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Massari

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Posts posted by Massari

  1. [tt]if (strcmp(cmd, "/buygun", true) == 0)

    {

      if ( IsPlayerInRangeOfPoint( playerid, 10.0, AICI PUI COORDONATELE DIN GUN SHOP ) )

        {

            if(GetPlayerMoney(playerid) < 1)

    {

        SendClientMessage(playerid, COLOR_GREY, "[Eroare]: You dont have enough money with you !");

        return 1;

    }

    if (PlayerInfo[playerid][pGunLic] < 1)

    {

    SendClientMessage(playerid, COLOR_WHITE, "[Eroare]: Nu detii licenta de arme !");

    return 1;

    }

    new gun;

    new gunid[16];

    new gunstring1[256];

    new gunstring2[256];

    new gunstring3[256];

    new gunstring4[256];

    new gunstring5[256];

    new infostring[256];

    new guncharge;

    new ammocharge;

    new location = PlayerInfo[playerid][pLocal];

    if(location == 99 || location == 100 || location == 102)

    {

        if(BizzInfo[location-99][bProducts] <= 0)

        {

            GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);

    return 1;

        }

    new mod2 = 100;

    tmp = strtok(cmdtext, idx);

    if(!strlen(tmp))

    {

    format(string, sizeof(string), "{00A1FF}USAGE{FFFFFF}: /buygun [gunname] [ammoamount]");

    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");

    SendClientMessage(playerid, COLOR_WHITE,"*** Guns & Ammo ***");

    SendClientMessage(playerid, COLOR_WHITE,string);

    format(gunstring1, 256, "Weapons: parachute (%s) golfclub (%s) nightstick (%s) baseballbat (%s) shovel (%s) poolcue (%s)",

    DecimalPoint(GunPrice[0][0]/100*mod2),DecimalPoint(GunPrice[1][0]/100*mod2),DecimalPoint(GunPrice[2][0]/100*mod2),

    DecimalPoint(GunPrice[3][0]/100*mod2),DecimalPoint(GunPrice[4][0]/100*mod2),DecimalPoint(GunPrice[5][0]/100*mod2),DecimalPoint(GunPrice[6][0]/100*mod2));

    SendClientMessage(playerid, COLOR_WHITE, gunstring1);

    format(gunstring2, 256, "Weapons: purpledildo (%s) whitedildo (%s) longwhitedildo (%s) whitedildo2 (%s) flowers (%s) cane (%s)",

    DecimalPoint(GunPrice[7][0]/100*mod2),DecimalPoint(GunPrice[8][0]/100*mod2),DecimalPoint(GunPrice[9][0]/100*mod2),

    DecimalPoint(GunPrice[10][0]/100*mod2),DecimalPoint(GunPrice[11][0]/100*mod2),DecimalPoint(GunPrice[12][0]/100*mod2));

    SendClientMessage(playerid, COLOR_WHITE, gunstring2);

    format(gunstring3, 256, "Weapons: sdpistol (%s) deagle (%s) mp5 (%s) shotgun (%s) ak47 (%s) m4 (%s) rifle (%s)",

    DecimalPoint(GunPrice[13][0]/100*mod2),DecimalPoint(GunPrice[14][0]/100*mod2),DecimalPoint(GunPrice[15][0]/100*mod2),

    DecimalPoint(GunPrice[16][0]/100*mod2),DecimalPoint(GunPrice[17][0]/100*mod2),DecimalPoint(GunPrice[18][0]/100*mod2),

    DecimalPoint(GunPrice[19][0]/100*mod2));

    SendClientMessage(playerid, COLOR_WHITE, gunstring4);

    format(gunstring5, 256, "Weapons: pistolammo (%s) shotgunammo (%s) smgammo (%s) assaultammo (%s) rifleammo (%s)",

    DecimalPoint(GunPrice[25][0]/100*mod2),DecimalPoint(GunPrice[26][0]/100*mod2),DecimalPoint(GunPrice[27][0]/100*mod2),

    DecimalPoint(GunPrice[28][0]/100*mod2),DecimalPoint(GunPrice[29][0]/100*mod2));

    SendClientMessage(playerid, COLOR_WHITE, gunstring5);

    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");

    return 1;

    }

    strmid(gunid, tmp, 0, strlen(cmdtext), 255);

    tmp = strtok(cmdtext, idx);

    if(!strlen(tmp))

    {

    format(string, sizeof(string), "{00A1FF}USAGE{FFFFFF}: /buygun [gunname] [ammoamount]");

    return 1;

    }

    new ammo = strval(tmp);

    if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, "[Eroare]: Ammo ammount not lower then 1 or higher then 999 !"); return 1; }

    if (strcmp(gunid, "parachute", true, strlen(gunid)) == 0)

    {

    gun = 46;

    guncharge = GunPrice[0][0]/100*mod2;

    ammocharge = 0;

    }

    else if (strcmp(gunid, "golfclub", true, strlen(gunid)) == 0)

    {

    gun = 2; guncharge = GunPrice[1][0]/100*mod2; ammocharge = 0;

    //PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1;

    }

    else if (strcmp(gunid, "nightstick", true, strlen(gunid)) == 0)

    {

    gun = 3; guncharge = GunPrice[2][0]/100*mod2; ammocharge = 0;

    //PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1;

    }

    else if (strcmp(gunid, "baseballbat", true, strlen(gunid)) == 0)

    {

    gun = 5; guncharge = GunPrice[4][0]/100*mod2; ammocharge = 0;

    //PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1;

    }

    else if (strcmp(gunid, "shovel", true, strlen(gunid)) == 0)

    {

    gun = 6; guncharge = GunPrice[5][0]/100*mod2; ammocharge = 0;

    //PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1;

    }

    else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)

    {

    gun = 7; guncharge = GunPrice[6][0]/100*mod2; ammocharge = 0;

    //PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1;

    }

    else if (strcmp(gunid, "purpledildo", true, strlen(gunid)) == 0)

    {

    gun = 10; guncharge = GunPrice[7][0]/100*mod2; ammocharge = 0;

    //PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1;

    }

    else if (strcmp(gunid, "whitedildo", true, strlen(gunid)) == 0)

    {

    gun = 11; guncharge = GunPrice[8][0]/100*mod2; ammocharge = 0;

    //PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1;

    }

    else if (strcmp(gunid, "longwhitedildo", true, strlen(gunid)) == 0)

    {

    gun = 12; guncharge = GunPrice[9][0]/100*mod2; ammocharge = 0;

    //PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1;

    }

    else if (strcmp(gunid, "whitedildo2", true, strlen(gunid)) == 0)

    {

    gun = 13; guncharge = GunPrice[10][0]/100*mod2; ammocharge = 0;

    //PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1;

    }

    else if (strcmp(gunid, "flowers", true, strlen(gunid)) == 0)

    {

    gun = 14; guncharge = GunPrice[11][0]/100*mod2; ammocharge = 0;

    //PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1;

    }

    else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)

    {

    gun = 15; guncharge = GunPrice[12][0]/100*mod2; ammocharge = 0;

    //PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1;

    }

    else if (strcmp(gunid, "sdpistol", true, strlen(gunid)) == 0)

    {

    gun = 23; guncharge = GunPrice[13][0]/100*mod2; ammocharge = GunPrice[25][0]*ammo;

    //PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo;

    }

    else if (strcmp(gunid, "deagle", true, strlen(gunid)) == 0)

    {

    gun = 24; guncharge = GunPrice[15][0]/100*mod2; ammocharge = GunPrice[25][0]*ammo;

    //PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo;

    }

    else if (strcmp(gunid, "mp5", true, strlen(gunid)) == 0)

    {

    gun = 29; guncharge = GunPrice[18][0]/100*mod2; ammocharge = GunPrice[27][0]*ammo;

    //PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo;

    }

    else if (strcmp(gunid, "shotgun", true, strlen(gunid)) == 0)

    {

    gun = 25; guncharge = GunPrice[19][0]/100*mod2; ammocharge = GunPrice[26][0]*ammo;

    //PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo;

    }

    else if (strcmp(gunid, "ak47", true, strlen(gunid)) == 0)

    {

    gun = 30; guncharge = GunPrice[22][0]/100*mod2; ammocharge = GunPrice[28][0]*ammo;

    //PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo;

    }

    else if (strcmp(gunid, "m4", true, strlen(gunid)) == 0)

    {

    gun = 31; guncharge = GunPrice[23][0]/100*mod2; ammocharge = GunPrice[28][0]*ammo;

    //PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo;

    }

    else if (strcmp(gunid, "rifle", true, strlen(gunid)) == 0)

    {

    gun = 33; guncharge = GunPrice[24][0]/100*mod2; ammocharge = GunPrice[29][0]*ammo;

    //PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;

    }

    else

    {

    SendClientMessage(playerid, COLOR_GRAD6, "ShopKeeper says: I have never heard of that weapon.");

    return 1;

    }

    if((guncharge+ammocharge) > GetPlayerMoney(playerid))

    {

    format(infostring, 256, "[Eroare]: You don't have %s !",DecimalPoint(guncharge+ammocharge));

    SendClientMessage(playerid, COLOR_GRAD3, infostring);

    return 1;

    }

    if(GetPlayerMoney(playerid) < (guncharge+ammocharge))

    {

        SendClientMessage(playerid, COLOR_GREY, "[Eroare]: Can't afford that !");

        return 1;

    }

    new payout = guncharge + ammocharge;

    format(infostring, 256, "You have purchased %s with %d ammo for %s",gunid,ammo,DecimalPoint(payout));

    SendClientMessage(playerid, COLOR_GRAD3, infostring);

    if(location == 203 && IsACop(playerid)) { }

    else { SafeGivePlayerMoney(playerid, - payout); }

    BizzInfo[location-200][bTill] += payout;

    ExtortionBiz(location-200, payout);

    BizzInfo[location-200][bProducts]--;

    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);

    SafeGivePlayerWeapon(playerid, gun, ammo);

    GetPlayerName(playerid, sendername, sizeof(sendername));

    format(string, sizeof(string), "%s bought weapons for %s at biz %d", sendername, DecimalPoint(payout), location-200);

    PayLog(string);

    }

    else

    {

        SendClientMessage(playerid, COLOR_WHITE,"[Eroare]: You are not in a store.");

    return 1;

    }

    }

    return 1;

    }[/tt]

  2. Username: admin

    Password: admin

    Incearca asa.

    am incercat ..

    si

    Admin

    Admin

    si administrator

    administrator

    Administrator

    Administrator

    adminadmin

    adminadmin

    AdminAdmin

    AdminAdmin ..

    si daca dau restart banuiesc ca trebuie sa fac din nou configurarile .. data trecuta cand l-am instala l-am conectat greu pentru ca imi

    dadea server busy.. mi-e frica sa nu patesc lafel si de data asta :-s :( .

  3. Buna seara..

    De curand cand vreau sa intru in setarile routerului, intampin o problema la logare . (http://192.168.0.1/)

    Pe router scrie:

    Username: admin

    Password: (leave the field blank)

    Introduc in casuta username admin, dau log in apoi imi spune ca username/parola este gresita

    045179cd7f.jpg

  4. [tt] if (newkeys==KEY_SECONDARY_ATTACK)

    {

    if(IsPlayerConnected(playerid))

    {

    if (PlayerToPoint(2.0, playerid, 1329.1317,-1557.6345,13.5469))

    {

    SetPlayerPos(playerid,-977.8568,1053.0228,1344.9913);

    SetPlayerInterior(playerid, 10);

    WantedWarZone[playerid] = 1;

    ResetPlayerWeapons(playerid);

    }

    if (PlayerToPoint(2.0, playerid, -977.8568,1053.0228,1344.9913))

    {

    SetPlayerPos(playerid,1329.1317,-1557.6345,13.5469);

    SetPlayerInterior(playerid, 0);

    WantedWarZone[playerid] = 0;

    ResetPlayerWeapons(playerid);

    }

    }

    }[/tt]

  5. De curând am început un GM de Role Play ..

    Folosesc la el ZCMD, MySQL r34, FOREACH, SSCANF2 s.a.m.d..

    Îmi pute?i da niste ideei ce sa mai fac la el..

    Pân? acum server-ul contine :

    [tt]Trei (3) Joburi, acelea fiind:

    - 1) Fermier

    - 2) Fan Curier

    - 3) Curatator de strazi .[/tt]

    [tt]si Patru (4) Factiuni

    - 1) Civil

    - 2) Politia Romana

    - 3) S.M.U.R.D

    - 4) Hunter Boys[/tt]

    El mai contine sistem de DMV, sistem de ADMIN, HELPER, CONT PREMIUM, sistem de licente, sistem de event etc. etc.

    Deci daca ai o idee, da un reply aici cu ea ! :D

    ON: Server-ul o s? fie hostat .

    Multumesc .

  6. [tt]Uite comanda mult mai simpla:

    CMD:goto( playerid, params[ ] )

    {

        if ( PlayerInfo[ playerid ][ pAdmin ] >= 1 )

    {

    new Player, Float: rPos[ 3 ] ;

    if ( sscanf( params, "u", Player ) )

    return SendClientMessage( playerid, -1, "Synthax: /goto <PartOfName>" ) ;

    else if ( Player == INVALID_PLAYER_ID )

    return SendClientMessage( playerid, -1, "Error: Acest jucator nu este pe server !" ) ;

    else if ( Player == playerid )

    return SendClientMessage( playerid, -1, "Error: Nu poti sa te teleportezi la tine !" ) ;

    else

    {

    GetPlayerPos( Player, rPos[ 0 ], rPos[ 1 ], rPos[ 2 ] ) ;

    SetPlayerInterior( playerid, GetPlayerInterior( Player ) ) ;

    SetPlayerVirtualWorld( playerid, GetPlayerVirtualWorld( Player ) ) ;

    if ( GetPlayerState( playerid ) == 2 )

    {

    SetVehiclePos( GetPlayerVehicleID( playerid ), rPos[ 0 ] + 3, rPos[ 1 ], rPos[ 2 ] ) ;

    LinkVehicleToInterior( GetPlayerVehicleID( playerid ), GetPlayerInterior( Player ) ) ;

    SetVehicleVirtualWorld( GetPlayerVehicleID( playerid ), GetPlayerVirtualWorld( Player ) ) ;

    }

    else SetPlayerPos( playerid, rPos[ 0 ] + 2, rPos[ 1 ], rPos[ 2 ] ) ;

    }

    }

        return ( 1 ) ;

    }[/tt]

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