format(string, sizeof(string),"Welcome %s Your VIP level has been successfully loaded [VIP Level: %d][VIP Rank: %s]",PlayerName(playerid),PlayerInfo[playerid][pVIP],Rank(playerid));
strcat(lstring,""cgreen"VIP Level 1:\n\n"cwhite"/vgoto - te teleportezi la un player\n/vbike - to spawn nrg\n/vcar - to spawn vip car\n/vheli - to spawn maverick\n/vheal - to heal yourself\n\n\n");
strcat(lstring,""corange"VIP Level 2:\n"cwhite"/vkick - dai afara un player\n/vmenu - to access vip menu\n/vplane - to spawn stunt plane for yourself\n/vpbonus - to heal and give 1 ammo of RPG to nearest players\n/vnos to activate nitros\naccess to level 1 vip commands\n\n\n");
strcat(lstring,""cblue"VIP Level 3:\n"cwhite"access to all vip commands\n/vfix - to fix your vehicle\n/vtime - to set your time\n/vskin - to set your skin\n/vjetpack - to spawn jetpack for yourself\n/varmour - to armour yourself\n");
Question
vasy
cUM REZOLV ERORILE ASTEA :grin:
[pawn]/*
Hello guys, this is VIP system created by Jarnu..Called jVIP System.
Don't remove the credits..
*/
#define FILTERSCRIPT
#include <a_samp>
#include <SII>
#include <zcmd>
#include <sscanf>
//=================Credits==================DO NOT REMOVE=======================
#define AUTHOR "Jarnu"
#define VERSION "0.1"
//============PlayerInfo enumerator=============================================
enum pInfo
{
pVIP
};
//==============================forwards========================================
forward EnablevBonus(playerid);
forward EnablevHeal(playerid);
//==============================================================================
#define MAX_VIPL 3 // Max VIP level.. can be editted
#define DIALOGCMDS 250 //VMENU dialogid
//===========Colors=============================================================
#define RED 0xFF0000FF
#define PURPLE 0xC2A2DAAA
#define GREEN 0x15FF00AA
#define LIGHTGREEN 0x78FF6CAA
#define BLUE 0x0015FFAA
//========Extra colors==========================================================
#define cred "{E10000}"
#define corange "{FF7E19}"
#define cyellow "{FF9E00}"
#define cblue "{0087FF}"
#define cwhite "{FFFFFF}"
#define cgreen "{00FF28}"
#define cgrey "{969696}"
//==============================================================================
//=============================Variables========================================
new Enablevheal[MAX_PLAYERS]; //-----Disable/Enable vheal command to avoid abuse
new Enablevbonus[MAX_PLAYERS]; //---Disable/Enable vbonus command to avoid abuse
new HasSpawnedCar[MAX_PLAYERS]; //---Will be used to remove the vehicles spawned
//==============================Timers==========================================
enum tInfo
{
vHeal,
vBonus
};
new timer[MAX_PLAYERS][tInfo]; //Time variable----------------------------------
//---------removing warning loose indentation-----------------------------------
#pragma tabsize 0
//------------------------------------------------------------------------------
//============PlayerInfo var===========
new PlayerInfo[MAX_PLAYERS][pInfo];
//=====================================
//=============================STOCKS===========================================
stock PlayerName(playerid)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
return name;
}
//===================Account====================================================
stock getACC(playerid)
{
new file[200];
format(file, sizeof(file),"jVIP/%s.ini",PlayerName(playerid));
return file;
}
//============Vip Ranks Can be editted==========================================
stock Rank(playerid)
{
new str[156];
if(PlayerInfo[playerid][pVIP] == 0) str = ("Player");
else if(PlayerInfo[playerid][pVIP] == 1) str = ("Donator Level 1");
else if(PlayerInfo[playerid][pVIP] == 2) str = ("Donator Level 2");
else if(PlayerInfo[playerid][pVIP] == 3) str = ("Donator Level 3");
return str;
}
//=====================Creating the account=====================================
stock MakeACC(playerid)
{
if(!fexist(getACC(playerid)))
{
new string[125];
format(string, sizeof(string),"%s",Rank(playerid));
INI_Open(getACC(playerid));
INI_WriteInt("Level",0);
INI_WriteString("Rank",string);
INI_Save();
INI_Close();
PlayerInfo[playerid][pVIP] = 0;
}
return 1;
}
//===========Saving the VIP level===============================================
stock SaveLevel(playerid)
{
INI_Open(getACC(playerid));
INI_WriteInt("Level",PlayerInfo[playerid][pVIP]);
INI_WriteString("Rank",Rank(playerid));
INI_Save();
INI_Close();
SendClientMessage(playerid, LIGHTGREEN,"VIP Level saved in accounts!");
return 1;
}
//==============================================================================
public OnFilterScriptInit()
{
print("\n--------------------------------------");
printf("jVIP V %s by %s has been loaded..", VERSION, AUTHOR); //DO NOT REMOVE CREDITS
print("--------------------------------------\n");
return 1;
}
//==============================================================================
public OnFilterScriptExit()
{
print("\n--------------------------------------");
printf("jVIP V %s by %s has been unloaded..", VERSION, AUTHOR); //DO NOT REMOVE CREDITS
print("--------------------------------------\n");
return 1;
}
//==============================================================================
public OnPlayerConnect(playerid)
{
PlayerInfo[playerid][pVIP] = 0; //Setting the VIP level 0 on player connect-
Enablevheal[playerid] = 1; //Enabling the /vheal command on player connect--
Enablevbonus[playerid] = 1; //Enabling the /vbonus command on player connect
HasSpawnedCar[playerid] = 0;//-Setting the value to 0
//-------------Checking and creating the player account in database---------
if(fexist(getACC(playerid)))
{
new string[256];
INI_Open(getACC(playerid));
PlayerInfo[playerid][pVIP] = INI_ReadInt("Level");
format(string, sizeof(string),"Welcome %s Your VIP level has been successfully loaded [VIP Level: %d][VIP Rank: %s]",PlayerName(playerid),PlayerInfo[playerid][pVIP],Rank(playerid));
print("\n----------------------------------------------------------");
printf("_____[%s] Very Important Player Connected_____", PlayerName(playerid));
print("------------------------------------------------------------\n");
SendClientMessage(playerid, GREEN,string);
}
else
{
MakeACC(playerid); //Creating the account if the account doesn't exists
}
return 1;
}
//Saving PLayer Stats on his disconnect=========================================
public OnPlayerDisconnect(playerid, reason)
{
SaveLevel(playerid);
return 1;
}
//========================================CMDS==================================
CMD:vcmds(playerid, params[])
{
if(PlayerInfo[playerid][pVIP] >= 1)
{
new lstring[2566];
strcat(lstring,""cgreen"VIP Level 1:\n\n"cwhite"/vgoto - te teleportezi la un player\n/vbike - to spawn nrg\n/vcar - to spawn vip car\n/vheli - to spawn maverick\n/vheal - to heal yourself\n\n\n");
strcat(lstring,""corange"VIP Level 2:\n"cwhite"/vkick - dai afara un player\n/vmenu - to access vip menu\n/vplane - to spawn stunt plane for yourself\n/vpbonus - to heal and give 1 ammo of RPG to nearest players\n/vnos to activate nitros\naccess to level 1 vip commands\n\n\n");
strcat(lstring,""cblue"VIP Level 3:\n"cwhite"access to all vip commands\n/vfix - to fix your vehicle\n/vtime - to set your time\n/vskin - to set your skin\n/vjetpack - to spawn jetpack for yourself\n/varmour - to armour yourself\n");
ShowPlayerDialog(playerid, 222,DIALOG_STYLE_MSGBOX,"VIP Commands",lstring,"Close","");
}
else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 1 to use this command!");
return 1;
}
//==========================VIP Level 1 Commands================================
//==============================================================================
CMD:vbike(playerid, params[])
{
if(PlayerInfo[playerid][pVIP] >= 1)
{
if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED,"[ERROR]: You already have a vehicle!");
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
PutPlayerInVehicle(playerid, CreateVehicle(522, X, Y, Z, 0.0,0, 1, 60), 0);
SendClientMessage(playerid, BLUE,"Enjoy your new vip bike!");
HasSpawnedCar[playerid] = 1;
}
else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 1 to use this command!");
return 1;
}
//==============================================================================
CMD:vheli(playerid, params[])
{
if(PlayerInfo[playerid][pVIP] >= 1)
{
if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED,"[ERROR]: You already have a vehicle!");
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
PutPlayerInVehicle(playerid, CreateVehicle(487, X, Y, Z, 0.0,0, 1, 60), 0);
SendClientMessage(playerid, BLUE,"Enjoy your new vip helicopter!");
HasSpawnedCar[playerid] = 1;
}
else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 1 to use this command!");
return 1;
}
//==============================================================================
CMD:vheal(playerid, params[])
{
if(PlayerInfo[playerid][pVIP] >= 1)
{
if(Enablevheal[playerid] == 1)
{
SetPlayerHealth(playerid, 100.0);
GameTextForPlayer(playerid,"~g~Healed",1500, 3);
PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
Enablevheal[playerid] = 0;
timer[playerid][vHeal] = SetTimer("EnablevHeal", 120*1000,false);
} else return SendClientMessage(playerid, RED,"[ERROR]: You can only use this command in each two minutes");
} else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 1 to use this command!");
return 1;
}
//==============================================================================
CMD:vcar(playerid, params[])
{
if(PlayerInfo[playerid][pVIP] >= 1)
{
if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED,"[ERROR]: You already have a vehicle!");
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
PutPlayerInVehicle(playerid, CreateVehicle(415, X, Y, Z, 0.0,0, 1, 60), 0);
SendClientMessage(playerid, BLUE,"Enjoy your vip car");
HasSpawnedCar[playerid] = 1;
}
else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 1 to use this command");
return 1;
}
//==========Extra command=======================================================
CMD:vips(playerid, params[]) {
new count = 0;
new string[256];
new name[MAX_PLAYER_NAME];
SendClientMessage(playerid, GREEN," ");
SendClientMessage(playerid, GREEN,"Currently online very important players (vips)");
for(new i = 0; i < MAX_PLAYERS; i ++) {
if(IsPlayerConnected(i)) {
GetPlayerName(i, name, sizeof(name));
if(PlayerInfo[pVIP] >= 1) {
format(string, sizeof(string),"Donator Level - %d: %s ", PlayerInfo[playerid][pVIP],name);
SendClientMessage(playerid, PURPLE, string);
count++;
}
}
}
if(count == 0) {
SendClientMessage(playerid, GREEN,"No vips online right now");
}
return 1;
}
//==========================RCON ADMIN COMMAND==================================
CMD:setvip(playerid, params[])
{
if(IsPlayerAdmin(playerid))
{
new string[125], level, player1;
if(sscanf(params,"dd",player1, level)) return SendClientMessage(playerid, RED,"[uSAGE]: /setvip ( playerid ) ( level )");
if(!IsPlayerConnected(playerid) && player1 != INVALID_PLAYER_ID)
{
SendClientMessage(playerid, RED,"[ERROR]: Player is not connected");
}
if(level > MAX_VIPL)
{
SendClientMessage(playerid, RED,"[ERROR]: Incorrect level");
}
else
{
format(string, sizeof(string),""cblue"Administrator "cgreen"'%s' "cblue"has set your vip level to "cgreen"'%d'", PlayerName(playerid),level);
SendClientMessage(player1, PURPLE, string);
PlayerPlaySound(player1,1057,0.0,0.0,0.0);
PlayerInfo[player1][pVIP] = level;
}
}
else return SendClientMessage(playerid, RED,"[ERROR]: You need to be RCON admin to use this command");
return 1;
}
//==============================================================================
//============================FUNCTIONS=========================================
public EnablevBonus(playerid)
{
if(Enablevbonus[playerid] == 0)
{
Enablevbonus[playerid] = 1;
KillTimer(timer[playerid][vBonus]);
}
return 1;
}
public EnablevHeal(playerid)
{
if(Enablevheal[playerid] == 0)
{
Enablevheal[playerid] = 1;
KillTimer(timer[playerid][vHeal]);
}
return 1;
}
//==============================================================================
//==============VIP Level 2 Commands============================================
CMD:vplane(playerid, params[])
{
if(PlayerInfo[playerid][pVIP] >= 2)
{
if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED,"[ERROR]: You already have a vehicle!");
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
PutPlayerInVehicle(playerid, CreateVehicle(513, X, Y, Z, 0.0,0, 1, 60), 0);
SendClientMessage(playerid, BLUE,"Enjoy your vip plane");
HasSpawnedCar[playerid] = 1;
}
else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 2 to use this command");
return 1;
}
//=======================================VBONUS=================================
CMD:vpbonus(playerid, params[])
{
if(PlayerInfo[playerid][pVIP] >= 2)
{
if(Enablevbonus[playerid] == 1)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
new Float:x, Float:y, Float:z, Float:health, Float:armour;
GetPlayerHealth(i, health);
GetPlayerArmour(i, armour);
GetPlayerPos(playerid, x, y, z);
if(IsPlayerInRangeOfPoint(i, 20.0, x, y, z))
{
GivePlayerWeapon(i, 35,1);
SetPlayerHealth(i, health + 20);
SetPlayerArmour(i, armour + 10);
Enablevbonus[playerid] = 0;
timer[playerid][vBonus] = SetTimer("EnablevBonus", 120*1000, false);
SendClientMessage(i, GREEN,"[iNFO]: VIP near you has used bonus command so you got +1 RPG and some health and armour!");
}
}
}
} else return SendClientMessage(playerid, RED,"[ERROR]: You can only use this command each two minutes");
} else return SendClientMessage(playerid, RED,"[ERROR]: You are not vip level 2");
return 1;
}
//========================================VNOS==================================
CMD:vnos(playerid, params[])
{
if(PlayerInfo[playerid][pVIP] >= 2)
{
if(IsPlayerInAnyVehicle(playerid))
{
switch(GetVehicleModel(GetPlayerVehicleID(playerid)))
{
case 448,461,462,463,468,471,509,510,521,522,523,581,586,449:
return SendClientMessage(playerid,RED,"ERROR: You can not tune this vehicle!");
}
AddVehicleComponent(GetPlayerVehicleID(playerid), 1010);
return PlayerPlaySound(playerid,1133,0.0,0.0,0.0);
}
else return SendClientMessage(playerid,RED,"ERROR: You must be in a vehicle.");
}
else return SendClientMessage(playerid,RED,"ERROR: You are not a high enough level to use this command");
}
//==============================================================================
//====================VIP LEVEL 3 Commands======================================
CMD:vskin(playerid, params[])
{
if(PlayerInfo[playerid][pVIP] >= 3)
{
new skinid, string[128];
if(sscanf(params, "d", skinid))
{
SendClientMessage(playerid, RED, "USAGE: /skin [skinID].");
}
else
{
if(skinid > 299 || skinid < 0)
{
SendClientMessage(playerid, RED, "[ERROR]: Invalid skin ID.");
}
else
{
SetPlayerSkin(playerid, skinid);
format(string, sizeof(string), "[]VIP INFO[]: You have changed your skin to %d.", skinid);
SendClientMessage(playerid, GREEN, string);
}
}
}
else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 3 to use this command");
return 1;
}
CMD:vfix(playerid, params[])
{
if(PlayerInfo[playerid][pVIP] >= 3)
{
if(IsPlayerInAnyVehicle(playerid))
{
new veh;
veh = GetPlayerVehicleID(playerid);
RepairVehicle(veh);
return SendClientMessage(playerid, GREEN,"[]VIP[]: Your vehicle has been repaired");
}
else return SendClientMessage(playerid, RED,"[ERROR]: You need to be in vehicle to use this command");
}
else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 3 to use this command");
}
CMD:vjetpack(playerid, params[])
{
if(PlayerInfo[playerid][pVIP] >= 3)
{
SetPlayerSpecialAction(playerid, 2);
}
else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 3 to use this command");
return 1;
}
CMD:vtime(playerid, params[])
{
if(PlayerInfo[playerid][pVIP] >= 3)
{
new time;
if(sscanf(params,"d",time)) return SendClientMessage(playerid, RED,"[uSAGE]: /vtime [time]");
SetPlayerTime(playerid, time, 0);
SendClientMessage(playerid, BLUE,"[]VIP[] You have changed your time");
}
else return SendClientMessage(playerid, RED,"[ERROR]: You are not vip level 3");
return 1;
}
CMD:vannounce(playerid,params[])
{
if (Vip[playerid] >= 3)
{
if(isnull(params)) return SendClientMessage(playerid,red,"USAGE: /announce <text>");
xVip(playerid,"VANNOUNCE");
return GameTextForAll(params,4000,3);
}
return 1;
}
CMD:vgoto(playerid, params[])
{
if (Vip[playerid] >= 1)
{
if(isnull(params)) return SendClientMessage(playerid, COLOR_RED, "xUSAGE: /vgoto [player's id]");
new id = strval(params[0]);
new Float:x,Float:y,Float:z;
GetPlayerPos(id,x,y,z);
SetPlayerPos(playerid,x,y,z);
xVip(playerid,"VGOTO");
SendClientMessage(playerid, COLOR_WHITE,"Teleported.");
}
CMD:vkick(playerid, params[])
{
if (Vip[playerid] >= 2)
{
new id, reason[128];
if(sscanf(params, "us(No Reason)[128]", id, reason))SendClientMessage(playerid, COLOR_WHITE, "Usage: /kick [id/name][reason]");
else if(id==playerid)SendClientMessage(playerid,COLOR_WHITE,"Error: You can not kick yourself!");
else if (id==INVALID_PLAYER_ID)SendClientMessage(playerid,COLOR_WHITE,"Error: Player is not connected!");
else {
new KickMessage[128];
new Name2[MAX_PLAYER_NAME];
GetPlayerName(playerid, Name, sizeof(Name));
GetPlayerName(id, Name2, sizeof(Name2));
format(KickMessage, sizeof(KickMessage), "VIP PLAYER %s(%d) has kicked player %s(%d). Reason: %s", Name, playerid, Name2, id);
SendClientMessageToAll(COLOR_WHITE, KickMessage);
xVip(playerid,"VKICK");
Kick(id);
}
}
return 1;
}
CMD:varmour(playerid, params[])
{
if(PlayerInfo[playerid][pVIP] >= 3)
{
if(Enablevheal[playerid] == 1)
{
Enablevheal[playerid] = 0;
timer[playerid][vHeal] = SetTimer("EnablevHeal", 120*1000,false); //Used same timer as vheal.. would not be messy ..
GameTextForPlayer(playerid,"~g~Armoured",1500, 3);
PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
return SetPlayerArmour(playerid, 100.0);
} else return SendClientMessage(playerid, RED,"[ERROR]: You can only use this command in each two minutes");
} else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 3 to use this command!");
}
CMD:vmenu(playerid, params[])
{
if(PlayerInfo[playerid][pVIP] >= 2)
{
new lstring[325];
format(lstring, sizeof(lstring),""cgreen"Bike\n"cblue"Car\n"corange"Plane\n"cred"Maverick\n"cred"Heal me\n"cgreen"Armour me\n"cred"Vehicle Fix\n"corange"Spawn JetPack");
ShowPlayerDialog(playerid, DIALOGCMDS,DIALOG_STYLE_LIST,""corange"jVIP Menu",lstring,"Select","Close");
}
else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 2 to use this command");
return 1;
}
//=================DIALOG TIME ^^===============================================
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
if(dialogid == DIALOGCMDS)
{
switch(listitem)
{
case 0:
{
if(PlayerInfo[playerid][pVIP] >= 1)
{
if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED,"[ERROR]: You already have a vehicle!");
PutPlayerInVehicle(playerid, CreateVehicle(522, X, Y, Z, 0.0,0, 1, 60), 0);
SendClientMessage(playerid, BLUE,"Enjoy your new vip bike!");
HasSpawnedCar[playerid] = 1;
}
else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 1 to use this command!");
}
case 1:
{
if(PlayerInfo[playerid][pVIP] >= 1)
{
if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED,"[ERROR]: You already have a vehicle!");
PutPlayerInVehicle(playerid, CreateVehicle(415, X, Y, Z, 0.0,0, 1, 60), 0);
SendClientMessage(playerid, BLUE,"Enjoy your vip car");
HasSpawnedCar[playerid] = 1;
}
else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 1 to use this command");
}
case 2:
{
if(PlayerInfo[playerid][pVIP] >= 2)
{
if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED,"[ERROR]: You already have a vehicle!");
PutPlayerInVehicle(playerid, CreateVehicle(513, X, Y, Z, 0.0,0, 1, 60), 0);
SendClientMessage(playerid, BLUE,"Enjoy your vip plane");
HasSpawnedCar[playerid] = 1;
}
else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 2 to use this command");
}
case 3:
{
if(PlayerInfo[playerid][pVIP] >= 1)
{
if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, RED,"[ERROR]: You already have a vehicle!");
PutPlayerInVehicle(playerid, CreateVehicle(487, X, Y, Z, 0.0,0, 1, 60), 0);
SendClientMessage(playerid, BLUE,"Enjoy your new vip helicopter!");
}
else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 1 to use this command!");
}
case 4:
{
if(PlayerInfo[playerid][pVIP] >= 1)
{
if(Enablevheal[playerid] == 1)
{
SetPlayerHealth(playerid, 100.0);
GameTextForPlayer(playerid,"~g~Healed",1500, 3);
PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
Enablevheal[playerid] = 0;
timer[playerid][vHeal] = SetTimer("EnablevHeal", 120*1000,false);
} else return SendClientMessage(playerid, RED,"[ERROR]: You can only use this command in each two minutes");
} else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 1 to use this command!");
}
case 5:
{
if(PlayerInfo[playerid][pVIP] >= 3)
{
if(Enablevheal[playerid] == 1)
{
Enablevheal[playerid] = 0;
timer[playerid][vHeal] = SetTimer("EnablevHeal", 120*1000,false); //Used same timer as vheal.. would not be messy ..
GameTextForPlayer(playerid,"~g~Armoured",1500, 3);
PlayerPlaySound(playerid,1057,0.0,0.0,0.0);
return SetPlayerArmour(playerid, 100.0);
} else return SendClientMessage(playerid, RED,"[ERROR]: You can only use this command in each two minutes");
} else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 3 to use this command!");
}
case 6:
{
if(PlayerInfo[playerid][pVIP] >= 3)
{
if(IsPlayerInAnyVehicle(playerid))
{
new veh;
veh = GetPlayerVehicleID(playerid);
RepairVehicle(veh);
return SendClientMessage(playerid, GREEN,"[]VIP[]: Your vehicle has been repaired");
}
else return SendClientMessage(playerid, RED,"[ERROR]: You need to be in vehicle to use this command");
}
else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 3 to use this command");
}
case 7:
{
if(PlayerInfo[playerid][pVIP] >= 3)
{
SetPlayerSpecialAction(playerid, 2);
}
else return SendClientMessage(playerid, RED,"[ERROR]: You need to be vip level 3 to use this command");
}
}
}
return 0;
}
//========================OnPlayerExitVehicle===================================
public OnPlayerExitVehicle(playerid, vehicleid)
{
if(HasSpawnedCar[playerid] == 1)
{
DestroyVehicle(vehicleid);
HasSpawnedCar[playerid] = 0;
SendClientMessage(playerid, GREEN,"[] INFO []: Your vehicle has been destroyed to avoid vehicle spam in server");
}
return 1;
}[/pawn]
<a href="http://www.game-state.eu/188.212.105.161:7777/"><img src="http://www.game-state.eu/188.212.105.161:7777/430x73_FFFFFF_FF9900_000000_000000.png" alt="www.Game-State.eu" style="border-style: none;" /></a>
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