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friezakinght

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Posts posted by friezakinght

  1. banner1.png

    Buna astazi am facut un set cu niste interfate(GUI) pentru San Andreas Multiplayer.

    Acest set contine urmatoarele culori:

    - Aqua (Albastru Deschis) - (Nu era culoarea Aqua pe forum)

    - Orange (Portocaliu) -

    - Lime Green (Verde ca Lamaia) -

    Descarcare: http://uploading.com/files/891ebbee/friezakinght%2527s%2BSA-MP%2BGUI.rar/

    P.S.: Aveti instructiunile de instalare in arhiva.

    P.S.: O sa pun mai multe culori la cererea voastra.

    Imagini:

    MOUSE:

    http://postimage.org/image/v6npigcwn/

    http://postimage.org/image/fnuuz2tzr/

    http://postimage.org/image/6imi57ql3/

    GUI:

    http://postimage.org/image/7tu9dom6v/

    http://postimage.org/image/nhvgkh1sn/

    http://postimage.org/image/ompipuo9j/

    Daca v-a placut nu ezitati sa dati o nota ;).

    Versiunea 2.0 Lansata!

    Am updatat culorile si am adaugat mai multe feluri de culori pe care o sa le discutam imediat..

    Culori noi(v2.0):

                                        ~Albastru~

                                        ~Verde~

                                        ~Gri~

                                        ~Roz~ (special pentru fete)

                                        ~Mov~

                                        ~Rosu~

                                        ~Galben~

    Imagini:

    MOUSE:

    http://postimage.org/image/hlabuxtb9/

    http://postimage.org/image/ptc9fxl7p/

    http://postimage.org/image/otqjxyvfp/

    http://postimage.org/image/v9zio23z9/

    http://postimage.org/image/xtv5i5rj9/

    http://postimage.org/image/3rqkjmq3p/

    http://postimage.org/image/mzdpg88f9/

    GUI

    http://postimage.org/image/820n1h5t1/

    http://postimage.org/image/rmf6496ed/

    http://postimage.org/image/4avnswhid/

    http://postimage.org/image/c6677pr51/

    http://postimage.org/image/55i7expd1/

    http://postimage.org/image/6n3nqhu3p/

    http://postimage.org/image/6cw575fhh/

    Download: (v2.0)

    Mirror 1: http://www.mediafire.com/?thoohgf6bx0oh9i

    Mirror 2: http://uploading.com/files/a6b64ae7/SAMP%2BGUI%2Bby%2Bfriezakinght%2Bv2.0.rar/

    Mai jos le aveti si ca attachment in caz ca nu vor mai merge link-urile...

  2. [glow=green,2,000]Jim Sticky's Ring[/glow]

    Astazi am facut inca o mapa pentru serverele GF/RP poate fi folosita si pe serverele TDM/DM/CNR/STUNT si altele, astept parerile voastre si sa imi spuneti daca v-a placut sau nu si sa dati o nota...

    Poze:

    Parcare01.png

    Parcare02.png

    Parcare03.png

    Parcare04.png

    Parcare05.png

    Cod:

    CreateObject(3578,1009.00000000,-1335.40002441,11.69999981,0.00000000,0.00000000,0.00000000); //object(dockbarr1_la) (1)
    CreateObject(3578,998.70001221,-1335.40002441,11.69999981,0.00000000,0.00000000,0.00000000); //object(dockbarr1_la) (2)
    CreateObject(3578,991.00000000,-1335.40002441,11.69999981,0.00000000,0.00000000,0.00000000); //object(dockbarr1_la) (3)
    CreateObject(8548,1014.20001221,-1335.09997559,13.60000038,0.00000000,0.00000000,178.75000000); //object(trainsign01_lvs) (1)
    CreateObject(994,1012.40002441,-1342.40002441,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (1)
    CreateObject(994,1012.40002441,-1346.59997559,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (2)
    CreateObject(1270,1012.40002441,-1342.40002441,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (2)
    CreateObject(1270,1012.40002441,-1346.59997559,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (3)
    CreateObject(1215,1012.59997559,-1346.59997559,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2)
    CreateObject(1215,1012.59997559,-1342.40002441,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (3)
    CreateObject(994,1012.40002441,-1350.69995117,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (4)
    CreateObject(1215,1012.59997559,-1350.69995117,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (4)
    CreateObject(1270,1012.40002441,-1350.69995117,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (4)
    CreateObject(994,1012.40002441,-1354.69995117,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (5)
    CreateObject(1215,1012.59997559,-1354.69995117,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5)
    CreateObject(1270,1012.40002441,-1354.69995117,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (5)
    CreateObject(994,1012.40002441,-1358.90002441,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (6)
    CreateObject(1215,1012.59997559,-1358.90002441,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (6)
    CreateObject(1270,1012.40002441,-1358.90002441,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (6)
    CreateObject(994,1012.40002441,-1363.00000000,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (7)
    CreateObject(1215,1012.59997559,-1363.00000000,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (7)
    CreateObject(1270,1012.40002441,-1363.00000000,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (7)
    CreateObject(994,1012.40002441,-1367.09997559,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (8)
    CreateObject(1215,1012.59997559,-1367.09997559,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (8)
    CreateObject(1270,1012.40002441,-1367.09997559,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (8)
    CreateObject(994,1018.59997559,-1365.80004883,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2) (10)
    CreateObject(994,1018.59997559,-1359.59997559,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2) (11)
    CreateObject(994,1018.59997559,-1353.40002441,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2) (12)
    CreateObject(994,1018.59997559,-1347.19995117,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2) (13)
    CreateObject(994,1018.59997559,-1342.30004883,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2) (14)
    CreateObject(994,999.20001221,-1371.90002441,12.39999962,0.00000000,0.00000000,180.50000000); //object(lhouse_barrier2) (15)
    CreateObject(994,995.00000000,-1371.90002441,12.39999962,0.00000000,0.00000000,180.49987793); //object(lhouse_barrier2) (16)
    CreateObject(1491,987.20001221,-1372.00000000,10.89999962,0.00000000,0.00000000,0.00000000); //object(gen_doorint01) (1)
    CreateObject(994,987.20001221,-1371.59997559,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2) (17)
    CreateObject(994,989.00000000,-1342.69995117,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (18)
    CreateObject(994,989.00000000,-1346.80004883,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (19)
    CreateObject(994,989.00000000,-1351.09997559,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (20)
    CreateObject(994,989.00000000,-1355.50000000,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (21)
    CreateObject(994,989.00000000,-1359.80004883,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (22)
    CreateObject(994,989.00000000,-1364.19995117,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (23)
    CreateObject(994,989.00000000,-1368.19995117,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (24)
    CreateObject(1270,995.29998779,-1368.19995117,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (10)
    CreateObject(1270,995.29998779,-1364.19995117,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (11)
    CreateObject(1270,995.29998779,-1359.80004883,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (12)
    CreateObject(1270,995.29998779,-1355.50000000,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (13)
    CreateObject(1270,995.29998779,-1351.09997559,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (14)
    CreateObject(1270,995.29998779,-1346.80004883,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (15)
    CreateObject(1270,995.29998779,-1342.69995117,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (16)
    CreateObject(1215,995.00000000,-1368.19995117,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (10)
    CreateObject(1215,995.00000000,-1364.19995117,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (11)
    CreateObject(1215,995.00000000,-1359.80004883,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (12)
    CreateObject(1215,995.00000000,-1355.50000000,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
    CreateObject(1215,995.00000000,-1351.09997559,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (14)
    CreateObject(1215,995.00000000,-1346.80004883,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
    CreateObject(1215,995.00000000,-1342.69995117,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (16)
    CreateObject(1215,999.09997559,-1371.80004883,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (17)
    CreateObject(1215,988.90002441,-1372.00000000,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (18)
    CreateObject(1215,1018.50000000,-1342.40002441,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (19)
    CreateObject(1215,1018.50000000,-1346.59997559,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (20)
    CreateObject(1215,1018.50000000,-1350.69995117,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (21)
    CreateObject(1215,1018.50000000,-1354.69995117,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (22)
    CreateObject(1215,1018.50000000,-1358.90002441,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (23)
    CreateObject(1215,1018.50000000,-1363.00000000,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (24)
    CreateObject(1215,1018.50000000,-1367.09997559,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (25)
    CreateObject(1215,1018.59997559,-1371.90002441,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (26)
    CreateObject(994,989.09997559,-1362.00000000,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2) (25)
    CreateObject(994,989.09997559,-1355.80004883,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2) (26)
    CreateObject(994,989.09997559,-1349.59997559,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2) (27)
    CreateObject(994,989.09997559,-1343.40002441,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2) (28)
    CreateObject(994,989.09997559,-1337.19995117,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2) (29)
    CreateObject(1215,989.00000000,-1337.30004883,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (27)
    CreateObject(1215,989.20001221,-1342.69995117,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (28)
    CreateObject(1215,989.20001221,-1346.80004883,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (29)
    CreateObject(1215,989.20001221,-1351.09997559,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (30)
    CreateObject(1215,989.20001221,-1355.50000000,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (31)
    CreateObject(1215,989.20001221,-1359.80004883,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (32)
    CreateObject(1215,989.20001221,-1364.19995117,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (33)
    CreateObject(1215,989.20001221,-1368.19995117,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (34)
    CreateObject(1290,1003.70001221,-1362.90002441,18.39999962,0.00000000,0.00000000,0.00000000); //object(lamppost2) (2)
    CreateObject(1290,1003.70001221,-1354.80004883,18.39999962,0.00000000,0.00000000,0.00000000); //object(lamppost2) (3)
    CreateObject(1290,1003.70001221,-1346.40002441,18.39999962,0.00000000,0.00000000,0.00000000); //object(lamppost2) (4)
    CreateObject(1233,1028.40002441,-1332.40002441,14.10000038,0.00000000,0.00000000,90.00000000); //object(noparkingsign1) (1)
    CreateObject(1233,1028.40002441,-1332.40002441,14.10000038,0.00000000,0.00000000,270.00000000); //object(noparkingsign1) (2)
    CreateObject(3578,1012.70001221,-1347.50000000,11.60000038,0.00000000,0.00000000,90.25000000); //object(dockbarr1_la) (4)
    CreateObject(3578,1012.70001221,-1357.50000000,11.60000038,0.00000000,0.00000000,90.24719238); //object(dockbarr1_la) (6)
    CreateObject(3578,1012.70001221,-1367.69995117,11.60000038,0.00000000,0.00000000,90.24719238); //object(dockbarr1_la) (7)
    CreateObject(3578,995.00000000,-1342.50000000,11.60000038,0.00000000,0.00000000,90.24719238); //object(dockbarr1_la) (8)
    CreateObject(3578,995.00000000,-1352.69995117,11.60000038,0.00000000,0.00000000,90.24719238); //object(dockbarr1_la) (9)
    CreateObject(3578,995.00000000,-1362.90002441,11.60000038,0.00000000,0.00000000,90.24719238); //object(dockbarr1_la) (10)
    CreateObject(3578,995.00000000,-1363.30004883,11.60000038,0.00000000,0.00000000,90.24719238); //object(dockbarr1_la) (11)
    CreateObject(994,995.29998779,-1337.30004883,12.39999962,0.00000000,0.00000000,180.00000000); //object(lhouse_barrier2) (30)
    CreateObject(3578,995.00000000,-1342.40002441,11.60000038,0.00000000,0.00000000,90.24719238); //object(dockbarr1_la) (12)
    CreateObject(1215,995.09997559,-1337.30004883,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (35)
    CreateObject(994,1012.40002441,-1371.80004883,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (31)
    CreateObject(1215,1012.59997559,-1371.80004883,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (36)

    Obiecte: 95

    Timp de lucru: 1 Ora si 20 Minute

  3. Buna, astazi am sa va arat prima mea mapa pe care am creato in MTA (e cam veche dar in stare buna)

    P.S.: Inainte de a incepe vreau sa va anunt ca aceasta mapa am postat-o prima oara pe forumul de pe sa-mp.com si eu sunt bcretu64 dar nu imi mai amintesc parola de la acel cont si m-am mutat pe asta;)

    Poze:

    http://img545.imageshack.us/i/samp1.png/

    http://img176.imageshack.us/i/samp2r.png/

    http://img214.imageshack.us/i/samp3.png/

    http://img638.imageshack.us/i/samp4.png/

    http://img180.imageshack.us/i/samp5r.png/

    Descarcare:

    http://uploading.com/files/e457778m/The%2BSanta%2BMaria%2BBeach%2BPlace.zip/

    EDIT: Aveti si un tutorial cum sa instalati mapa in arhiva.

    Sper sa va placa si acum voi lucra la mai multe mape pentru voi;)

    Inca odata aceasta mapa este a mea eu sunt BCRETU64 de pe sa-mp.com

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