friezakinght
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Everything posted by friezakinght
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prea frumoasa pentru a da 5/5, ii dau 6/5 !!!! bft in continuare
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Pune SendClientMessage nu SCM
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Pot sa vada si alti daca au instalat, nu se poate sa vada toti daca ai doar tu instalat. Deci numai tu poti sa vezi
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frumos 5/5 si e mai fain dak e copiat dp B-Zone ceva :cool:
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frumos bravo 5/5
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frumos bravo 5/5
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ba chiar asa nu poti sa il descarci ai poza acolo vezi in folderu cu culoarea apoi sampgui sau mouse ce e asa greu X(
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e buna pentru eventuri pe serverele RP/GF 5/5 bravo
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ce pot sa zic decat bravo si nota 5/5
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Casa pe plaja pentru player-i ( Prima mea mapa =D )
friezakinght replied to razvi_cj's topic in Hărţi
frumos bv 5/5 vad ca ai creativitatea si imaginatia foarte dezvoltata;) -
frumos dar are cateva greseli 4,8/5 ;)
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1,7/5 mai mult nu am cum sa dau la o asemena "uratenie"
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incearca sa reinstalezi GTA SA si SA-MP si poate o sa-ti mearga ;)
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Buna astazi am facut un set cu niste interfate(GUI) pentru San Andreas Multiplayer. Acest set contine urmatoarele culori: - Aqua (Albastru Deschis) - (Nu era culoarea Aqua pe forum) - Orange (Portocaliu) - - Lime Green (Verde ca Lamaia) - Descarcare: http://uploading.com/files/891ebbee/friezakinght%2527s%2BSA-MP%2BGUI.rar/ P.S.: Aveti instructiunile de instalare in arhiva. P.S.: O sa pun mai multe culori la cererea voastra. Imagini: MOUSE: http://postimage.org/image/v6npigcwn/ http://postimage.org/image/fnuuz2tzr/ http://postimage.org/image/6imi57ql3/ GUI: http://postimage.org/image/7tu9dom6v/ http://postimage.org/image/nhvgkh1sn/ http://postimage.org/image/ompipuo9j/ Daca v-a placut nu ezitati sa dati o nota . Versiunea 2.0 Lansata! Am updatat culorile si am adaugat mai multe feluri de culori pe care o sa le discutam imediat.. Culori noi(v2.0): ~Albastru~ ~Verde~ ~Gri~ ~Roz~ (special pentru fete) ~Mov~ ~Rosu~ ~Galben~ Imagini: MOUSE: http://postimage.org/image/hlabuxtb9/ http://postimage.org/image/ptc9fxl7p/ http://postimage.org/image/otqjxyvfp/ http://postimage.org/image/v9zio23z9/ http://postimage.org/image/xtv5i5rj9/ http://postimage.org/image/3rqkjmq3p/ http://postimage.org/image/mzdpg88f9/ GUI http://postimage.org/image/820n1h5t1/ http://postimage.org/image/rmf6496ed/ http://postimage.org/image/4avnswhid/ http://postimage.org/image/c6677pr51/ http://postimage.org/image/55i7expd1/ http://postimage.org/image/6n3nqhu3p/ http://postimage.org/image/6cw575fhh/ Download: (v2.0) Mirror 1: http://www.mediafire.com/?thoohgf6bx0oh9i Mirror 2: http://uploading.com/files/a6b64ae7/SAMP%2BGUI%2Bby%2Bfriezakinght%2Bv2.0.rar/ Mai jos le aveti si ca attachment in caz ca nu vor mai merge link-urile...
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V.I.P System - 3 Levels v3.0: - MySQL Version
friezakinght replied to xxSPEEDYxx's topic in Filterscript-uri
foarte frumos speedy 5/5 -
Drift King Romania v.0.9 [ZCMD + Vips System]
friezakinght replied to vampir_MD's topic in Gamemode-uri
l-am testat si nu am gasit niciun bug 5/5 bravo -
nota mea pentru tine astazi este 4/5 )
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multumesc pentru aprecieri o sa fac mai multe mape pentru voi
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[glow=green,2,000]Jim Sticky's Ring[/glow] Astazi am facut inca o mapa pentru serverele GF/RP poate fi folosita si pe serverele TDM/DM/CNR/STUNT si altele, astept parerile voastre si sa imi spuneti daca v-a placut sau nu si sa dati o nota... Poze: Cod: CreateObject(3578,1009.00000000,-1335.40002441,11.69999981,0.00000000,0.00000000,0.00000000); //object(dockbarr1_la) (1) CreateObject(3578,998.70001221,-1335.40002441,11.69999981,0.00000000,0.00000000,0.00000000); //object(dockbarr1_la) (2) CreateObject(3578,991.00000000,-1335.40002441,11.69999981,0.00000000,0.00000000,0.00000000); //object(dockbarr1_la) (3) CreateObject(8548,1014.20001221,-1335.09997559,13.60000038,0.00000000,0.00000000,178.75000000); //object(trainsign01_lvs) (1) CreateObject(994,1012.40002441,-1342.40002441,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (1) CreateObject(994,1012.40002441,-1346.59997559,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (2) CreateObject(1270,1012.40002441,-1342.40002441,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (2) CreateObject(1270,1012.40002441,-1346.59997559,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (3) CreateObject(1215,1012.59997559,-1346.59997559,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2) CreateObject(1215,1012.59997559,-1342.40002441,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (3) CreateObject(994,1012.40002441,-1350.69995117,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (4) CreateObject(1215,1012.59997559,-1350.69995117,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (4) CreateObject(1270,1012.40002441,-1350.69995117,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (4) CreateObject(994,1012.40002441,-1354.69995117,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (5) CreateObject(1215,1012.59997559,-1354.69995117,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5) CreateObject(1270,1012.40002441,-1354.69995117,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (5) CreateObject(994,1012.40002441,-1358.90002441,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (6) CreateObject(1215,1012.59997559,-1358.90002441,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (6) CreateObject(1270,1012.40002441,-1358.90002441,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (6) CreateObject(994,1012.40002441,-1363.00000000,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (7) CreateObject(1215,1012.59997559,-1363.00000000,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (7) CreateObject(1270,1012.40002441,-1363.00000000,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (7) CreateObject(994,1012.40002441,-1367.09997559,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (8) CreateObject(1215,1012.59997559,-1367.09997559,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (8) CreateObject(1270,1012.40002441,-1367.09997559,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (8) CreateObject(994,1018.59997559,-1365.80004883,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2) (10) CreateObject(994,1018.59997559,-1359.59997559,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2) (11) CreateObject(994,1018.59997559,-1353.40002441,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2) (12) CreateObject(994,1018.59997559,-1347.19995117,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2) (13) CreateObject(994,1018.59997559,-1342.30004883,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2) (14) CreateObject(994,999.20001221,-1371.90002441,12.39999962,0.00000000,0.00000000,180.50000000); //object(lhouse_barrier2) (15) CreateObject(994,995.00000000,-1371.90002441,12.39999962,0.00000000,0.00000000,180.49987793); //object(lhouse_barrier2) (16) CreateObject(1491,987.20001221,-1372.00000000,10.89999962,0.00000000,0.00000000,0.00000000); //object(gen_doorint01) (1) CreateObject(994,987.20001221,-1371.59997559,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2) (17) CreateObject(994,989.00000000,-1342.69995117,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (18) CreateObject(994,989.00000000,-1346.80004883,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (19) CreateObject(994,989.00000000,-1351.09997559,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (20) CreateObject(994,989.00000000,-1355.50000000,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (21) CreateObject(994,989.00000000,-1359.80004883,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (22) CreateObject(994,989.00000000,-1364.19995117,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (23) CreateObject(994,989.00000000,-1368.19995117,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (24) CreateObject(1270,995.29998779,-1368.19995117,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (10) CreateObject(1270,995.29998779,-1364.19995117,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (11) CreateObject(1270,995.29998779,-1359.80004883,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (12) CreateObject(1270,995.29998779,-1355.50000000,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (13) CreateObject(1270,995.29998779,-1351.09997559,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (14) CreateObject(1270,995.29998779,-1346.80004883,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (15) CreateObject(1270,995.29998779,-1342.69995117,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (16) CreateObject(1215,995.00000000,-1368.19995117,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (10) CreateObject(1215,995.00000000,-1364.19995117,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (11) CreateObject(1215,995.00000000,-1359.80004883,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (12) CreateObject(1215,995.00000000,-1355.50000000,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13) CreateObject(1215,995.00000000,-1351.09997559,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (14) CreateObject(1215,995.00000000,-1346.80004883,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15) CreateObject(1215,995.00000000,-1342.69995117,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (16) CreateObject(1215,999.09997559,-1371.80004883,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (17) CreateObject(1215,988.90002441,-1372.00000000,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (18) CreateObject(1215,1018.50000000,-1342.40002441,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (19) CreateObject(1215,1018.50000000,-1346.59997559,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (20) CreateObject(1215,1018.50000000,-1350.69995117,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (21) CreateObject(1215,1018.50000000,-1354.69995117,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (22) CreateObject(1215,1018.50000000,-1358.90002441,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (23) CreateObject(1215,1018.50000000,-1363.00000000,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (24) CreateObject(1215,1018.50000000,-1367.09997559,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (25) CreateObject(1215,1018.59997559,-1371.90002441,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (26) CreateObject(994,989.09997559,-1362.00000000,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2) (25) CreateObject(994,989.09997559,-1355.80004883,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2) (26) CreateObject(994,989.09997559,-1349.59997559,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2) (27) CreateObject(994,989.09997559,-1343.40002441,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2) (28) CreateObject(994,989.09997559,-1337.19995117,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2) (29) CreateObject(1215,989.00000000,-1337.30004883,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (27) CreateObject(1215,989.20001221,-1342.69995117,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (28) CreateObject(1215,989.20001221,-1346.80004883,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (29) CreateObject(1215,989.20001221,-1351.09997559,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (30) CreateObject(1215,989.20001221,-1355.50000000,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (31) CreateObject(1215,989.20001221,-1359.80004883,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (32) CreateObject(1215,989.20001221,-1364.19995117,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (33) CreateObject(1215,989.20001221,-1368.19995117,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (34) CreateObject(1290,1003.70001221,-1362.90002441,18.39999962,0.00000000,0.00000000,0.00000000); //object(lamppost2) (2) CreateObject(1290,1003.70001221,-1354.80004883,18.39999962,0.00000000,0.00000000,0.00000000); //object(lamppost2) (3) CreateObject(1290,1003.70001221,-1346.40002441,18.39999962,0.00000000,0.00000000,0.00000000); //object(lamppost2) (4) CreateObject(1233,1028.40002441,-1332.40002441,14.10000038,0.00000000,0.00000000,90.00000000); //object(noparkingsign1) (1) CreateObject(1233,1028.40002441,-1332.40002441,14.10000038,0.00000000,0.00000000,270.00000000); //object(noparkingsign1) (2) CreateObject(3578,1012.70001221,-1347.50000000,11.60000038,0.00000000,0.00000000,90.25000000); //object(dockbarr1_la) (4) CreateObject(3578,1012.70001221,-1357.50000000,11.60000038,0.00000000,0.00000000,90.24719238); //object(dockbarr1_la) (6) CreateObject(3578,1012.70001221,-1367.69995117,11.60000038,0.00000000,0.00000000,90.24719238); //object(dockbarr1_la) (7) CreateObject(3578,995.00000000,-1342.50000000,11.60000038,0.00000000,0.00000000,90.24719238); //object(dockbarr1_la) (8) CreateObject(3578,995.00000000,-1352.69995117,11.60000038,0.00000000,0.00000000,90.24719238); //object(dockbarr1_la) (9) CreateObject(3578,995.00000000,-1362.90002441,11.60000038,0.00000000,0.00000000,90.24719238); //object(dockbarr1_la) (10) CreateObject(3578,995.00000000,-1363.30004883,11.60000038,0.00000000,0.00000000,90.24719238); //object(dockbarr1_la) (11) CreateObject(994,995.29998779,-1337.30004883,12.39999962,0.00000000,0.00000000,180.00000000); //object(lhouse_barrier2) (30) CreateObject(3578,995.00000000,-1342.40002441,11.60000038,0.00000000,0.00000000,90.24719238); //object(dockbarr1_la) (12) CreateObject(1215,995.09997559,-1337.30004883,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (35) CreateObject(994,1012.40002441,-1371.80004883,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (31) CreateObject(1215,1012.59997559,-1371.80004883,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (36) Obiecte: 95 Timp de lucru: 1 Ora si 20 Minute
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Buna, astazi am sa va arat prima mea mapa pe care am creato in MTA (e cam veche dar in stare buna) P.S.: Inainte de a incepe vreau sa va anunt ca aceasta mapa am postat-o prima oara pe forumul de pe sa-mp.com si eu sunt bcretu64 dar nu imi mai amintesc parola de la acel cont si m-am mutat pe asta;) Poze: http://img545.imageshack.us/i/samp1.png/ http://img176.imageshack.us/i/samp2r.png/ http://img214.imageshack.us/i/samp3.png/ http://img638.imageshack.us/i/samp4.png/ http://img180.imageshack.us/i/samp5r.png/ Descarcare: http://uploading.com/files/e457778m/The%2BSanta%2BMaria%2BBeach%2BPlace.zip/ EDIT: Aveti si un tutorial cum sa instalati mapa in arhiva. Sper sa va placa si acum voi lucra la mai multe mape pentru voi;) Inca odata aceasta mapa este a mea eu sunt BCRETU64 de pe sa-mp.com
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frumos dar si eu sunt de acord e cam pustie 4,5/5
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ms mult BiG:X am sa revin cu un edit dak a mers EDIT: Nu merge:(( alta idee?