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Slipknot

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Posts posted by Slipknot

  1. Salut am o problema la un gamemode samp...merge totul perfect pana il urc pe host dupa ce lam urcat pe host intra playeri se joaca si dupa 5 minute pica hostu...la alte gm-uri nu pica doar la asta ma puteti ajuta cu aceasta problema plz?

  2. ia uite

        MapIconsShown[playerid] = 1;

        //--Banka & Hospital

      SetPlayerMapIcon(playerid, 0, 1458.3479,-1013.4602,26.8438, 52, COLOR_YELLOW); // Bank LS

            SetPlayerMapIcon(playerid, 1, 1461.695, -1011.915, 26.84375, 52, COLOR_YELLOW);  // Bank ls

            SetPlayerMapIcon(playerid, 2, 2576.8567,1324.2797,10.8203, 52, COLOR_YELLOW);  // Bank LV

            SetPlayerMapIcon(playerid, 3, 1178.03, -1323.41, 14.10, 22, COLOR_YELLOW);  // Hospital

        //--Baruri

            SetPlayerMapIcon(playerid, 4, 2410.1682,-1220.7765,25.2978, 49, COLOR_YELLOW); // Pig Pen

            SetPlayerMapIcon(playerid, 5, 2104.2959,-1806.5341,13.5547, 29, COLOR_YELLOW); // PiZza

    SetPlayerMapIcon(playerid, 6, 2312.9451,-1645.0206,14.8270, 49, COLOR_YELLOW); // Ten Green

    //--DepartamenTs

            SetPlayerMapIcon(playerid, 7, 1528.779, -1678.113, 5.890625, 30, COLOR_YELLOW);  // Police Station

            SetPlayerMapIcon(playerid, 8, 2287.1721,2432.3618,10.8203, 20, COLOR_YELLOW);  // F.B.I

    //--Ammunition

            SetPlayerMapIcon(playerid, 9, 1368.2556,-1279.7607,13.5469, 18, COLOR_YELLOW); // Ammunition

    //--Casino

        SetPlayerMapIcon(playerid, 10, 2020.0857,1007.5203,10.8203, 25, COLOR_YELLOW); // Casino

            SetPlayerMapIcon(playerid, 11, 2196.1008,1677.0640,12.3672, 25, COLOR_YELLOW); // Casino

    SetPlayerMapIcon(playerid, 12, 2162.7446,2058.0830,10.8203, 25, COLOR_YELLOW); // Casino

    //--Haine

    SetPlayerMapIcon(playerid, 13, 2244.3423,-1665.5542,15.4766, 45, COLOR_YELLOW); // Binco

    SetPlayerMapIcon(playerid, 14, 1456.9822,-1138.0355,23.9778, 45, COLOR_YELLOW); //Zip

    SetPlayerMapIcon(playerid, 15, 2576.7092,1324.3406,10.8203, 52, COLOR_YELLOW); //BANCA LV

        for(new i = 0; i < sizeof(HouseInfo); i++)

            {

    SetPlayerMapIcon(playerid,i + 20,HouseInfo[hEntrancex],HouseInfo[hEntrancey],HouseInfo[hEntrancez],31,COLOR_LIGHTRED);

    }

    for(new i = 0; i < sizeof(SBizzInfo); i++)

    {

        SetPlayerMapIcon(playerid,i + 20,SBizzInfo[sbEntranceX],SBizzInfo[sbEntranceY],SBizzInfo[sbEntranceZ],36,COLOR_LIGHTRED);

    }

    }

    return 1;

    }

  3. Salut samp.ro am o problema cu salvarea tuningului am un [FS] care salveaza automat tuningul masini dar problema la iel este ca dupa ce dau restart la server dispare tuningul depe masina..

    [FS]: [pawn]#include <a_samp>

        #include <dini>

        /* TUNING SAVER BY EDUARD */

        forward TuneThisCar(vehicleid);

        forward LoadModsForAll(vehicleid);

        forward SaveModsForAll(vehicleid);

        new spoiler[20][0] = {

                {1000},

                {1001},

                {1002},

                {1003},

                {1014},

                {1015},

                {1016},

                {1023},

                {1058},

                {1060},

                {1049},

                {1050},

                {1138},

                {1139},

                {1146},

                {1147},

                {1158},

                {1162},

                {1163},

                {1164}

        };

        new nitro[3][0] = {

            {1008},

            {1009},

            {1010}

        };

        new fbumper[23][0] = {

            {1117},

            {1152},

            {1153},

            {1155},

            {1157},

            {1160},

            {1165},

            {1167},

            {1169},

            {1170},

            {1171},

            {1172},

            {1173},

            {1174},

            {1175},

            {1179},

            {1181},

            {1182},

            {1185},

            {1188},

            {1189},

            {1192},

            {1193}

        };

        new rbumper[22][0] = {

            {1140},

            {1141},

            {1148},

            {1149},

            {1150},

            {1151},

            {1154},

            {1156},

            {1159},

            {1161},

            {1166},

            {1168},

            {1176},

            {1177},

            {1178},

            {1180},

            {1183},

            {1184},

            {1186},

            {1187},

            {1190},

            {1191}

        };

        new exhaust[28][0] = {

            {1018},

            {1019},

            {1020},

            {1021},

            {1022},

            {1028},

            {1029},

            {1037},

            {1043},

            {1044},

            {1045},

            {1046},

            {1059},

            {1064},

            {1065},

            {1066},

            {1089},

            {1092},

            {1104},

            {1105},

            {1113},

            {1114},

            {1126},

            {1127},

            {1129},

            {1132},

            {1135},

            {1136}

        };

        new bventr[2][0] = {

            {1042},

            {1044}

        };

        new bventl[2][0] = {

            {1043},

            {1045}

        };

        new bscoop[4][0] = {

                {1004},

                {1005},

                {1011},

                {1012}

        };

        new rscoop[13][0] = {

            {1006},

            {1032},

            {1033},

            {1035},

            {1038},

            {1053},

            {1054},

            {1055},

            {1061},

            {1067},

            {1068},

            {1088},

            {1091}

        };

        new lskirt[21][0] = {

            {1007},

            {1026},

            {1031},

            {1036},

            {1039},

            {1042},

            {1047},

            {1048},

            {1056},

            {1057},

            {1069},

            {1070},

            {1090},

            {1093},

            {1106},

            {1108},

            {1118},

            {1119},

            {1133},

            {1122},

            {1134}

        };

        new rskirt[21][0] = {

            {1017},

            {1027},

            {1030},

            {1040},

            {1041},

            {1051},

            {1052},

            {1062},

            {1063},

            {1071},

            {1072},

            {1094},

            {1095},

            {1099},

            {1101},

            {1102},

            {1107},

            {1120},

            {1121},

            {1124},

            {1137}

        };

        new hydraulics[1][0] = {

            {1087}

        };

        new base[1][0] = {

            {1086}

        };

        new rbbars[2][0] = {

            {1109},

            {1110}

        };

        new fbbars[2][0] = {

            {1115},

            {1116}

        };

        new wheels[17][0] = {

            {1025},

            {1073},

            {1074},

            {1075},

            {1076},

            {1077},

            {1078},

            {1079},

            {1080},

            {1081},

            {1082},

            {1083},

            {1084},

            {1085},

            {1096},

            {1097},

            {1098}

        };

        new lights[2][0] = {

                {1013},

                {1024}

        };

        //

        enum tInfo

        {

                mod1,

                mod2,

                mod3,

                mod4,

                mod5,

                mod6,

                mod7,

                mod8,

                mod9,

                mod10,

                mod11,

                mod12,

                mod13,

                mod14,

                mod15,

                mod16,

                mod17,

                paintjob,

                colorA,

                colorB,

        }

        new TuneCar[MAX_VEHICLES][tInfo];

        #define FILTERSCRIPT

        #if defined FILTERSCRIPT

        public OnFilterScriptInit()

        {

                print("\n--------------------------------------");

                print("  Tuning SaVe by Eduard");

                print("--------------------------------------\n");

                return 1;

        }

        public OnFilterScriptExit()

        {

                return 1;

        }

        #else

        main()

        {

        }

        #endif

        public OnGameModeExit()

        {

                return 1;

        }

        public OnPlayerRequestClass(playerid, classid)

        {

                return 1;

        }

        public OnPlayerRequestSpawn(playerid)

        {

                return 1;

        }

        public OnPlayerConnect(playerid)

        {

                return 1;

        }

        public OnPlayerDisconnect(playerid, reason)

        {

                return 1;

        }

        public OnPlayerSpawn(playerid)

        {

                return 1;

        }

        public OnPlayerDeath(playerid, killerid, reason)

        {

                return 1;

        }

        public OnVehicleSpawn(vehicleid)

        {

                LoadModsForAll(vehicleid);

                TuneThisCar(vehicleid);

                return 1;

        }

        public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)

        {

                LoadModsForAll(vehicleid);

                TuneThisCar(vehicleid);

                return 1;

        }

        public OnPlayerExitVehicle(playerid, vehicleid)

        {

            SaveModsForAll(vehicleid);

                return 1;

        }

        public OnPlayerStateChange(playerid, newstate, oldstate)

        {

                return 1;

        }

        public OnPlayerEnterCheckpoint(playerid)

        {

                return 1;

        }

        public OnPlayerLeaveCheckpoint(playerid)

        {

                return 1;

        }

        public OnPlayerEnterRaceCheckpoint(playerid)

        {

                return 1;

        }

        public OnPlayerLeaveRaceCheckpoint(playerid)

        {

                return 1;

        }

        public OnRconCommand(cmd[])

        {

                return 1;

        }

        public OnObjectMoved(objectid)

        {

                return 1;

        }

        public OnPlayerObjectMoved(playerid, objectid)

        {

                return 1;

        }

        public OnPlayerPickUpPickup(playerid, pickupid)

        {

                return 1;

        }

        public OnPlayerSelectedMenuRow(playerid, row)

        {

                return 1;

        }

        public OnPlayerExitedMenu(playerid)

        {

                return 1;

        }

        //

        public TuneThisCar(vehicleid)

        {

                        if(TuneCar[vehicleid][mod1]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod1]); }

                        if(TuneCar[vehicleid][mod2]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod2]); }

                        if(TuneCar[vehicleid][mod3]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod3]); }

                        if(TuneCar[vehicleid][mod4]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod4]); }

                        if(TuneCar[vehicleid][mod5]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod5]); }

                        if(TuneCar[vehicleid][mod6]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod6]); }

                        if(TuneCar[vehicleid][mod7]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod7]); }

                        if(TuneCar[vehicleid][mod8]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod8]); }

                        if(TuneCar[vehicleid][mod9]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod9]); }

                        if(TuneCar[vehicleid][mod10]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod10]); }

                        if(TuneCar[vehicleid][mod11]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod11]); }

                        if(TuneCar[vehicleid][mod12]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod12]); }

                        if(TuneCar[vehicleid][mod13]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod13]); }

                        if(TuneCar[vehicleid][mod14]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod14]); }

                        if(TuneCar[vehicleid][mod15]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod15]); }

                        if(TuneCar[vehicleid][mod16]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod16]); }

                        if(TuneCar[vehicleid][mod17]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod17]); }

                        if(TuneCar[vehicleid][colorA]!=0 || TuneCar[vehicleid][colorB]!=0)

                        {

                        ChangeVehicleColor(vehicleid,TuneCar[vehicleid][colorA],TuneCar[vehicleid][colorB]);

                        }

                        if(TuneCar[vehicleid][paintjob]!=0) { ChangeVehiclePaintjob(vehicleid,TuneCar[vehicleid][paintjob]); }

                        return 1;

        }

        InitComponents(componentid)

        {

                new i;

                for(i=0; i<20; i++)

                {

                    if(spoiler[0]==componentid) { return 1; }

                }

                for(i=0; i<3; i++)

                {

                    if(nitro[0]==componentid) { return 2; }

                }

                for(i=0; i<23; i++)

                {

                    if(fbumper[0]==componentid) { return 3; }

                }

                for(i=0; i<22; i++)

                {

                    if(rbumper[0]==componentid) { return 4; }

                }

                for(i=0; i<28; i++)

                {

                    if(exhaust[0]==componentid) { return 5; }

                }

                for(i=0; i<2; i++)

                {

                    if(bventr[0]==componentid) { return 6; }

                }

                for(i=0; i<2; i++)

                {

                    if(bventl[0]==componentid) { return 7; }

                }

                for(i=0; i<4; i++)

                {

                    if(bscoop[0]==componentid) { return 8; }

                }

                for(i=0; i<13; i++)

                {

                    if(rscoop[0]==componentid) { return 9; }

                }

                for(i=0; i<21; i++)

                {

                    if(lskirt[0]==componentid) { return 10; }

                }

                for(i=0; i<21; i++)

                {

                    if(rskirt[0]==componentid) { return 11; }

                }

                if(hydraulics[0][0]==componentid) { return 12; }

                if(base[0][0]==componentid) { return 13; }

                for(i=0; i<2; i++)

                {

                    if(rbbars[0]==componentid) { return 14; }

                }

                for(i=0; i<2; i++)

                {

                    if(fbbars[0]==componentid) { return 15; }

                }

                for(i=0; i<17; i++)

                {

                    if(wheels[0]==componentid) { return 16; }

                }

                for(i=0; i<2; i++)

                {

                    if(lights[0]==componentid) { return 17; }

                }

                return 0;

        }

        //

        public OnVehicleMod(playerid,vehicleid,componentid)

        {

        new Varz=InitComponents(componentid);

        switch (Varz)

        {

        case 1: { TuneCar[vehicleid][mod1]=componentid; }

        case 2: { TuneCar[vehicleid][mod2]=componentid; }

        case 3: { TuneCar[vehicleid][mod3]=componentid; }

        case 4: { TuneCar[vehicleid][mod4]=componentid; }

        case 5: { TuneCar[vehicleid][mod5]=componentid; }

        case 6: { TuneCar[vehicleid][mod6]=componentid; }

        case 7: { TuneCar[vehicleid][mod7]=componentid; }

        case 8: { TuneCar[vehicleid][mod8]=componentid; }

        case 9: { TuneCar[vehicleid][mod9]=componentid; }

        case 10: { TuneCar[vehicleid][mod10]=componentid; }

        case 11: { TuneCar[vehicleid][mod11]=componentid; }

        case 12: { TuneCar[vehicleid][mod12]=componentid; }

        case 13: { TuneCar[vehicleid][mod13]=componentid; }

        case 14: { TuneCar[vehicleid][mod14]=componentid; }

        case 15: { TuneCar[vehicleid][mod15]=componentid; }

        case 16: { TuneCar[vehicleid][mod16]=componentid; }

        case 17: { TuneCar[vehicleid][mod17]=componentid; }

        }

        printf("Component Added: %d",componentid);

        SaveModsForAll(vehicleid);

        return 1;

        }

        public OnVehiclePaintjob(playerid,vehicleid, paintjobid)

        {

        TuneCar[vehicleid][paintjob]=paintjobid;

        return 1;

        }

        //

        public LoadModsForAll(vehicleid)

        {

        new formatLD[256];

        format(formatLD,sizeof(formatLD),"Eduard_Carlist/%d.mods",vehicleid);

        if(dini_Exists(formatLD))

        {

        TuneCar[vehicleid][mod1] = dini_Int(formatLD, "mod1");

        TuneCar[vehicleid][mod2] = dini_Int(formatLD, "mod2");

        TuneCar[vehicleid][mod3] = dini_Int(formatLD, "mod3");

        TuneCar[vehicleid][mod4] = dini_Int(formatLD, "mod4");

        TuneCar[vehicleid][mod5] = dini_Int(formatLD, "mod5");

        TuneCar[vehicleid][mod6] = dini_Int(formatLD, "mod6");

        TuneCar[vehicleid][mod7] = dini_Int(formatLD, "mod7");

        TuneCar[vehicleid][mod8] = dini_Int(formatLD, "mod8");

        TuneCar[vehicleid][mod9] = dini_Int(formatLD, "mod9");

        TuneCar[vehicleid][mod10] = dini_Int(formatLD, "mod10");

        TuneCar[vehicleid][mod11] = dini_Int(formatLD, "mod11");

        TuneCar[vehicleid][mod12] = dini_Int(formatLD, "mod12");

        TuneCar[vehicleid][mod13] = dini_Int(formatLD, "mod13");

        TuneCar[vehicleid][mod14] = dini_Int(formatLD, "mod14");

        TuneCar[vehicleid][mod15] = dini_Int(formatLD, "mod15");

        TuneCar[vehicleid][mod16] = dini_Int(formatLD, "mod16");

        TuneCar[vehicleid][mod17] = dini_Int(formatLD, "mod17");

        TuneCar[vehicleid][paintjob] = dini_Int(formatLD, "paintjob");

        TuneCar[vehicleid][colorA] = dini_Int(formatLD, "color1");

        TuneCar[vehicleid][colorB] = dini_Int(formatLD, "color2");

        }

        else

        {

        dini_Create(formatLD);

        }

        return 0;

        }

        public SaveModsForAll(vehicleid)

        {

        new formatLD[256];

        format(formatLD,sizeof(formatLD),"Eduard_Carlist/%d.mods",vehicleid);

        if(dini_Exists(formatLD))

        {

        dini_IntSet(formatLD,"mod1",TuneCar[vehicleid][mod1]);

        dini_IntSet(formatLD,"mod2",TuneCar[vehicleid][mod2]);

        dini_IntSet(formatLD,"mod3",TuneCar[vehicleid][mod3]);

        dini_IntSet(formatLD,"mod4",TuneCar[vehicleid][mod4]);

        dini_IntSet(formatLD,"mod5",TuneCar[vehicleid][mod5]);

        dini_IntSet(formatLD,"mod6",TuneCar[vehicleid][mod6]);

        dini_IntSet(formatLD,"mod7",TuneCar[vehicleid][mod8]);

        dini_IntSet(formatLD,"mod9",TuneCar[vehicleid][mod9]);

        dini_IntSet(formatLD,"mod10",TuneCar[vehicleid][mod10]);

        dini_IntSet(formatLD,"mod11",TuneCar[vehicleid][mod11]);

        dini_IntSet(formatLD,"mod12",TuneCar[vehicleid][mod12]);

        dini_IntSet(formatLD,"mod13",TuneCar[vehicleid][mod13]);

        dini_IntSet(formatLD,"mod14",TuneCar[vehicleid][mod14]);

        dini_IntSet(formatLD,"mod15",TuneCar[vehicleid][mod15]);

        dini_IntSet(formatLD,"mod16",TuneCar[vehicleid][mod16]);

        dini_IntSet(formatLD,"mod17",TuneCar[vehicleid][mod17]);

        dini_IntSet(formatLD,"paintjob",TuneCar[vehicleid][paintjob]);

        dini_IntSet(formatLD,"color1",TuneCar[vehicleid][colorA]);

        dini_IntSet(formatLD,"color2",TuneCar[vehicleid][colorB]);

        }

        else

        {

        dini_Create(formatLD);

        dini_IntSet(formatLD,"mod1",TuneCar[vehicleid][mod1]);

        dini_IntSet(formatLD,"mod2",TuneCar[vehicleid][mod2]);

        dini_IntSet(formatLD,"mod3",TuneCar[vehicleid][mod3]);

        dini_IntSet(formatLD,"mod4",TuneCar[vehicleid][mod4]);

        dini_IntSet(formatLD,"mod5",TuneCar[vehicleid][mod5]);

        dini_IntSet(formatLD,"mod6",TuneCar[vehicleid][mod6]);

        dini_IntSet(formatLD,"mod7",TuneCar[vehicleid][mod8]);

        dini_IntSet(formatLD,"mod9",TuneCar[vehicleid][mod9]);

        dini_IntSet(formatLD,"mod10",TuneCar[vehicleid][mod10]);

        dini_IntSet(formatLD,"mod11",TuneCar[vehicleid][mod11]);

        dini_IntSet(formatLD,"mod12",TuneCar[vehicleid][mod12]);

        dini_IntSet(formatLD,"mod13",TuneCar[vehicleid][mod13]);

        dini_IntSet(formatLD,"mod14",TuneCar[vehicleid][mod14]);

        dini_IntSet(formatLD,"mod15",TuneCar[vehicleid][mod15]);

        dini_IntSet(formatLD,"mod16",TuneCar[vehicleid][mod16]);

        dini_IntSet(formatLD,"mod17",TuneCar[vehicleid][mod17]);

        dini_IntSet(formatLD,"paintjob",TuneCar[vehicleid][paintjob]);

        dini_IntSet(formatLD,"color1",TuneCar[vehicleid][colorA]);

        dini_IntSet(formatLD,"color2",TuneCar[vehicleid][colorB]);

        }

        return 0;

        }

        public OnVehicleRespray(playerid,vehicleid, color1, color2)

        {

        TuneCar[vehicleid][colorA] = color1;

        TuneCar[vehicleid][colorB] = color2;

        return 1;

        }[/pawn]

  4. *Info: Salut Azi Mam Decis Sami Creez Prima Mea Mapa Cu MTA!

    Tim De Lucru A Fost Putin Cam Mult Deoarece Nuprea Am Mai Incercat Sa Fac Cu MTA Nici O Mapa...In Total O Ora Jumate  :))

    Sper Sava Placa Am Sa Fac Alta In Curand!

    *Poza1: poza1.png

    *Poza2: poza2u.png

    *Poza3: poza3v.png

    *Poza4: poza4e.png

    *Poza5: poza5u.png

    *Cod:

    [pawn]CreateObject(9101,360.55517578,-1169.50744629,76.62394714,0.00000000,0.00000000,354.04504395); //object(luxorlight_nt) (1)

    CreateObject(3534,298.57666016,-1153.02502441,81.21097565,0.00000000,0.00000000,0.00000000); //object(trdlamp01) (1)

    CreateObject(3534,301.67340088,-1156.10803223,81.21097565,0.00000000,0.00000000,0.00000000); //object(trdlamp01) (2)

    CreateObject(3877,315.01464844,-1197.35400391,76.84517670,0.00000000,0.00000000,37.71484375); //object(sf_rooflite) (1)

    CreateObject(3877,332.06762695,-1183.70617676,77.22085571,0.00000000,0.00000000,316.33032227); //object(sf_rooflite) (2)

    CreateObject(3472,299.11776733,-1189.26538086,79.91406250,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (2)

    CreateObject(3472,266.79702759,-1155.76574707,79.80513763,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (3)

    CreateObject(3524,277.83831787,-1161.50610352,82.79940033,0.00000000,0.00000000,77.41455078); //object(skullpillar01_lvs) (1)

    CreateObject(3524,288.41925049,-1150.93395996,82.79523468,0.00000000,0.00000000,0.00000000); //object(skullpillar01_lvs) (2)

    CreateObject(3666,362.62493896,-1164.61157227,77.42908478,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (2)

    CreateObject(3666,358.83520508,-1168.24853516,77.12316895,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (3)

    CreateObject(3666,352.39053345,-1174.48254395,76.59805298,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (4)

    CreateObject(3666,345.75576782,-1180.31079102,76.26836395,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (5)

    CreateObject(3666,339.08804321,-1186.00012207,76.01084900,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (6)

    CreateObject(3666,284.87493896,-1226.86853027,74.55813599,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (7)

    CreateObject(3666,295.79782104,-1219.21752930,75.01249695,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (8)

    CreateObject(3666,303.98480225,-1213.35339355,75.26572418,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (9)

    CreateObject(3666,313.58175659,-1206.30187988,75.43038940,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (10)

    CreateObject(3666,319.53222656,-1201.78076172,75.53415680,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (11)

    CreateObject(14467,296.89157104,-1150.58764648,82.64369202,0.00000000,0.00000000,314.34533691); //object(carter_statue) (1)

    CreateObject(14467,304.16635132,-1158.23645020,82.64369202,0.00000000,0.00000000,314.34082031); //object(carter_statue) (3)

    CreateObject(3749,322.16287231,-1189.08386230,81.21060944,0.00000000,0.00000000,37.71405029); //object(clubgate01_lax) (3)

    CreateObject(2898,280.41644287,-1160.03796387,79.93600464,0.00000000,0.00000000,314.34533691); //object(funturf_law) (2)

    CreateObject(2898,284.15332031,-1156.30615234,79.93600464,0.00000000,0.00000000,135.69647217); //object(funturf_law) (3)

    CreateObject(2898,286.87277222,-1153.57519531,79.93183899,0.00000000,0.00000000,134.97958374); //object(funturf_law) (4)

    CreateObject(3534,282.99096680,-1156.59777832,81.26701355,0.00000000,0.00000000,0.00000000); //object(trdlamp01) (3)

    CreateObject(3534,284.34115601,-1158.02673340,81.26701355,0.00000000,0.00000000,0.00000000); //object(trdlamp01) (4)

    CreateObject(3472,331.43707275,-1178.76232910,79.91406250,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (5)

    CreateObject(3472,309.26089478,-1196.62438965,79.91406250,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (6)

    CreateObject(3534,326.01892090,-1179.46081543,82.55107880,0.00000000,0.00000000,0.00000000); //object(trdlamp01) (5)

    CreateObject(3534,322.74060059,-1176.92431641,82.54724121,0.00000000,0.00000000,0.00000000); //object(trdlamp01) (6)

    CreateObject(3534,319.66629028,-1174.63916016,82.54724121,0.00000000,0.00000000,0.00000000); //object(trdlamp01) (7)

    CreateObject(3534,308.54266357,-1185.30285645,82.55107880,0.00000000,0.00000000,0.00000000); //object(trdlamp01) (8)

    CreateObject(3534,312.10260010,-1191.61608887,82.54724121,0.00000000,0.00000000,0.00000000); //object(trdlamp01) (9)

    CreateObject(3534,310.16577148,-1188.31152344,82.54724121,0.00000000,0.00000000,0.00000000); //object(trdlamp01) (10)

    CreateObject(3877,306.96475220,-1182.35229492,82.91574097,0.00000000,0.00000000,31.75976562); //object(sf_rooflite) (3)

    CreateObject(3877,317.06610107,-1172.63244629,82.91190338,0.00000000,0.00000000,41.68478394); //object(sf_rooflite) (4)

    CreateObject(9833,291.87130737,-1186.24291992,83.11660767,0.00000000,0.00000000,0.00000000); //object(fountain_sfw) (1)

    CreateObject(9833,273.25131226,-1167.03112793,82.98720551,0.00000000,0.00000000,0.00000000); //object(fountain_sfw) (2)

    CreateObject(14537,282.45538330,-1178.64794922,81.86042786,0.00000000,0.00000000,312.36035156); //object(pdomesbar) (1)[/pawn]

    Asta Ar Fi.Sper Sava Placa!

  5. [move]Sall SA:MP.RO[/move]

    Salut Ma Poate Ajuta Cineva Cu Eroarea La Compile Plz :D

    C:\Documents and Settings\Black Metal\Desktop\PGZ.pwn(25) : error 017: undefined symbol "GetPointDistanceToPointExMorph"
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase

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