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ATM System buguit


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Salut, am nevoie de ajutor , de curand am facut un ATM System dupa modelul caselor din modul GF ,dar nu merge cum ar trebuii . Pun mai jos componentele lui :

ENUM:

enum atmInfo//ATM System
{
	Float:atmX,
	Float:atmY,
	Float:atmZ,
	Text3D:atmTextInfo,
};
new AtmInfo[25][atmInfo];
LoadAtm
public LoadAtm()
{
	new arrCoords[20][64];
	new strFromFile2[256];//era 256
	new File: file = fopen("ATM/ATMS.cfg", io_read);
	if (file)
	{
		new idx;
		while (idx < sizeof(AtmInfo))
		{
			fread(file, strFromFile2);
			split(strFromFile2, arrCoords, '|');
			AtmInfo[idx][atmX] = floatstr(arrCoords[4]);
			AtmInfo[idx][atmY] = floatstr(arrCoords[5]);
			AtmInfo[idx][atmZ] = floatstr(arrCoords[6]);
			idx++;
		}
		fclose(file);
	}
	return 1;
}
OnGameModeInit
    for(new h = 0; h < sizeof(AtmInfo); h++)
    {
        	new bstr[256];
            format(bstr, sizeof(bstr), "ATM %d\n Scrie /atmhelp pentru \n comenzile ATM-ului",h);
            AtmInfo[h][atmTextInfo] = Create3DTextLabel(bstr,0xE7FF00FF,AtmInfo[h][atmX], AtmInfo[h][atmY], AtmInfo[h][atmZ]+1,20,0,1);
            AddStaticPickup(1212, 1, AtmInfo[h][atmX], AtmInfo[h][atmY], AtmInfo[h][atmZ]);
            pickups++;
    }
OnPropUpdate :
while (idx < sizeof(AtmInfo))
	{
		new coordsstring[256];
		format(coordsstring, sizeof(coordsstring), "%f,%f,%f\n",
		AtmInfo[idx][atmX],
		AtmInfo[idx][atmY],
		AtmInfo[idx][atmZ]);
		if(idx == 0)
		{
			file2 = fopen("ATM/ATMS.cfg", io_write);
		}
		else
		{
			file2 = fopen("ATM/ATMS.cfg", io_append);
		}
		fwrite(file2, coordsstring);
        format(coordsstring, sizeof(coordsstring), "ATM %d\n Scrie /atmhelp pentru \n comenzile ATM-ului",idx);
        Update3DTextLabelText (AtmInfo[idx][atmTextInfo],0xE7FF00FF,coordsstring);//
		idx++;
		fclose(file2);
	}
Comanda cu care creezi ATM-uri
	if(strcmp(cmd, "/createatm", true) == 0)
	{
		if(IsPlayerConnected(playerid))
	    {
	        //new houseid = -1;
	        new bstr[256];
	        new Float:X, Float:Y, Float:Z;
	        GetPlayerPos(playerid, X,Y,Z);
	        new houseid = 0;
	        if (PlayerInfo[playerid][pAdmin] >= 1338)
	        {
	            for(new h = 0; h < sizeof(AtmInfo); h++)
	            {
             		houseid = h + 1;
	                AtmInfo[houseid][atmX] = X;
	                AtmInfo[houseid][atmY] = Y;
	                AtmInfo[houseid][atmZ] = Z;
		            format(bstr, sizeof(bstr), "ATM %d\n Scrie /atmhelp pentru \n comenzile ATM-ului",houseid);
		            AtmInfo[houseid][atmTextInfo] = Create3DTextLabel(bstr,0xE7FF00FF,AtmInfo[houseid][atmX], AtmInfo[houseid][atmY], AtmInfo[houseid][atmZ]+1,20,0,1);
		            AddStaticPickup(1212, 1, AtmInfo[houseid][atmX], AtmInfo[houseid][atmY], AtmInfo[houseid][atmZ]);
		            pickups++;
	            }
        	    OnPropUpdate();
	        }
	    }
	    return 1;
	}

Problema mea este ca, atunci cand scriu /createatm , se creeaza pickup-ul , se creeaza 3dText-ul , dar in text-ul 3D, dupa ce scrie ATM sunt 2 numere suprapuse , cand folosesc comanda primesc Unknown Command , si ATM-ul nu se salveaza dupa ce folosesc comanda in fisier !

Cum il fac sa mearga ?:)

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2 answers to this question

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Incearca sa pui asa"

if(strcmp(cmd, "/createatm", true) == 0)
	{
		if(IsPlayerConnected(playerid))
	    {
	        //new houseid = -1;
	        new bstr[256];
	        new Float:X, Float:Y, Float:Z;
	        GetPlayerPos(playerid, X,Y,Z);
	        new houseid = 0;
	        if (PlayerInfo[playerid][pAdmin] >= 1338)
	        {
	            for(new h = 0; h < sizeof(AtmInfo); h++)
	            {
             		houseid = h + 1;
	                AtmInfo[houseid][atmX] = X;
	                AtmInfo[houseid][atmY] = Y;
	                AtmInfo[houseid][atmZ] = Z;
		            format(bstr, sizeof(bstr), "ATM %d\n Scrie /atmhelp pentru \n comenzile ATM-ului",houseid);
		            AtmInfo[houseid][atmTextInfo] = Create3DTextLabel(bstr,0xE7FF00FF,AtmInfo[houseid][atmX], AtmInfo[houseid][atmY], AtmInfo[houseid][atmZ]1,20,0,1);
		            AddStaticPickup(1212, 1, AtmInfo[houseid][atmX], AtmInfo[houseid][atmY], AtmInfo[houseid][atmZ]);
		            pickups++;
	            }
        	    OnPropUpdate();
	        }
	    }
	    return 1;
	}

LISTA - GAMEMODE-URI SA-MP - Le gasiti pe toate aici: http://twiriock.com/3MGP

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