intre 1-9, dupa ce m-am bagat pe server nu ma lasa nici cum sa imi dau makeleader id id factiune spunea ca nu sunt autorizat in gm nu am gasit nici o erroare ma puteti ajuta cumva, mi-am dat leader la factiune cu nr 1 [PD] tot din script filles, user dar cand mam bagat n u mi-a aparut skinu m-am omorat si tot nu aparea dc? :huh:

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7 answers to this question

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Nu stiu daca e bn ce va dau dar uitati cred ca asta e prima parte de la /makeleader

SendClientMessage(playerid, COLOR_CMD, "[iNFO] {FFFFFF} /setstat [playerid/PartOfName] [statcode] [amount]");

    SendClientMessage(playerid, COLOR_GRAD4, "||{ADFF2F}1.{FFFFFF}Funcie /addveh  ||{ADFF2F}2.{FFFFFF}Functie /makeleader ||{ADFF2F}3.{FFFFFF}Upgrade||{ADFF2F}4.{FFFFFF}Model");

return 1;

}

new amount;

amount = strval(tmp);

if (PlayerInfo[playerid][pAdmin] >= 9)

{

switch (stat)

{

case 1:

{

PlayerInfo[giveplayerid][pAccesaddveh] = amount;

format(string, sizeof(string), "*Ai setat functia /addveh la {ADFF2F}%d", amount);

}

case 2:

{

PlayerInfo[giveplayerid][pAccesLeader] = amount;

format(string, sizeof(string), "*AI setat functia de /makeleader la {ADFF2F}%d ", amount);

}

case 3:

{

PlayerInfo[giveplayerid][gPupgrade] = amount;

format(string, sizeof(string), "*Ai setat Upgrade {ADFF2F}%d", amount);

}

case 4:

{

PlayerInfo[giveplayerid][pModel] = amount;

format(string, sizeof(string), "*Ai Setat Modelul{ADFF2F} %d", amount);

}

default:

{

format(string, sizeof(string), "*Incorrect Id", amount);

}

}

SendClientMessage(playerid, COLOR_GRAD1, string);

}

else

{

SendClientMessage(playerid, COLOR_GRAD1, "You not have acces to this Command .");

}

}//not valid id

}//not connected

}

return 1;

}

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Foloseste comanda asta :

[pawn]//----------------------------------[MAKELEADER]------------------------------------------------

if(strcmp(cmd, "/makeleader", true) == 0)

{

    if(IsPlayerConnected(playerid))

    {

tmp = strtok(cmdtext, idx);

if(!strlen(tmp))

{

SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /makeleader [playerid/PartOfName] [Number(1-15)]");

return 1;

}

new para1;

new level;

//new factiune[256];

para1 = ReturnUser(tmp);

tmp = strtok(cmdtext, idx);

level = strval(tmp);

if(level > 15 || level < 0) { SendClientMessage(playerid, COLOR_GREY, "  Dont go below number 0, or above number 15!"); return 1; }

if (PlayerInfo[playerid][pAdmin] >= 1337)

{

    if(IsPlayerConnected(para1))

    {

        if(para1 != INVALID_PLAYER_ID)

        {

            if(PlayerInfo[para1][pMember] > 0 || PlayerInfo[para1][pFMember] < 255)

            {

                SendClientMessage(playerid, COLOR_GREY, "  That player is in a Faction / Family !");

                return 1;

            }

GetPlayerName(para1, giveplayer, sizeof(giveplayer));

GetPlayerName(playerid, sendername, sizeof(sendername));

PlayerInfo[para1][pLeader] = level;

format(string, sizeof(string), "  Felicitari, ai fost facut lider de catre adminul %s.", sendername);

SendClientMessage(para1, COLOR_LIGHTBLUE, string);

format(string, sizeof(string), "  L-ai facut lider pe %s la factiunea %d.", giveplayer,level);

SendClientMessage(playerid, COLOR_LIGHTBLUE, string);

GetPlayerName(playerid, sendername, sizeof(sendername));

if(level == 0) { PlayerInfo[para1][pChar] = 0; }

else if(level == 1) { PlayerInfo[para1][pChar] = 288; } // Force

else if(level == 2) { PlayerInfo[para1][pChar] = 163; } //FBI/ATF

else if(level == 3) { PlayerInfo[para1][pChar] = 287; } //National Guard

else if(level == 4) { PlayerInfo[para1][pChar] = 228; } //Fire/Ambulance

else if(level == 5) { PlayerInfo[para1][pChar] = 113; } //The Mafia

else if(level == 6) { PlayerInfo[para1][pChar] = 120; } //The Triads

else if(level == 7) { PlayerInfo[para1][pChar] = 147; } //Mayor

else if(level == 8) { PlayerInfo[para1][pChar] = 294; } //Hitmans

else if(level == 9) { PlayerInfo[para1][pChar] = 227; } //Reporters

else if(level == 10) { PlayerInfo[para1][pChar] = 61; } //Taxi Cab Company

else if(level == 11) { PlayerInfo[para1][pChar] = 171; } //Driving/Flying School

                        else if(level == 12) { PlayerInfo[para1][pChar] = 270; } //GroveStreet

                        else if(level == 13) { PlayerInfo[para1][pChar] = 104; } //Ballas

                        else if(level == 14) { PlayerInfo[para1][pChar] = 109; } //Los Santos Vagos

                        else if(level == 15) { PlayerInfo[para1][pChar] = 115; } //VariorsLosAztecs

    gTeam[para1] = 11;

    PlayerInfo[para1][pTeam] = 11;

    PlayerInfo[para1][pRank] = 6;

    SetPlayerSkin(para1, PlayerInfo[para1][pChar]);

}

}//not connected

}

else

{

SendClientMessage(playerid, COLOR_GRAD1, "Nu ai acces la aceasta comanda!");

}

}

return 1;

}[/pawn]

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