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Cum bag un FS in GM
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Question
MaFia_Eugen
Deci vreau sa ma apuc de un GM
Acesta este inceputul [pawn]/*______________________________________________________________________________*/
#include " a_samp "
#include " zcmd "
#include " dini "
#include " sscanf2 "
#include " bdial "
#include " mSelection "
#define SPECIAL_ACTION_PISSING 68
#define DIALOG_ANIMS 1
#define ammo 2
#define W "{FFFFFF}"
#define R "{FF0000}"
#define O "{FF8000}"
#define SCM SendClientMessage
#define SCMToAll SendClientMessageToAll
#define GMT GameTextForPlayer
stock S_T_R[4500];
#pragma tabsize 0
main ( ) { }[/pawn]
Si as vrea sa bag acest FS in el ce ar trebui sa fac ?
[pawn]/*
*-----------------------------------------*
* TexTDraw by DeNyzZ *
* Contact:[email protected] *
* Please do not remove credits *
*-----------------------------------------*
*/
#include <a_samp>
new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
new Text:Textdraw5;
new Text:Textdraw6;
new Text:Textdraw7;
new Text:Textdraw8;
new Text:Textdraw9;
new Text:Textdraw10;
public OnFilterScriptInit()
{
Textdraw0 = TextDrawCreate(507.000000, 417.000000, "QWorld");
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 1);
TextDrawLetterSize(Textdraw0, 0.579999, 2.500000);
TextDrawColor(Textdraw0, -65281);
TextDrawSetOutline(Textdraw0, 1);
TextDrawSetProportional(Textdraw0, 1);
Textdraw1 = TextDrawCreate(500.000000, 432.000000, "+=========+");
TextDrawBackgroundColor(Textdraw1, 255);
TextDrawFont(Textdraw1, 2);
TextDrawLetterSize(Textdraw1, 0.240000, 2.000000);
TextDrawColor(Textdraw1, -16776961);
TextDrawSetOutline(Textdraw1, 1);
TextDrawSetProportional(Textdraw1, 1);
Textdraw2 = TextDrawCreate(500.000000, 407.000000, "+=========+");
TextDrawBackgroundColor(Textdraw2, 255);
TextDrawFont(Textdraw2, 2);
TextDrawLetterSize(Textdraw2, 0.240000, 2.000000);
TextDrawColor(Textdraw2, -16776961);
TextDrawSetOutline(Textdraw2, 1);
TextDrawSetProportional(Textdraw2, 1);
Textdraw3 = TextDrawCreate(501.000000, 421.000000, "|");
TextDrawBackgroundColor(Textdraw3, 255);
TextDrawFont(Textdraw3, 2);
TextDrawLetterSize(Textdraw3, 0.240000, 2.000000);
TextDrawColor(Textdraw3, -16776961);
TextDrawSetOutline(Textdraw3, 1);
TextDrawSetProportional(Textdraw3, 1);
Textdraw4 = TextDrawCreate(577.000000, 421.000000, "|");
TextDrawBackgroundColor(Textdraw4, 255);
TextDrawFont(Textdraw4, 2);
TextDrawLetterSize(Textdraw4, 0.240000, 2.000000);
TextDrawColor(Textdraw4, -16776961);
TextDrawSetOutline(Textdraw4, 1);
TextDrawSetProportional(Textdraw4, 1);
Textdraw5 = TextDrawCreate(568.000000, 419.000000, "[]");
TextDrawBackgroundColor(Textdraw5, 255);
TextDrawFont(Textdraw5, 0);
TextDrawLetterSize(Textdraw5, 0.540000, 2.000000);
TextDrawColor(Textdraw5, -65281);
TextDrawSetOutline(Textdraw5, 1);
TextDrawSetProportional(Textdraw5, 1);
Textdraw6 = TextDrawCreate(465.000000, 419.000000, "[]");
TextDrawBackgroundColor(Textdraw6, 255);
TextDrawFont(Textdraw6, 0);
TextDrawLetterSize(Textdraw6, 0.540000, 2.000000);
TextDrawColor(Textdraw6, -65281);
TextDrawSetOutline(Textdraw6, 1);
TextDrawSetProportional(Textdraw6, 1);
Textdraw7 = TextDrawCreate(522.000000, 407.000000, "==");
TextDrawBackgroundColor(Textdraw7, 255);
TextDrawFont(Textdraw7, 2);
TextDrawLetterSize(Textdraw7, 0.240000, 2.000000);
TextDrawColor(Textdraw7, -65281);
TextDrawSetOutline(Textdraw7, 1);
TextDrawSetProportional(Textdraw7, 1);
Textdraw8 = TextDrawCreate(545.000000, 407.000000, "==");
TextDrawBackgroundColor(Textdraw8, 255);
TextDrawFont(Textdraw8, 2);
TextDrawLetterSize(Textdraw8, 0.240000, 2.000000);
TextDrawColor(Textdraw8, -65281);
TextDrawSetOutline(Textdraw8, 1);
TextDrawSetProportional(Textdraw8, 1);
Textdraw9 = TextDrawCreate(522.000000, 432.000000, "==");
TextDrawBackgroundColor(Textdraw9, 255);
TextDrawFont(Textdraw9, 2);
TextDrawLetterSize(Textdraw9, 0.240000, 2.000000);
TextDrawColor(Textdraw9, -65281);
TextDrawSetOutline(Textdraw9, 1);
TextDrawSetProportional(Textdraw9, 1);
Textdraw10 = TextDrawCreate(545.000000, 432.000000, "==");
TextDrawBackgroundColor(Textdraw10, 255);
TextDrawFont(Textdraw10, 2);
TextDrawLetterSize(Textdraw10, 0.240000, 2.000000);
TextDrawColor(Textdraw10, -65281);
TextDrawSetOutline(Textdraw10, 1);
TextDrawSetProportional(Textdraw10, 1);
for(new i; i < MAX_PLAYERS; i ++)
{
if(IsPlayerConnected(i))
{
TextDrawShowForPlayer(i, Textdraw0);
TextDrawShowForPlayer(i, Textdraw1);
TextDrawShowForPlayer(i, Textdraw2);
TextDrawShowForPlayer(i, Textdraw3);
TextDrawShowForPlayer(i, Textdraw4);
TextDrawShowForPlayer(i, Textdraw5);
TextDrawShowForPlayer(i, Textdraw6);
TextDrawShowForPlayer(i, Textdraw7);
TextDrawShowForPlayer(i, Textdraw8);
TextDrawShowForPlayer(i, Textdraw9);
TextDrawShowForPlayer(i, Textdraw10);
}
}
return 1;
}
public OnFilterScriptExit()
{
TextDrawHideForAll(Textdraw0);
TextDrawDestroy(Textdraw0);
TextDrawHideForAll(Textdraw1);
TextDrawDestroy(Textdraw1);
TextDrawHideForAll(Textdraw2);
TextDrawDestroy(Textdraw2);
TextDrawHideForAll(Textdraw3);
TextDrawDestroy(Textdraw3);
TextDrawHideForAll(Textdraw4);
TextDrawDestroy(Textdraw4);
TextDrawHideForAll(Textdraw5);
TextDrawDestroy(Textdraw5);
TextDrawHideForAll(Textdraw6);
TextDrawDestroy(Textdraw6);
TextDrawHideForAll(Textdraw7);
TextDrawDestroy(Textdraw7);
TextDrawHideForAll(Textdraw8);
TextDrawDestroy(Textdraw8);
TextDrawHideForAll(Textdraw9);
TextDrawDestroy(Textdraw9);
TextDrawHideForAll(Textdraw10);
TextDrawDestroy(Textdraw10);
return 1;
}
public OnPlayerConnect(playerid)
{
TextDrawShowForPlayer(playerid, Textdraw0);
TextDrawShowForPlayer(playerid, Textdraw1);
TextDrawShowForPlayer(playerid, Textdraw2);
TextDrawShowForPlayer(playerid, Textdraw3);
TextDrawShowForPlayer(playerid, Textdraw4);
TextDrawShowForPlayer(playerid, Textdraw5);
TextDrawShowForPlayer(playerid, Textdraw6);
TextDrawShowForPlayer(playerid, Textdraw7);
TextDrawShowForPlayer(playerid, Textdraw8);
TextDrawShowForPlayer(playerid, Textdraw9);
TextDrawShowForPlayer(playerid, Textdraw10);
return 1;
}[/pawn]
[pawn]#include <a_samp>
new Scripter;[/pawn]
1 answer to this question
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