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mitza505

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Everything posted by mitza505

  1. [pawn]C:\Users\Best-Life\Desktop\carownership.pwn(809) : error 017: undefined symbol "pLevel" C:\Users\Best-Life\Desktop\carownership.pwn(814) : error 017: undefined symbol "pPcarkey1" C:\Users\Best-Life\Desktop\carownership.pwn(824) : error 017: undefined symbol "pPcarkey1" C:\Users\Best-Life\Desktop\carownership.pwn(824) : error 017: undefined symbol "pPcarkey1" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 4 Errors.[/pawn] 814 [pawn]if(PlayerInfo[playerid][pPcarkey1] == 999) { }[/pawn] 824 [pawn] if(PlayerInfo[playerid][pPcarkey1] == 999) { PlayerInfo[playerid][pPcarkey1] = idcar; }[/pawn]
  2. deci cand ma duc sa dau /v buy imi zice ca am deja 3 masini (neavand nici o masina[pawn] else if(strcmp(x_nr,"buy",true) == 0) { if(IsAnOwnableCar(idcar)) { if(PlayerInfo[playerid][pPcarkey] != -1 && PlayerInfo[playerid][pPcarkey2] != -1 && PlayerInfo[playerid][pPcarkey3] != -1) { SendClientMessage(playerid, COLOR_GREY, " Ai deja 3 masini!!"); return 1; } if(CarInfo[idcar][cOwned]==1) { SendClientMessage(playerid, COLOR_GREY, "Someone already owns this car"); return 1; } if(GetPlayerMoney(playerid) >= CarInfo[idcar][cValue]) { if(PlayerInfo[playerid][pPcarkey] == -1) { PlayerInfo[playerid][pPcarkey] = idcar; } else if(PlayerInfo[playerid][pPcarkey2] == -1) { PlayerInfo[playerid][pPcarkey2] = idcar; } else if(PlayerInfo[playerid][pPcarkey3] == -1) { PlayerInfo[playerid][pPcarkey3] = idcar; } else { return 1; } CarInfo[idcar][cOwned] = 1; GetPlayerName(playerid, sendername, sizeof(sendername)); strmid(CarInfo[idcar][cOwner], sendername, 0, strlen(sendername), 999); GivePlayerMoney(playerid,-CarInfo[idcar][cValue]); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); GameTextForPlayer(playerid, "~w~Felicitari~n~Nu uita sa o parchezi cu /v park!", 5000, 3); SendClientMessage(playerid, COLOR_GRAD2, "Felicitari ti-ai cumparat o masina noua!"); TogglePlayerControllable(playerid, 1); OnPropUpdate(); SavePlayerData(playerid); return 1; } else { SendClientMessage(playerid, COLOR_GREY, " You don't have enough cash with you ! "); return 1; } } }[/pawn]
  3. am gasit eo un bug cand dai /tigari 1,2,3 sau 4 nu merge
  4. am obesrvat ca am sters cv in plus si am ajuns la 3 warninguri [pawn]C:\Users\Best-Life\Desktop\carownership.pwn(638) : warning 204: symbol is assigned a value that is never used: "thiscar" C:\Users\Best-Life\Desktop\carownership.pwn(747) : warning 204: symbol is assigned a value that is never used: "thiscar" C:\Users\Best-Life\Desktop\carownership.pwn(850) : warning 225: unreachable code Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 3 Warnings. [/pawn] 638 [pawn] new thiscar = CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);[/pawn] 747 [pawn] new thiscar = CreateVehicle(CarInfo[vehid][cModel],CarInfo[vehid][cLocationx],CarInfo[vehid][cLocationy],CarInfo[vehid][cLocationz]+1.0,CarInfo[vehid][cAngle],CarInfo[vehid][cColorOne],CarInfo[vehid][cColorTwo],60000);[/pawn] 850 [pawn] if(CarInfo[idcar][cOwned]==1)[/pawn]
  5. The Errors lines these don't are the Effect
  6. The Errors lines aici sunt alea care nu au effect
  7. da daca vrei sa ia doar cat e necesar .nu tot rp
  8. Sa zicem ca am 40 rp.. si ptr buylevle imi trebuie 21 . dau /buylevel numai ca mi le ia pe toate (nu numai alea 21 ) Comanda /buylevel
  9. am rezolvat .. nu am mai resetat am schimbat cfg. cu unu mia vechi ms oricum , scz de deranj
  10. salut Un admin. a modificat pretu la aproape toate casele .. cum fac sa dau restart la system ??? (nu e GF)
  11. mitza505

    So Sorry

    AM vazut aici pe forum (nu mai s1tiu unde ) [dar am vazut] cum sa faci un meniu la bar .. cu dialog etc.. please help me (era cv cu wiki)
  12. ptra multe filme cu OZN'ur incearca cu AttachObjectToPlayer
  13. puteai sa dai un search pe gugal http://solidfiles.com/d/cMKx/
  14. mitza505

    Login.

    pot sa ma loghez cu orice pass asta e public [pawn]public OnPlayerLogin(playerid,password[]) { new tmp2[256]; new string2[64]; new playername2[MAX_PLAYER_NAME]; new playernamesplit[3][MAX_PLAYER_NAME]; GetPlayerName(playerid, playername2, sizeof(playername2)); split(playername2, playernamesplit, '_'); format(string2, sizeof(string2), "%s.ini", playername2); new File: UserFile = fopen(string2, io_read); if ( UserFile ) { new PassData[256]; new keytmp[256], valtmp[256]; fread( UserFile , PassData , sizeof( PassData ) ); keytmp = ini_GetKey( PassData ); if( strcmp( keytmp , "Key" , true ) == 0 ) { valtmp = ini_GetValue( PassData ); strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255); } if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 ) { new key[ 256 ] , val[ 256 ]; new Data[ 256 ]; while ( fread( UserFile , Data , sizeof( Data ) ) ) { key = ini_GetKey( Data ); if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); } if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); } if( strcmp( key , "HelperLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHelper] = strval( val ); } if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDonateRank] = strval( val ); } if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); } if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); } if( strcmp( key , "NFS CLub" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNfs] = strval( val ); } if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); } if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); } if( strcmp( key , "Age" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid] = strval( val ); } if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOrigin] = strval( val ); } if( strcmp( key , "CK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCK] = strval( val ); } if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); } if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); } if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); } if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAccount] = strval( val ); } if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); } if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); } if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); } if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strval( val ); } if( strcmp( key , "WantedDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedDeaths] = strval( val ); } if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); } if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); } if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); } if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); } if( strcmp( key , "Job" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJob] = strval( val ); } if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strval( val ); } if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); } if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); } if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); } if( strcmp( key , "Materials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); } if( strcmp( key , "Drugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugs] = strval( val ); } if( strcmp( key , "Leader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader] = strval( val ); } if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMember] = strval( val ); } if( strcmp( key , "FMember" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFMember] = strval( val ); } if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRank] = strval( val ); } if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pChar] = strval( val ); } if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); } if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); } if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); } if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); } if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); } if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); } if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strval( val ); } if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strval( val ); } if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); } if( strcmp( key , "DrugsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugsSkill] = strval( val ); } if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); } if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); } if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); } if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); } if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); } if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); } if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); } if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strval( val ); } if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); } if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhousekey] = strval( val ); } if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); } if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); } if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); } if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); } if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); } if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); } if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); } if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); } if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); } if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); } if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); } if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); } if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); } if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); } if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); } if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); } if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); } if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strval( val ); } if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); } if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strval( val ); } if( strcmp( key , "CDPlayer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCDPlayer] = strval( val ); } if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); } if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); } if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); } if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); } if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); } if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); } if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); } if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); } if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); } if( strcmp( key , "Mission" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMissionNr] = strval( val ); } if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); } if( strcmp( key , "Adjustable" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdjustable] = strval( val ); } if( strcmp( key , "Fuel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFuel] = strval( val ); } if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); } if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); } if( strcmp( key , "Crack" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrack] = strval( val ); } if( strcmp( key , "Passport" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPassport] = strvalEx( val ); } if( strcmp( key , "CabinetTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCabinetTime] = strval( val ); } }//end while fclose(UserFile);//close the file after everything has been read in the while } else { new loginstring[128]; new loginname[64]; GetPlayerName(playerid,loginname,sizeof(loginname)); format(loginstring,sizeof(loginstring),"Wrong Password\nPlease insert the correct password:",loginname); ShowPlayerDialog(playerid,12347,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit"); fclose(UserFile); gPlayerLogTries[playerid] += 1; if(gPlayerLogTries[playerid] == 4) { Ban(playerid); } return 1; } PlayerInfo[playerid][pAdjustable] = 0; ResetPlayerMoney(playerid); ConsumingMoney[playerid] = 1; GivePlayerMoney(playerid,PlayerInfo[playerid][pCash]); CurrentMoney[playerid] = PlayerInfo[playerid][pCash]; if(PlayerInfo[playerid][pReg] == 0) { PlayerInfo[playerid][pLevel] = 2; PlayerInfo[playerid][pSHealth] = 0.0; PlayerInfo[playerid][pHealth] = 50.0; PlayerInfo[playerid][pPos_x] = 2246.6; PlayerInfo[playerid][pPos_y] = -1161.9; PlayerInfo[playerid][pPos_z] = 1029.7; PlayerInfo[playerid][pInt] = 15; PlayerInfo[playerid][pLocal] = 255; PlayerInfo[playerid][pTeam] = 3; PlayerInfo[playerid][pModel] = 60; new randphone = 1000 + random(8999);//minimum 1000 max 9999 //giving one at the start PlayerInfo[playerid][pPnumber] = randphone; PlayerInfo[playerid][pPhousekey] = 255; PlayerInfo[playerid][pPbiskey] = 255; PlayerInfo[playerid][pAccount] = 200000; PlayerInfo[playerid][pReg] = 1; GivePlayerMoney(playerid, 200000); } if(PlayerInfo[playerid][pLevel] == -999) //autoban { Ban(playerid); } else if(PlayerInfo[playerid][pCK] > 0) { Kick(playerid); } format(string2, sizeof(string2), "* Welcome %s",playername2); SendClientMessage(playerid, COLOR_WHITE,string2); printf("%s has logged in.",playername2); if (PlayerInfo[playerid][pDonateRank] > 0) { SendClientMessage(playerid, COLOR_WHITE,"* You are a Premium Account user."); } if (PlayerInfo[playerid][pAdmin] > 0) { format(string2, sizeof(string2), "* You are logged in as a Level %d Admin.",PlayerInfo[playerid][pAdmin]); SendClientMessage(playerid, COLOR_WHITE,string2); } if (PlayerInfo[playerid][pHelper] > 0) { format(string2, sizeof(string2), "* You are logged in as a Level %d Helper.",PlayerInfo[playerid][pHelper]); SendClientMessage(playerid, COLOR_WHITE,string2); } SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel], PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z], 1.0, -1, -1, -1, -1, -1, -1); if(gTeam[playerid] == 0) { gTeam[playerid] = 3; } else { gTeam[playerid] = PlayerInfo[playerid][pTeam]; } gPlayerLogged[playerid] = 1; SpawnPlayer(playerid); format(tmp2, sizeof(tmp2), "~w~Welcome ~n~~r~~h~ %s", playername2); DateProp(playerid); GameTextForPlayer(playerid, tmp2, 300, 1); SendClientMessage(playerid, COLOR_YELLOW, motd); if(PlayerInfo[playerid][pFMember] < 255) { format(tmp2, sizeof(tmp2), "Family MOTD: %s.", FamilyInfo[PlayerInfo[playerid][pFMember]][FamilyMOTD]); SendClientMessage(playerid, COLOR_YELLOW, tmp2); } } return 1; } stock ini_GetKey( line[] ) { new keyRes[256]; keyRes[0] = 0; if ( strfind( line , "=" , true ) == -1 ) return keyRes; strmid( keyRes , line , 0 , strfind( line , "=" , true ) , sizeof( keyRes) ); return keyRes; } stock IsVehicleOccupied(vehicleid) { for(new i=0;i<MAX_PLAYERS;i++) { if(IsPlayerInVehicle(i,vehicleid)) return 1; } return 0; } stock ini_GetValue( line[] ) { new valRes[256]; valRes[0]=0; if ( strfind( line , "=" , true ) == -1 ) return valRes; strmid( valRes , line , strfind( line , "=" , true )+1 , strlen( line ) , sizeof( valRes ) ); return valRes; }[/pawn]
  15. mie imi zice ca nu poate sa gaseasca fisieru background.txd .. cand dau load map. DC?
  16. [pawn] if(strcmp(cmd, "/setstat", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /setstat [playerid/PartOfName] [statcode] [amount]"); SendClientMessage(playerid, COLOR_GRAD4, "|1 Level |2 SpawnHealth |3 UpgradePoints |4 Model "); SendClientMessage(playerid, COLOR_GRAD3, "|5 BankAccount |6 PhoneNumber |7 RespectPoints "); SendClientMessage(playerid, COLOR_GRAD2, "|8 HouseKey |9 BizKey |10 DonateRank |11 FMember"); SendClientMessage(playerid, COLOR_GRAD2, "|12 Det |13 Lawyer |14 Fixer |15 News |16 Jack |17 Drug |18 Sex |19 Box |20 PassKey"); return 1; } /*new playa; GetPlayerName(playa, sendername, sizeof(sendername)); playa = ReturnUser(tmp);*/ giveplayerid = ReturnUser(tmp); new playur; playur = strval(tmp); if(IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /setstat [playerid/PartOfName] [statcode] [amount]"); SendClientMessage(playerid, COLOR_GRAD4, "|1 Level |2 SpawnHealth |3 UpgradePoints |4 Model "); SendClientMessage(playerid, COLOR_GRAD3, "|5 BankAccount |6 PhoneNumber |7 RespectPoints "); SendClientMessage(playerid, COLOR_GRAD2, "|8 HouseKey |9 BizKey |10 DonateRank"); SendClientMessage(playerid, COLOR_GRAD2, "|12 Det |13 Lawyer |14 Fixer |15 News |16 Jack |17 Drug |18 Sex |19 Box"); return 1; } new stat; stat = strval(tmp); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /setstat [playerid/PartOfName] [statcode] [amount]"); SendClientMessage(playerid, COLOR_GRAD4, "|1 Level |2 SpawnHealth |3 UpgradePoints |4 Model "); SendClientMessage(playerid, COLOR_GRAD3, "|5 BankAccount |6 PhoneNumber |7 RespectPoints "); SendClientMessage(playerid, COLOR_GRAD2, "|8 HouseKey |9 BizKey |10 DonateRank"); SendClientMessage(playerid, COLOR_GRAD2, "|12 Det |13 Lawyer |14 Fixer |15 News |16 Jack |17 Drug |18 Sex |19 Box"); return 1; } new amount; amount = strval(tmp); if (PlayerInfo[playerid][pAdmin] >= 1337) { switch (stat) { case 1: { PlayerInfo[giveplayerid][pLevel] = amount; format(string, sizeof(string), " The Player Was Set To %d Upgrade Points", amount); GetPlayerName(playur, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, 256, "News: %s has set %s's level to %d.", sendername,giveplayer,amount); ABroadCast(COLOR_YELLOW,string,1); } case 2: { PlayerInfo[giveplayerid][pSHealth] = amount; format(string, sizeof(string), " The Player Was Set To %d Spawn Health Points", amount); GetPlayerName(playur, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, 256, "News: %s has set %s's spawn health to %d.", sendername,giveplayer,amount); ABroadCast(COLOR_YELLOW,string,1); } case 3: { PlayerInfo[giveplayerid][gPupgrade] = amount; format(string, sizeof(string), " The Player Was Set To %d Upgrade Points", amount); GetPlayerName(playur, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, 256, "News: %s has set %s's upgrade points to %d.", sendername,giveplayer,amount); ABroadCast(COLOR_YELLOW,string,1); } case 4: { PlayerInfo[giveplayerid][pModel] = amount; format(string, sizeof(string), " The Player Was Set To Model %d", amount); GetPlayerName(playur, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, 256, "News: %s has set %s's model to %d.", sendername,giveplayer,amount); ABroadCast(COLOR_YELLOW,string,1); } case 5: { PlayerInfo[giveplayerid][pAccount] = amount; format(string, sizeof(string), " The Player Account Was Set To $%d", amount); GetPlayerName(playur, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, 256, "News: %s has set %s's account to %d.", sendername,giveplayer,amount); ABroadCast(COLOR_YELLOW,string,1); } case 6: { PlayerInfo[giveplayerid][pPnumber] = amount; format(string, sizeof(string), " The Player Phone Number Was Set To %d", amount); GetPlayerName(playur, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, 256, "News: %s has set %s's phone number to %d.", sendername,giveplayer,amount); ABroadCast(COLOR_YELLOW,string,1); } case 7: { PlayerInfo[giveplayerid][pExp] = amount; format(string, sizeof(string), " The Player Respect Points Were Set To %d", amount); GetPlayerName(playur, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, 256, "News: %s has set %s's respect points to %d.", sendername,giveplayer,amount); ABroadCast(COLOR_YELLOW,string,1); } case 8: { PlayerInfo[giveplayerid][pPhousekey] = amount; format(string, sizeof(string), " The Player House Key Was Set To %d", amount); GetPlayerName(playur, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, 256, "News: %s has set %s's house key to %d.", sendername,giveplayer,amount); ABroadCast(COLOR_YELLOW,string,1); } case 9: { PlayerInfo[giveplayerid][pPbiskey] = amount; format(string, sizeof(string), " The Player Business Key Was Set To %d", amount); GetPlayerName(playur, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, 256, "News: %s has set %s's business key to %d.", sendername,giveplayer,amount); ABroadCast(COLOR_YELLOW,string,1); } case 10: { PlayerInfo[giveplayerid][pDonateRank] = amount; format(string, sizeof(string), " The Player DonateRank Was Set To %d", amount); GetPlayerName(playur, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, 256, "News: %s has set %s's donation rank to %d.", sendername,giveplayer,amount); ABroadCast(COLOR_YELLOW,string,1); } case 11: { PlayerInfo[giveplayerid][pFMember] = amount; format(string, sizeof(string), " The Player Family Member Was Set To %d", amount); GetPlayerName(playur, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, 256, "News: %s has set %s's family member to %d.", sendername,giveplayer,amount); ABroadCast(COLOR_YELLOW,string,1); } /* case 12: { PlayerInfo[giveplayerid][pDetSkill] = amount; format(string, sizeof(string), " The Player Detective Skill Set To %d", amount); GetPlayerName(playur, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, 256, "News: %s has set %s's detective skill to %d.", sendername,giveplayer,amount); ABroadCast(COLOR_YELLOW,string,1); }*/ case 13: { PlayerInfo[giveplayerid][pLawSkill] = amount; format(string, sizeof(string), " The Player Lawyer Skill Set To %d", amount); GetPlayerName(playur, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, 256, "News: %s has set %s's lawyer job skill to %d.", sendername,giveplayer,amount); ABroadCast(COLOR_YELLOW,string,1); } case 14: { PlayerInfo[giveplayerid][pMechSkill] = amount; format(string, sizeof(string), " The Player Car Mechanic Skill Set To %d", amount); GetPlayerName(playur, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, 256, "News: %s has set %s's car mechanic job skill to %d.", sendername,giveplayer,amount); ABroadCast(COLOR_YELLOW,string,1); } case 15: { PlayerInfo[giveplayerid][pNewsSkill] = amount; format(string, sizeof(string), " The Player News Reporter Skill Set To %d", amount); GetPlayerName(playur, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, 256, "News: %s has set %s's NR job skill to %d.", sendername,giveplayer,amount); ABroadCast(COLOR_YELLOW,string,1); } case 16: { PlayerInfo[giveplayerid][pJackSkill] = amount; format(string, sizeof(string), " The Player Car Jacker Skill Set To %d", amount); GetPlayerName(playur, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, 256, "News: %s has set %s's car jacker job skill to %d.", sendername,giveplayer,amount); ABroadCast(COLOR_YELLOW,string,1); } case 17: { PlayerInfo[giveplayerid][pDrugsSkill] = amount; format(string, sizeof(string), " The Player Drug Dealer Skill Set To %d", amount); GetPlayerName(playur, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, 256, "News: %s has set %s's drug dealer job skill to %d.", sendername,giveplayer,amount); ABroadCast(COLOR_YELLOW,string,1); } case 18: { PlayerInfo[giveplayerid][pSexSkill] = amount; format(string, sizeof(string), " The Player Sex Skill Set To %d", amount); GetPlayerName(playur, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, 256, "News: %s has set %s's sex job skill to %d.", sendername,giveplayer,amount); ABroadCast(COLOR_YELLOW,string,1); } case 19: { PlayerInfo[giveplayerid][pBoxSkill] = amount; format(string, sizeof(string), " The Player Box Skill Set To %d", amount); GetPlayerName(playur, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, 256, "News: %s has set %s's boxing job skill to %d.", sendername,giveplayer,amount); ABroadCast(COLOR_YELLOW,string,1); } case 20: { PlayerInfo[giveplayerid][pBoxSkill] = amount; format(string, sizeof(string), " The Player Taxi Skill Set To %d", amount); GetPlayerName(playur, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, 256, "News: %s has set %s's Taxi job skill to %d.", sendername,giveplayer,amount); ABroadCast(COLOR_YELLOW,string,1); } case 77: { PlayerInfo[giveplayerid][pJob] = amount; format(string, sizeof(string), " The Player Job Set To %d", amount); GetPlayerName(playur, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, 256, "News: %s has set %s's job to %d.", sendername,giveplayer,amount); ABroadCast(COLOR_YELLOW,string,1); } case 88: { PlayerInfo[giveplayerid][pContractTime] = amount; format(string, sizeof(string), " The Player Job Contract Time Set To %d", amount); GetPlayerName(playur, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, 256, "News: %s has set %s's contract time to %d.", sendername,giveplayer,amount); ABroadCast(COLOR_YELLOW,string,1); } case 99: { PlayerInfo[giveplayerid][pConnectTime] = amount; format(string, sizeof(string), " The Player playing hours Set To %d", amount); GetPlayerName(playur, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, 256, "News: %s has set %s's playing hours to %d.", sendername,giveplayer,amount); ABroadCast(COLOR_YELLOW,string,1); } default: { format(string, sizeof(string), " Invalid Stat Code", amount); } } } else { SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command!"); } }//not valid id }//not connected } return 1; }[/pawn] pune aceasta comanda.
  17. la mn zice amandoua da il gasesc undeva pe un camp ca nu stiu cum sa fac ca am GF
  18. [pawn]C:\Users\Cbu-Samp\Desktop\CarOnwerShip\filterscripts\carownership.pwn(272) : error 072: "sizeof" operator is invalid on "function" symbols C:\Users\Cbu-Samp\Desktop\CarOnwerShip\filterscripts\carownership.pwn(274) : error 028: invalid subscript (not an array or too many subscripts): "CarInfo" C:\Users\Cbu-Samp\Desktop\CarOnwerShip\filterscripts\carownership.pwn(274) : warning 215: expression has no effect C:\Users\Cbu-Samp\Desktop\CarOnwerShip\filterscripts\carownership.pwn(274) : error 001: expected token: ";", but found "]" C:\Users\Cbu-Samp\Desktop\CarOnwerShip\filterscripts\carownership.pwn(274) : error 029: invalid expression, assumed zero C:\Users\Cbu-Samp\Desktop\CarOnwerShip\filterscripts\carownership.pwn(274) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 5 Errors. [/pawn] for(new h = carsonserver; h < sizeof(CarInfo); h++) [pawn] AddStaticVehicleEx(CarInfo[h][cModel],CarInfo[h][cLocationx],CarInfo[h][cLocationy],CarInfo[h][cLocationz]+1.0,CarInfo[h][cAngle],CarInfo[h][cColorOne],CarInfo[h][cColorTwo],60000);[/pawn]
  19. folosesti luxspeedometer???daca da scoateal acceasi problema am avuto si eo . nu mi se vedea ora
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