Slipknot
-
Posts
163 -
Joined
-
Last visited
Content Type
Profiles
Forums
News
Documentation
Posts posted by Slipknot
-
-
Si cum as putea detecta comanda mai simplu fara sa iau toate comenzile dela inceput...?
-
Salut am o problema la un gamemode samp...merge totul perfect pana il urc pe host dupa ce lam urcat pe host intra playeri se joaca si dupa 5 minute pica hostu...la alte gm-uri nu pica doar la asta ma puteti ajuta cu aceasta problema plz?
-
ia uite
MapIconsShown[playerid] = 1;
//--Banka & Hospital
SetPlayerMapIcon(playerid, 0, 1458.3479,-1013.4602,26.8438, 52, COLOR_YELLOW); // Bank LS
SetPlayerMapIcon(playerid, 1, 1461.695, -1011.915, 26.84375, 52, COLOR_YELLOW); // Bank ls
SetPlayerMapIcon(playerid, 2, 2576.8567,1324.2797,10.8203, 52, COLOR_YELLOW); // Bank LV
SetPlayerMapIcon(playerid, 3, 1178.03, -1323.41, 14.10, 22, COLOR_YELLOW); // Hospital
//--Baruri
SetPlayerMapIcon(playerid, 4, 2410.1682,-1220.7765,25.2978, 49, COLOR_YELLOW); // Pig Pen
SetPlayerMapIcon(playerid, 5, 2104.2959,-1806.5341,13.5547, 29, COLOR_YELLOW); // PiZza
SetPlayerMapIcon(playerid, 6, 2312.9451,-1645.0206,14.8270, 49, COLOR_YELLOW); // Ten Green
//--DepartamenTs
SetPlayerMapIcon(playerid, 7, 1528.779, -1678.113, 5.890625, 30, COLOR_YELLOW); // Police Station
SetPlayerMapIcon(playerid, 8, 2287.1721,2432.3618,10.8203, 20, COLOR_YELLOW); // F.B.I
//--Ammunition
SetPlayerMapIcon(playerid, 9, 1368.2556,-1279.7607,13.5469, 18, COLOR_YELLOW); // Ammunition
//--Casino
SetPlayerMapIcon(playerid, 10, 2020.0857,1007.5203,10.8203, 25, COLOR_YELLOW); // Casino
SetPlayerMapIcon(playerid, 11, 2196.1008,1677.0640,12.3672, 25, COLOR_YELLOW); // Casino
SetPlayerMapIcon(playerid, 12, 2162.7446,2058.0830,10.8203, 25, COLOR_YELLOW); // Casino
//--Haine
SetPlayerMapIcon(playerid, 13, 2244.3423,-1665.5542,15.4766, 45, COLOR_YELLOW); // Binco
SetPlayerMapIcon(playerid, 14, 1456.9822,-1138.0355,23.9778, 45, COLOR_YELLOW); //Zip
SetPlayerMapIcon(playerid, 15, 2576.7092,1324.3406,10.8203, 52, COLOR_YELLOW); //BANCA LV
for(new i = 0; i < sizeof(HouseInfo); i++)
{
SetPlayerMapIcon(playerid,i + 20,HouseInfo[hEntrancex],HouseInfo[hEntrancey],HouseInfo[hEntrancez],31,COLOR_LIGHTRED);
}
for(new i = 0; i < sizeof(SBizzInfo); i++)
{
SetPlayerMapIcon(playerid,i + 20,SBizzInfo[sbEntranceX],SBizzInfo[sbEntranceY],SBizzInfo[sbEntranceZ],36,COLOR_LIGHTRED);
}
}
return 1;
}
-
Cum pot scoate iconita dela case depe harta adica sa nuse vada casele pe harta?
-
-
-
Nimeni (
-
Salut samp.ro am o problema cu salvarea tuningului am un [FS] care salveaza automat tuningul masini dar problema la iel este ca dupa ce dau restart la server dispare tuningul depe masina..
[FS]: [pawn]#include <a_samp>
#include <dini>
/* TUNING SAVER BY EDUARD */
forward TuneThisCar(vehicleid);
forward LoadModsForAll(vehicleid);
forward SaveModsForAll(vehicleid);
new spoiler[20][0] = {
{1000},
{1001},
{1002},
{1003},
{1014},
{1015},
{1016},
{1023},
{1058},
{1060},
{1049},
{1050},
{1138},
{1139},
{1146},
{1147},
{1158},
{1162},
{1163},
{1164}
};
new nitro[3][0] = {
{1008},
{1009},
{1010}
};
new fbumper[23][0] = {
{1117},
{1152},
{1153},
{1155},
{1157},
{1160},
{1165},
{1167},
{1169},
{1170},
{1171},
{1172},
{1173},
{1174},
{1175},
{1179},
{1181},
{1182},
{1185},
{1188},
{1189},
{1192},
{1193}
};
new rbumper[22][0] = {
{1140},
{1141},
{1148},
{1149},
{1150},
{1151},
{1154},
{1156},
{1159},
{1161},
{1166},
{1168},
{1176},
{1177},
{1178},
{1180},
{1183},
{1184},
{1186},
{1187},
{1190},
{1191}
};
new exhaust[28][0] = {
{1018},
{1019},
{1020},
{1021},
{1022},
{1028},
{1029},
{1037},
{1043},
{1044},
{1045},
{1046},
{1059},
{1064},
{1065},
{1066},
{1089},
{1092},
{1104},
{1105},
{1113},
{1114},
{1126},
{1127},
{1129},
{1132},
{1135},
{1136}
};
new bventr[2][0] = {
{1042},
{1044}
};
new bventl[2][0] = {
{1043},
{1045}
};
new bscoop[4][0] = {
{1004},
{1005},
{1011},
{1012}
};
new rscoop[13][0] = {
{1006},
{1032},
{1033},
{1035},
{1038},
{1053},
{1054},
{1055},
{1061},
{1067},
{1068},
{1088},
{1091}
};
new lskirt[21][0] = {
{1007},
{1026},
{1031},
{1036},
{1039},
{1042},
{1047},
{1048},
{1056},
{1057},
{1069},
{1070},
{1090},
{1093},
{1106},
{1108},
{1118},
{1119},
{1133},
{1122},
{1134}
};
new rskirt[21][0] = {
{1017},
{1027},
{1030},
{1040},
{1041},
{1051},
{1052},
{1062},
{1063},
{1071},
{1072},
{1094},
{1095},
{1099},
{1101},
{1102},
{1107},
{1120},
{1121},
{1124},
{1137}
};
new hydraulics[1][0] = {
{1087}
};
new base[1][0] = {
{1086}
};
new rbbars[2][0] = {
{1109},
{1110}
};
new fbbars[2][0] = {
{1115},
{1116}
};
new wheels[17][0] = {
{1025},
{1073},
{1074},
{1075},
{1076},
{1077},
{1078},
{1079},
{1080},
{1081},
{1082},
{1083},
{1084},
{1085},
{1096},
{1097},
{1098}
};
new lights[2][0] = {
{1013},
{1024}
};
//
enum tInfo
{
mod1,
mod2,
mod3,
mod4,
mod5,
mod6,
mod7,
mod8,
mod9,
mod10,
mod11,
mod12,
mod13,
mod14,
mod15,
mod16,
mod17,
paintjob,
colorA,
colorB,
}
new TuneCar[MAX_VEHICLES][tInfo];
#define FILTERSCRIPT
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Tuning SaVe by Eduard");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
}
#endif
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
LoadModsForAll(vehicleid);
TuneThisCar(vehicleid);
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
LoadModsForAll(vehicleid);
TuneThisCar(vehicleid);
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
SaveModsForAll(vehicleid);
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
//
public TuneThisCar(vehicleid)
{
if(TuneCar[vehicleid][mod1]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod1]); }
if(TuneCar[vehicleid][mod2]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod2]); }
if(TuneCar[vehicleid][mod3]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod3]); }
if(TuneCar[vehicleid][mod4]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod4]); }
if(TuneCar[vehicleid][mod5]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod5]); }
if(TuneCar[vehicleid][mod6]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod6]); }
if(TuneCar[vehicleid][mod7]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod7]); }
if(TuneCar[vehicleid][mod8]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod8]); }
if(TuneCar[vehicleid][mod9]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod9]); }
if(TuneCar[vehicleid][mod10]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod10]); }
if(TuneCar[vehicleid][mod11]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod11]); }
if(TuneCar[vehicleid][mod12]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod12]); }
if(TuneCar[vehicleid][mod13]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod13]); }
if(TuneCar[vehicleid][mod14]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod14]); }
if(TuneCar[vehicleid][mod15]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod15]); }
if(TuneCar[vehicleid][mod16]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod16]); }
if(TuneCar[vehicleid][mod17]!=0) { AddVehicleComponent(vehicleid,TuneCar[vehicleid][mod17]); }
if(TuneCar[vehicleid][colorA]!=0 || TuneCar[vehicleid][colorB]!=0)
{
ChangeVehicleColor(vehicleid,TuneCar[vehicleid][colorA],TuneCar[vehicleid][colorB]);
}
if(TuneCar[vehicleid][paintjob]!=0) { ChangeVehiclePaintjob(vehicleid,TuneCar[vehicleid][paintjob]); }
return 1;
}
InitComponents(componentid)
{
new i;
for(i=0; i<20; i++)
{
if(spoiler[0]==componentid) { return 1; }
}
for(i=0; i<3; i++)
{
if(nitro[0]==componentid) { return 2; }
}
for(i=0; i<23; i++)
{
if(fbumper[0]==componentid) { return 3; }
}
for(i=0; i<22; i++)
{
if(rbumper[0]==componentid) { return 4; }
}
for(i=0; i<28; i++)
{
if(exhaust[0]==componentid) { return 5; }
}
for(i=0; i<2; i++)
{
if(bventr[0]==componentid) { return 6; }
}
for(i=0; i<2; i++)
{
if(bventl[0]==componentid) { return 7; }
}
for(i=0; i<4; i++)
{
if(bscoop[0]==componentid) { return 8; }
}
for(i=0; i<13; i++)
{
if(rscoop[0]==componentid) { return 9; }
}
for(i=0; i<21; i++)
{
if(lskirt[0]==componentid) { return 10; }
}
for(i=0; i<21; i++)
{
if(rskirt[0]==componentid) { return 11; }
}
if(hydraulics[0][0]==componentid) { return 12; }
if(base[0][0]==componentid) { return 13; }
for(i=0; i<2; i++)
{
if(rbbars[0]==componentid) { return 14; }
}
for(i=0; i<2; i++)
{
if(fbbars[0]==componentid) { return 15; }
}
for(i=0; i<17; i++)
{
if(wheels[0]==componentid) { return 16; }
}
for(i=0; i<2; i++)
{
if(lights[0]==componentid) { return 17; }
}
return 0;
}
//
public OnVehicleMod(playerid,vehicleid,componentid)
{
new Varz=InitComponents(componentid);
switch (Varz)
{
case 1: { TuneCar[vehicleid][mod1]=componentid; }
case 2: { TuneCar[vehicleid][mod2]=componentid; }
case 3: { TuneCar[vehicleid][mod3]=componentid; }
case 4: { TuneCar[vehicleid][mod4]=componentid; }
case 5: { TuneCar[vehicleid][mod5]=componentid; }
case 6: { TuneCar[vehicleid][mod6]=componentid; }
case 7: { TuneCar[vehicleid][mod7]=componentid; }
case 8: { TuneCar[vehicleid][mod8]=componentid; }
case 9: { TuneCar[vehicleid][mod9]=componentid; }
case 10: { TuneCar[vehicleid][mod10]=componentid; }
case 11: { TuneCar[vehicleid][mod11]=componentid; }
case 12: { TuneCar[vehicleid][mod12]=componentid; }
case 13: { TuneCar[vehicleid][mod13]=componentid; }
case 14: { TuneCar[vehicleid][mod14]=componentid; }
case 15: { TuneCar[vehicleid][mod15]=componentid; }
case 16: { TuneCar[vehicleid][mod16]=componentid; }
case 17: { TuneCar[vehicleid][mod17]=componentid; }
}
printf("Component Added: %d",componentid);
SaveModsForAll(vehicleid);
return 1;
}
public OnVehiclePaintjob(playerid,vehicleid, paintjobid)
{
TuneCar[vehicleid][paintjob]=paintjobid;
return 1;
}
//
public LoadModsForAll(vehicleid)
{
new formatLD[256];
format(formatLD,sizeof(formatLD),"Eduard_Carlist/%d.mods",vehicleid);
if(dini_Exists(formatLD))
{
TuneCar[vehicleid][mod1] = dini_Int(formatLD, "mod1");
TuneCar[vehicleid][mod2] = dini_Int(formatLD, "mod2");
TuneCar[vehicleid][mod3] = dini_Int(formatLD, "mod3");
TuneCar[vehicleid][mod4] = dini_Int(formatLD, "mod4");
TuneCar[vehicleid][mod5] = dini_Int(formatLD, "mod5");
TuneCar[vehicleid][mod6] = dini_Int(formatLD, "mod6");
TuneCar[vehicleid][mod7] = dini_Int(formatLD, "mod7");
TuneCar[vehicleid][mod8] = dini_Int(formatLD, "mod8");
TuneCar[vehicleid][mod9] = dini_Int(formatLD, "mod9");
TuneCar[vehicleid][mod10] = dini_Int(formatLD, "mod10");
TuneCar[vehicleid][mod11] = dini_Int(formatLD, "mod11");
TuneCar[vehicleid][mod12] = dini_Int(formatLD, "mod12");
TuneCar[vehicleid][mod13] = dini_Int(formatLD, "mod13");
TuneCar[vehicleid][mod14] = dini_Int(formatLD, "mod14");
TuneCar[vehicleid][mod15] = dini_Int(formatLD, "mod15");
TuneCar[vehicleid][mod16] = dini_Int(formatLD, "mod16");
TuneCar[vehicleid][mod17] = dini_Int(formatLD, "mod17");
TuneCar[vehicleid][paintjob] = dini_Int(formatLD, "paintjob");
TuneCar[vehicleid][colorA] = dini_Int(formatLD, "color1");
TuneCar[vehicleid][colorB] = dini_Int(formatLD, "color2");
}
else
{
dini_Create(formatLD);
}
return 0;
}
public SaveModsForAll(vehicleid)
{
new formatLD[256];
format(formatLD,sizeof(formatLD),"Eduard_Carlist/%d.mods",vehicleid);
if(dini_Exists(formatLD))
{
dini_IntSet(formatLD,"mod1",TuneCar[vehicleid][mod1]);
dini_IntSet(formatLD,"mod2",TuneCar[vehicleid][mod2]);
dini_IntSet(formatLD,"mod3",TuneCar[vehicleid][mod3]);
dini_IntSet(formatLD,"mod4",TuneCar[vehicleid][mod4]);
dini_IntSet(formatLD,"mod5",TuneCar[vehicleid][mod5]);
dini_IntSet(formatLD,"mod6",TuneCar[vehicleid][mod6]);
dini_IntSet(formatLD,"mod7",TuneCar[vehicleid][mod8]);
dini_IntSet(formatLD,"mod9",TuneCar[vehicleid][mod9]);
dini_IntSet(formatLD,"mod10",TuneCar[vehicleid][mod10]);
dini_IntSet(formatLD,"mod11",TuneCar[vehicleid][mod11]);
dini_IntSet(formatLD,"mod12",TuneCar[vehicleid][mod12]);
dini_IntSet(formatLD,"mod13",TuneCar[vehicleid][mod13]);
dini_IntSet(formatLD,"mod14",TuneCar[vehicleid][mod14]);
dini_IntSet(formatLD,"mod15",TuneCar[vehicleid][mod15]);
dini_IntSet(formatLD,"mod16",TuneCar[vehicleid][mod16]);
dini_IntSet(formatLD,"mod17",TuneCar[vehicleid][mod17]);
dini_IntSet(formatLD,"paintjob",TuneCar[vehicleid][paintjob]);
dini_IntSet(formatLD,"color1",TuneCar[vehicleid][colorA]);
dini_IntSet(formatLD,"color2",TuneCar[vehicleid][colorB]);
}
else
{
dini_Create(formatLD);
dini_IntSet(formatLD,"mod1",TuneCar[vehicleid][mod1]);
dini_IntSet(formatLD,"mod2",TuneCar[vehicleid][mod2]);
dini_IntSet(formatLD,"mod3",TuneCar[vehicleid][mod3]);
dini_IntSet(formatLD,"mod4",TuneCar[vehicleid][mod4]);
dini_IntSet(formatLD,"mod5",TuneCar[vehicleid][mod5]);
dini_IntSet(formatLD,"mod6",TuneCar[vehicleid][mod6]);
dini_IntSet(formatLD,"mod7",TuneCar[vehicleid][mod8]);
dini_IntSet(formatLD,"mod9",TuneCar[vehicleid][mod9]);
dini_IntSet(formatLD,"mod10",TuneCar[vehicleid][mod10]);
dini_IntSet(formatLD,"mod11",TuneCar[vehicleid][mod11]);
dini_IntSet(formatLD,"mod12",TuneCar[vehicleid][mod12]);
dini_IntSet(formatLD,"mod13",TuneCar[vehicleid][mod13]);
dini_IntSet(formatLD,"mod14",TuneCar[vehicleid][mod14]);
dini_IntSet(formatLD,"mod15",TuneCar[vehicleid][mod15]);
dini_IntSet(formatLD,"mod16",TuneCar[vehicleid][mod16]);
dini_IntSet(formatLD,"mod17",TuneCar[vehicleid][mod17]);
dini_IntSet(formatLD,"paintjob",TuneCar[vehicleid][paintjob]);
dini_IntSet(formatLD,"color1",TuneCar[vehicleid][colorA]);
dini_IntSet(formatLD,"color2",TuneCar[vehicleid][colorB]);
}
return 0;
}
public OnVehicleRespray(playerid,vehicleid, color1, color2)
{
TuneCar[vehicleid][colorA] = color1;
TuneCar[vehicleid][colorB] = color2;
return 1;
}[/pawn]
-
[move]Salut SA:MP.RO[/move]
Salut am o problema mica cum pot face si eu 3 sloturi la masini personale adika ca un player sa poata detine 3 masini personale?
-
E Plin De Virusi Frate..
-
*Info: Salut Azi Mam Decis Sami Creez Prima Mea Mapa Cu MTA!
Tim De Lucru A Fost Putin Cam Mult Deoarece Nuprea Am Mai Incercat Sa Fac Cu MTA Nici O Mapa...In Total O Ora Jumate )
Sper Sava Placa Am Sa Fac Alta In Curand!
*Poza1:
*Poza2:
*Poza3:
*Poza4:
*Poza5:
*Cod:
[pawn]CreateObject(9101,360.55517578,-1169.50744629,76.62394714,0.00000000,0.00000000,354.04504395); //object(luxorlight_nt) (1)
CreateObject(3534,298.57666016,-1153.02502441,81.21097565,0.00000000,0.00000000,0.00000000); //object(trdlamp01) (1)
CreateObject(3534,301.67340088,-1156.10803223,81.21097565,0.00000000,0.00000000,0.00000000); //object(trdlamp01) (2)
CreateObject(3877,315.01464844,-1197.35400391,76.84517670,0.00000000,0.00000000,37.71484375); //object(sf_rooflite) (1)
CreateObject(3877,332.06762695,-1183.70617676,77.22085571,0.00000000,0.00000000,316.33032227); //object(sf_rooflite) (2)
CreateObject(3472,299.11776733,-1189.26538086,79.91406250,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (2)
CreateObject(3472,266.79702759,-1155.76574707,79.80513763,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (3)
CreateObject(3524,277.83831787,-1161.50610352,82.79940033,0.00000000,0.00000000,77.41455078); //object(skullpillar01_lvs) (1)
CreateObject(3524,288.41925049,-1150.93395996,82.79523468,0.00000000,0.00000000,0.00000000); //object(skullpillar01_lvs) (2)
CreateObject(3666,362.62493896,-1164.61157227,77.42908478,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (2)
CreateObject(3666,358.83520508,-1168.24853516,77.12316895,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (3)
CreateObject(3666,352.39053345,-1174.48254395,76.59805298,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (4)
CreateObject(3666,345.75576782,-1180.31079102,76.26836395,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (5)
CreateObject(3666,339.08804321,-1186.00012207,76.01084900,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (6)
CreateObject(3666,284.87493896,-1226.86853027,74.55813599,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (7)
CreateObject(3666,295.79782104,-1219.21752930,75.01249695,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (8)
CreateObject(3666,303.98480225,-1213.35339355,75.26572418,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (9)
CreateObject(3666,313.58175659,-1206.30187988,75.43038940,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (10)
CreateObject(3666,319.53222656,-1201.78076172,75.53415680,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (11)
CreateObject(14467,296.89157104,-1150.58764648,82.64369202,0.00000000,0.00000000,314.34533691); //object(carter_statue) (1)
CreateObject(14467,304.16635132,-1158.23645020,82.64369202,0.00000000,0.00000000,314.34082031); //object(carter_statue) (3)
CreateObject(3749,322.16287231,-1189.08386230,81.21060944,0.00000000,0.00000000,37.71405029); //object(clubgate01_lax) (3)
CreateObject(2898,280.41644287,-1160.03796387,79.93600464,0.00000000,0.00000000,314.34533691); //object(funturf_law) (2)
CreateObject(2898,284.15332031,-1156.30615234,79.93600464,0.00000000,0.00000000,135.69647217); //object(funturf_law) (3)
CreateObject(2898,286.87277222,-1153.57519531,79.93183899,0.00000000,0.00000000,134.97958374); //object(funturf_law) (4)
CreateObject(3534,282.99096680,-1156.59777832,81.26701355,0.00000000,0.00000000,0.00000000); //object(trdlamp01) (3)
CreateObject(3534,284.34115601,-1158.02673340,81.26701355,0.00000000,0.00000000,0.00000000); //object(trdlamp01) (4)
CreateObject(3472,331.43707275,-1178.76232910,79.91406250,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (5)
CreateObject(3472,309.26089478,-1196.62438965,79.91406250,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (6)
CreateObject(3534,326.01892090,-1179.46081543,82.55107880,0.00000000,0.00000000,0.00000000); //object(trdlamp01) (5)
CreateObject(3534,322.74060059,-1176.92431641,82.54724121,0.00000000,0.00000000,0.00000000); //object(trdlamp01) (6)
CreateObject(3534,319.66629028,-1174.63916016,82.54724121,0.00000000,0.00000000,0.00000000); //object(trdlamp01) (7)
CreateObject(3534,308.54266357,-1185.30285645,82.55107880,0.00000000,0.00000000,0.00000000); //object(trdlamp01) (8)
CreateObject(3534,312.10260010,-1191.61608887,82.54724121,0.00000000,0.00000000,0.00000000); //object(trdlamp01) (9)
CreateObject(3534,310.16577148,-1188.31152344,82.54724121,0.00000000,0.00000000,0.00000000); //object(trdlamp01) (10)
CreateObject(3877,306.96475220,-1182.35229492,82.91574097,0.00000000,0.00000000,31.75976562); //object(sf_rooflite) (3)
CreateObject(3877,317.06610107,-1172.63244629,82.91190338,0.00000000,0.00000000,41.68478394); //object(sf_rooflite) (4)
CreateObject(9833,291.87130737,-1186.24291992,83.11660767,0.00000000,0.00000000,0.00000000); //object(fountain_sfw) (1)
CreateObject(9833,273.25131226,-1167.03112793,82.98720551,0.00000000,0.00000000,0.00000000); //object(fountain_sfw) (2)
CreateObject(14537,282.45538330,-1178.64794922,81.86042786,0.00000000,0.00000000,312.36035156); //object(pdomesbar) (1)[/pawn]
Asta Ar Fi.Sper Sava Placa!
-
[move]Sall SA:MP.RO[/move]
Salut Ma Poate Ajuta Cineva Cu Eroarea La Compile Plz
C:\Documents and Settings\Black Metal\Desktop\PGZ.pwn(25) : error 017: undefined symbol "GetPointDistanceToPointExMorph" Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
Sa-Mp 0.3d Romanian Logo
in Filterscript-uri
Posted
Destul De Tare GG