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Akcent

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Posts posted by Akcent

  1. 1.png

    gc0dGxq.png

    DNS: samp.Union-Zone.ro:7777

    IP: 93.119.26.225:7777

     

    gc0dGxq.png

    Union-Zone RPG - Este un server RPG jucat in limba romana, cu jucatori romani si un staff de treaba,mereu saritor la ajutor.

    dklN8U2.gif Serverul este deschis de 3 ani si in acesti ani modul serverului a fost adus la perfect

    > Proiectul Union-Zone la moment detine urmatoarele.

    > Un anti-hack bine pus la punct.

    > Un Staff capabil.

    > Sistema masini personale.

    > Teritorii la ganguri

    > Un Site/Forum complex.

    > Multe alte chestii interesante.

    7VpapcR.png

    dklN8U2.gif Factiuni:

    NE2b6Cr.pngSan Andreas Police Departament

    kQptSNQ.pngGrove Street Gang

    uzbJFBB.pngThe Ballas Gang

    CQxtdyE.pngThe Triads

    PFHa1rl.pngLa Cosa Nostra

    Dif6TiG.pngPrimaria

    3qJ7yL9.pngNews Reporter

    XHea2pB.pngHitman Agency

    i0AjuQh.pngTaxi

    i0AjuQh.pngTow Car

    7VpapcR.png

    dklN8U2.gif Job-uri:

    0r9e7jH.pngBodyGuard

    0r9e7jH.pngBus Driver

    0r9e7jH.pngBoxer

    0r9e7jH.pngSweeper

    0r9e7jH.pngTransport Pietre

    0r9e7jH.pngPaper Boy

    0r9e7jH.pngFermier

    0r9e7jH.pngTrucker

    0r9e7jH.pngGunoier

    0r9e7jH.pngMedic

    0r9e7jH.pngDistribuitor

    0r9e7jH.pngPompe Funebre

    0r9e7jH.pngCurier Rapid

    0r9e7jH.pngTransport Lapte

    7VpapcR.png

    dklN8U2.gif Poze:

    Case Personalizate

    xmXN1HU.jpg

    q3POZbA.jpg

    hx98he.jpg

    34y9rpy.jpg

    dklN8U2.gif

    2mrfz1h.jpg

    dklN8U2.gif Video:

    https://www.youtube.com/watch?v=7l0PCMmmAc4

    https://www.youtube.com/watch?v=B1he_BWeJx0

     

    • Upvote 1
  2. Update scosi pomi.daca vreti pomi adaugati la pawn de sus astea 3

    CreateObject(654,1537.40002441,-1635.19995117,12.50000000,0.00000000,0.00000000,0.00000000); //object(pinetree08) (1)

    CreateObject(654,1536.69995117,-1661.19995117,12.50000000,0.00000000,0.00000000,0.00000000); //object(pinetree08) (2)

    CreateObject(654,1536.19995117,-1682.59997559,12.50000000,0.00000000,0.00000000,0.00000000); //object(pinetree08) (3)

  3. am facut o comanda noua.

    OnPlayerText
    #pragma tabsize 0 
    //if you have Loose indentation use code up 
    new a[MAX_PLAYER_NAME]; 
    GetPlayerName(playerid,a,MAX_PLAYER_NAME); 
    format(text,128,"{247BFF}%s spune: {FF3F0F}%s",a,text); 
    SendClientMessageToAll(0x00E6E6FF,text); return 0; 
    }

    Deci daca ma inregistrez pe un cont nou nu ma lasa sa scriu..

    http://imageshack.us/photo/my-images/210/samp011et.png/ Poza

    va rog ajutatima.

  4. [glow=red,2,300]Nu sariti:ai furato;prea sus;prea jos;nui bun...e prima mea Harta(Nu am furato).

    Poza: 

    http://imageshack.us/photo/my-images/23/mtascreen20120107221357.png/

    http://imageshack.us/photo/my-images/4/mtascreen20120107221425.png/

    [/glow]
    
    CreateObject(1257,1535.50000000,-1641.09997559,13.80000019,0.00000000,0.00000000,0.00000000); //object(bustopm) (1)
    CreateObject(1363,1537.09997559,-1655.30004883,13.39999962,0.00000000,0.00000000,0.00000000); //object(cj_phone_kiosk) (1)
    CreateObject(3578,1529.50000000,-1714.19995117,11.80000019,0.00000000,0.00000000,0.00000000); //object(dockbarr1_la) (1)
    CreateObject(3578,1529.69995117,-1610.30004883,11.80000019,0.00000000,0.00000000,0.00000000); //object(dockbarr1_la) (3)
    CreateObject(1437,1549.69995117,-1651.00000000,12.60000038,0.00000000,0.00000000,0.00000000); //object(dyn_ladder_2) (1)
    CreateObject(1280,1543.40002441,-1665.59997559,13.00000000,0.00000000,0.00000000,0.00000000); //object(parkbench1) (1)
    CreateObject(1280,1543.19995117,-1661.50000000,13.00000000,0.00000000,0.00000000,0.00000000); //object(parkbench1) (2)
    CreateObject(1280,1543.30004883,-1657.59997559,13.00000000,0.00000000,0.00000000,0.00000000); //object(parkbench1) (3)
    CreateObject(1408,1534.69995117,-1604.69995117,13.10000038,0.00000000,0.00000000,270.00000000); //object(dyn_f_wood_2) (1)
    CreateObject(1408,1534.69995117,-1608.50000000,13.10000038,0.00000000,0.00000000,269.99450684); //object(dyn_f_wood_2) (2)
    CreateObject(1408,1534.69995117,-1613.90002441,13.10000038,0.00000000,0.00000000,269.99450684); //object(dyn_f_wood_2) (3)
    CreateObject(1408,1534.69995117,-1646.90002441,13.10000038,0.00000000,0.00000000,269.99450684); //object(dyn_f_wood_2) (4)
    CreateObject(1408,1534.69995117,-1654.00000000,13.10000038,0.00000000,0.00000000,269.99450684); //object(dyn_f_wood_2) (5)
    CreateObject(870,1544.90002441,-1665.59997559,13.19999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (1)
    CreateObject(870,1545.00000000,-1663.50000000,13.19999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (2)
    CreateObject(870,1544.90002441,-1661.09997559,13.19999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (3)
    CreateObject(870,1545.00000000,-1658.50000000,13.19999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (4)
    CreateObject(870,1544.90002441,-1657.19995117,13.19999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (5)
    CreateObject(870,1546.59997559,-1665.40002441,13.19999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (6)
    CreateObject(870,1546.90002441,-1662.80004883,13.19999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (7)
    CreateObject(870,1548.50000000,-1665.00000000,13.19999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (8)
    CreateObject(870,1548.40002441,-1661.90002441,13.19999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (9)
    CreateObject(870,1547.80004883,-1659.30004883,13.19999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (10)
    CreateObject(870,1548.30004883,-1657.19995117,13.19999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (11)
    CreateObject(870,1546.40002441,-1657.09997559,13.19999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (12)
    CreateObject(870,1544.90002441,-1694.40002441,13.19999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (13)
    CreateObject(870,1546.62500000,-1691.43847656,13.01899338,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (15)
    CreateObject(870,1545.00000000,-1692.00000000,13.19999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (16)
    CreateObject(870,1544.80004883,-1689.69995117,13.19999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (17)
    CreateObject(870,1544.80004883,-1687.30004883,13.19999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (18)
    CreateObject(870,1544.80004883,-1685.90002441,13.19999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (19)
    CreateObject(870,1546.69995117,-1685.80004883,13.19999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (20)
    CreateObject(870,1546.69995117,-1688.80004883,13.19999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (21)
    CreateObject(870,1548.09997559,-1685.90002441,13.19999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (22)
    CreateObject(870,1548.09997559,-1688.69995117,13.19999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (23)
    CreateObject(870,1548.19995117,-1693.80004883,13.19999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (24)
    CreateObject(870,1548.30004883,-1690.90002441,13.19999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (25)
    CreateObject(1597,1538.09997559,-1668.59997559,15.19999981,0.00000000,0.00000000,0.00000000); //object(cntrlrsac1) (1)
    CreateObject(1597,1538.09997559,-1676.90002441,15.19999981,0.00000000,0.00000000,0.00000000); //object(cntrlrsac1) (2)
    CreateObject(1280,1543.30004883,-1686.19995117,13.00000000,0.00000000,0.00000000,0.00000000); //object(parkbench1) (4)
    CreateObject(1280,1543.30004883,-1689.69995117,13.00000000,0.00000000,0.00000000,0.00000000); //object(parkbench1) (5)
    CreateObject(1280,1543.30004883,-1693.80004883,12.89999962,0.00000000,0.00000000,0.00000000); //object(parkbench1) (6)
    CreateObject(1408,1534.59997559,-1660.90002441,13.10000038,0.00000000,0.00000000,269.99450684); //object(dyn_f_wood_2) (7)
    CreateObject(1408,1534.69995117,-1688.00000000,13.10000038,0.00000000,0.00000000,269.99450684); //object(dyn_f_wood_2) (8)
    CreateObject(1408,1534.69995117,-1695.00000000,13.10000038,0.00000000,0.00000000,269.99450684); //object(dyn_f_wood_2) (9)
    CreateObject(1408,1534.69995117,-1701.50000000,13.10000038,0.00000000,0.00000000,269.99450684); //object(dyn_f_wood_2) (10)
    CreateObject(1408,1534.69995117,-1708.80004883,13.10000038,0.00000000,0.00000000,269.99450684); //object(dyn_f_wood_2) (11)
    CreateObject(1408,1534.80004883,-1714.90002441,13.10000038,0.00000000,0.00000000,269.99450684); //object(dyn_f_wood_2) (12)
    CreateObject(1597,1523.50000000,-1606.90002441,15.19999981,0.00000000,0.00000000,0.00000000); //object(cntrlrsac1) (4)
    CreateObject(1597,1523.50000000,-1624.19995117,15.19999981,0.00000000,0.00000000,0.00000000); //object(cntrlrsac1) (6)
    CreateObject(1597,1523.50000000,-1642.30004883,15.19999981,0.00000000,0.00000000,0.00000000); //object(cntrlrsac1) (8)
    CreateObject(1597,1523.50000000,-1660.30004883,15.19999981,0.00000000,0.00000000,0.00000000); //object(cntrlrsac1) (10)
    CreateObject(1597,1523.50000000,-1677.50000000,15.19999981,0.00000000,0.00000000,0.00000000); //object(cntrlrsac1) (12)
    CreateObject(1597,1523.59997559,-1690.80004883,15.19999981,0.00000000,0.00000000,0.00000000); //object(cntrlrsac1) (13)
    CreateObject(1597,1523.59997559,-1704.30004883,15.19999981,0.00000000,0.00000000,0.00000000); //object(cntrlrsac1) (15)
    CreateObject(1597,1523.40002441,-1716.30004883,15.19999981,0.00000000,0.00000000,0.00000000); //object(cntrlrsac1) (16)
    CreateObject(3472,1524.30004883,-1710.30004883,12.50000000,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (1)
    CreateObject(3472,1524.40002441,-1697.59997559,12.50000000,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (2)
    CreateObject(3472,1524.19995117,-1683.69995117,12.50000000,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (3)
    CreateObject(3472,1524.30004883,-1671.40002441,12.50000000,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (4)
    CreateObject(3472,1524.30004883,-1651.59997559,12.50000000,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (5)
    CreateObject(3472,1524.40002441,-1633.59997559,12.50000000,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (6)
    CreateObject(3472,1524.40002441,-1616.30004883,12.50000000,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (7)
    CreateObject(3472,1523.00000000,-1599.59997559,12.50000000,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (8)
    CreateObject(3385,1529.59997559,-1722.00000000,12.39999962,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (1)
    CreateObject(3385,1529.50000000,-1716.40002441,12.39999962,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (2)
    CreateObject(3385,1529.50000000,-1706.69995117,12.39999962,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (3)
    CreateObject(3385,1529.69995117,-1694.80004883,12.39999962,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (4)
    CreateObject(3385,1529.59997559,-1687.09997559,12.39999962,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (5)
    CreateObject(3385,1529.69995117,-1682.40002441,12.39999962,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (6)
    CreateObject(3385,1529.69995117,-1675.50000000,12.39999962,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (7)
    CreateObject(3385,1529.69995117,-1669.59997559,12.39999962,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (8)
    CreateObject(3385,1529.59997559,-1663.90002441,12.39999962,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (9)
    CreateObject(3385,1529.59997559,-1657.00000000,12.39999962,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (10)
    CreateObject(3385,1529.50000000,-1648.09997559,12.39999962,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (11)
    CreateObject(3385,1529.69995117,-1641.59997559,12.39999962,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (12)
    CreateObject(3385,1529.59997559,-1633.09997559,12.39999962,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (13)
    CreateObject(3385,1529.69995117,-1624.00000000,12.39999962,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (14)
    CreateObject(3385,1529.59997559,-1616.40002441,12.39999962,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (15)
    CreateObject(3385,1529.59997559,-1611.19995117,12.39999962,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (16)
    CreateObject(3385,1529.59997559,-1606.90002441,12.39999962,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (18)
    CreateObject(3385,1529.59997559,-1602.59997559,12.39999962,0.00000000,0.00000000,0.00000000); //object(a51_light1_) (19)

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