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Shadyz0r

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Posts posted by Shadyz0r

  1. am adaugat masinile astea si mi le pune la /v buy

    AddStaticVehicle(404,1279.4142,-1834.3553,13.1169,90.4461,0,0); // car

    AddStaticVehicle(404,1279.4126,-1826.2079,13.1197,91.8154,0,0); // car

    AddStaticVehicle(404,1279.7544,-1815.9546,13.1197,90.3309,0,0); // car

    AddStaticVehicle(404,1279.5199,-1807.5615,13.1163,86.9616,0,0); // car

    AddStaticVehicle(404,1279.4490,-1801.0812,13.1207,89.1311,0,0); // car

    AddStaticVehicle(462,1260.9603,-1795.5490,13.0144,179.2519,0,0); // car

    AddStaticVehicle(462,1266.1385,-1794.7733,13.0118,180.6194,0,0); // car

    AddStaticVehicle(462,1270.0861,-1794.7842,13.0051,176.8490,0,0); // car

    AddStaticVehicle(462,1274.2538,-1794.8212,12.9948,178.8956,0,0); // car

    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)

    {

    if(gTeam[playerid] >= 1||gTeam[playerid] >= 3||gTeam[playerid] >= 4)

    {

    if (IsACopCar(vehicleid) && !ispassenger)

    {

    if(PlayerInfo[playerid][pLeader]==1||PlayerInfo[playerid][pLeader]==2||PlayerInfo[playerid][pLeader]==3||PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pMember]==2||PlayerInfo[playerid][pMember]==3) {}

        else {

    //WantedPoints[playerid]+=2;

    //SetPlayerCriminal(playerid,255, "Stealing A Police Vehicle");

    new Float:cx, Float:cy, Float:cz;

    GetPlayerPos(playerid, cx, cy, cz);

    SetPlayerPos(playerid, cx,  cy, cz);

    }

    }

    if (IsNgCar(vehicleid) && !ispassenger)

    {

        if(PlayerInfo[playerid][pLeader]==1||PlayerInfo[playerid][pLeader]==2||PlayerInfo[playerid][pLeader]==3||PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pMember]==2||PlayerInfo[playerid][pMember]==3) {}

        else {

    //WantedPoints[playerid]+=2;

    //SetPlayerCriminal(playerid,255, "Stealing A Police Vehicle");

    new Float:cx, Float:cy, Float:cz;

    GetPlayerPos(playerid, cx, cy, cz);

    SetPlayerPos(playerid, cx,  cy, cz);

    }

    }

    if (IsAnAmbulance(vehicleid) && !ispassenger)

    {

        if(PlayerInfo[playerid][pMember]==4||PlayerInfo[playerid][pLeader]==4) { }

        else { WantedPoints[playerid]+=2; SetPlayerCriminal(playerid,255, "Stealing An Ambulance"); }

    }

    if (IsATank(vehicleid) && !ispassenger)

    {

    if(PlayerInfo[playerid][pLeader]==1||PlayerInfo[playerid][pLeader]==3||PlayerInfo[playerid][pMember]==3) {}

        else { WantedPoints[playerid]+=2; SetPlayerCriminal(playerid,255, "Stealing A Tank"); SendClientMessage(playerid, COLOR_GREY,"You don't know how to drive it yet."); }

    }

    if(IsAnOwnableCar(vehicleid) && CarInfo[vehicleid][cLock] == 1 && CarInfo[vehicleid][cOwned] == 1)

    {

        if(PlayerInfo[playerid][pAdmin] >= 5 && AdminDuty[playerid] == 1) { }

        else

        {

        new Float:cx, Float:cy, Float:cz;

        GetPlayerPos(playerid, cx, cy, cz);

        SetPlayerPos(playerid, cx, cy, cz);

    }

    }

    }

    return 1;

    }

  2. salut...am si eu o problema...am adaugat niste masini la spawn civil ...le'am pus in gm lam compilat am intrat pe server...cand am intrat pe server si dadeam enter langa masina nu vroia sa urce...care ar fi problema?

    Am folosit functia  AddStaticVehicle

  3. Salut am o problema cu un textdraw...am pus textdraw in gm lam compilat nu mia dat eror nimic...lam deschis am intrat pe server mia aratat textdraw la inregistrare logare si tutorial....dupa tutorial ar fi normal sa dispara...doar ca la mine si in game imi arata...Daca ma puteti ajuta scriptu e cel de mai jos

    new Text:Textdraw0;

    new Text:Textdraw1;

    new Text:Textdraw2;

    new Text:Textdraw3;

    new Text:Textdraw4;

    new Text:Textdraw5;

    new Text:Textdraw6;

    public OnGameModeInit()

    {

    print("Textdraw file generated by");

    print("    Zamaroht's textdraw editor was loaded.");

    // Create the textdraws:

    Textdraw0 = TextDrawCreate(644.000000, 3.000000, ".");

    TextDrawBackgroundColor(Textdraw0, 255);

    TextDrawFont(Textdraw0, 1);

    TextDrawLetterSize(Textdraw0, 0.500000, 12.600009);

    TextDrawColor(Textdraw0, -1);

    TextDrawSetOutline(Textdraw0, 0);

    TextDrawSetProportional(Textdraw0, 0);

    TextDrawSetShadow(Textdraw0, 1);

    TextDrawUseBox(Textdraw0, 1);

    TextDrawBoxColor(Textdraw0, 255);

    TextDrawTextSize(Textdraw0, -4.000000, 11.000000);

    Textdraw1 = TextDrawCreate(644.000000, 3.000000, ".");

    TextDrawBackgroundColor(Textdraw1, 255);

    TextDrawFont(Textdraw1, 1);

    TextDrawLetterSize(Textdraw1, 0.500000, 12.800012);

    TextDrawColor(Textdraw1, -1);

    TextDrawSetOutline(Textdraw1, 0);

    TextDrawSetProportional(Textdraw1, 0);

    TextDrawSetShadow(Textdraw1, 1);

    TextDrawUseBox(Textdraw1, 1);

    TextDrawBoxColor(Textdraw1, 255);

    TextDrawTextSize(Textdraw1, -4.000000, 11.000000);

    Textdraw2 = TextDrawCreate(644.000000, 3.000000, ".");

    TextDrawBackgroundColor(Textdraw2, 255);

    TextDrawFont(Textdraw2, 1);

    TextDrawLetterSize(Textdraw2, 0.500000, 12.600009);

    TextDrawColor(Textdraw2, -1);

    TextDrawSetOutline(Textdraw2, 0);

    TextDrawSetProportional(Textdraw2, 0);

    TextDrawSetShadow(Textdraw2, 1);

    TextDrawUseBox(Textdraw2, 1);

    TextDrawBoxColor(Textdraw2, 255);

    TextDrawTextSize(Textdraw2, -4.000000, 11.000000);

    Textdraw3 = TextDrawCreate(644.000000, 330.000000, "");

    TextDrawBackgroundColor(Textdraw3, 255);

    TextDrawFont(Textdraw3, 1);

    TextDrawLetterSize(Textdraw3, 0.500000, 12.800012);

    TextDrawColor(Textdraw3, -1);

    TextDrawSetOutline(Textdraw3, 0);

    TextDrawSetProportional(Textdraw3, 0);

    TextDrawSetShadow(Textdraw3, 1);

    TextDrawUseBox(Textdraw3, 1);

    TextDrawBoxColor(Textdraw3, 255);

    TextDrawTextSize(Textdraw3, -4.000000, 11.000000);

    Textdraw4 = TextDrawCreate(250.000000, 64.000000, "");

    TextDrawBackgroundColor(Textdraw4, 255);

    TextDrawFont(Textdraw4, 1);

    TextDrawLetterSize(Textdraw4, 0.679999, 4.299998);

    TextDrawColor(Textdraw4, 2078801919);

    TextDrawSetOutline(Textdraw4, 0);

    TextDrawSetProportional(Textdraw4, 1);

    TextDrawSetShadow(Textdraw4, 1);

    Textdraw5 = TextDrawCreate(250.000000, 10.000000, "");

    TextDrawBackgroundColor(Textdraw5, 255);

    TextDrawFont(Textdraw5, 1);

    TextDrawLetterSize(Textdraw5, 0.500000, 1.000000);

    TextDrawColor(Textdraw5, -1);

    TextDrawSetOutline(Textdraw5, 0);

    TextDrawSetProportional(Textdraw5, 1);

    TextDrawSetShadow(Textdraw5, 1);

    Textdraw6 = TextDrawCreate(190.000000, 354.000000, "");

    TextDrawBackgroundColor(Textdraw6, 255);

    TextDrawFont(Textdraw6, 1);

    TextDrawLetterSize(Textdraw6, 1.109999, 4.299998);

    TextDrawColor(Textdraw6, 16711935);

    TextDrawSetOutline(Textdraw6, 1);

    TextDrawSetProportional(Textdraw6, 1);

    for(new i; i < MAX_PLAYERS; i ++)

    {

    if(IsPlayerConnected(i))

    {

    TextDrawShowForPlayer(i, Textdraw0);

    TextDrawShowForPlayer(i, Textdraw1);

    TextDrawShowForPlayer(i, Textdraw2);

    TextDrawShowForPlayer(i, Textdraw3);

    TextDrawShowForPlayer(i, Textdraw4);

    TextDrawShowForPlayer(i, Textdraw5);

    TextDrawShowForPlayer(i, Textdraw6);

    }

    }

    return 1;

    }

    public OnGameModeExit()

    {

    TextDrawHideForAll(Textdraw0);

    TextDrawDestroy(Textdraw0);

    TextDrawHideForAll(Textdraw1);

    TextDrawDestroy(Textdraw1);

    TextDrawHideForAll(Textdraw2);

    TextDrawDestroy(Textdraw2);

    TextDrawHideForAll(Textdraw3);

    TextDrawDestroy(Textdraw3);

    TextDrawHideForAll(Textdraw4);

    TextDrawDestroy(Textdraw4);

    TextDrawHideForAll(Textdraw5);

    TextDrawDestroy(Textdraw5);

    TextDrawHideForAll(Textdraw6);

    TextDrawDestroy(Textdraw6);

    return 1;

    }

    public OnPlayerConnect(playerid)

    {

    TextDrawShowForPlayer(playerid, Textdraw0);

    TextDrawShowForPlayer(playerid, Textdraw1);

    TextDrawShowForPlayer(playerid, Textdraw2);

    TextDrawShowForPlayer(playerid, Textdraw3);

    TextDrawShowForPlayer(playerid, Textdraw4);

    TextDrawShowForPlayer(playerid, Textdraw5);

    TextDrawShowForPlayer(playerid, Textdraw6);

    return 1;

    }

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