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Posts posted by HtP
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Sterge
#define Timer #define Working #define Gifts #define TotalGifts #define GiftHand #define Vehicle #define Checkpoint #define PlayerText: InfoTD #define jobVehicles[6] #define jobActor #define jobPickup
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Pune cod-ul unde ai tu declarate cele 4 variabile Working, Gifts, Checkpoint si TotalGifts.
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Incearcă să folosesti { } după aceea structură if.
Nu sunt 100% sigur că v-a funcționa, dar mai apar și probleme de genul ( am pațit ).
if(Vehicle[playerid] != -1) { SetVehicleToRespawn(Vehicle[playerid]); }
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Trimite un query de genul "UPDATE `tabela_ta` SET `coloana_ta_cu_pretul` = '1000000';" și toate casele din baza de date vor avea pretul de 1.000.000$.
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Caută mysql_log și setează-i la parametru ALL_LOG și vezi de la ce query-uri apar problemele.
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Nu trebuie să stergi `Gift` sau `Radio2`, trebuie doar adăugate.
Tabela 'car' nu 'Cars', am scris eu greșit, scuză-mă. În cazul în care există tabela, există o problemă de la query-ul trimis.
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Just now, cOBRa said:
1. Nu am decat un mysql_connect
Atunci în cazul acesta sunt alte conexiuni conectate la acel user, spre exemplu un panel. Încearcă să le rezolvi pe celalte, posibil să fie o eroare în cascadă.
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Dacă ai pus 1 folosești (editezi) aceste macroinstructiuni:
#define mysql_host1 "localhost" // 93.119.26.250/phpmyadmin #define mysql_user1 "root" #define mysql_password1 "" #define mysql_database1 "numelebazeidedate"// editezi aici cu ce ai tu ...
și le înlocuiești cu datele tale.
Da, gamemode-ul trebuie recompilat după salvarea fisierului myacc.inc.
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Intră în fișierul startup.txt din scriptfiles și specifică ce valoare este scrisă în el.
startup.txt
În funcție de acea valoare se vor face configurările.
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2 hours ago, Eclipsis said:
Si cum ar trebui sa le rezolve ? Adica asta cere omu'.
- Pentru erorile [ERROR] CMySQLConnection::Connect - (error #1226) User 'zp_hid9880' has exceeded the 'max_user_connections' resource (current value: 10) trebuie să se duca la fiecare mysql_connect din codul sursă și să limiteze din cele care nu le mai folosește.
- Pentru erorile [ERROR] CMySQLQuery::Execute - (error #1054) Unknown column 'Gift' in 'field list' și [ERROR] CMySQLQuery::Execute - (error #1054) Unknown column 'Radio2' in 'field list' trebuie să creeze în tablea lui coloanele specificate de către eroare.
- Pentru eroarea [ERROR] CMySQLQuery::Execute - (error #1146) Table 'zp_hid9880.car' doesn't exist trebuie să creeze tabela `car` cu structura ei.
- Pentru [ERROR] mysql_escape_string - destination size is too small (must be at least as big as source) și [ERROR] "mysql_format" - invalid connection handle (id: 0) , [ERROR] "mysql_tquery" - invalid connection handle (id: 0) trebuie un mysql_log ( LOG_ALL ) ; pentru a putea observa de la ce query se crează eroarea.
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Pai...
- În mysql_escape_string ai un buffer cu o dimensiune mai mică decât cea declarată.
- Ai depăsit numarul maxim de conexiuni la baza de date ( 10 conexiuni ).
- Coloanele 'Gift', 'Radio2' și tabela 'Cars' nu exista.
- Folosești un handle invalid la mysql_format și mysql_tquery.
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In fisierul root al compilatorului pawno exista settings.cfg, unde ai linia "Params=". E posibil si de la:
estimated max. usage: unknown, due to recursion
sa apara acele mesaje, cred.
Edit: Am avut website-ul deschis in tab si n-am vazut postul de mai sus.
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De obicei, atunci cand deschizi compilerul cu parametrul -d3 apar acele mesaje.
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Eroarea provine de la DIALOG_STYLE_PASSWORLD deoarece, posibil, forma corecta este DIALOG_STYLE_PASSWORD. Daca eroarea persita poti face undeva la inceputul scriptului:
#define DIALOG_STYLE_PASSWORLD (3)
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Salut,
nu cumva pCarModel este o variabila de tip enum?
Incearca:
HireCar[id] = PlayerInfo [ playerid ] [ pCarModel ] ;
Inlocuieste PlayerInfo cu denumirea matricii tale.
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Vad ca la comanda ta ai o variabila SpawnChanged care ii atribui valoarea 1 atunci cand isi schimba spawnul in casa. Ai pus conditia in OnPlayerSpawn ?
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Salut,
- In primul rand observ ca timerul pus de tine este de 10000 milisecunde = 10 secunde.
- In al doilea rand parametru "repeating" este true, adica se va repeta pana la distrugerea timerului, ceea ce nu cred ca vrei sa faci tu.
- In al treilea rand truk-ul se va crea la pozitia alesa de tine : -32.176, -1132.088, 1.734, daca tu nu vei apela functia PutPlayerInVehicle vei intra in ciclul infinitului, adica creezi masina te duci la ea, intri in ea si iti va spawna alta ( in cazul in care nu vrei sa faci un sistem in care sa se spawneze alta masina pentru a avea toti jucatorii ).
- In al partulea rand ai pusa o conditie in functia "CreateTrucker" care verifica daca masina in care te afli este masina de truker, adica daca tu te dai jos in acele 10 secunde masina nu va mai fi creata.
Sper ca te-am ajutat, ori nu inteleg ceea ce vrei tu sa faci.
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Salut,
Incearca sa declari variabila dupa define-uri.
Daca sistemul facute dupa tutorial este un FILTESCRIPT pune-l intre #if si #endif, daca nu, pune-l in exteriorul acestora.
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In functia ta "SetVehicleModel" numarul de parametri este egal cu 2, iar tu ai 3 parametri in aplelarea functiei.
SetVehicleModel ( vehicleid , model ) ;
Posibil in apelarea functiei facuta de tine :
@param1 = model
@param2 = ?
@param3 = ?
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Am o mica problema la server... intra unu si imi inchide serverul adica nu e flood e un fel de spammer si primesc in log ceva de genu "[ora:minute:secunde] [chat] [nume]:" asta e ultimu mesaj si ce fac ... ca nu stiu am incercat tote anti-spamerele dar nu i dau de cap, va rog ajutatima.. nu sunt singuru care am aceasta problema... [multumesc..]
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El nu a specificat de fel de spawn :-?? dar e bine ca acum are 2 feluri si pote sa aleaga ...
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Cauta
[pawn]if(PlayerInfo[playerid][pOrigin][/pawn]
In GameMode dupa iti dau iti dai tu seama.
Intri in SA-MP /save unde vrei spawn Te duci la Documents/GTA San Andreas User Files/SAMP/savedpositions si dupa modifici acolo cordonatele
Edit: Acum am vazut ca ai editat " Sa pun acea culoare pe harta" nu am inteles ce culoare ?
Din cate inteleg tu vrei sa muti din SF in LS
Si daca zici ca esti nou in scripting iti dau un exemplu de cordonate
[pawn]AddPlayerClass(101,478.7138,-1488.0295,20.1685,0.0000,0,0,0,0,0,0); // [/pawn]
De aici nu iei tot !! iei decat 478.7138,-1488.0295,20.1685
Adica
x- 478.7138
y- -1488.0295
z- 20.1685
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[glow=red,2,300]House Admin[/glow]
Pentru inceput incep sa va prezint Mapa.
Pai cred ca foarte muti va intrebati cum arata. Si am decis sa va fac niste poze la harta:
[glow=red,2,300]Holu:[/glow]
[glow=red,2,300]Bucataria:[/glow]
[img width=500 height=400]http://desmond.imageshack.us/Himg402/scaled.php?server=402&filename=samp021dg.png&res=medium
[glow=red,2,300]Dormitor:[/glow]
[img width=500 height=400]http://desmond.imageshack.us/Himg707/scaled.php?server=707&filename=samp023bs.png&res=medium
SAU
[img width=500 height=400]http://desmond.imageshack.us/Himg403/scaled.php?server=403&filename=samp022no.png&res=medium
[glow=red,2,300]Sufragerie:[/glow]
[img width=500 height=400]http://desmond.imageshack.us/Himg833/scaled.php?server=833&filename=samp024qb.png&res=medium
[glow=red,2,300]Birou:[/glow]
[img width=500 height=400]http://desmond.imageshack.us/Himg703/scaled.php?server=703&filename=samp025elk.png&res=medium
Cred ca am pus cam multe poze
[glow=red,2,300]CreateObject:[/glow]
[pawn]CreateObject(14597,-881.60253906,1130.02343750,246.95016479,0.00000000,0.00000000,0.00000000); //object(paperchase07) (1)
CreateObject(2885,-868.20849609,1129.72692871,251.66883850,0.00000000,0.00000000,90.04003906); //object(xref_garagedoor) (1)
CreateObject(1502,-874.05572510,1126.72436523,244.95797729,0.00000000,0.00000000,0.00000000); //object(gen_doorint04) (1)
CreateObject(1502,-874.04486084,1133.30126953,244.95797729,0.00000000,0.00000000,0.00000000); //object(gen_doorint04) (2)
CreateObject(1502,-885.92553711,1129.25109863,244.95797729,0.00000000,0.48498535,90.56002808); //object(gen_doorint04) (5)
CreateObject(1798,-874.58117676,1140.20874023,244.96530151,0.00000000,0.00000000,0.00000000); //object(swank_bed_1) (1)
CreateObject(1738,-877.25042725,1143.45507812,245.61260986,0.00000000,0.00000000,0.00000000); //object(cj_radiator_old) (1)
CreateObject(1840,-875.01904297,1134.09606934,244.95797729,0.00000000,0.00000000,238.20007324); //object(speaker_2) (1)
CreateObject(1840,-877.44763184,1135.89892578,244.95797729,0.00000000,0.00000000,236.21508789); //object(speaker_2) (2)
CreateObject(2101,-871.73712158,1133.81677246,244.95797729,0.00000000,0.00000000,0.00000000); //object(med_hi_fi_3) (1)
CreateObject(2099,-876.60870361,1134.28173828,244.95797729,0.00000000,0.00000000,142.92004395); //object(med_hi_fi_1) (1)
CreateObject(2104,-884.80444336,1143.69616699,244.95797729,0.00000000,0.00000000,0.00000000); //object(swank_hi_fi) (1)
CreateObject(2104,-882.63000488,1143.66992188,244.96530151,0.00000000,0.00000000,0.00000000); //object(swank_hi_fi) (2)
CreateObject(2104,-880.36224365,1143.66918945,244.95797729,0.00000000,0.00000000,0.00000000); //object(swank_hi_fi) (3)
CreateObject(2104,-878.36767578,1143.67639160,244.95797729,0.00000000,0.00000000,0.00000000); //object(swank_hi_fi) (4)
CreateObject(2130,-872.78063965,1116.96301270,244.96530151,0.00000000,0.00000000,179.65002441); //object(cj_k1_sink) (1)
CreateObject(2127,-874.78332520,1116.95776367,244.95797729,0.00000000,0.00000000,180.63500977); //object(cj_k1_fridge_unit) (1)
CreateObject(2224,-870.43786621,1134.70568848,244.95797729,0.00000000,0.00000000,166.74005127); //object(cj_sphere_tv) (1)
CreateObject(2128,-871.80401611,1116.96472168,244.95797729,0.00000000,0.00000000,180.41503906); //object(cj_k1_tall_unit) (1)
CreateObject(2304,-870.80975342,1116.93688965,244.95797729,0.00000000,0.00000000,269.70495605); //object(cj_k1_low_corner) (1)
CreateObject(2129,-876.79333496,1116.93518066,244.95797729,0.00000000,0.00000000,180.88500977); //object(cj_k1_low_unit) (1)
CreateObject(2140,-875.58715820,1143.14294434,244.95797729,0.00000000,0.00000000,0.00000000); //object(cj_k3_tall_unit1) (1)
CreateObject(2140,-872.60668945,1143.13378906,244.95797729,0.00000000,0.00000000,0.00000000); //object(cj_k3_tall_unit1) (2)
CreateObject(2139,-871.62725830,1143.10461426,244.95797729,0.00000000,0.00000000,0.00000000); //object(cj_k3_low_unit2) (1)
CreateObject(2139,-870.64068604,1143.10461426,244.95797729,0.00000000,0.00000000,0.00000000); //object(cj_k3_low_unit2) (2)
CreateObject(2161,-870.34912109,1139.15686035,244.95797729,0.00000000,0.00000000,270.67498779); //object(med_office_unit_4) (1)
CreateObject(2129,-870.82464600,1117.93432617,244.95797729,0.00000000,0.00000000,269.95996094); //object(cj_k1_low_unit) (2)
CreateObject(2129,-870.82238770,1118.92358398,244.95797729,0.00000000,0.00000000,269.47497559); //object(cj_k1_low_unit) (3)
CreateObject(2129,-870.83282471,1119.91406250,244.95797729,0.00000000,0.00000000,271.20996094); //object(cj_k1_low_unit) (4)
CreateObject(2304,-870.81781006,1120.88293457,244.95797729,0.00000000,0.00000000,0.75000000); //object(cj_k1_low_corner) (2)
CreateObject(2885,-868.88885498,1121.55065918,251.66883850,0.00000000,0.00000000,359.95498657); //object(xref_garagedoor) (2)
CreateObject(2129,-871.81640625,1120.85656738,244.95797729,0.00000000,0.00000000,0.00000000); //object(cj_k1_low_unit) (5)
CreateObject(2129,-872.82684326,1120.86083984,244.96530151,0.00000000,0.00000000,0.00000000); //object(cj_k1_low_unit) (6)
CreateObject(2129,-871.84014893,1122.22949219,244.95797729,0.00000000,0.00000000,180.63500977); //object(cj_k1_low_unit) (7)
CreateObject(2304,-870.83557129,1122.21752930,244.95797729,0.00000000,0.00000000,269.95996094); //object(cj_k1_low_corner) (3)
CreateObject(2129,-872.83764648,1122.22363281,244.95797729,0.00000000,0.00000000,180.63500977); //object(cj_k1_low_unit) (9)
CreateObject(2129,-873.82763672,1120.87487793,244.96530151,0.00000000,0.00000000,0.00000000); //object(cj_k1_low_unit) (10)
CreateObject(2129,-873.84796143,1122.21166992,244.96530151,0.00000000,0.00000000,180.63500977); //object(cj_k1_low_unit) (11)
CreateObject(1762,-878.80047607,1117.85546875,244.95797729,0.00000000,0.00000000,220.33508301); //object(swank_single_2) (1)
CreateObject(1762,-884.10467529,1117.63317871,244.95797729,0.00000000,0.00000000,140.93499756); //object(swank_single_2) (2)
CreateObject(1761,-881.00744629,1117.25549316,244.96530151,0.00000000,0.00000000,180.66503906); //object(swank_couch_2) (1)
CreateObject(1761,-878.97509766,1121.76110840,244.95797729,0.00000000,0.00000000,271.19494629); //object(swank_couch_2) (2)
CreateObject(1761,-884.85919189,1120.00915527,244.96530151,0.00000000,0.00000000,91.31002808); //object(swank_couch_2) (3)
CreateObject(1960,-880.20544434,1116.42187500,246.80165100,0.00000000,0.00000000,0.00000000); //object(record2) (1)
CreateObject(1960,-882.07727051,1116.42187500,246.77378845,0.00000000,0.00000000,0.00000000); //object(record2) (2)
CreateObject(1961,-881.12872314,1116.42187500,246.77922058,0.00000000,0.00000000,0.00000000); //object(record3) (1)
CreateObject(1961,-883.15966797,1116.42187500,246.76841736,0.00000000,0.00000000,0.00000000); //object(record3) (2)
CreateObject(2032,-882.44775391,1120.86376953,244.96530151,0.00000000,0.00000000,0.00000000); //object(med_dinning_2) (1)
CreateObject(2256,-889.27929688,1132.81152344,245.70558167,0.00000000,0.00000000,0.00000000); //object(frame_clip_3) (1)
CreateObject(2257,-885.50646973,1125.55468750,245.99279785,0.00000000,0.00000000,89.59002686); //object(frame_clip_4) (1)
CreateObject(2261,-894.24121094,1130.81933594,247.37561035,0.00000000,0.00000000,90.53002930); //object(frame_slim_2) (1)
CreateObject(2110,-891.04028320,1129.49792480,244.96530151,0.00000000,0.00000000,89.04501343); //object(low_dinning_4) (1)
CreateObject(14458,-889.95355225,1129.86535645,245.91802979,0.00000000,0.00000000,199.51507568); //object(gs_chairs) (1)
CreateObject(3657,-885.13397217,1138.44824219,245.47619629,0.00000000,0.00000000,91.31002808); //object(airseata_las) (1)
CreateObject(11665,-879.96429443,1135.05615234,245.65664673,0.00000000,0.00000000,272.20498657); //object(kb_chair03ext) (1)
CreateObject(2196,-890.95898438,1129.93933105,245.76387024,0.00000000,0.00000000,242.17004395); //object(work_lamp1) (1)
CreateObject(2238,-893.80236816,1132.34045410,245.36587524,0.00000000,0.00000000,0.00000000); //object(cj_lava_lamp) (1)
CreateObject(2238,-893.77069092,1127.70031738,245.36587524,0.00000000,0.00000000,0.00000000); //object(cj_lava_lamp) (2)[/pawn]
[glow=red,2,300]CreateDynamicObject:[/glow]
[pawn]CreateDynamicObject(14597,-881.60253906,1130.02343750,246.95016479,0.00000000,0.00000000,0.00000000); //object(paperchase07) (1)
CreateDynamicObject(2885,-868.20849609,1129.72692871,251.66883850,0.00000000,0.00000000,90.04003906); //object(xref_garagedoor) (1)
CreateDynamicObject(1502,-874.05572510,1126.72436523,244.95797729,0.00000000,0.00000000,0.00000000); //object(gen_doorint04) (1)
CreateDynamicObject(1502,-874.04486084,1133.30126953,244.95797729,0.00000000,0.00000000,0.00000000); //object(gen_doorint04) (2)
CreateDynamicObject(1502,-885.92553711,1129.25109863,244.95797729,0.00000000,0.48498535,90.56002808); //object(gen_doorint04) (5)
CreateDynamicObject(1798,-874.58117676,1140.20874023,244.96530151,0.00000000,0.00000000,0.00000000); //object(swank_bed_1) (1)
CreateDynamicObject(1738,-877.25042725,1143.45507812,245.61260986,0.00000000,0.00000000,0.00000000); //object(cj_radiator_old) (1)
CreateDynamicObject(1840,-875.01904297,1134.09606934,244.95797729,0.00000000,0.00000000,238.20007324); //object(speaker_2) (1)
CreateDynamicObject(1840,-877.44763184,1135.89892578,244.95797729,0.00000000,0.00000000,236.21508789); //object(speaker_2) (2)
CreateDynamicObject(2101,-871.73712158,1133.81677246,244.95797729,0.00000000,0.00000000,0.00000000); //object(med_hi_fi_3) (1)
CreateDynamicObject(2099,-876.60870361,1134.28173828,244.95797729,0.00000000,0.00000000,142.92004395); //object(med_hi_fi_1) (1)
CreateDynamicObject(2104,-884.80444336,1143.69616699,244.95797729,0.00000000,0.00000000,0.00000000); //object(swank_hi_fi) (1)
CreateDynamicObject(2104,-882.63000488,1143.66992188,244.96530151,0.00000000,0.00000000,0.00000000); //object(swank_hi_fi) (2)
CreateDynamicObject(2104,-880.36224365,1143.66918945,244.95797729,0.00000000,0.00000000,0.00000000); //object(swank_hi_fi) (3)
CreateDynamicObject(2104,-878.36767578,1143.67639160,244.95797729,0.00000000,0.00000000,0.00000000); //object(swank_hi_fi) (4)
CreateDynamicObject(2130,-872.78063965,1116.96301270,244.96530151,0.00000000,0.00000000,179.65002441); //object(cj_k1_sink) (1)
CreateDynamicObject(2127,-874.78332520,1116.95776367,244.95797729,0.00000000,0.00000000,180.63500977); //object(cj_k1_fridge_unit) (1)
CreateDynamicObject(2224,-870.43786621,1134.70568848,244.95797729,0.00000000,0.00000000,166.74005127); //object(cj_sphere_tv) (1)
CreateDynamicObject(2128,-871.80401611,1116.96472168,244.95797729,0.00000000,0.00000000,180.41503906); //object(cj_k1_tall_unit) (1)
CreateDynamicObject(2304,-870.80975342,1116.93688965,244.95797729,0.00000000,0.00000000,269.70495605); //object(cj_k1_low_corner) (1)
CreateDynamicObject(2129,-876.79333496,1116.93518066,244.95797729,0.00000000,0.00000000,180.88500977); //object(cj_k1_low_unit) (1)
CreateDynamicObject(2140,-875.58715820,1143.14294434,244.95797729,0.00000000,0.00000000,0.00000000); //object(cj_k3_tall_unit1) (1)
CreateDynamicObject(2140,-872.60668945,1143.13378906,244.95797729,0.00000000,0.00000000,0.00000000); //object(cj_k3_tall_unit1) (2)
CreateDynamicObject(2139,-871.62725830,1143.10461426,244.95797729,0.00000000,0.00000000,0.00000000); //object(cj_k3_low_unit2) (1)
CreateDynamicObject(2139,-870.64068604,1143.10461426,244.95797729,0.00000000,0.00000000,0.00000000); //object(cj_k3_low_unit2) (2)
CreateDynamicObject(2161,-870.34912109,1139.15686035,244.95797729,0.00000000,0.00000000,270.67498779); //object(med_office_unit_4) (1)
CreateDynamicObject(2129,-870.82464600,1117.93432617,244.95797729,0.00000000,0.00000000,269.95996094); //object(cj_k1_low_unit) (2)
CreateDynamicObject(2129,-870.82238770,1118.92358398,244.95797729,0.00000000,0.00000000,269.47497559); //object(cj_k1_low_unit) (3)
CreateDynamicObject(2129,-870.83282471,1119.91406250,244.95797729,0.00000000,0.00000000,271.20996094); //object(cj_k1_low_unit) (4)
CreateDynamicObject(2304,-870.81781006,1120.88293457,244.95797729,0.00000000,0.00000000,0.75000000); //object(cj_k1_low_corner) (2)
CreateDynamicObject(2885,-868.88885498,1121.55065918,251.66883850,0.00000000,0.00000000,359.95498657); //object(xref_garagedoor) (2)
CreateDynamicObject(2129,-871.81640625,1120.85656738,244.95797729,0.00000000,0.00000000,0.00000000); //object(cj_k1_low_unit) (5)
CreateDynamicObject(2129,-872.82684326,1120.86083984,244.96530151,0.00000000,0.00000000,0.00000000); //object(cj_k1_low_unit) (6)
CreateDynamicObject(2129,-871.84014893,1122.22949219,244.95797729,0.00000000,0.00000000,180.63500977); //object(cj_k1_low_unit) (7)
CreateDynamicObject(2304,-870.83557129,1122.21752930,244.95797729,0.00000000,0.00000000,269.95996094); //object(cj_k1_low_corner) (3)
CreateDynamicObject(2129,-872.83764648,1122.22363281,244.95797729,0.00000000,0.00000000,180.63500977); //object(cj_k1_low_unit) (9)
CreateDynamicObject(2129,-873.82763672,1120.87487793,244.96530151,0.00000000,0.00000000,0.00000000); //object(cj_k1_low_unit) (10)
CreateDynamicObject(2129,-873.84796143,1122.21166992,244.96530151,0.00000000,0.00000000,180.63500977); //object(cj_k1_low_unit) (11)
CreateDynamicObject(1762,-878.80047607,1117.85546875,244.95797729,0.00000000,0.00000000,220.33508301); //object(swank_single_2) (1)
CreateDynamicObject(1762,-884.10467529,1117.63317871,244.95797729,0.00000000,0.00000000,140.93499756); //object(swank_single_2) (2)
CreateDynamicObject(1761,-881.00744629,1117.25549316,244.96530151,0.00000000,0.00000000,180.66503906); //object(swank_couch_2) (1)
CreateDynamicObject(1761,-878.97509766,1121.76110840,244.95797729,0.00000000,0.00000000,271.19494629); //object(swank_couch_2) (2)
CreateDynamicObject(1761,-884.85919189,1120.00915527,244.96530151,0.00000000,0.00000000,91.31002808); //object(swank_couch_2) (3)
CreateDynamicObject(1960,-880.20544434,1116.42187500,246.80165100,0.00000000,0.00000000,0.00000000); //object(record2) (1)
CreateDynamicObject(1960,-882.07727051,1116.42187500,246.77378845,0.00000000,0.00000000,0.00000000); //object(record2) (2)
CreateDynamicObject(1961,-881.12872314,1116.42187500,246.77922058,0.00000000,0.00000000,0.00000000); //object(record3) (1)
CreateDynamicObject(1961,-883.15966797,1116.42187500,246.76841736,0.00000000,0.00000000,0.00000000); //object(record3) (2)
CreateDynamicObject(2032,-882.44775391,1120.86376953,244.96530151,0.00000000,0.00000000,0.00000000); //object(med_dinning_2) (1)
CreateDynamicObject(2256,-889.27929688,1132.81152344,245.70558167,0.00000000,0.00000000,0.00000000); //object(frame_clip_3) (1)
CreateDynamicObject(2257,-885.50646973,1125.55468750,245.99279785,0.00000000,0.00000000,89.59002686); //object(frame_clip_4) (1)
CreateDynamicObject(2261,-894.24121094,1130.81933594,247.37561035,0.00000000,0.00000000,90.53002930); //object(frame_slim_2) (1)
CreateDynamicObject(2110,-891.04028320,1129.49792480,244.96530151,0.00000000,0.00000000,89.04501343); //object(low_dinning_4) (1)
CreateDynamicObject(14458,-889.95355225,1129.86535645,245.91802979,0.00000000,0.00000000,199.51507568); //object(gs_chairs) (1)
CreateDynamicObject(3657,-885.13397217,1138.44824219,245.47619629,0.00000000,0.00000000,91.31002808); //object(airseata_las) (1)
CreateDynamicObject(11665,-879.96429443,1135.05615234,245.65664673,0.00000000,0.00000000,272.20498657); //object(kb_chair03ext) (1)
CreateDynamicObject(2196,-890.95898438,1129.93933105,245.76387024,0.00000000,0.00000000,242.17004395); //object(work_lamp1) (1)
CreateDynamicObject(2238,-893.80236816,1132.34045410,245.36587524,0.00000000,0.00000000,0.00000000); //object(cj_lava_lamp) (1)
CreateDynamicObject(2238,-893.77069092,1127.70031738,245.36587524,0.00000000,0.00000000,0.00000000); //object(cj_lava_lamp) (2)
[/pawn]
In fine acum multi o sa zica cum ajungeti acolo pai vam facut o comanda:
[pawn] if(strcmp(cmd, "/houseadmin", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if (PlayerInfo[playerid][pAdmin] >= 1)
{
GetPlayerPos(playerid, TeleportDest[playerid][0],TeleportDest[playerid][1],TeleportDest[playerid][2]);
if (GetPlayerState(playerid) == 2)
{
new IDcar = GetPlayerVehicleID(playerid);
SetVehiclePos(IDcar, -870.6960,1129.9264,245.9580);
TelePos[playerid][0] = 0.0;TelePos[playerid][1] = 0.0;
}
else
{
SetPlayerPos(playerid, -870.6960,1129.9264,245.9580);
}
SendClientMessage(playerid, COLOR_GREEN, " Welcome House Admin !");
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
}
else
{
SendClientMessage(playerid, COLOR_GREEN, " Nu esti autorizat pentru aceasta comanda !");
}
}
return 1;
}[/pawn]
Daca va da o erore cu "COLOR_GREEN" trebuie pus
[pawn]#define COLOR_GREEN 0x006c00ff[/pawn]
Si pentru cei care vor sa se teleporteze si player puneti // la if (PlayerInfo[playerid][pAdmin] >= 1)
{
Si la o } de la sfarsit
Asa acum o sa va pun download pentru cine vrea sa editeze mapa:
http://depositfiles.com/files/u953s2hby
Atat a fost sper ca va placut
-
10/10 Respect, bine lucrat
Problema job
in Arhivă probleme
Posted
Este o eroare în cascadă, trebuie să identifici de unde incepe.