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friezakinght

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Everything posted by friezakinght

  1. prea frumoasa pentru a da 5/5, ii dau 6/5 !!!! bft in continuare
  2. Pune SendClientMessage nu SCM
  3. Pot sa vada si alti daca au instalat, nu se poate sa vada toti daca ai doar tu instalat. Deci numai tu poti sa vezi
  4. frumos 5/5 si e mai fain dak e copiat dp B-Zone ceva :cool:
  5. ba chiar asa nu poti sa il descarci ai poza acolo vezi in folderu cu culoarea apoi sampgui sau mouse ce e asa greu X(
  6. friezakinght

    Derby

    e buna pentru eventuri pe serverele RP/GF 5/5 bravo
  7. friezakinght

    Jump Zone

    ce pot sa zic decat bravo si nota 5/5
  8. frumos bv 5/5 vad ca ai creativitatea si imaginatia foarte dezvoltata;)
  9. frumos dar are cateva greseli 4,8/5 ;)
  10. 1,7/5 mai mult nu am cum sa dau la o asemena "uratenie"
  11. incearca sa reinstalezi GTA SA si SA-MP si poate o sa-ti mearga ;)
  12. Buna astazi am facut un set cu niste interfate(GUI) pentru San Andreas Multiplayer. Acest set contine urmatoarele culori: - Aqua (Albastru Deschis) - (Nu era culoarea Aqua pe forum) - Orange (Portocaliu) - - Lime Green (Verde ca Lamaia) - Descarcare: http://uploading.com/files/891ebbee/friezakinght%2527s%2BSA-MP%2BGUI.rar/ P.S.: Aveti instructiunile de instalare in arhiva. P.S.: O sa pun mai multe culori la cererea voastra. Imagini: MOUSE: http://postimage.org/image/v6npigcwn/ http://postimage.org/image/fnuuz2tzr/ http://postimage.org/image/6imi57ql3/ GUI: http://postimage.org/image/7tu9dom6v/ http://postimage.org/image/nhvgkh1sn/ http://postimage.org/image/ompipuo9j/ Daca v-a placut nu ezitati sa dati o nota . Versiunea 2.0 Lansata! Am updatat culorile si am adaugat mai multe feluri de culori pe care o sa le discutam imediat.. Culori noi(v2.0): ~Albastru~ ~Verde~ ~Gri~ ~Roz~ (special pentru fete) ~Mov~ ~Rosu~ ~Galben~ Imagini: MOUSE: http://postimage.org/image/hlabuxtb9/ http://postimage.org/image/ptc9fxl7p/ http://postimage.org/image/otqjxyvfp/ http://postimage.org/image/v9zio23z9/ http://postimage.org/image/xtv5i5rj9/ http://postimage.org/image/3rqkjmq3p/ http://postimage.org/image/mzdpg88f9/ GUI http://postimage.org/image/820n1h5t1/ http://postimage.org/image/rmf6496ed/ http://postimage.org/image/4avnswhid/ http://postimage.org/image/c6677pr51/ http://postimage.org/image/55i7expd1/ http://postimage.org/image/6n3nqhu3p/ http://postimage.org/image/6cw575fhh/ Download: (v2.0) Mirror 1: http://www.mediafire.com/?thoohgf6bx0oh9i Mirror 2: http://uploading.com/files/a6b64ae7/SAMP%2BGUI%2Bby%2Bfriezakinght%2Bv2.0.rar/ Mai jos le aveti si ca attachment in caz ca nu vor mai merge link-urile...
  13. l-am testat si nu am gasit niciun bug 5/5 bravo
  14. nota mea pentru tine astazi este 4/5 )
  15. multumesc pentru aprecieri o sa fac mai multe mape pentru voi
  16. [glow=green,2,000]Jim Sticky's Ring[/glow] Astazi am facut inca o mapa pentru serverele GF/RP poate fi folosita si pe serverele TDM/DM/CNR/STUNT si altele, astept parerile voastre si sa imi spuneti daca v-a placut sau nu si sa dati o nota... Poze: Cod: CreateObject(3578,1009.00000000,-1335.40002441,11.69999981,0.00000000,0.00000000,0.00000000); //object(dockbarr1_la) (1) CreateObject(3578,998.70001221,-1335.40002441,11.69999981,0.00000000,0.00000000,0.00000000); //object(dockbarr1_la) (2) CreateObject(3578,991.00000000,-1335.40002441,11.69999981,0.00000000,0.00000000,0.00000000); //object(dockbarr1_la) (3) CreateObject(8548,1014.20001221,-1335.09997559,13.60000038,0.00000000,0.00000000,178.75000000); //object(trainsign01_lvs) (1) CreateObject(994,1012.40002441,-1342.40002441,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (1) CreateObject(994,1012.40002441,-1346.59997559,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (2) CreateObject(1270,1012.40002441,-1342.40002441,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (2) CreateObject(1270,1012.40002441,-1346.59997559,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (3) CreateObject(1215,1012.59997559,-1346.59997559,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2) CreateObject(1215,1012.59997559,-1342.40002441,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (3) CreateObject(994,1012.40002441,-1350.69995117,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (4) CreateObject(1215,1012.59997559,-1350.69995117,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (4) CreateObject(1270,1012.40002441,-1350.69995117,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (4) CreateObject(994,1012.40002441,-1354.69995117,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (5) CreateObject(1215,1012.59997559,-1354.69995117,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5) CreateObject(1270,1012.40002441,-1354.69995117,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (5) CreateObject(994,1012.40002441,-1358.90002441,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (6) CreateObject(1215,1012.59997559,-1358.90002441,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (6) CreateObject(1270,1012.40002441,-1358.90002441,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (6) CreateObject(994,1012.40002441,-1363.00000000,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (7) CreateObject(1215,1012.59997559,-1363.00000000,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (7) CreateObject(1270,1012.40002441,-1363.00000000,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (7) CreateObject(994,1012.40002441,-1367.09997559,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (8) CreateObject(1215,1012.59997559,-1367.09997559,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (8) CreateObject(1270,1012.40002441,-1367.09997559,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (8) CreateObject(994,1018.59997559,-1365.80004883,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2) (10) CreateObject(994,1018.59997559,-1359.59997559,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2) (11) CreateObject(994,1018.59997559,-1353.40002441,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2) (12) CreateObject(994,1018.59997559,-1347.19995117,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2) (13) CreateObject(994,1018.59997559,-1342.30004883,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2) (14) CreateObject(994,999.20001221,-1371.90002441,12.39999962,0.00000000,0.00000000,180.50000000); //object(lhouse_barrier2) (15) CreateObject(994,995.00000000,-1371.90002441,12.39999962,0.00000000,0.00000000,180.49987793); //object(lhouse_barrier2) (16) CreateObject(1491,987.20001221,-1372.00000000,10.89999962,0.00000000,0.00000000,0.00000000); //object(gen_doorint01) (1) CreateObject(994,987.20001221,-1371.59997559,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2) (17) CreateObject(994,989.00000000,-1342.69995117,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (18) CreateObject(994,989.00000000,-1346.80004883,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (19) CreateObject(994,989.00000000,-1351.09997559,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (20) CreateObject(994,989.00000000,-1355.50000000,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (21) CreateObject(994,989.00000000,-1359.80004883,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (22) CreateObject(994,989.00000000,-1364.19995117,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (23) CreateObject(994,989.00000000,-1368.19995117,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (24) CreateObject(1270,995.29998779,-1368.19995117,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (10) CreateObject(1270,995.29998779,-1364.19995117,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (11) CreateObject(1270,995.29998779,-1359.80004883,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (12) CreateObject(1270,995.29998779,-1355.50000000,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (13) CreateObject(1270,995.29998779,-1351.09997559,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (14) CreateObject(1270,995.29998779,-1346.80004883,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (15) CreateObject(1270,995.29998779,-1342.69995117,13.10000038,0.00000000,0.00000000,270.00000000); //object(parkingmeterg) (16) CreateObject(1215,995.00000000,-1368.19995117,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (10) CreateObject(1215,995.00000000,-1364.19995117,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (11) CreateObject(1215,995.00000000,-1359.80004883,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (12) CreateObject(1215,995.00000000,-1355.50000000,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13) CreateObject(1215,995.00000000,-1351.09997559,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (14) CreateObject(1215,995.00000000,-1346.80004883,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15) CreateObject(1215,995.00000000,-1342.69995117,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (16) CreateObject(1215,999.09997559,-1371.80004883,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (17) CreateObject(1215,988.90002441,-1372.00000000,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (18) CreateObject(1215,1018.50000000,-1342.40002441,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (19) CreateObject(1215,1018.50000000,-1346.59997559,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (20) CreateObject(1215,1018.50000000,-1350.69995117,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (21) CreateObject(1215,1018.50000000,-1354.69995117,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (22) CreateObject(1215,1018.50000000,-1358.90002441,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (23) CreateObject(1215,1018.50000000,-1363.00000000,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (24) CreateObject(1215,1018.50000000,-1367.09997559,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (25) CreateObject(1215,1018.59997559,-1371.90002441,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (26) CreateObject(994,989.09997559,-1362.00000000,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2) (25) CreateObject(994,989.09997559,-1355.80004883,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2) (26) CreateObject(994,989.09997559,-1349.59997559,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2) (27) CreateObject(994,989.09997559,-1343.40002441,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2) (28) CreateObject(994,989.09997559,-1337.19995117,12.39999962,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier2) (29) CreateObject(1215,989.00000000,-1337.30004883,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (27) CreateObject(1215,989.20001221,-1342.69995117,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (28) CreateObject(1215,989.20001221,-1346.80004883,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (29) CreateObject(1215,989.20001221,-1351.09997559,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (30) CreateObject(1215,989.20001221,-1355.50000000,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (31) CreateObject(1215,989.20001221,-1359.80004883,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (32) CreateObject(1215,989.20001221,-1364.19995117,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (33) CreateObject(1215,989.20001221,-1368.19995117,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (34) CreateObject(1290,1003.70001221,-1362.90002441,18.39999962,0.00000000,0.00000000,0.00000000); //object(lamppost2) (2) CreateObject(1290,1003.70001221,-1354.80004883,18.39999962,0.00000000,0.00000000,0.00000000); //object(lamppost2) (3) CreateObject(1290,1003.70001221,-1346.40002441,18.39999962,0.00000000,0.00000000,0.00000000); //object(lamppost2) (4) CreateObject(1233,1028.40002441,-1332.40002441,14.10000038,0.00000000,0.00000000,90.00000000); //object(noparkingsign1) (1) CreateObject(1233,1028.40002441,-1332.40002441,14.10000038,0.00000000,0.00000000,270.00000000); //object(noparkingsign1) (2) CreateObject(3578,1012.70001221,-1347.50000000,11.60000038,0.00000000,0.00000000,90.25000000); //object(dockbarr1_la) (4) CreateObject(3578,1012.70001221,-1357.50000000,11.60000038,0.00000000,0.00000000,90.24719238); //object(dockbarr1_la) (6) CreateObject(3578,1012.70001221,-1367.69995117,11.60000038,0.00000000,0.00000000,90.24719238); //object(dockbarr1_la) (7) CreateObject(3578,995.00000000,-1342.50000000,11.60000038,0.00000000,0.00000000,90.24719238); //object(dockbarr1_la) (8) CreateObject(3578,995.00000000,-1352.69995117,11.60000038,0.00000000,0.00000000,90.24719238); //object(dockbarr1_la) (9) CreateObject(3578,995.00000000,-1362.90002441,11.60000038,0.00000000,0.00000000,90.24719238); //object(dockbarr1_la) (10) CreateObject(3578,995.00000000,-1363.30004883,11.60000038,0.00000000,0.00000000,90.24719238); //object(dockbarr1_la) (11) CreateObject(994,995.29998779,-1337.30004883,12.39999962,0.00000000,0.00000000,180.00000000); //object(lhouse_barrier2) (30) CreateObject(3578,995.00000000,-1342.40002441,11.60000038,0.00000000,0.00000000,90.24719238); //object(dockbarr1_la) (12) CreateObject(1215,995.09997559,-1337.30004883,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (35) CreateObject(994,1012.40002441,-1371.80004883,12.39999962,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier2) (31) CreateObject(1215,1012.59997559,-1371.80004883,12.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (36) Obiecte: 95 Timp de lucru: 1 Ora si 20 Minute
  17. Buna, astazi am sa va arat prima mea mapa pe care am creato in MTA (e cam veche dar in stare buna) P.S.: Inainte de a incepe vreau sa va anunt ca aceasta mapa am postat-o prima oara pe forumul de pe sa-mp.com si eu sunt bcretu64 dar nu imi mai amintesc parola de la acel cont si m-am mutat pe asta;) Poze: http://img545.imageshack.us/i/samp1.png/ http://img176.imageshack.us/i/samp2r.png/ http://img214.imageshack.us/i/samp3.png/ http://img638.imageshack.us/i/samp4.png/ http://img180.imageshack.us/i/samp5r.png/ Descarcare: http://uploading.com/files/e457778m/The%2BSanta%2BMaria%2BBeach%2BPlace.zip/ EDIT: Aveti si un tutorial cum sa instalati mapa in arhiva. Sper sa va placa si acum voi lucra la mai multe mape pentru voi;) Inca odata aceasta mapa este a mea eu sunt BCRETU64 de pe sa-mp.com
  18. frumos dar si eu sunt de acord e cam pustie 4,5/5
  19. ms mult BiG:X am sa revin cu un edit dak a mers EDIT: Nu merge:(( alta idee?
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