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Posted

Buna ziua astazi am o commanda

[pawn]CMD:skill( playerid , params [ ] )

{

    if ( sscanf ( params , "i" , params [ 0 ] ) ) return SendClientMessage ( playerid , 0xFFFFFFFF , "USAGE:/skill [1-2]" ) ;

        switch ( params [ 0 ] )

    {

        case 1:    SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1);

        case 2:    SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1);

}

    return ( 1 ) ;

}[/pawn]

Intrebarea e daca la case 1 as putea sa pun cumva sa imi seteze skill level-ul si de uzi

Adik sa am la case 1

SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1); si

SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1);

M-am lasat de comunitatea sa-mp.ro

2 answers to this question

Recommended Posts

Posted

[pawn] case 1:    SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1), SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1);[/pawn]

Just Rock

Posted

[pawn] case 1:    SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1), SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1);[/pawn]

Mi-ai luat-o incainte :)), vroiam sa-i zic sa puie asa:

[pawn]

CMD:skill( playerid , params [ ] )

{

    if ( sscanf ( params , "i" , params [ 0 ] ) ) return SendClientMessage ( playerid , 0xFFFFFFFF , "USAGE:/skill [1-2]" ) ;

        switch ( params [ 0 ] )

    {

        case 1:    SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1),

                  SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1);

        case 2:    SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1);

}

    return ( 1 ) ;

}

[/pawn]

Dar prea tarziu...

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