format(string, sizeof(string), "|- You have given \"%s\" a %s (%d) with %d rounds of Ammo -|", PlayerName2(player1), WeapName, weap, ammo);
SendClientMessage(playerid,BlueMsg,string);
if(player1 != playerid)
{
format(string,sizeof(string),"|- Administrator \"%s\" has given you a %s (%d) with %d rounds of Ammo -|", PlayerName2(playerid), WeapName, weap, ammo);
SendClientMessage(player1,blue,string);
}
return GivePlayerWeapon(player1, weap, ammo);
}
else return ErrorMessages(playerid, 2);
}
else return ErrorMessages(playerid, 1);
}[/pawn]
sa o fac comanda pentru ppc_trucking
adica asa
[pawn]COMMAND:pm(playerid, params[])
{
// Setup local variables
new OtherPlayer, Message[128], Msg1[128], Msg2[128], YourName[24], OtherPlayerName[24];
// Send the command to all admins so they can see it
Question
vasy
Stie cineva cum pot face o comanda din modul acesta
[pawn]dcmd_giveweapon(playerid,params[])
{
if(AccInfo[playerid][Level] >= 2)
{
new Index;
new tmp[256]; tmp = strtok(params,Index);
new tmp2[256]; tmp2 = strtok(params,Index);
new tmp3[256]; tmp3 = strtok(params,Index);
if(!strlen(tmp) || !strlen(tmp2)) return
SendClientMessage(playerid, LIGHTBLUE2, "Usage: /giveweapon [PlayerID] [Weapon ID/Name] [Ammo]") &&
SendClientMessage(playerid, orange, "Function: Will Crash a specified player");
new player1 = strval(tmp);
new weap, ammo, WeapName[32];
new string[128];
if(!strlen(tmp3) || !IsNumeric(tmp3) || strval(tmp3) <= 0 || strval(tmp3) > 99999) ammo = 500;
else ammo = strval(tmp3);
if(!IsNumeric(tmp2)) weap = GetWeaponIDFromName(tmp2);
else weap = strval(tmp2);
if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID)
{
if(!IsValidWeapon(weap))
return SendClientMessage(playerid,red,"ERROR: Invalid Weapon ID");
SendCommandToAdmins(playerid,"GiveWeapon");
GetWeaponName(weap,WeapName,32);
format(string, sizeof(string), "|- You have given \"%s\" a %s (%d) with %d rounds of Ammo -|", PlayerName2(player1), WeapName, weap, ammo);
SendClientMessage(playerid,BlueMsg,string);
if(player1 != playerid)
{
format(string,sizeof(string),"|- Administrator \"%s\" has given you a %s (%d) with %d rounds of Ammo -|", PlayerName2(playerid), WeapName, weap, ammo);
SendClientMessage(player1,blue,string);
}
return GivePlayerWeapon(player1, weap, ammo);
}
else return ErrorMessages(playerid, 2);
}
else return ErrorMessages(playerid, 1);
}[/pawn]
sa o fac comanda pentru ppc_trucking
adica asa
[pawn]COMMAND:pm(playerid, params[])
{
// Setup local variables
new OtherPlayer, Message[128], Msg1[128], Msg2[128], YourName[24], OtherPlayerName[24];
// Send the command to all admins so they can see it
SendAdminText(playerid, "/pm", params);
// Check if the player has logged in
if (APlayerData[playerid][LoggedIn] == true)
{
if (sscanf(params, "us[128]", OtherPlayer, Message)) SendClientMessage(playerid, 0xFF0000AA, "Usage: \"/pm <OtherPlayer> <Message>\"");
else
{
// Check if that other player is online
if (IsPlayerConnected(OtherPlayer))
{
// Check if the player isn't muted
if (APlayerData[playerid][Muted] == false)
{
// Get both names
GetPlayerName(playerid, YourName, sizeof(YourName));
GetPlayerName(OtherPlayer, OtherPlayerName, sizeof(OtherPlayerName));
// Construct the message that is sent to yourself
format(Msg1, 128, "{808080}PM to %s{FFFFFF}: %s", OtherPlayerName, Message);
// Construct the message that is sent to the other player
format(Msg2, 128, "{A0A0A0}PM by %s{FFFFFF}: %s", YourName, Message);
// Send the messages
SendClientMessage(playerid, 0xFFFFFFFF, Msg1);
SendClientMessage(OtherPlayer, 0xFFFFFFFF, Msg2);
}
else
SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}You are still muted");
}
else
SendClientMessage(playerid, 0xFF0000FF, "Player is not online");
}
}
else
return 0;
// Let the server know that this was a valid command
return 1;
}
[/pawn]
si o comanda de admin
[pawn]
COMMAND:createhouse(playerid, params[])
{
// Setup local variables
new HPrice, MaxLevel, HouseID;
// Send the command to all admins so they can see it
SendAdminText(playerid, "/createhouse", params);
// Check if the player has logged in
if (APlayerData[playerid][LoggedIn] == true)
{
// Check if the player's admin-level is at least 5
if (APlayerData[playerid][PlayerLevel] >= 6)
{
// Check if the player isn't inside a vehicle
if (GetPlayerVehicleSeat(playerid) == -1)
{
if (sscanf(params, "ii", HPrice, MaxLevel)) SendClientMessage(playerid, 0xFF0000AA, "Usage: \"/createhouse <price> <maxlevel (1-10)>\"");
else
{
// Check if the player entered a proper maxlevel
if ((MaxLevel >= 1) && (MaxLevel <= 10))
{
// Find the first free HouseID
for (HouseID = 1; HouseID < MAX_HOUSES; HouseID++)
if (AHouseData[HouseID][PickupID] == 0) // Check if an empty house-index has been found (PickupID is 0)
break; // Stop searching, the first free HouseID has been found now
// Check if the house-limit hasn't been reached yet
if (HouseID < MAX_HOUSES)
{
// Setup some local variables
new Float:x, Float:y, Float:z, Msg[128];
// Get the player's position
GetPlayerPos(playerid, x, y, z);
// Set some default data
AHouseData[HouseID][HouseX] = x;
AHouseData[HouseID][HouseY] = y;
AHouseData[HouseID][HouseZ] = z;
AHouseData[HouseID][HouseLevel] = 1;
AHouseData[HouseID][HouseMaxLevel] = MaxLevel;
AHouseData[HouseID][HousePrice] = HPrice;
AHouseData[HouseID][Owned] = false;
// Add the pickup and 3DText at the location of the house-entrance (where the player is standing when he creates the house)
House_CreateEntrance(HouseID);
// Save the house
HouseFile_Save(HouseID);
// Inform the player that he created a new house
format(Msg, 128, "{00FF00}You've succesfully created house {FF00FF}%i{00FF00}", HouseID);
SendClientMessage(playerid, 0xFFFFFFFF, Msg);
}
else
SendClientMessage(playerid, 0xFF0000FF, "The maximum amount of houses has been reached");
}
else
SendClientMessage(playerid, 0xFF0000FF, "You have to use a max-level from 1 to 10");
}
}
else
SendClientMessage(playerid, 0xFF0000FF, "You can't be inside a vehicle to create a house");
}
}
else
return 0;
// Let the server know that this was a valid command
[/pawn]
Ca daca o las asa iau o gramada de errori si warniguri
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