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Deci vreau sa ma apuc de un GM

Acesta este inceputul [pawn]/*______________________________________________________________________________*/

#include "   a_samp "

#include "   zcmd "

#include "   dini "

#include "   sscanf2 "

#include "   bdial "

#include "   mSelection          "

#define SPECIAL_ACTION_PISSING 68

#define DIALOG_ANIMS 1

#define ammo 2

#define W "{FFFFFF}"

#define R "{FF0000}"

#define O "{FF8000}"

#define SCM SendClientMessage

#define SCMToAll SendClientMessageToAll

#define GMT GameTextForPlayer

stock S_T_R[4500];

#pragma tabsize 0

main ( ) { }[/pawn]

Si as vrea sa bag acest FS in el ce ar trebui sa fac ?

[pawn]/*

*-----------------------------------------*

*          TexTDraw by DeNyzZ            *

*          Contact:[email protected]  *

*    Please do not remove credits        *

*-----------------------------------------*

*/

#include <a_samp>

new Text:Textdraw0;

new Text:Textdraw1;

new Text:Textdraw2;

new Text:Textdraw3;

new Text:Textdraw4;

new Text:Textdraw5;

new Text:Textdraw6;

new Text:Textdraw7;

new Text:Textdraw8;

new Text:Textdraw9;

new Text:Textdraw10;

public OnFilterScriptInit()

{

Textdraw0 = TextDrawCreate(507.000000, 417.000000, "QWorld");

TextDrawBackgroundColor(Textdraw0, 255);

TextDrawFont(Textdraw0, 1);

TextDrawLetterSize(Textdraw0, 0.579999, 2.500000);

TextDrawColor(Textdraw0, -65281);

TextDrawSetOutline(Textdraw0, 1);

TextDrawSetProportional(Textdraw0, 1);

Textdraw1 = TextDrawCreate(500.000000, 432.000000, "+=========+");

TextDrawBackgroundColor(Textdraw1, 255);

TextDrawFont(Textdraw1, 2);

TextDrawLetterSize(Textdraw1, 0.240000, 2.000000);

TextDrawColor(Textdraw1, -16776961);

TextDrawSetOutline(Textdraw1, 1);

TextDrawSetProportional(Textdraw1, 1);

Textdraw2 = TextDrawCreate(500.000000, 407.000000, "+=========+");

TextDrawBackgroundColor(Textdraw2, 255);

TextDrawFont(Textdraw2, 2);

TextDrawLetterSize(Textdraw2, 0.240000, 2.000000);

TextDrawColor(Textdraw2, -16776961);

TextDrawSetOutline(Textdraw2, 1);

TextDrawSetProportional(Textdraw2, 1);

Textdraw3 = TextDrawCreate(501.000000, 421.000000, "|");

TextDrawBackgroundColor(Textdraw3, 255);

TextDrawFont(Textdraw3, 2);

TextDrawLetterSize(Textdraw3, 0.240000, 2.000000);

TextDrawColor(Textdraw3, -16776961);

TextDrawSetOutline(Textdraw3, 1);

TextDrawSetProportional(Textdraw3, 1);

Textdraw4 = TextDrawCreate(577.000000, 421.000000, "|");

TextDrawBackgroundColor(Textdraw4, 255);

TextDrawFont(Textdraw4, 2);

TextDrawLetterSize(Textdraw4, 0.240000, 2.000000);

TextDrawColor(Textdraw4, -16776961);

TextDrawSetOutline(Textdraw4, 1);

TextDrawSetProportional(Textdraw4, 1);

Textdraw5 = TextDrawCreate(568.000000, 419.000000, "[]");

TextDrawBackgroundColor(Textdraw5, 255);

TextDrawFont(Textdraw5, 0);

TextDrawLetterSize(Textdraw5, 0.540000, 2.000000);

TextDrawColor(Textdraw5, -65281);

TextDrawSetOutline(Textdraw5, 1);

TextDrawSetProportional(Textdraw5, 1);

Textdraw6 = TextDrawCreate(465.000000, 419.000000, "[]");

TextDrawBackgroundColor(Textdraw6, 255);

TextDrawFont(Textdraw6, 0);

TextDrawLetterSize(Textdraw6, 0.540000, 2.000000);

TextDrawColor(Textdraw6, -65281);

TextDrawSetOutline(Textdraw6, 1);

TextDrawSetProportional(Textdraw6, 1);

Textdraw7 = TextDrawCreate(522.000000, 407.000000, "==");

TextDrawBackgroundColor(Textdraw7, 255);

TextDrawFont(Textdraw7, 2);

TextDrawLetterSize(Textdraw7, 0.240000, 2.000000);

TextDrawColor(Textdraw7, -65281);

TextDrawSetOutline(Textdraw7, 1);

TextDrawSetProportional(Textdraw7, 1);

Textdraw8 = TextDrawCreate(545.000000, 407.000000, "==");

TextDrawBackgroundColor(Textdraw8, 255);

TextDrawFont(Textdraw8, 2);

TextDrawLetterSize(Textdraw8, 0.240000, 2.000000);

TextDrawColor(Textdraw8, -65281);

TextDrawSetOutline(Textdraw8, 1);

TextDrawSetProportional(Textdraw8, 1);

Textdraw9 = TextDrawCreate(522.000000, 432.000000, "==");

TextDrawBackgroundColor(Textdraw9, 255);

TextDrawFont(Textdraw9, 2);

TextDrawLetterSize(Textdraw9, 0.240000, 2.000000);

TextDrawColor(Textdraw9, -65281);

TextDrawSetOutline(Textdraw9, 1);

TextDrawSetProportional(Textdraw9, 1);

Textdraw10 = TextDrawCreate(545.000000, 432.000000, "==");

TextDrawBackgroundColor(Textdraw10, 255);

TextDrawFont(Textdraw10, 2);

TextDrawLetterSize(Textdraw10, 0.240000, 2.000000);

TextDrawColor(Textdraw10, -65281);

TextDrawSetOutline(Textdraw10, 1);

TextDrawSetProportional(Textdraw10, 1);

for(new i; i < MAX_PLAYERS; i ++)

{

if(IsPlayerConnected(i))

{

TextDrawShowForPlayer(i, Textdraw0);

TextDrawShowForPlayer(i, Textdraw1);

TextDrawShowForPlayer(i, Textdraw2);

TextDrawShowForPlayer(i, Textdraw3);

TextDrawShowForPlayer(i, Textdraw4);

TextDrawShowForPlayer(i, Textdraw5);

TextDrawShowForPlayer(i, Textdraw6);

TextDrawShowForPlayer(i, Textdraw7);

TextDrawShowForPlayer(i, Textdraw8);

TextDrawShowForPlayer(i, Textdraw9);

TextDrawShowForPlayer(i, Textdraw10);

}

}

return 1;

}

public OnFilterScriptExit()

{

TextDrawHideForAll(Textdraw0);

TextDrawDestroy(Textdraw0);

TextDrawHideForAll(Textdraw1);

TextDrawDestroy(Textdraw1);

TextDrawHideForAll(Textdraw2);

TextDrawDestroy(Textdraw2);

TextDrawHideForAll(Textdraw3);

TextDrawDestroy(Textdraw3);

TextDrawHideForAll(Textdraw4);

TextDrawDestroy(Textdraw4);

TextDrawHideForAll(Textdraw5);

TextDrawDestroy(Textdraw5);

TextDrawHideForAll(Textdraw6);

TextDrawDestroy(Textdraw6);

TextDrawHideForAll(Textdraw7);

TextDrawDestroy(Textdraw7);

TextDrawHideForAll(Textdraw8);

TextDrawDestroy(Textdraw8);

TextDrawHideForAll(Textdraw9);

TextDrawDestroy(Textdraw9);

TextDrawHideForAll(Textdraw10);

TextDrawDestroy(Textdraw10);

return 1;

}

public OnPlayerConnect(playerid)

{

TextDrawShowForPlayer(playerid, Textdraw0);

TextDrawShowForPlayer(playerid, Textdraw1);

TextDrawShowForPlayer(playerid, Textdraw2);

TextDrawShowForPlayer(playerid, Textdraw3);

TextDrawShowForPlayer(playerid, Textdraw4);

TextDrawShowForPlayer(playerid, Textdraw5);

TextDrawShowForPlayer(playerid, Textdraw6);

TextDrawShowForPlayer(playerid, Textdraw7);

TextDrawShowForPlayer(playerid, Textdraw8);

TextDrawShowForPlayer(playerid, Textdraw9);

TextDrawShowForPlayer(playerid, Textdraw10);

return 1;

}[/pawn]

[pawn]#include <a_samp>

new Scripter;[/pawn]

Untitled-1copy_zps132d2a00.jpg

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