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Salut , caut peste tot un fs de neon functionabil ! Eu gasesc doar nefunctionabile , imi poate da cineva un fs de neon functionabil ?

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/**********************************************************************************************************/
#include                                                                                          < a_samp >
#include                                                                                          <  zcmd  >
/**********************************************************************************************************/
new                                                                                              Menu:Neon ;
/**********************************************************************************************************/
public OnFilterScriptInit() {
	Neon = CreateMenu("Neon system", 2, 200.0, 100.0, 150.0, 150.0);
	AddMenuItem(Neon, 0, "Rosu");
	AddMenuItem(Neon, 0, "Verde");
	AddMenuItem(Neon, 0, "Lime");
	AddMenuItem(Neon, 0, "Albastru");
	AddMenuItem(Neon, 0, "Alb");
	AddMenuItem(Neon, 0, "Violet");
	AddMenuItem(Neon, 0, "Sterge neoanele");
    return 1; }
/**********************************************************************************************************/
public OnVehicleDeath(vehicleid, killerid) {
	DestroyObject(GetPVarInt(vehicleid, "neon")); DeletePVar(vehicleid, "Status");
	DestroyObject(GetPVarInt(vehicleid, "neon1")); DeletePVar(vehicleid, "Status");
	DestroyObject(GetPVarInt(vehicleid, "neon2")); DeletePVar(vehicleid, "Status");
	DestroyObject(GetPVarInt(vehicleid, "neon3"));DeletePVar(vehicleid, "Status");
	DestroyObject(GetPVarInt(vehicleid, "neon4"));DeletePVar(vehicleid, "Status");
	DestroyObject(GetPVarInt(vehicleid, "neon5"));DeletePVar(vehicleid, "Status");
	DestroyObject(GetPVarInt(vehicleid, "neon6"));DeletePVar(vehicleid, "Status");
	DestroyObject(GetPVarInt(vehicleid, "neon7"));DeletePVar(vehicleid, "Status");
	DestroyObject(GetPVarInt(vehicleid, "neon8"));DeletePVar(vehicleid, "Status");
	DestroyObject(GetPVarInt(vehicleid, "neon9"));DeletePVar(vehicleid, "Status");
 	DeletePVar(vehicleid, "Status"); DestroyObject(GetPVarInt(vehicleid, "neon28"));
 	DeletePVar(vehicleid, "Status"); DestroyObject(GetPVarInt(vehicleid, "neon29"));
 	DeletePVar(vehicleid, "Status"); DestroyObject(GetPVarInt(vehicleid, "neon30"));
 	DeletePVar(vehicleid, "Status"); DestroyObject(GetPVarInt(vehicleid, "neon31"));
	return 1; }
/**********************************************************************************************************/
public OnPlayerExitVehicle(playerid, vehicleid) {
	DestroyObject(GetPVarInt(playerid, "neon")); DeletePVar(playerid, "Status");
	DestroyObject(GetPVarInt(playerid, "neon1")); DeletePVar(playerid, "Status");
	DestroyObject(GetPVarInt(playerid, "neon2")); DeletePVar(playerid, "Status");
	DestroyObject(GetPVarInt(playerid, "neon3"));DeletePVar(playerid, "Status");
	DestroyObject(GetPVarInt(playerid, "neon4"));DeletePVar(playerid, "Status");
	DestroyObject(GetPVarInt(playerid, "neon5"));DeletePVar(playerid, "Status");
	DestroyObject(GetPVarInt(playerid, "neon6"));DeletePVar(playerid, "Status");
	DestroyObject(GetPVarInt(playerid, "neon7"));DeletePVar(playerid, "Status");
	DestroyObject(GetPVarInt(playerid, "neon8"));DeletePVar(playerid, "Status");
	DestroyObject(GetPVarInt(playerid, "neon9"));DeletePVar(playerid, "Status");
 	DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon28"));
 	DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon29"));
 	DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon30"));
 	DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon31"));
	return 1; }
/**********************************************************************************************************/
public OnPlayerSelectedMenuRow(playerid, row) {
    new Menu:CurrentMenu = GetPlayerMenu(playerid);
    if(CurrentMenu == Neon) {
       switch(row) {
           case 0:
           {
			   SetPVarInt(playerid, "Status", 1);
 			   SetPVarInt(playerid, "neon2", CreateObject(18647,0,0,0,0,0,0));
  			   SetPVarInt(playerid, "neon3", CreateObject(18647,0,0,0,0,0,0));
  			   AttachObjectToVehicle(GetPVarInt(playerid, "neon2"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  			   AttachObjectToVehicle(GetPVarInt(playerid, "neon3"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  			   TogglePlayerControllable(playerid,1);
           }
           case 1:
           {
       		   SetPVarInt(playerid, "Status", 1);
 			   SetPVarInt(playerid, "neon4", CreateObject(18649,0,0,0,0,0,0));
 			   SetPVarInt(playerid, "neon5", CreateObject(18649,0,0,0,0,0,0));
 			   AttachObjectToVehicle(GetPVarInt(playerid, "neon4"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
 			   AttachObjectToVehicle(GetPVarInt(playerid, "neon5"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
 			   TogglePlayerControllable(playerid,1);
           }
           case 2:
           {
        	   SetPVarInt(playerid, "Status", 1);
 			   SetPVarInt(playerid, "neon28", CreateObject(18649,0,0,0,0,0,0));
 			   SetPVarInt(playerid, "neon29", CreateObject(18649,0,0,0,0,0,0));
 			   SetPVarInt(playerid, "neon30", CreateObject(18652,0,0,0,0,0,0));
 			   SetPVarInt(playerid, "neon31", CreateObject(18652,0,0,0,0,0,0));
 			   AttachObjectToVehicle(GetPVarInt(playerid, "neon28"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
 			   AttachObjectToVehicle(GetPVarInt(playerid, "neon29"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
 			   AttachObjectToVehicle(GetPVarInt(playerid, "neon30"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
 			   AttachObjectToVehicle(GetPVarInt(playerid, "neon31"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
 			   TogglePlayerControllable(playerid,1);
           }
           case 3:
           {
 			   SetPVarInt(playerid, "Status", 1);
 			   SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
 			   SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
 			   AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
 			   AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
 			   TogglePlayerControllable(playerid,1);
           }
           case 4:
           {
			   SetPVarInt(playerid, "Status", 1);
			   SetPVarInt(playerid, "neon6", CreateObject(18652,0,0,0,0,0,0));
   	           SetPVarInt(playerid, "neon7", CreateObject(18652,0,0,0,0,0,0));
			   AttachObjectToVehicle(GetPVarInt(playerid, "neon6"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
			   AttachObjectToVehicle(GetPVarInt(playerid, "neon7"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
			   TogglePlayerControllable(playerid,1);
           }
           case 5:
           {
			   SetPVarInt(playerid, "Status", 1);
			   SetPVarInt(playerid, "neon8", CreateObject(18651,0,0,0,0,0,0));
			   SetPVarInt(playerid, "neon9", CreateObject(18651,0,0,0,0,0,0));
			   AttachObjectToVehicle(GetPVarInt(playerid, "neon8"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
			   AttachObjectToVehicle(GetPVarInt(playerid, "neon9"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
			   TogglePlayerControllable(playerid,1);
           }
           case 6:
           {
			   DestroyObject(GetPVarInt(playerid, "neon")); DeletePVar(playerid, "Status");
			   DestroyObject(GetPVarInt(playerid, "neon1")); DeletePVar(playerid, "Status");
			   DestroyObject(GetPVarInt(playerid, "neon2")); DeletePVar(playerid, "Status");
			   DestroyObject(GetPVarInt(playerid, "neon3"));DeletePVar(playerid, "Status");
			   DestroyObject(GetPVarInt(playerid, "neon4"));DeletePVar(playerid, "Status");
			   DestroyObject(GetPVarInt(playerid, "neon5"));DeletePVar(playerid, "Status");
			   DestroyObject(GetPVarInt(playerid, "neon6"));DeletePVar(playerid, "Status");
			   DestroyObject(GetPVarInt(playerid, "neon7"));DeletePVar(playerid, "Status");
			   DestroyObject(GetPVarInt(playerid, "neon8"));DeletePVar(playerid, "Status");
			   DestroyObject(GetPVarInt(playerid, "neon9"));DeletePVar(playerid, "Status");
 			   DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon28"));
 			   DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon29"));
 			   DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon30"));
 			   DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon31"));
 			   TogglePlayerControllable(playerid,1);
           }
       }
    }
	return 1;
}
/**********************************************************************************************************/
public OnPlayerExitedMenu(playerid) {
    TogglePlayerControllable(playerid,1);
	return 1; }
/**********************************************************************************************************/
CMD:neon(playerid, params[]) {
    ShowMenuForPlayer(Neon,playerid);
    TogglePlayerControllable(playerid,0);
	return 1; }
/**********************************************************************************************************/

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Posted

C:\Users\AnDy\Desktop\SFR V1.9\filterscripts\Untitled.pwn(138) : warning 217: loose indentation

C:\Users\AnDy\Desktop\SFR V1.9\filterscripts\Untitled.pwn(140) : warning 203: symbol is never used: "OnFilterScriptInit"

C:\Users\AnDy\Desktop\SFR V1.9\filterscripts\Untitled.pwn(140 -- 145) : warning 203: symbol is never used: "neon"

Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

3 Warnings.

  • Administrator
Posted

Stiti ca nu se cer scripturi? Nu stiti. De ce nu stiti? Va zis eu, pt ca nu cititi regulile alea.

Data viitoare dau warn sau ban 3 zile.

logo.png

ATENTIE!!! Nu imi trimiteti mesaje private care au legatura cu scriptingul. NU mai scriptez.

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