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Problema Power User


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Salut cand dau /stats imi scrie ca am Power User da cand am respecte 24/8 de exp nu mai imi da ce a mai ramas din respecte inapoi?cum fac sa-mi dea inapoi respectele care raman ?

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public PayDay()
{
    SaveTool();
	new string[128];
	new account,interest;
	new rent = 0;
	for(new i = 0; i < MAX_PLAYERS; i++)
	{
		if(IsPlayerConnected(i))
		{
		    if(PlayerInfo[i][pLevel] > 0)
		    {
			    if(MoneyMessage[i]==1)
				{
				    SendClientMessage(i, COLOR_LIGHTRED, "You failed to pay your debt, Jail time.");
				    GameTextForPlayer(i, "~r~Busted!", 2000, 1);
				    SetPlayerInterior(i, 6);
			   		SetPlayerPos(i, 264.6288,77.5742,1001.0391);
		            PlayerInfo[i][pJailed] = 1;
              		SetTimerEx("Checkjail", 3000, 0, "d", i);
   					SetTimerEx("Checkjail1", 3000, 0, "d", i);
			 		SetTimerEx("Checkjail2", 3000, 0, "d", i);
		            ResetPlayerWeapons(i);
		            SetTimerEx("jailtime", 3000, 0, "d", i);
					WantedPoints[i] = 0;
					PlayerInfo[i][pJailTime] = 240;
					format(string, sizeof(string), "You are jailed for %d seconds.   Bail: Unable", PlayerInfo[i][pJailTime]);
					SendClientMessage(i, COLOR_LIGHTBLUE, string);
				}
				new playername2[MAX_PLAYER_NAME];
				GetPlayerName(i, playername2, sizeof(playername2));
				account = PlayerInfo[i][pAccount];
				new key = PlayerInfo[i][pPhousekey];
				if(key != 255)
				{
					rent = HouseInfo[key][hRent];
					if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
					{
						rent = 0;
					}
					else if(rent > PlayerInfo[i][pCash])
					{
						PlayerInfo[i][pPhousekey] = 255;
						SendClientMessage(i, COLOR_WHITE, "You have been evicted.");
						rent = 0;
					}
					HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
				}
				new tmpintrate;
				if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
				{
				    if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = 2; }
					else { tmpintrate = 2; }//HouseInfo[key][hLevel]
				}
				else
				{
				    if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = 2; }
					else { tmpintrate = 2; }
				}
				if(PlayerInfo[i][pPayDay] >= 5)
				{
					    Tax += TaxValue;//Should work for every player online
					    PlayerInfo[i][pAccount] -= TaxValue;
					    if(PlayerInfo[i][pDonateRank] > 0)
						{
						    new bonus = PlayerInfo[i][pPayCheck] / 2;
						    PlayerInfo[i][pPayCheck] += bonus;
						}
						new checks = PlayerInfo[i][pPayCheck];
					    new ebill = (PlayerInfo[i][pAccount]/10000)*(PlayerInfo[i][pLevel]);
					    ConsumingMoney[i] = 1;
					    PlayerInfo[i][pCash] = PlayerInfo[i][pCash] + checks;
					    if(PlayerInfo[i][pAccount] > 0)
					    {
					    	PlayerInfo[i][pAccount] -= ebill;
					    	BizzInfo[4][bTill] += ebill;
						}
						else
						{
						    ebill = 0;
						}
						interest = (PlayerInfo[i][pAccount]/1000)*(tmpintrate);
						PlayerInfo[i][pExp]++;
						PlayerPlayMusic(i);
						PlayerInfo[i][pAccount] = account+interest;
						SendClientMessage(i, COLOR_WHITE, "|____ PAY DAY ____|");
						format(string, sizeof(string), "  Paycheck: %s   Tax Money: -%s", FormatMoney(checks), FormatMoney(TaxValue));
						SendClientMessage(i, COLOR_GRAD1, string);
						if(PlayerInfo[i][pPhousekey] != 255 || PlayerInfo[i][pPbiskey] != 255)
						{
						    format(string, sizeof(string), "  Electricity Bill: -%s", FormatMoney(ebill));
							SendClientMessage(i, COLOR_GRAD1, string);
						}
						format(string, sizeof(string), "  Balance: %s", FormatMoney(account));
						SendClientMessage(i, COLOR_GRAD1, string);
						format(string, sizeof(string), "  Interest Rate: 0.%d percent",tmpintrate);
						SendClientMessage(i, COLOR_GRAD2, string);
						format(string, sizeof(string), "  Interest Gained %s", FormatMoney(interest));
						SendClientMessage(i, COLOR_GRAD3, string);
						SendClientMessage(i, COLOR_GRAD4, "|--------------------------------------|");
						format(string, sizeof(string), "  New Balance: %s", FormatMoney(PlayerInfo[i][pAccount]));
						SendClientMessage(i, COLOR_GRAD5, string);
						format(string, sizeof(string), "  Rent: -%s", FormatMoney(rent));
						SendClientMessage(i, COLOR_GRAD5, string);
						format(string, sizeof(string), "~y~PayDay~n~~w~Paycheck");
						GameTextForPlayer(i, string, 5000, 1);
						rent = 0;
						PlayerInfo[i][pPayDay] = 0;
						PlayerInfo[i][pPayCheck] = 0;
						PlayerInfo[i][pConnectTime] += 1;
						PlayerInfo[i][pContractTime] += 1;
						if(PlayerInfo[i][pBlackListTime] > 0)
						{
						    PlayerInfo[i][pBlackListTime] -= 1;
							if(PlayerInfo[i][pBlackListTime] <= 0)
							{
							    PlayerInfo[i][pBlackListTime] = 0;
							    PlayerInfo[i][pBlackList] = 0;
							    SendClientMessage(i, COLOR_GREY, "Black-listul tau a expirat, acum poti intra intr-o factiune");
							}
						}
						if(PlayerInfo[i][pDonateRank] > 0)
						{
						    PlayerInfo[i][pPayDayHad] += 1;
						    if(PlayerInfo[i][pPayDayHad] >= 5)
						    {
						        PlayerInfo[i][pExp]++;
						        PlayerInfo[i][pPayDayHad] = 0;
						    }
					}
				}
				else
				{
				    SendClientMessage(i, COLOR_LIGHTRED, "* You haven't played long enough to obtain a PayDay.");
				}
			}
		}
	}
	//Checkprop();
	return 1;
}

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