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PROBLEMA /v park | PROBLEMA hp


mralx

Question

[glow=red,2,300]1. Salut, am si eu o problema cu comanda /v park : "actioneaza" doar la masina de pe slot 1, la restu, nu exista.[/glow]

 if(strcmp(cmd, "/v", true) == 0 || strcmp(cmd, "/vehicle", true) == 0) // By Ellis
	{
	    if(IsPlayerConnected(playerid))
	    {
	        if(gPlayerLogged[playerid] == 0)
	        {
	            SendClientMessage(playerid, COLOR_GREY, "   You need to login first ! ");
	            return 1;
	        }
	        new x_nr[64];
	        x_nr = strtok(cmdtext, idx);
	        if(!strlen(x_nr))
	        {
	            SendClientMessage(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]");
	            SendClientMessage(playerid, COLOR_WHITE, "Available names: park, lock[2,3], sell, color, locate");
	            return 1;
	        }
	        if(strcmp(x_nr,"sell",true) == 0)
	        {
	            if(IsAtDealership(playerid))
	            {
	                if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3])
	                {
	                    GetPlayerName(playerid, sendername, sizeof(sendername));
	                    new ownvehkey;
	                    if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { ownvehkey = PlayerInfo[playerid][pPcarkey]; }
	                    else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { ownvehkey = PlayerInfo[playerid][pPcarkey2]; }
	                    else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { ownvehkey = PlayerInfo[playerid][pPcarkey3]; }
	                    else { return 1; }
	                    if(strcmp(sendername, CarInfo[ownvehkey][cOwner], true) == 0)
	                    {
	                        new carsellprice = CarInfo[ownvehkey][cValue] / 4 * 3;
	                        new Float:x,Float:y,Float:z;
	                        new Float:a;
	                        CarInfo[ownvehkey][cOwned] = 0;
	                        strmid(CarInfo[ownvehkey][cOwner], "Dealership", 0, strlen("Dealership"), 999);
	                        GivePlayerCash(playerid,carsellprice);
	                        PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
	                        format(string, sizeof(string), "~w~You have sold your car for: ~n~~g~$%d", carsellprice);
	                        GameTextForPlayer(playerid, string, 10000, 3);
	                        GetVehiclePos(ownvehkey, x, y, z);
	                        GetVehicleZAngle(ownvehkey, a);
	                        CarInfo[ownvehkey][cLocationx] = x;
	                        CarInfo[ownvehkey][cLocationy] = y;
	                        CarInfo[ownvehkey][cLocationz] = z;
	                        CarInfo[ownvehkey][cAngle] = a;
	                        if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { PlayerInfo[playerid][pPcarkey] = 999; }
	                        else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { PlayerInfo[playerid][pPcarkey2] = 999; }
	                        else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { PlayerInfo[playerid][pPcarkey3] = 999; }
	                        RemovePlayerFromVehicle(playerid);
	                        TogglePlayerControllable(playerid, 1);
	                        if(PlayerInfo[playerid][pLocal] == ownvehkey)
	                        {
	                            SetPlayerInterior(playerid,0);
	                            SetPlayerPos(playerid,CarInfo[ownvehkey][cLocationx],CarInfo[ownvehkey][cLocationy],CarInfo[ownvehkey][cLocationz]);
	                            PlayerInfo[playerid][pInt] = 0;
	                        }
	                        OnPropUpdate();
	                        OnPlayerUpdateEx(playerid);
	                        DestroyVehicle(ownvehkey);
							CreateVehicle(CarInfo[ownvehkey][cModel],CarInfo[ownvehkey][cLocationx],CarInfo[ownvehkey][cLocationy],CarInfo[ownvehkey][cLocationz]+1.0,CarInfo[ownvehkey][cAngle],CarInfo[ownvehkey][cColorOne],CarInfo[ownvehkey][cColorTwo],60000);
	                        return 1;
	                    }
	                }
	                else
	                {
	                    SendClientMessage(playerid, COLOR_GREY, "  You have to sit at your own car to sell it! ");
	                    return 1;
	                }
	            }
	            else
	            {
	                SendClientMessage(playerid, COLOR_GREY, "You are not at a dealership");
	                return 1;
	            }
	        }
	        else if(strcmp(x_nr,"sellto",true) == 0)
	        {
				if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey])
				{
				    GetPlayerName(playerid, sendername, sizeof(sendername));
				    new ownvehkey;
	                if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { ownvehkey = PlayerInfo[playerid][pPcarkey]; }
        			else { return 1; }
				    if(strcmp(sendername, CarInfo[ownvehkey][cOwner], true) == 0)
				    {
						tmp = strtok(cmdtext, idx);
						if(!strlen(tmp))
						{
						    SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]");
						    return 1;
						}
						giveplayerid = ReturnUser(tmp);
						if(IsPlayerConnected(giveplayerid))
						{
							if(giveplayerid != INVALID_PLAYER_ID)
							{
							    if(ProxDetectorS(8.0, playerid, giveplayerid))
       							{
							    	if(PlayerInfo[giveplayerid][pPcarkey] == 999)
							    	{
							            tmp = strtok(cmdtext, idx);
							            if(!strlen(tmp))
							            {
							                SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/PartOfName] [price]");
							                return 1;
							            }
							            new price;
							            price = strval(tmp);
							            if(price < 1 || price > 1500000)
							            {
							                SendClientMessage(playerid, COLOR_GREY, "  Price not lower then 1 and not higher then 1500000. ");
							                return 1;
							            }
							            GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
							       		format(string, sizeof(string), "* You offerd %s to buy your car for $%d .", giveplayer, price);
					        			SendClientMessage(playerid, COLOR_WHITE, string);
					        			format(string, sizeof(string), "* Car Owner %s offered you to buy his/her car for $%d (type /accept ownablecar) to buy.", playername, price);
					        			SendClientMessage(giveplayerid, COLOR_WHITE, string);
					        			OwnableCarOffer[giveplayerid] = playerid;
					        			OwnableCarID[giveplayerid] = ownvehkey;
					        			OwnableCarPrice[giveplayerid] = price;
					        			return 1;
							        }
							        else
							        {
							            SendClientMessage(playerid, COLOR_GREY, "That player already have a car! ");
							            return 1;
							        }
							    }
							    else
							    {
							        SendClientMessage(playerid, COLOR_GREY, "   Player is not near you ! ");
							        return 1;
							    }
							}
						}
				    }
				    else
				    {
				        SendClientMessage(playerid, COLOR_GREY, "  This is not your car");
				        return 1;
				    }
				}
				else
				{
				    SendClientMessage(playerid, COLOR_GREY, "  You have to sit at your own car to sell it");
				    return 1;
				}
	        }
	        else if(strcmp(x_nr,"tow",true) == 0)
	        {
	 		   if(IsPlayerConnected(playerid))
				{
					new car = PlayerInfo[playerid][pPcarkey];
					GetPlayerName(playerid, playername, sizeof(playername));
					if (car != 999 && strcmp(playername, CarInfo[PlayerInfo[playerid][pPcarkey]][cOwner], true) == 0)
					{
					    if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)))
			   			{
			   			    SendClientMessage(playerid, COLOR_GREY, "   On a mission right now, can't use this command !");
						    return 1;
						}
						if(SBizzInfo[8][sbProducts] == 0)
						{
							GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
							return 1;
						}
						if(CarTow(car))
						{
							GameTextForPlayer(playerid, "~w~Car~n~~g~Towed~n~~r~$-1500", 5000, 1);
							GivePlayerCash(playerid,-1500);
							SetVehicleToRespawn(car);
							PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
							SBizzInfo[8][sbTill] += 1500;//towcar buisness
							ExtortionSBiz(8, 100);
							SBizzInfo[8][sbProducts]--;
						}
						else
						{
							GameTextForPlayer(playerid, "~w~Car is~n~in ~r~use", 5000, 1);
						}
					}
					else
					{
						GameTextForPlayer(playerid, "~w~You are not a car owner", 5000, 1);
					}
				}
	        }
	        else if(strcmp(x_nr,"locate",true) == 0)
	        {
	 		    if(!IsPlayerConnected(playerid)) { return 1; }
	 			if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)))
   				{
   				    SendClientMessage(playerid, COLOR_GREY, "   On a mission right now, can't use this command !");
				    return 1;
				}
			    new Float:x,Float:y,Float:z;
			    new car = PlayerInfo[playerid][pPcarkey];
			    if(PlayerInfo[playerid][pPcarkey]==999) { GameTextForPlayer(playerid, "~w~You do not have a car to locate", 2500, 3); return 1; }
				SendClientMessage(playerid,COLOR_WHITE,"Car location is at red marker on a map");
				GetVehiclePos(car, x, y, z);
			    SetPlayerCheckpoint(playerid, x, y, z, 6);
			    return 1;
	        }
	       else if(strcmp(x_nr,"park",true) == 0)
	        {
         		if(!IsAtDealership(playerid))
	            {
		            new Float:x,Float:y,Float:z;
					new Float:a;
					new carid;
					new getcarid;
					if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; }
					else { return 1; }
					getcarid = GetPlayerVehicleID(playerid);
					GetPlayerName(playerid, playername, sizeof(playername));
					GetVehiclePos(carid, x, y, z);
					//GetPlayerFacingAngle(playerid, a);
					GetVehicleZAngle(carid, a);
					if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)
					{
				   		if(PlayerInfo[playerid][pPcarkey] == 999)
						{
							SendClientMessage(playerid, COLOR_GREY, "You don't own a car.");
							return 1;
						}
						if(getcarid == carid)
						{
							CarInfo[carid][cLocationx] = x;
							CarInfo[carid][cLocationy] = y;
							CarInfo[carid][cLocationz] = z;
							CarInfo[carid][cAngle] = a;
							format(string, sizeof(string), "~n~ You have parked your vehicle in this location. ~n~");
							GameTextForPlayer(playerid, "You have parked your vehicle in this position. It will respawn here.", 10000, 3);
							OnPropUpdate();
							OnPlayerUpdateEx(playerid);
							DestroyVehicle(carid);
							CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);
							TogglePlayerControllable(playerid, 1);
							return 1;
	   					}
         			}
	                else
	                {
	                    SendClientMessage(playerid, COLOR_GREY, "  You have to sit at your own car to park it! ");
	                    return 1;
  					}
      			}
	            else
	            {
	                SendClientMessage(playerid, COLOR_GREY, "You can't park your car at the Dealership !");
	                return 1;
				}
	        }
	        else if(strcmp(x_nr,"lock",true) == 0)
	        {
                new keycar = PlayerInfo[playerid][pPcarkey];
                new carkey = PlayerInfo[playerid][pPcarkey];
                if(keycar != 999)
                {
                    new locked[256];
                    locked = strtok(cmdtext, idx);
                    if(CarInfo[keycar][cLock] == 1)
                    {
                    	for(new i = 0; i < MAX_PLAYERS; i++)
						{
							if (IsPlayerConnected(i))
							{
								SetVehicleParamsForPlayer(keycar,i,0,0);
							}
						}
						format(string, sizeof(string), "~w~%s ~g~Unlocked",CarInfo[carkey][cDescription]);
						GameTextForPlayer(playerid, string, 4000, 3);
						CarInfo[keycar][cLock] = 0;
						OnPropUpdate();
						return 1;
					}
					else if(CarInfo[keycar][cLock] == 0)
					{
					    for(new i = 0; i < MAX_PLAYERS; i++)
						{
							if (IsPlayerConnected(i))
							{
								SetVehicleParamsForPlayer(keycar,i,0,1);
							}
						}
						format(string, sizeof(string), "~w~%s ~r~Locked",CarInfo[carkey][cDescription]);
						GameTextForPlayer(playerid, string, 4000, 3);
						CarInfo[keycar][cLock] = 1;
						OnPropUpdate();
						return 1;
					}
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GREY, "  You don't have a vehicle at slot 1");
                    return 1;
                }
	        }
         else if(strcmp(x_nr,"lock2",true) == 0)
	        {
                new keycar = PlayerInfo[playerid][pPcarkey2];
                if(keycar != 999)
                {
                    new locked[256];
                    locked = strtok(cmdtext, idx);
                    if(CarInfo[keycar][cLock] == 1)
                    {
                    	for(new i = 0; i < MAX_PLAYERS; i++)
						{
							if (IsPlayerConnected(i))
							{
								SetVehicleParamsForPlayer(keycar,i,0,0);
							}
						}
						format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked");
						GameTextForPlayer(playerid, string, 4000, 3);
						CarInfo[keycar][cLock] = 0;
						OnPropUpdate();
						return 1;
					}
					else if(CarInfo[keycar][cLock] == 0)
					{
					    for(new i = 0; i < MAX_PLAYERS; i++)
						{
							if (IsPlayerConnected(i))
							{
								SetVehicleParamsForPlayer(keycar,i,0,1);
							}
						}
						format(string, sizeof(string), "~w~Vehicle~n~~r~Locked");
						GameTextForPlayer(playerid, string, 4000, 3);
						CarInfo[keycar][cLock] = 1;
						OnPropUpdate();
						return 1;
					}
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GREY, "  You don't have a vehicle at slot 2");
                    return 1;
                }
	        }
	        else if(strcmp(x_nr,"lock3",true) == 0)
	        {
                new keycar = PlayerInfo[playerid][pPcarkey3];
                if(keycar != 999)
                {
                    new locked[256];
                    locked = strtok(cmdtext, idx);
                    if(CarInfo[keycar][cLock] == 1)
                    {
                    	for(new i = 0; i < MAX_PLAYERS; i++)
						{
							if (IsPlayerConnected(i))
							{
								SetVehicleParamsForPlayer(keycar,i,0,0);
							}
						}
						format(string, sizeof(string), "~w~Vehicle~n~~g~Unlocked");
						GameTextForPlayer(playerid, string, 4000, 3);
						CarInfo[keycar][cLock] = 0;
						OnPropUpdate();
						return 1;
					}
					else if(CarInfo[keycar][cLock] == 0)
					{
					    for(new i = 0; i < MAX_PLAYERS; i++)
						{
							if (IsPlayerConnected(i))
							{
								SetVehicleParamsForPlayer(keycar,i,0,1);
							}
						}
						format(string, sizeof(string), "~w~Vehicle~n~~r~Locked");
						GameTextForPlayer(playerid, string, 4000, 3);
						CarInfo[keycar][cLock] = 1;
						OnPropUpdate();
						return 1;
					}
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GREY, "  You don't have a vehicle at slot 3");
                    return 1;
                }
	        }
	        else if(strcmp(x_nr,"color",true) == 0)
	        {
	            if(PlayerInfo[playerid][pPcarkey] == 999 && PlayerInfo[playerid][pPcarkey2] == 999 && PlayerInfo[playerid][pPcarkey3] == 999)
	        	{
	            	SendClientMessage(playerid, COLOR_GREY,"   You don't have a vehicle to respray.");
	            	return 1;
	        	}
	        	if(GetPlayerCash(playerid) < 1000)
	        	{
	            	SendClientMessage(playerid, COLOR_GREY,"   You don't have enough money for vehicle respray.");
	            	return 1;
	        	}
	        	tmp = strtok(cmdtext, idx);
	        	if(!strlen(tmp))
				{
					SendClientMessage(playerid, COLOR_WHITE, "USAGE: /v color [ColorOneID] [ColorTwoID]");
					return 1;
				}
				new color1;
				color1 = strval(tmp);
				if(color1 < 0 && color1 > 126)
				{
			    	SendClientMessage(playerid, COLOR_GREY, "   Wrong color id!");
			    	return 1;
				}
				tmp = strtok(cmdtext, idx);
	        	if(!strlen(tmp))
				{
					SendClientMessage(playerid, COLOR_WHITE, "USAGE: /v color [ColorOneID] [ColorTwoID]");
					return 1;
				}
				new color2;
				color2 = strval(tmp);
				if(color2 < 0 && color2 > 126)
				{
			    	SendClientMessage(playerid, COLOR_GREY, "   Wrong color id!");
			    	return 1;
				}

				new vehid;
				if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { vehid = PlayerInfo[playerid][pPcarkey]; }
				else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { vehid = PlayerInfo[playerid][pPcarkey2]; }
				else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { vehid = PlayerInfo[playerid][pPcarkey3]; }
				else { return 1; }

	        	if(IsPlayerInVehicle(playerid, vehid))
	        	{
         			CarInfo[vehid][cColorOne] = color1;
	                CarInfo[vehid][cColorTwo] = color2;
               	  	GivePlayerCash(playerid, -1000);
	                GameTextForPlayer(playerid, "~w~Bill for a Paint Respray~n~~r~-$1000", 5000, 1);
	                ChangeVehicleColor(vehid, color1, color2);
	                OnPropUpdate();
					OnPlayerUpdateEx(playerid);
					return 1;
    			}
	        	else
	        	{
	            	SendClientMessage(playerid, COLOR_GREY,"   You are not in your vehicle.");
	            	return 1;
	        	}
	        }
	        else if(strcmp(x_nr,"buy",true) == 0)
	        {
	            if(IsAnOwnableCar(idcar))
	            {
	                if(PlayerInfo[playerid][pLevel] < 4)
			    	{
                    	SendClientMessage(playerid, COLOR_GREY, "Iti trebuie level 4 pentru a cumpara o masina!");
                    	return 1;
			    	}
			    	if(PlayerInfo[playerid][pPcarkey] == 999) { }
			    	else if(PlayerInfo[playerid][pPcarkey2] == 999) { }
			    	else if(PlayerInfo[playerid][pPcarkey3] == 999) { }
			    	else { SendClientMessage(playerid, COLOR_GREY, "Ai deja 3 masini"); return 1; }
					if(CarInfo[idcar][cOwned]==1)
					{
				    	SendClientMessage(playerid, COLOR_GREY, "Someone already owns this car");
				    	return 1;
					}
					if(GetPlayerCash(playerid) >= CarInfo[idcar][cValue])
					{
					    if(PlayerInfo[playerid][pPcarkey] == 999) { PlayerInfo[playerid][pPcarkey] = idcar; }
					    else if(PlayerInfo[playerid][pPcarkey2] == 999) { PlayerInfo[playerid][pPcarkey2] = idcar; }
					    else if(PlayerInfo[playerid][pPcarkey3] == 999) { PlayerInfo[playerid][pPcarkey3] = idcar; }
					    else { return 1; }
						CarInfo[idcar][cOwned] = 1;
						GetPlayerName(playerid, sendername, sizeof(sendername));
						strmid(CarInfo[idcar][cOwner], sendername, 0, strlen(sendername), 999);
						GivePlayerCash(playerid,-CarInfo[idcar][cValue]);
						PlayerPlayMusic(playerid);
						GameTextForPlayer(playerid, "~w~Congratulations~n~Don't forget to /v park it!", 5000, 3);
						SendClientMessage(playerid, COLOR_GRAD2, "Congratulations on your new purchase!");
						SendClientMessage(playerid, COLOR_GRAD2, "Type /carhelp to view the vehicle manual!");
						DateProp(playerid);
						OnPropUpdate();
						OnPlayerUpdateEx(playerid);
						TogglePlayerControllable(playerid, 1);
						return 1;
					}
					else
					{
					    SendClientMessage(playerid, COLOR_GREY, "  You don't have enough cash with you ! ");
					    return 1;
					}
	            }
	        }
	        else
	        {
	            SendClientMessage(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]");
	            SendClientMessage(playerid, COLOR_WHITE, "Available names: park, lock, sell, color, tow, locate");
	            return 1;
	        }
	    }
	    return 1;
	}
    if(strcmp(cmdtext, "/alarm", true) == 0)
    {

           new veh = GetPlayerVehicleID(playerid);
           if(IsPlayerInAnyVehicle(playerid))
                {
                if(veh != INVALID_VEHICLE_ID)
                    {
                    GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
                    if(alarm == VEHICLE_PARAMS_OFF)
                        {
		    				GameTextForPlayer(playerid, "~g~You have enabled your alarm.", 5000, 3);
		    				GetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, boot, objective);
							SetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, VEHICLE_PARAMS_ON, doors, bonnet, boot, objective);
                        }
                        else
                        {
		    				GameTextForPlayer(playerid, "~r~You have disabled your alarm.", 5000, 3);
		    				GetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, boot, objective);
							SetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, VEHICLE_PARAMS_OFF, doors, bonnet, boot, objective);
                        }
                    }
                }
           return 1;
    }

[glow=red,2,300]2. Nu imi scade viata deloc in joc, numai daca ma impusca, cad dupa cladiri, s.a , in rest . . . .nu scade :(! Nu stiu ce sa va arat din GM.[/glow]

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[glow=red,2,300]1.[/glow] Inlocuiesti la comanda park urmatoarea linie

					if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; }
cu
				if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey1]) { carid = PlayerInfo[playerid][pPcarkey]; }
				else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; }
				else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey3]; }

[glow=red,2,300]2.[/glow] Creazati o functie care sa fie legata de un timer in care sa iti scada viata, timp-ul care il vrei til pui in timer (cand sa iti scada viata) si poti pune din -5 HP (sa zicem). Sper sa te descurci nu as vrea ca acest forum sa va deie doar copy/paste, ganditi-va si voi si creativa ceva.

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[glow=red,2,300]1.[/glow] Inlocuiesti la comanda park urmatoarea linie

					if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; }
cu
				if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey1]) { carid = PlayerInfo[playerid][pPcarkey]; }
				else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; }
				else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey3]; }

[glow=red,2,300]2.[/glow] Creazati o functie care sa fie legata de un timer in care sa iti scada viata, timp-ul care il vrei til pui in timer (cand sa iti scada viata) si poti pune din -5 HP (sa zicem). Sper sa te descurci nu as vrea ca acest forum sa va deie doar copy/paste, ganditi-va si voi si creativa ceva.

Cu parcarea, am rezolvat (merci mult), dar la viata, mi-ai dat in cap! :(

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