bogdanel_hd
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Posts posted by bogdanel_hd
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Aceasta este dialogul de Addhouse:
CitatDialog:AddHouse(playerid, response, listitem, inputtext[]) {
if(!response) return Dialog_Show(playerid, AddMenu, DIALOG_STYLE_LIST, "Add menu", "\
Add house\n\
Add bussiness", "OK", "Cancel");
new price, type, Float: X, Float: Y, Float: Z;
if(sscanf(inputtext,"p<,>ii", price, type))
{
new String1[1000];
strcat(String1,"\
Syntax: price, number\n\n\
Sample: 24000, 19\n\n");
strcat(String1,"1. [Class: A]\t12. [Class: C]\t23. [Class: C]\t34. [Class: C]\n");
strcat(String1,"2. [Class: C]\t13. [Class: C]\t24. [Class: B]\t35. [Class: C]\n");
strcat(String1,"3. [Class: B]\t14. [Class: B]\t25. [Class: B]\n");
strcat(String1,"4. [Class: D]\t15. [Class: C]\t26. [Class: D]\n");
strcat(String1,"5. [Class: B]\t16. [Class: B]\t27. [Class: D]\n");
strcat(String1,"6. [Class: B]\t17. [Class: B]\t28. [Class: D]\n");
strcat(String1,"7. [Class: D]\t18. [Class: A]\t29. [Class: C]\n");
strcat(String1,"8. [Class: B]\t19. [Class: C]\t30. [Class: A]\n");
strcat(String1,"9. [Class: A]\t20. [Class: D]\t31. [Class: C]\n");
strcat(String1,"10. [Class: B]\t21. [Class: A]\t32. [Class: C]\n");
strcat(String1,"11. [Class: C]\t22. [Class: B]\t33. [Class: D]\n");
return Dialog_Show(playerid, AddHouse, 1, "Add house", String1, "Add", "Back");
}
TOTAL_HOUSES++;
GetPlayerPos(playerid, X, Y, Z);
House[TOTAL_HOUSES][hEntranceX] = X;
House[TOTAL_HOUSES][hEntranceY] = Y;
House[TOTAL_HOUSES][hEntranceZ] = Z;
switch(type)
{
case 1: format(String, 90, "435.4139, 1315.7772, 1615.5118, A, 5");
case 2: format(String, 90, "-376.3782, 1026.7642, 1713.0265, C, 9");
case 3: format(String, 90, "2163.3025, 2821.6401, 1716.2335, B, 6");
case 4: format(String, 90, "-1181.7406, 2080.4648, 2741.2014, D, 15");
case 5: format(String, 90, "2237.5413, -1081.1516, 1049.04, B, 2");
case 6: format(String, 90, "24.0716, 1340.1615, 1084.3750, B, 10");
case 7: format(String, 90, "2259.5068, -1135.9337, 1050.6328, D, 10");
case 8: format(String, 90, "2196.8469, -1204.3524, 1049.0234, B, 6");
case 9: format(String, 90, "2317.7983, -1026.7651, 1050.2178, A, 9");
case 10: format(String, 90, "2365.3345, -1135.5907, 1050.8826, B, 8");
case 11: format(String, 90, "2282.8831, -1140.0713, 1050.8984, C, 11");
case 12: format(String, 90, "2218.3875, -1076.1580, 1050.4844, C, 1");
case 13: format(String, 90, "-68.8411, 1351.3397, 1080.2109, C, 6");
case 14: format(String, 90, "-283.6001, 1471.2211, 1084.3750, B, 15");
case 15: format(String, 90, "-42.5525, 1405.6432, 1084.4297, C, 8");
case 16: format(String, 90, "83.0791, 1322.2808, 1083.8662, B, 9");
case 17: format(String, 90, "447.2238, 1397.2926, 1084.3047, B, 2");
case 18: format(String, 90, "235.2748, 1186.6809, 1080.2578, A, 3");
case 19: format(String, 90, "226.4436, 1239.9277, 1082.1406, C, 2");
case 20: format(String, 90, "244.0883, 305.0291, 999.1484, D, 1");
case 21: format(String, 90, "226.2956, 1114.1615, 1080.9929, A, 5");
case 22: format(String, 90, "295.2479, 1472.2650, 1080.2578, B, 15");
case 23: format(String, 90, "261.1874, 1284.2982, 1080.2578, C, 4");
case 24: format(String, 90, "-260.4934, 1456.8430, 1084.3672, B, 4");
case 25: format(String, 90, "22.9848, 1403.3345, 1084.4370, B, 5");
case 26: format(String, 90, "2468.2080, -1698.2988, 1013.5078, D, 2");
case 27: format(String, 90, "266.9498, 304.9866, 999.1484, D, 2");
case 28: format(String, 90, "422.3438, 2536.4980, 10.0000, D, 10");
case 29: format(String, 90, "443.4504, 509.2181, 1001.4195, C, 12");
case 30: format(String, 90, "2324.3977, -1149.0601, 1050.7101, A, 12");
case 31: format(String, 90, "2807.6919, -1174.2933, 1025.5703, C, 8");
case 32: format(String, 90, "2233.6965, -1115.1270, 1050.8828, C, 5");
case 33: format(String, 90, "221.7789, 1140.1970, 1082.6094, D, 4");
case 34: format(String, 90, "387.1313, 1471.7137, 1080.1949, C, 15");
case 35: format(String, 90, "377.1231, 1417.3163, 1081.3281, C, 15"); // [интерьер 4 звёздочный](меню) int 4
}
sscanf(String,"p<,>fffsi",
House[TOTAL_HOUSES][hExitX],
House[TOTAL_HOUSES][hExitY],
House[TOTAL_HOUSES][hExitZ],
House[TOTAL_HOUSES][hClass],
House[TOTAL_HOUSES][hInterior]);House[TOTAL_HOUSES][hWorld] = TOTAL_HOUSES;
House[TOTAL_HOUSES][hPrice] = price;strmid(House[TOTAL_HOUSES][hOwner], "None", 0, strlen("None"), MAX_PLAYER_NAME);
House[TOTAL_HOUSES][hIcon] = CreateDynamicMapIcon(House[TOTAL_HOUSES][hEntranceX], House[TOTAL_HOUSES][hEntranceY], House[TOTAL_HOUSES][hEntranceZ], 31, 0, -1, -1, -1, 200.0);
House[TOTAL_HOUSES][hPickup] = CreatePickup(1273,1, House[TOTAL_HOUSES][hEntranceX], House[TOTAL_HOUSES][hEntranceY], House[TOTAL_HOUSES][hEntranceZ]);
House[TOTAL_HOUSES][hPickupExit] = CreatePickup(19134, 1, House[TOTAL_HOUSES][hExitX], House[TOTAL_HOUSES][hExitY], House[TOTAL_HOUSES][hExitZ], House[TOTAL_HOUSES][hWorld]);format(String, 512, "INSERT INTO `houses` (ID, EntranceX, EntranceY, EntranceZ, ExitX, ExitY, ExitZ, Class, Price, Interior, World)\
VALUES (%d, '%f', '%f', '%f', '%f', '%f', '%f', '%s', %d, %d, %d)",
TOTAL_HOUSES,
House[TOTAL_HOUSES][hEntranceX],
House[TOTAL_HOUSES][hEntranceY],
House[TOTAL_HOUSES][hEntranceZ],
House[TOTAL_HOUSES][hExitX],
House[TOTAL_HOUSES][hExitY],
House[TOTAL_HOUSES][hExitZ],
House[TOTAL_HOUSES][hClass],
House[TOTAL_HOUSES][hPrice],
House[TOTAL_HOUSES][hInterior],
House[TOTAL_HOUSES][hWorld]);
mysql_tquery(g_SQL, String, "", "");
format(String, 64, "House nr. %d created", TOTAL_HOUSES);
SendClientMessage(playerid, COLOR_ORANGE, String);
return 1;
}Doar asta afecteaza variabila Owner : strmid(House[TOTAL_HOUSES][hOwner], "None", 0, strlen("None"), MAX_PLAYER_NAME);
Ceea ce si verifica cand o cumperi:
for(new i = 1; i <= TOTAL_HOUSES; i++)
{
if(!strcmp(House[hOwner], pName(playerid), true)) house++;
}
if(house != 0) return SendErrorMessage(playerid, COLOR_GREY, YOU_HAVE_A_HOUSE);In baza de date apare la Owner: "None" dar se pare ca if-ul asta nu vede nicio diferenta intre "None" si Numele caracterului meu.
Daca o cumpar imediat dupa ce am creat-o atunci tot e ok, dar daca de cand o creez pana o cumpar dau un restart, imi zice ca am deja o casa.
Dialog de buyhouse:
CitatDialog:BuyHouse(playerid, response, listitem, inputtext[]) {
if(response) {
new idx = GetPVarInt(playerid, "PlayerHouse");
if(Player[playerid][BankMoney] < House[idx][hPrice]) return SendErrorMessage(playerid, COLOR_GREY, NOT_ENOUGH_MONEY_BANK);
else
{
new house = 0;
for(new i = 1; i <= TOTAL_HOUSES; i++)
{
if(!strcmp(House[hOwner], pName(playerid), true)) house++;
}
if(house != 0) return SendErrorMessage(playerid, COLOR_GREY, YOU_HAVE_A_HOUSE);
Player[playerid][BankMoney] -= House[idx][hPrice];
format(String, 32, "You bought a house!");
GameTextForPlayer(playerid, String, 3000, 5);
format(String, 256, "You bought a house for %d$! Money left in bank: %d$.", House[idx][hPrice], Player[playerid][BankMoney]);
SendClientMessage(playerid, -1, String);
strmid(House[idx][hOwner], pName(playerid), 0, strlen(pName(playerid)), MAX_PLAYER_NAME);
format(String, 256, "UPDATE `houses` SET Owner = '%s' WHERE ID = '%d' LIMIT 1", House[idx][hOwner], idx);
mysql_tquery(g_SQL, String, "", "");
SetPlayerPos(playerid, House[idx][hExitX], House[idx][hExitY], House[idx][hExitZ]);
SetPlayerInterior(playerid, House[idx][hInterior]);
SetPlayerVirtualWorld(playerid, House[idx][hWorld]);
UpdateHouse(idx);
return true;
}
}
return 1;
} -
Am tot verificat si nu pot sa ii dau nici cum de cap. GM acesta este gm-ul pe care lucrez. Desi cel care l-a inceput zice ca nu are niciun bug. Eu cand il deschid si incerc sa rezolv casele ma lovesc de problema de mai sus.
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Acum 2 ore, Raul Tiganu a spus:
Incearca sa vezi daca ai rent la o casa / ai o casa deja cumparata, din cate am vazut e totul in "regula" n-ar trb sa iti deea aceasta "eroare, ca deja ai o casa"
Nu e implementat ceva de genul asta in gamemode. E bagata doar comanda cu ajutorul careia cumperi casa, atat.
Comanda /buyhouse.
CitatCMD:buyhouse(playerid, params[])
{
if(Player[playerid][LoggedIn] == false) return 1;
new idx = GetPVarInt(playerid, "PlayerHouse");
if(IsPlayerInRangeOfPoint(playerid,3.0,House[idx][hEntranceX], House[idx][hEntranceY], House[idx][hEntranceZ]) && GetPlayerVirtualWorld(playerid) == 0)
{
if(Player[playerid][Money] < House[idx][hPrice]) return SendErrorMessage(playerid, COLOR_GREY, NOT_ENOUGH_MONEY_BANK);
else
{
new house = 0;
for(new i = 1; i <= TOTAL_HOUSES; i++)
{
if(!strcmp(House[hOwner], pName(playerid), true)) house++;
}
if(house != 0) return SendErrorMessage(playerid, COLOR_GREY, YOU_HAVE_A_HOUSE);
Player[playerid][Money] -= House[idx][hPrice];
format(String, 32, "You bought a house!");
GameTextForPlayer(playerid, String, 3000, 5);
format(String, 256, "You bought a house for %d$! Money left: %d$.", House[idx][hPrice], Player[playerid][Money]);
SendClientMessage(playerid, -1, String);
strmid(House[idx][hOwner], pName(playerid), 0, strlen(pName(playerid)), MAX_PLAYER_NAME);
format(String, 256, "UPDATE `houses` SET Owner = '%s' WHERE ID = '%d' LIMIT 1", House[idx][hOwner], idx);
mysql_tquery(g_SQL, String, "", "");
SetPlayerPos(playerid, House[idx][hExitX], House[idx][hExitY], House[idx][hExitZ]);
SetPlayerInterior(playerid, House[idx][hInterior]);
SetPlayerVirtualWorld(playerid, House[idx][hWorld]);
UpdateHouse(idx);
}
}
return 1;
}Doar asta verifica daca am deja o casa:
Citatnew house = 0;
for(new i = 1; i <= TOTAL_HOUSES; i++)
{
if(!strcmp(House[hOwner], pName(playerid), true)) house++;
}
if(house != 0) return SendErrorMessage(playerid, COLOR_GREY, YOU_HAVE_A_HOUSE);In baza de date apare la owner "None" dar cand vreau sa o cumpar chestia asta aparent nu vede nicio diferenta intre None si numele caracterului meu.
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Salut! Sunt incepator in ale pawno si mysql si am descoperit o problema la un sistem de case.
Atunci cand creez casa din joc cu comanda /add totul este in regula. Afiseaza id-ul casei, pretul si clasa acesteia.
Dar cand inchid serverul si casele sunt reincarcate, desi in baza de date apare ca Owner " None" cand dau /buyhouse imi zice ca am deja o casa, desi nu am cumparat-o, si Clasa casei nu mai este afisata deloc.Multumesc anticipat!
Add command:
CitatDialog:AddHouse(playerid, response, listitem, inputtext[]) {
if(!response) return Dialog_Show(playerid, AddMenu, DIALOG_STYLE_LIST, "Add menu", "\
Add house\n\
Add bussiness", "OK", "Cancel");
new price, type, Float: X, Float: Y, Float: Z;
if(sscanf(inputtext,"p<,>ii", price, type))
{
new String1[1000];
strcat(String1,"\
Syntax: price, number\n\n\
Sample: 24000, 19\n\n");
strcat(String1,"1. [Class: A]\t12. [Class: C]\t23. [Class: C]\t34. [Class: C]\n");
strcat(String1,"2. [Class: C]\t13. [Class: C]\t24. [Class: B]\t35. [Class: C]\n");
strcat(String1,"3. [Class: B]\t14. [Class: B]\t25. [Class: B]\n");
strcat(String1,"4. [Class: D]\t15. [Class: C]\t26. [Class: D]\n");
strcat(String1,"5. [Class: B]\t16. [Class: B]\t27. [Class: D]\n");
strcat(String1,"6. [Class: B]\t17. [Class: B]\t28. [Class: D]\n");
strcat(String1,"7. [Class: D]\t18. [Class: A]\t29. [Class: C]\n");
strcat(String1,"8. [Class: B]\t19. [Class: C]\t30. [Class: A]\n");
strcat(String1,"9. [Class: A]\t20. [Class: D]\t31. [Class: C]\n");
strcat(String1,"10. [Class: B]\t21. [Class: A]\t32. [Class: C]\n");
strcat(String1,"11. [Class: C]\t22. [Class: B]\t33. [Class: D]\n");
return Dialog_Show(playerid, AddHouse, 1, "Add house", String1, "Add", "Back");
}
TOTAL_HOUSES++;
GetPlayerPos(playerid, X, Y, Z);
House[TOTAL_HOUSES][hEntranceX] = X;
House[TOTAL_HOUSES][hEntranceY] = Y;
House[TOTAL_HOUSES][hEntranceZ] = Z;
switch(type)
{
case 1: format(String, 90, "435.4139, 1315.7772, 1615.5118, A, 5");
case 2: format(String, 90, "-376.3782, 1026.7642, 1713.0265, C, 9");
case 3: format(String, 90, "2163.3025, 2821.6401, 1716.2335, B, 6");
case 4: format(String, 90, "-1181.7406, 2080.4648, 2741.2014, D, 15");
case 5: format(String, 90, "2237.5413, -1081.1516, 1049.04, B, 2");
case 6: format(String, 90, "24.0716, 1340.1615, 1084.3750, B, 10");
case 7: format(String, 90, "2259.5068, -1135.9337, 1050.6328, D, 10");
case 8: format(String, 90, "2196.8469, -1204.3524, 1049.0234, B, 6");
case 9: format(String, 90, "2317.7983, -1026.7651, 1050.2178, A, 9");
case 10: format(String, 90, "2365.3345, -1135.5907, 1050.8826, B, 8");
case 11: format(String, 90, "2282.8831, -1140.0713, 1050.8984, C, 11");
case 12: format(String, 90, "2218.3875, -1076.1580, 1050.4844, C, 1");
case 13: format(String, 90, "-68.8411, 1351.3397, 1080.2109, C, 6");
case 14: format(String, 90, "-283.6001, 1471.2211, 1084.3750, B, 15");
case 15: format(String, 90, "-42.5525, 1405.6432, 1084.4297, C, 8");
case 16: format(String, 90, "83.0791, 1322.2808, 1083.8662, B, 9");
case 17: format(String, 90, "447.2238, 1397.2926, 1084.3047, B, 2");
case 18: format(String, 90, "235.2748, 1186.6809, 1080.2578, A, 3");
case 19: format(String, 90, "226.4436, 1239.9277, 1082.1406, C, 2");
case 20: format(String, 90, "244.0883, 305.0291, 999.1484, D, 1");
case 21: format(String, 90, "226.2956, 1114.1615, 1080.9929, A, 5");
case 22: format(String, 90, "295.2479, 1472.2650, 1080.2578, B, 15");
case 23: format(String, 90, "261.1874, 1284.2982, 1080.2578, C, 4");
case 24: format(String, 90, "-260.4934, 1456.8430, 1084.3672, B, 4");
case 25: format(String, 90, "22.9848, 1403.3345, 1084.4370, B, 5");
case 26: format(String, 90, "2468.2080, -1698.2988, 1013.5078, D, 2");
case 27: format(String, 90, "266.9498, 304.9866, 999.1484, D, 2");
case 28: format(String, 90, "422.3438, 2536.4980, 10.0000, D, 10");
case 29: format(String, 90, "443.4504, 509.2181, 1001.4195, C, 12");
case 30: format(String, 90, "2324.3977, -1149.0601, 1050.7101, A, 12");
case 31: format(String, 90, "2807.6919, -1174.2933, 1025.5703, C, 8");
case 32: format(String, 90, "2233.6965, -1115.1270, 1050.8828, C, 5");
case 33: format(String, 90, "221.7789, 1140.1970, 1082.6094, D, 4");
case 34: format(String, 90, "387.1313, 1471.7137, 1080.1949, C, 15");
case 35: format(String, 90, "377.1231, 1417.3163, 1081.3281, C, 15"); // [???????? 4 ??????????](????) int 4
}
sscanf(String,"p<,>fffsi",
House[TOTAL_HOUSES][hExitX],
House[TOTAL_HOUSES][hExitY],
House[TOTAL_HOUSES][hExitZ],
House[TOTAL_HOUSES][hClass],
House[TOTAL_HOUSES][hInterior]);House[TOTAL_HOUSES][hWorld] = TOTAL_HOUSES;
House[TOTAL_HOUSES][hPrice] = price;strmid(House[TOTAL_HOUSES][hOwner], "None", 0, strlen("None"), MAX_PLAYER_NAME);
House[TOTAL_HOUSES][hIcon] = CreateDynamicMapIcon(House[TOTAL_HOUSES][hEntranceX], House[TOTAL_HOUSES][hEntranceY], House[TOTAL_HOUSES][hEntranceZ], 31, 0, -1, -1, -1, 200.0);
House[TOTAL_HOUSES][hPickup] = CreatePickup(1273,1, House[TOTAL_HOUSES][hEntranceX], House[TOTAL_HOUSES][hEntranceY], House[TOTAL_HOUSES][hEntranceZ]);
House[TOTAL_HOUSES][hPickupExit] = CreatePickup(19134, 1, House[TOTAL_HOUSES][hExitX], House[TOTAL_HOUSES][hExitY], House[TOTAL_HOUSES][hExitZ], House[TOTAL_HOUSES][hWorld]);format(String, 512, "INSERT INTO `houses` (ID, EntranceX, EntranceY, EntranceZ, ExitX, ExitY, ExitZ, Class, Price, Interior, World)\
VALUES (%d, '%f', '%f', '%f', '%f', '%f', '%f', '%s', %d, %d, %d)",
TOTAL_HOUSES,
House[TOTAL_HOUSES][hEntranceX],
House[TOTAL_HOUSES][hEntranceY],
House[TOTAL_HOUSES][hEntranceZ],
House[TOTAL_HOUSES][hExitX],
House[TOTAL_HOUSES][hExitY],
House[TOTAL_HOUSES][hExitZ],
House[TOTAL_HOUSES][hClass],
House[TOTAL_HOUSES][hPrice],
House[TOTAL_HOUSES][hInterior],
House[TOTAL_HOUSES][hWorld]);
mysql_tquery(g_SQL, String, "", "");
format(String, 64, "House nr. %d created", TOTAL_HOUSES);
SendClientMessage(playerid, COLOR_ORANGE, String);
return 1;
}
LoadHouseCitatpublic LoadHouses()
{
static rows;
cache_get_row_count(rows);
if(rows)
{
for(new idx = 1; idx <= rows; idx++)
{
cache_get_value_name_int(idx-1, "ID", House[idx][hID]);
cache_get_value_name_float(idx-1, "EntranceX", House[idx][hEntranceX]);
cache_get_value_name_float(idx-1, "EntranceY", House[idx][hEntranceY]);
cache_get_value_name_float(idx-1, "EntranceZ", House[idx][hEntranceZ]);
cache_get_value_name_float(idx-1, "ExitX", House[idx][hExitX]);
cache_get_value_name_float(idx-1, "ExitY", House[idx][hExitY]);
cache_get_value_name_float(idx-1, "ExitZ", House[idx][hExitZ]);
cache_get_value_name(idx-1, "Owner", House[idx][hOwner]);
cache_get_value_name(idx-1, "Class", House[idx][hClass]);
cache_get_value_name_int(idx-1, "Interior", House[idx][hInterior]);
cache_get_value_name_int(idx-1, "World", House[idx][hWorld]);
cache_get_value_name_int(idx-1, "Price", House[idx][hPrice]);
if(!strcmp(House[idx][hOwner], "None", true))
{
House[idx][hIcon] = CreateDynamicMapIcon(House[idx][hEntranceX], House[idx][hEntranceY], House[idx][hEntranceZ], 31, 0, -1, -1, -1, 200.0);
House[idx][hPickup] = CreatePickup(1273, 1, House[idx][hEntranceX], House[idx][hEntranceY], House[idx][hEntranceZ]);
}
else
{
House[idx][hIcon] = CreateDynamicMapIcon(House[idx][hEntranceX], House[idx][hEntranceY], House[idx][hEntranceZ], 32, 0, -1, -1, -1, 200.0);
House[idx][hPickup] = CreatePickup(1272, 1, House[idx][hEntranceX], House[idx][hEntranceY], House[idx][hEntranceZ]);
}
House[idx][hPickupExit] = CreatePickup(19134, 1, House[idx][hExitX], House[idx][hExitY], House[idx][hExitZ], House[idx][hWorld]);
TOTAL_HOUSES++;
}
}
printf( "Loaded %d houses", TOTAL_HOUSES);
return 1;
}
Update houseCitatUpdateHouse(idx)
{
DestroyDynamicMapIcon(House[idx][hIcon]);
DestroyPickup(House[idx][hPickup]);
DestroyPickup(House[idx][hPickupExit]);
if(!strcmp(House[idx][hOwner], "None", true))
{
House[idx][hIcon] = CreateDynamicMapIcon(House[idx][hEntranceX], House[idx][hEntranceY], House[idx][hEntranceZ], 31, 0,-1,-1,-1,200.0);
House[idx][hPickup] = CreatePickup(1273, 1, House[idx][hEntranceX], House[idx][hEntranceY], House[idx][hEntranceZ]);
}
else
{
House[idx][hIcon] = CreateDynamicMapIcon(House[idx][hEntranceX], House[idx][hEntranceY], House[idx][hEntranceZ], 32, 0,-1,-1,-1,200.0);
House[idx][hPickup] = CreatePickup(1272, 1, House[idx][hEntranceX], House[idx][hEntranceY], House[idx][hEntranceZ]);
}
House[idx][hPickupExit] = CreatePickup(19134, 1, House[idx][hExitX], House[idx][hExitY], House[idx][hExitZ], House[idx][hWorld]);
return 1;
}
PickupCitatformat(String, for(new idx = 1; idx <= TOTAL_HOUSES; idx++)
{
if(pickupid == House[idx][hPickup])
{
SetPVarInt(playerid, "PlayerHouse", idx);
if(!strcmp(House[idx][hOwner], "None", true))
{
format(String, 256, "\
House nr. %d\n\n\
Price: %d$\n\
Class: %s\n\
Use /buyhouse if you want to buy this house.", idx, House[idx][hPrice], House[idx][hClass]);
return GameTextForPlayer(playerid, String, 3000, 5);
}
else
{256, "\
House nr. %d\n\n\
Price: %d$\n\
Class: %s\n\
Use /enter if you want to enter this house.", idx, House[idx][hPrice], House[idx][hClass]);
return GameTextForPlayer(playerid, String, 3000, 5);
}
}
if(pickupid == House[idx][hPickupExit])
{
SetPVarInt(playerid, "PlayerHouse", idx);
return Dialog_Show(playerid, ExitHouse, 0, "Exit house", "Do you want to exit your house?", "Yes", "No");
}
}
return 1;
} -
Foarte bun tutorial. Am facut un mic update la r40 si merge perfect. Insa as avea nevoie de ceva ajutor in sensul ca daca respectivul care se conecteaza apasa pe spawn il va spawna si nu va tine cont ca nu s-a logat. Cum sa rezolv? Cat mai explicit va rog ca sunt incepator si in pawn si mysql. Multumesc frumos!
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Multumesc frumos webby!
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Salut! Vreau sa precizez de la inceput ca sunt extrem de incepator in ale scriptingului. Am luat aceasta comanda dintr-un filterscript si am incercat sa o adaug in gamemode, nu imi da nicio eroare nimic, dar cand intru in joc si dau /xgoto nu realizeaza nimic.
dcmd_xgoto(playerid, params[]) { new Float:x, Float:y, Float:z; new string[100]; if (PlayerInfo[playerid][pAdmin] >= 1) { if (sscanf(params, "fff", x, y, z)) SendClientMessage(playerid, 0xFF0000AA, "Usage: \"/xgoto <X Float> <Y Float> <Z Float>\""); else { if(IsPlayerInAnyVehicle(playerid)) { SetVehiclePos(GetPlayerVehicleID(playerid), x,y,z); } else { SetPlayerPos(playerid, x, y, z); } format(string, sizeof(string), "You've set your coord to %f, %f, %f", x, y, z); SendClientMessage(playerid, 0xBBBBBBAA, string); } } return 1; }
Avand inca doua exemple de asemenea comenzi dmcd_spec, m-am luat dupa ea. De asemenea la OnPlayerCommandText am adaugat dcmd(xgoto, 4, cmdtext);. La fel luandu-ma dupa exemplu existent in gm, din pacate nu stiu ce trebuie sa insemne acel numar(constanta). Apreciez orice ajutor, cat mai detaliat. Multumesc!
Problema la sistemul de case
in Ajutor Scripting
Posted
Sugestii? Ceva basic cu mysql 41-4.