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Posted

da merge sa se scufunde ? ca daca nu e o barca ..

ce spui tu e SF cum sa se scufunde :| lol ,da e o barca care arata ca un submarin, e pe jumate  scufundat ...

SiMpLe.

Posted

ce spui tu e SF cum sa se scufunde :| lol ,da e o barca care arata ca un submarin, e pe jumate  scufundat ...

Bine ai venit in secolul 21, unde submarinele se scufunda. Iar avioanele zboara

 

1859311972_BANNER-GIREADAcopy-min.thumb.png.48e5e420ae2185dce5b244965a1d2601.png

 

Posted

Bine ai venit in secolul 21, unde submarinele se scufunda. Iar avioanele zboara

Ma refeream in san andreas , app lasa glumele de santier pt alta ocazie te rog :D

SiMpLe.

Posted

Ma refeream in san andreas , app lasa glumele de santier pt alta ocazie te rog :D

Nu era nici o gluma. Si ar trebui sa imi multimesti, ca inafata ca ai schimbat 2 id-uri si ai schimbat creditele nu ai facut nimica.

Dovada prima variabila

[pawn]new scaun[MAX_VEHICLES];

new vehicle[MAX_PLAYERS];

public OnFilterScriptInit()

{

print("\n--------------------------------------");

print(" SuBMarin by DeNyzZ");

print("--------------------------------------\n");

return 1;

}[/pawn]

Scaun? de la ce o fi de la asta

[pawn]new scaun[MAX_VEHICLES];

new vehicle[MAX_PLAYERS];

public OnFilterScriptInit()

{

        print("\n--------------------------------------");

        print(" Scaun Fantoma by Gireada");

        print("--------------------------------------\n");

        return 1;

}[/pawn]

Chiar daca ai fi incepator, zi de unde te-ai inspirat.

Uitativa la scriptul lui

[pawn]/*

*-----------------------------------------*

*          SuBMarin by DeNyzZ            *

*          Contact:[email protected]  *

*    Please do not remove credits        *

*-----------------------------------------*

*/

#include <a_samp>

#include <zcmd>

new scaun[MAX_VEHICLES];

new vehicle[MAX_PLAYERS];

public OnFilterScriptInit()

{

print("\n--------------------------------------");

print(" SuBMarin by DeNyzZ");

print("--------------------------------------\n");

return 1;

}

public OnFilterScriptExit()

{

return 1;

}

main()

{

print("\n----------------------------------");

print(" SuBMarin By DeNyzZ");

print("----------------------------------\n");

}

CMD:submarin(playerid, params[])

{

new Float:x, Float:y, Float:z;

GetPlayerPos(playerid, x,y,z);

    vehicle[playerid] = CreateVehicle(595, x, y, z, 0, 0, 1, 999999);

    PutPlayerInVehicle(playerid, vehicle[playerid], 0);

    new vehid = GetPlayerVehicleID(playerid);

    LinkVehicleToInterior(vehid, 1);

scaun[vehid] = CreateObject(1612, 0.00, 0.00, 0.18,  0.00, 0.00, 180.00);

AttachObjectToVehicle(scaun[vehid], vehid, 0.00, 0.00, 0.18, 0.00, 0.00, 180.00);

return 1;

}[/pawn]

si apoi la al meu

[pawn]#include <a_samp>

#include <zcmd>

new scaun[MAX_VEHICLES];

new vehicle[MAX_PLAYERS];

public OnFilterScriptInit()

{

print("\n--------------------------------------");

print(" Scaun Fantoma by Gireada");

print("--------------------------------------\n");

return 1;

}

public OnFilterScriptExit()

{

return 1;

}

main()

{

print("\n----------------------------------");

print(" Scaun Fantoma by Gireada");

print("----------------------------------\n");

}

CMD:scaun(playerid, params[])

{

new Float:x, Float:y, Float:z;

GetPlayerPos(playerid, x,y,z);

    vehicle[playerid] = CreateVehicle(471, x, y, z, 0, 0, 1, 999999);

    PutPlayerInVehicle(playerid, vehicle[playerid], 0);

    new vehid = GetPlayerVehicleID(playerid);

    LinkVehicleToInterior(vehid, 1);

scaun[vehid] = CreateObject(1369, 0.00, 0.00, 0.18,  0.00, 0.00, 180.00);

AttachObjectToVehicle(scaun[vehid], vehid, 0.00, 0.00, 0.18, 0.00, 0.00, 180.00);

return 1;

}[/pawn]

Nici macar o coordonata nu a schimbat(daca stie ce e aia) sau sa schimbe un interior, a schimbat doar id-ul obiectului si vehiculul.

 

1859311972_BANNER-GIREADAcopy-min.thumb.png.48e5e420ae2185dce5b244965a1d2601.png

 

Posted

Nu era nici o gluma. Si ar trebui sa imi multimesti, ca inafata ca ai schimbat 2 id-uri si ai schimbat creditele nu ai facut nimica.

Dovada prima variabila

[pawn]new scaun[MAX_VEHICLES];

new vehicle[MAX_PLAYERS];

public OnFilterScriptInit()

{

print("\n--------------------------------------");

print(" SuBMarin by DeNyzZ");

print("--------------------------------------\n");

return 1;

}[/pawn]

Scaun? de la ce o fi de la asta

[pawn]new scaun[MAX_VEHICLES];

new vehicle[MAX_PLAYERS];

public OnFilterScriptInit()

{

        print("\n--------------------------------------");

        print(" Scaun Fantoma by Gireada");

        print("--------------------------------------\n");

        return 1;

}[/pawn]

Chiar daca ai fi incepator, zi de unde te-ai inspirat.

Uitativa la scriptul lui

[pawn]/*

*-----------------------------------------*

*          SuBMarin by DeNyzZ            *

*          Contact:[email protected]  *

*    Please do not remove credits        *

*-----------------------------------------*

*/

#include <a_samp>

#include <zcmd>

new scaun[MAX_VEHICLES];

new vehicle[MAX_PLAYERS];

public OnFilterScriptInit()

{

print("\n--------------------------------------");

print(" SuBMarin by DeNyzZ");

print("--------------------------------------\n");

return 1;

}

public OnFilterScriptExit()

{

return 1;

}

main()

{

print("\n----------------------------------");

print(" SuBMarin By DeNyzZ");

print("----------------------------------\n");

}

CMD:submarin(playerid, params[])

{

new Float:x, Float:y, Float:z;

GetPlayerPos(playerid, x,y,z);

    vehicle[playerid] = CreateVehicle(595, x, y, z, 0, 0, 1, 999999);

    PutPlayerInVehicle(playerid, vehicle[playerid], 0);

    new vehid = GetPlayerVehicleID(playerid);

    LinkVehicleToInterior(vehid, 1);

scaun[vehid] = CreateObject(1612, 0.00, 0.00, 0.18,  0.00, 0.00, 180.00);

AttachObjectToVehicle(scaun[vehid], vehid, 0.00, 0.00, 0.18, 0.00, 0.00, 180.00);

return 1;

}[/pawn]

si apoi la al meu

[pawn]#include <a_samp>

#include <zcmd>

new scaun[MAX_VEHICLES];

new vehicle[MAX_PLAYERS];

public OnFilterScriptInit()

{

print("\n--------------------------------------");

print(" Scaun Fantoma by Gireada");

print("--------------------------------------\n");

return 1;

}

public OnFilterScriptExit()

{

return 1;

}

main()

{

print("\n----------------------------------");

print(" Scaun Fantoma by Gireada");

print("----------------------------------\n");

}

CMD:scaun(playerid, params[])

{

new Float:x, Float:y, Float:z;

GetPlayerPos(playerid, x,y,z);

    vehicle[playerid] = CreateVehicle(471, x, y, z, 0, 0, 1, 999999);

    PutPlayerInVehicle(playerid, vehicle[playerid], 0);

    new vehid = GetPlayerVehicleID(playerid);

    LinkVehicleToInterior(vehid, 1);

scaun[vehid] = CreateObject(1369, 0.00, 0.00, 0.18,  0.00, 0.00, 180.00);

AttachObjectToVehicle(scaun[vehid], vehid, 0.00, 0.00, 0.18, 0.00, 0.00, 180.00);

return 1;

}[/pawn]

Nici macar o coordonata nu a schimbat(daca stie ce e aia) sau sa schimbe un interior, a schimbat doar id-ul obiectului si vehiculul.

Stiu ca e al tau mah :-j nu am vrut sa iei aia in nume de rau faza cu "glumele de santier"dar daca asa ai interpretat nu mai cont ,cat despre scaun da e din scriptul tau ,te pun la credits ?

SiMpLe.

Posted

Stiu ca e al tau mah :-j nu am vrut sa iei aia in nume de rau faza cu "glumele de santier"dar daca asa ai interpretat nu mai cont ,cat despre scaun da e din scriptul tau ,te pun la credits ?

"te pun la credits ?", din cate stiu eu ar trebuie sa o faci fara sa intrebi.

Este un mic edit, deci 1/5, cum a zis si Gireada: Bine ai venit in secolul 21, unde submarinele se scufunda. Iar avioanele zboara

Rareori ne gândim la ceea ce avem, dar mereu la ceea ce ne lipseşte

Posted

"te pun la credits ?", din cate stiu eu ar trebuie sa o faci fara sa intrebi.

Este un mic edit, deci 1/5, cum a zis si Gireada: Bine ai venit in secolul 21, unde submarinele se scufunda. Iar avioanele zboara

lam pus la credits inainte sa postez si am apasat din greseala post :P,si am zis ca poate iar fi rusine sa aibe credits intr-o asemenea porcarie :))

SiMpLe.

Posted

lam pus la credits inainte sa postez si am apasat din greseala post :P,si am zis ca poate iar fi rusine sa aibe credits intr-o asemenea porcarie :))

E munca ta si tu ti-o critici, interesant...

In fine, pentru efortul despus si aspect, etc.. 3/5!

Rareori ne gândim la ceea ce avem, dar mereu la ceea ce ne lipseşte

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