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Question
ToX1c
Salut am si eu o problema la dialog la masinile personale ,
cand ma urc intro masina sa o cumpar si dau yes ca vreau sa o cumpar si imi zice ca mai am o masina personala dau ok si ma baga sa ma loghez
1.
Cand ma urc in masina
2.Cand imi zice ca am o masina personala
3.Cand dau ok
if(dialogid == DIALOG_VEHICLE_BUY) { if(response) { if(GetPlayerVehicles(playerid) >= MAX_PLAYER_VEHICLES) { ShowErrorDialog(playerid, "You can't buy any more vehicles! Max: " #MAX_PLAYER_VEHICLES ); RemovePlayerFromVehicle(playerid); return 1; } new id = GetPVarInt(playerid, "DialogValue1"); if(GetPlayerMoney(playerid) < VehicleValue[id]) { ShowErrorDialog(playerid, "You don't have enough money to buy this vehicle!"); return 1; } new freeid = GetFreeVehicleID(); if(!freeid) { ShowErrorDialog(playerid, "Vehicle dealership is out of stock!"); return 1; } GivePlayerMoney(playerid, -VehicleValue[id]); new dealerid = strval(VehicleOwner[id]); VehicleCreated[freeid] = VEHICLE_PLAYER; VehicleModel[freeid] = VehicleModel[id]; VehiclePos[freeid] = DealershipPos[dealerid]; VehicleColor[freeid] = VehicleColor[id]; VehicleInterior[freeid] = VehicleInterior[id]; VehicleWorld[freeid] = VehicleWorld[id]; VehicleValue[freeid] = VehicleValue[id]; GetPlayerName(playerid, VehicleOwner[freeid], sizeof(VehicleOwner[])); VehicleNumberPlate[freeid] = DEFAULT_NUMBER_PLATE; for(new d=0; d < sizeof(VehicleTrunk[]); d++) { VehicleTrunk[freeid][d][0] = 0; VehicleTrunk[freeid][d][1] = 0; } for(new d=0; d < sizeof(VehicleMods[]); d++) { VehicleMods[freeid][d] = 0; } VehiclePaintjob[freeid] = 255; VehicleLock[freeid] = 0; VehicleAlarm[freeid] = 0; UpdateVehicle(freeid, 0); SaveVehicle(freeid); new msg[128]; format(msg, sizeof(msg), "You have bought this vehicle for $%d", VehicleValue[id]); SendClientMessage(playerid, COLOR_WHITE, msg); } else { new id = GetPVarInt(playerid, "DialogValue1"); if(GetPlayerVehicleAccess(playerid, id) < 1) { RemovePlayerFromVehicle(playerid); } } return 1; }Cum fac sa nu mai imi dea sa ma loghez , vreau sa numai apara mesajul ala..
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