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[]Show[]

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Posts posted by []Show[]

  1. Sau poate e ceva gresit cu voi =]] . Cum zici de mine ca sunt "hater" asa sunt si cățlușii tăi Limitless si slam =]]. Si ei dau tarcole FP-ului, data viitoare cand vi cu acuzatii sa fi sigur ca nu o faceti si voi la fel ;)

    Esti cu capul sau mi se pare ? Putin imi pasa de ce faci tu acolo, la fel de putin imi pasa de acea comunitate (tot intorci orice lucru care te acuza impotriva celorlalti, cu toate ca tu esti cel care greseste, sper sa nu uiti atunci cand o sa iti aduci aminte, ce mai e pe SG, nu de alta poate poti sa mai copii ceva). Si fii sigur, ceva gresit e cu tine.

     

    ^^

  2.  

    Credite:

    Scripts : MefX, GameR

    Maps: SenZzZatzyoNNN

    Helps: SenZzZatzyoNNN & Ray.Rock.

     

    ATENTIE NU STERGETI CREDITELE, AM LUCRAT MULT LA ACEST SERVER, multumesc anticipat.

     

    Nu le stergeti ca le-a sters el pe cele originale cand a facut editul asta.

     

    Server edit (macar daca ar arata mai bine fata de original) ..

  3. Aha, te roade invidia cumva Mefx(aka xStyle) ? Invidia pentru tine e ceva normal, prostia si ea la fel, te rog sa te intorci in pestera ta si sa stai acolo, cuminte, ca un sobolan (care esti, de altfel).

  4. inloc de [pawn]CMD:hm(playerid, params[])[/pawn] pune [pawn]if(strcmp(cmdtext, "/hm", true) == 0)[/pawn]

    Uite HM:

    if(strcmp(cmdtext, "/hm", true) == 0)
    {
        //--------------------------------------------------------------------------
        if(IsPlayerInRangeOfPoint(playerid, 20, 404.8082,2448.4775,16.1368))
        {
            SetPlayerHealth(playerid, 100);
            SetPlayerArmour(playerid, 100);
            GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
            return 1;
        }
        //--------------------------------------------------------------------------
        if(IsPlayerInRangeOfPoint(playerid, 20, 2118.8127,-2626.3044,13.6103))
        {
     		SetPlayerHealth(playerid, 100);
            SetPlayerArmour(playerid, 100);
            GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
            return 1;
        }
        //--------------------------------------------------------------------------
        if(IsPlayerInRangeOfPoint(playerid, 20, -1467.242553,-208.593795,19.070312))
        {
            SetPlayerHealth(playerid, 100);
            SetPlayerArmour(playerid, 100);
            GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
            return 1;
        }
        //--------------------------------------------------------------------------
        if(IsPlayerInRangeOfPoint(playerid, 20, 1583.712890,1450.693969,10.831033))
        {
            SetPlayerHealth(playerid, 100);
            SetPlayerArmour(playerid, 100);
            GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
            return 1;
        }
        //--------------------------------------------------------------------------
        if(IsPlayerInRangeOfPoint(playerid, 20, -2335.8875,-1626.1935,483.3552))
        {
            SetPlayerHealth(playerid, 100);
            SetPlayerArmour(playerid, 100);
            GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
            return 1;
        }
        //--------------------------------------------------------------------------
        if(IsPlayerInRangeOfPoint(playerid, 20, -527.418701,2023.649047,47.490310))
        {
            SetPlayerHealth(playerid, 100);
            SetPlayerArmour(playerid, 100);
            GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
            return 1;
        }
        	//--------------------------------------------------------------------------
        if(IsPlayerInRangeOfPoint(playerid, 20, 1857.1230,-2281.7593,17.0903))
        {
            SetPlayerHealth(playerid, 100);
            SetPlayerArmour(playerid, 100);
            GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
            return 1;
        }
        //--------------------------------------------------------------------------
        if(IsPlayerInRangeOfPoint(playerid, 20, -2633.8022,1359.0215,6.6751))
        {
            SetPlayerHealth(playerid, 100);
            SetPlayerArmour(playerid, 100);
            GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
            return 1;
        }
        //--------------------------------------------------------------------------
        if(IsPlayerInRangeOfPoint(playerid, 20, 1374.3136, -257.4903, 18.3436))
        {
            SetPlayerHealth(playerid, 100);
            SetPlayerArmour(playerid, 100);
            GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
            return 1;
        }
        //--------------------------------------------------------------------------
        if(IsPlayerInRangeOfPoint(playerid, 20, 834.037170, 269.238159, 709.190002))
        {
            SetPlayerHealth(playerid, 100);
            SetPlayerArmour(playerid, 100);
            GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
            return 1;
        }
        //--------------------------------------------------------------------------
        if(IsPlayerInRangeOfPoint(playerid, 20, 851.836975, -2246.758056, 662.570007))
        {
            SetPlayerHealth(playerid, 100);
            SetPlayerArmour(playerid, 100);
            GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
            return 1;
        }
        //--------------------------------------------------------------------------
        if(IsPlayerInRangeOfPoint(playerid, 20, 2410.961669,4172.320312,54.480434))
        {
            SetPlayerHealth(playerid, 100);
            SetPlayerArmour(playerid, 100);
            GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
            return 1;
        }
        //--------------------------------------------------------------------------
        if(IsPlayerInRangeOfPoint(playerid, 20, 1413.6228, 2730.4304, 10.8703))
        {
            SetPlayerHealth(playerid, 100);
            SetPlayerArmour(playerid, 100);
            GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
            return 1;
        }
        //--------------------------------------------------------------------------
        if(IsPlayerInRangeOfPoint(playerid, 20, -214.542678, -8175.392578, 35.225547))
        {
            SetPlayerHealth(playerid, 100);
            SetPlayerArmour(playerid, 100);
            GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
            return 1;
        }
        //--------------------------------------------------------------------------
        if(IsPlayerInRangeOfPoint(playerid, 20, 1841.7723, -3129.0222, 71.7619))
        {
            SetPlayerHealth(playerid, 100);
            SetPlayerArmour(playerid, 100);
            GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
            return 1;
        }
        //--------------------------------------------------------------------------
        if(IsPlayerInRangeOfPoint(playerid, 20, 3267.1531, -2449.8621, 90.8472))
        {
            SetPlayerHealth(playerid, 100);
            SetPlayerArmour(playerid, 100);
            GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
            return 1;
        }
        //--------------------------------------------------------------------------
        if(IsPlayerInRangeOfPoint(playerid, 20, -192.1480, -103.3305, 2.6739))
        {
            SetPlayerHealth(playerid, 100);
            SetPlayerArmour(playerid, 100);
            GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
            return 1;
        }
        //--------------------------------------------------------------------------
        if(IsPlayerInRangeOfPoint(playerid, 20, 560.0731,-1871.9779,4.1871))
        {
            SetPlayerHealth(playerid, 100);
            SetPlayerArmour(playerid, 100);
            GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
            return 1;
        }
        //--------------------------------------------------------------------------
        if(IsPlayerInRangeOfPoint(playerid, 20, -1973.711059, 287.046234, 35.171875))
        {
            SetPlayerHealth(playerid, 100);
            SetPlayerArmour(playerid, 100);
            GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
            return 1;
        }
        //--------------------------------------------------------------------------
        if(IsPlayerInRangeOfPoint(playerid, 20, 2499.548583, -1684.674194, 13.429053))
        {
            SetPlayerHealth(playerid, 100);
            SetPlayerArmour(playerid, 100);
            GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
            return 1;
        }
        //--------------------------------------------------------------------------
        if(IsPlayerInRangeOfPoint(playerid, 20, -276.953033, 1557.448364, 75.359375))
        {
            SetPlayerHealth(playerid, 100);
            SetPlayerArmour(playerid, 100);
            GameTextForPlayer(playerid, "~n~~r~Info:~n~~y~+100 Health~n~~y~+100 Armour", 3000, 3);
            return 1;
        }
        //---------------------------------------------------------------------------
        else return SendClientMessage(playerid, 0xFF0000FF "Nu esti in Spawn Zone !");
    }

  5. ca sa faci ceva ai nevoie de Clan System

      + ca nu cred ca mergea, e comanda veche de la mine in care nu mergea sa o inchizi.

    Ia mura-n gura:

    CMD:opengate( playerid, params[ ] )
    {
     	new PName[MAX_PLAYER_NAME];
    	GetPlayerName(playerid, PName, sizeof(PName));
    
    	if( strfind( PName, "[CLANTAG]" ) != -1 ) return MoveObject(SG, 2556.21313, 1693.51208, -10.00000, 3) && SendClientMessage(playerid, 0xDDDDDDAA, "Poarta se deschide.");
    
    	SendClientMessage( playerid, 0xFFFFFFFF, "{FF0000}[Eroare]: Nu poti deschide poarta !" );
    	return 1;
    }
    CMD:closegate( playerid, params[ ] )
    {
    	new PName[MAX_PLAYER_NAME];
     	GetPlayerName(playerid, PName, sizeof(PName));
    
    	if( strfind( PName, "[CLANTAG]" ) != -1 ) return MoveObject(SG, 2556.21313, 1693.51208, 6.00000, 3) && SendClientMessage(playerid, 0xDDDDDDAA, "Poarta se inchide.");
    
    	SendClientMessage( playerid, 0xFFFFFFFF, "{FF0000}[Eroare]: Nu poti inchide poarta !" );
    	return 1;
    }
    new SG;
    //GameModeInit
    SG = CreateObject(...);

  6. Lethal (creatorul lui Ladmin) nu este roman? :-? Eu asa stiam pt ca prima data cand mam apucat de samp .. printre primele mele servere era serverul sau ProUnion care era compus din jumatate din jucatorii de pe Corium (sper ca am scris bine) .. adica marile servere de atunci de RP pe langa B. Si jucam pe sv ala cu doi prieteni din oras (unu era co-owner) iar Lethal , ownerul serverului era roman. Si stiu ca si acu are un server dar nu ii dau numele ca stiu ca e inca ON ... Oricum Lethal nu e roman? Era alt Lethal ala?


    Frumos admin System-ul .. chiar imi place ca din ce in ce mai mult romanii creaza scripturi originale si nu mai facem edituri..

    4.5/5 , bafta la v2.0 :) !

    Shooby si eu am jucat pe un svr RP facu de unu LeThaL si inca cred ca este on

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