impulse81
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Posts posted by impulse81
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Salut cum pot face atunci cand iti cumperi un telefon de la 24/7 sa nu iti mai de nr de telefon ci sa iti dea niste litere ?
Asta e Scriptu:
[pawn] if (item == 1 && GetPlayerMoney(playerid) > 500)
{
if(PlayerInfo[playerid][pTraderPerk] > 0)
{
new skill = 500 / 100;
new price = (skill)*(PlayerInfo[playerid][pTraderPerk]);
new payout = 500 - price;
format(string, sizeof(string), "~r~-$%d", payout);
GameTextForPlayer(playerid, string, 5000, 1);
GivePlayerMoney(playerid,- payout);
SBizzInfo[9][sbTill] += payout;
ExtortionSBiz(9, payout);
}
else
{
format(string, sizeof(string), "~r~-$%d", 500);
GameTextForPlayer(playerid, string, 5000, 1);
GivePlayerMoney(playerid,-500);
SBizzInfo[9][sbTill] += 500;
ExtortionSBiz(9, 500);
}
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
new randphone = 1000 + random(8999);//minimum 1000 max 9999
PlayerInfo[playerid][pPnumber] = randphone;
format(string, sizeof(string), " Mobile Phone Purchased your new Number is %d", randphone);
SendClientMessage(playerid, COLOR_GRAD4, string);
SendClientMessage(playerid, COLOR_GRAD5, "You can check this anytime by Typing /stats");
SendClientMessage(playerid, COLOR_WHITE1, "HINT: You can now type /help to see your cell phone commands.");
return 1;
}[/pawn]
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tot nu se vede ma
eu am pus ShowplayerMarkers(0); pentru ca sa nu sa se vada playeri pe harta dar vreau sa apara la /aod adminu
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Cum fac sa apara adminul pe harta cand el da /aod .? pana acu mergea dar am pus ShowPlayersMarker(0); ca sa nu mai apara playerii pe harta
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Salutaree! Am o problema la chatul normal .. mereu cand un player nou intra pe server nu ii merge chatul trebuie sa dea relog ca sa ii mearga..
de ce?
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Cum pot schimba Imaginea de la inceput cand te loghezi?
http://imageshack.us/photo/my-images/28/loginf.png/
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Sallut !Mereu cand incep traseul la DMV sau la un job gen Scanvanger sau Sweaper imi apare doar primul CheckPoint iar celelalte checkpointuri nu apar . In Gm e facut traseul calumea.
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[pawn]public OnPlayerLogin(playerid,password[])
{
if(PlayerInfo[playerid][pAdmin] >= 1)
{
Admin[playerid] = Create3DTextLabel("Admin OnSpeed",0x008080FF,0.0,0.0,0.0,20,0,1);
Attach3DTextLabelToPlayer(Admin[playerid], playerid, 0.0, 0.0, -0.6);
return 1;
}
new playername2[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername2,sizeof(playername2));
new tmp2[256];
new string2[64];
format(string2, sizeof(string2), "%s.ini", playername2);
new File: UserFile = fopen(string2, io_read);
if ( UserFile )
{
new PassData[256];
new keytmp[256], valtmp[256];
fread( UserFile , PassData , sizeof( PassData ) );
keytmp = ini_GetKey( PassData );
if( strcmp( keytmp , "Key" , true ) == 0 )
{
valtmp = ini_GetValue( PassData );
strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255);
}
if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 )
{
new key[ 256 ] , val[ 256 ];
new Data[ 256 ];
while ( fread( UserFile , Data , sizeof( Data ) ) )
{
key = ini_GetKey( Data );
if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); }
if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }
if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDonateRank] = strval( val ); }
if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); }
if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); }
if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); }
if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); }
if( strcmp( key , "Age" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid]
= strval( val ); }
if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOrigin] = strval( val ); }
if( strcmp( key , "CK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCK] = strval( val ); }
if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); }
if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); }
if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); }
if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAccount] = strval( val ); }
if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); }
if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); }
if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); }
if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strval( val ); }
if( strcmp( key , "WantedDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedDeaths] = strval( val ); }
if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); }
if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); }
if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); }
if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); }
if( strcmp( key , "Job" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJob] = strval( val ); }
if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strval( val ); }
if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); }
if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); }
if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); }
if( strcmp( key , "BlackList" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBlackList] = strval( val ); }
if( strcmp( key , "MoneyClear" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMoneyClear] = strval( val ); }
if( strcmp( key , "BlackListTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBLTime] = strval( val ); }
if( strcmp( key , "MuteTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuteTime] = strval( val ); }
if( strcmp( key , "Materials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); }
if( strcmp( key , "Drugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugs] = strval( val ); }
if( strcmp( key , "Leader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader] = strval( val ); }
if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMember] = strval( val ); }
if( strcmp( key , "FMember" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFMember] = strval( val ); }
if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRank] = strval( val ); }
if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pChar] = strval( val ); }
if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); }
if( strcmp( key , "JobTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJobTime] = strval( val ); }
if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); }
if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); }
if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); }
if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); }
if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); }
if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strval( val ); }
if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strval( val ); }
if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); }
if( strcmp( key , "DrugsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugsSkill] = strval( val ); }
if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); }
if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); }
if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); }
if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); }
if( strcmp( key , "pArmour" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArmour] = floatstr( val ); }
if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); }
if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); }
if( strcmp( key , "Rented" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRented] = strval( val ); }
if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); }
if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strval( val ); }
if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); }
if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhousekey] = strval( val ); }
if( strcmp( key , "Carkey" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey] = strval( val ); }
if( strcmp( key , "Carkey2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey2] = strval( val ); }
if( strcmp( key , "Carkey3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey3] = strval( val ); }
if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); }
if( strcmp( key , "Car" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey] = strval( val ); }
if( strcmp( key , "Car2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey2] = strval( val ); }
if( strcmp( key , "Car3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey3] = strval( val ); }
if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); }
if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); }
if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); }
if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); }
if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); }
if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); }
if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); }
if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); }
if( strcmp( key , "Buletin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBuletin] = strval( val ); }
if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); }
if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); }
if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); }
if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); }
if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); }
if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); }
if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); }
if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); }
if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strval( val ); }
if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); }
if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strval( val ); }
if( strcmp( key , "CDPlayer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCDPlayer] = strval( val ); }
if( strcmp( key , "Crashed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrashed] = strval( val ); }
if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); }
if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); }
if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); }
if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); }
if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); }
if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); }
if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); }
if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); }
if( strcmp( key , "Beers" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBeer] = strval( val ); }
if( strcmp( key , "Sprunks" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSprunk] = strval( val ); }
if( strcmp( key , "Wines" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWine] = strval( val ); }
if( strcmp( key , "Mission" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMissionNr] = strval( val ); }
if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); }
if( strcmp( key , "FactionWarnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFACWarns] = strval( val ); }
if( strcmp( key , "AdminWarnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pADMWarns] = strval( val ); }
if( strcmp( key , "GameMasterWarnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGMWarns] = strval( val ); }
if( strcmp( key , "Adjustable" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdjustable] = strval( val ); }
if( strcmp( key , "Fuel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFuel] = strval( val ); }
if( strcmp( key , "VirWorld" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVirWorld] = strval( val ); }
if( strcmp( key , "BlackPoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBlackPoints] = strval( val ); }
if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); }
if( strcmp( key , "StoredMaterials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pStoredMats] = strval( val ); }
if( strcmp( key , "StoredDrugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pStoredDrugs] = strval( val ); }
if( strcmp( key , "GameMaster" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGM] = strval( val ); }
if( strcmp( key , "WantedLevel" , true ) == 0 ) { val = ini_GetValue( Data ); WantedLevel[playerid] = strval( val ); }
if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); }
if( strcmp( key , "WCol" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWispCol] = strval( val ); }
if( strcmp( key , "WCols" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWispCols] = strval( val ); }
if( strcmp( key , "Leader1" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLeader1], val, 0, strlen(val)-1, 255); }
if( strcmp( key , "Leader1s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader1s] = strval( val ); }
if( strcmp( key , "Leader2" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLeader2], val, 0, strlen(val)-1, 255); }
if( strcmp( key , "Leader2s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader2s] = strval( val ); }
if( strcmp( key , "Leader3" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLeader3], val, 0, strlen(val)-1, 255); }
if( strcmp( key , "Leader3s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader3s] = strval( val ); }
if( strcmp( key , "Leader4" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLeader4], val, 0, strlen(val)-1, 255); }
if( strcmp( key , "Leader4s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader4s] = strval( val ); }
if( strcmp( key , "Leader5" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLeader5], val, 0, strlen(val)-1, 255); }
if( strcmp( key , "Leader5s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader5s] = strval( val ); }
if( strcmp( key , "Leader6" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLeader6], val, 0, strlen(val)-1, 255); }
if( strcmp( key , "Leader6s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader6s] = strval( val ); }
if( strcmp( key , "Leader7" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLeader7], val, 0, strlen(val)-1, 255); }
if( strcmp( key , "Leader7s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader7s] = strval( val ); }
if( strcmp( key , "Leader8" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLeader8], val, 0, strlen(val)-1, 255); }
if( strcmp( key , "Leader8s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader8s] = strval( val ); }
if( strcmp( key , "Leader9" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLeader9], val, 0, strlen(val)-1, 255); }
if( strcmp( key , "Leader9s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader9s] = strval( val ); }
if( strcmp( key , "Leader10" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLeader10], val, 0, strlen(val)-1, 255); }
if( strcmp( key , "Leader10s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader10s] = strval( val ); }
if( strcmp( key , "Leader11" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLeader11], val, 0, strlen(val)-1, 255); }
if( strcmp( key , "Leader11s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader11s] = strval( val ); }
if( strcmp( key , "Leader12" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLeader12], val, 0, strlen(val)-1, 255); }
if( strcmp( key , "Leader12s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader12s] = strval( val ); }
if( strcmp( key , "Leader13" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLeader13], val, 0, strlen(val)-1, 255); }
if( strcmp( key , "Leader13s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader13s] = strval( val ); }
if( strcmp( key , "Leader14" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLeader14], val, 0, strlen(val)-1, 255); }
if( strcmp( key , "Leader14s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader14s] = strval( val ); }
if( strcmp( key , "Leader16" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLeader16], val, 0, strlen(val)-1, 255); }
if( strcmp( key , "Leader16s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader16s] = strval( val ); }
if( strcmp( key , "Leader17" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLeader17], val, 0, strlen(val)-1, 255); }
if( strcmp( key , "Leader17s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader17s] = strval( val ); }
}//end while
fclose(UserFile);//close the file after everything has been read in the while
}
else
{
new loginstring[128];
new loginname[64];
GetPlayerName(playerid,loginname,sizeof(loginname));
format(loginstring,sizeof(loginstring),"PAROLA GRESITA\nTe rog baga parola corecta:",loginname);
ShowPlayerDialog(playerid,12347,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit");
fclose(UserFile);
gPlayerLogTries[playerid] += 1;
if(gPlayerLogTries[playerid] == 4) { Ban(playerid); }
return 1;
}
PlayerInfo[playerid][pAdjustable] = 0;
ResetPlayerMoney(playerid);
ConsumingMoney[playerid] = 1;
GivePlayerMoney(playerid,PlayerInfo[playerid][pCash]);
CurrentMoney[playerid] = PlayerInfo[playerid][pCash];
if(PlayerInfo[playerid][pReg] == 0)
{
PlayerInfo[playerid][pLevel] = 1;
PlayerInfo[playerid][pSHealth] = 0.0;
PlayerInfo[playerid][pHealth] = 50.0;
PlayerInfo[playerid][pArmour] = 0.0;
PlayerInfo[playerid][pPos_x] = 2246.6;
PlayerInfo[playerid][pPos_y] = -1161.9;
PlayerInfo[playerid][pPos_z] = 1029.7;
PlayerInfo[playerid][pInt] = 15;
PlayerInfo[playerid][pLocal] = 255;
PlayerInfo[playerid][pTeam] = 3;
PlayerInfo[playerid][pModel] = 264;
new randphone = 1000 + random(8999);//minimum 1000 max 9999 //giving one at the start
PlayerInfo[playerid][pPnumber] = randphone;
PlayerInfo[playerid][pPhousekey] = 255;
PlayerInfo[playerid][pPcarkey] = 999;
PlayerInfo[playerid][pPcarkey2] = 999;
PlayerInfo[playerid][pPcarkey3] = 999;
PlayerInfo[playerid][pPbiskey] = 255;
PlayerInfo[playerid][pAccount] = 50000;
PlayerInfo[playerid][pReg] = 1;
}
else if(PlayerInfo[playerid][pCK] > 0)
{
Kick(playerid);
}
format(string2, sizeof(string2), "[server]: Welcome %s",playername2);
SendClientMessage(playerid, TEAM_BALLAS_COLOR,string2);
printf("%s has logged in.",playername2);
if(PlayerInfo[playerid][pLevel] == -999) //autoban
{
SendClientMessage(playerid, COLOR_LIGHTRED, "[bAN INFO]: Ai ban pe acest server !");
SendClientMessage(playerid, COLOR_LIGHTRED, "[bAN INFO]: Daca crezi ca ai fost nedreptatit, fa o cerere de unban pe forum www.OnSpeed.forumZ.ro !");
Ban(playerid);
}
if (PlayerInfo[playerid][pDonateRank] > 0)
{
SendClientMessage(playerid, COLOR_WHITE1, "[server]: You are a Premium Account user.");
}
if (PlayerInfo[playerid][pAdmin] == 1)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "[server]: You are now logged in as a Trial Administrator");
}
if (PlayerInfo[playerid][pAdmin] == 2)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "[server]: You are now logged in as a Regular Administrator");
}
if (PlayerInfo[playerid][pAdmin] == 3)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "[server]: You are now logged in as a Super Administrator");
}
if (PlayerInfo[playerid][pAdmin] >= 4 && PlayerInfo[playerid][pAdmin] < 1337)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "[server]: You are now logged in as a Lead Administrator");
}
if (PlayerInfo[playerid][pAdmin] == 1337)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "[server]: You are now logged in as a Lead of Lead Administrators");
}
if (PlayerInfo[playerid][pAdmin] == 1338)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "[server]: You are now logged in as a Head Administrator");
}
if (PlayerInfo[playerid][pAdmin] == 5000)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "[server]: You are now logged in as a Assistance Owner");
}
if (PlayerInfo[playerid][pAdmin] == 5999)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "[server]: You are now logged in as a Scripter");
}
if (PlayerInfo[playerid][pAdmin] == 6000)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "[server]: You are now logged in as a OnSpeed Network Owner");
}
if (PlayerInfo[playerid][pAdmin] == 6001)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "[server]: You are now logged in as a OnSpeed Network Owner");
}
SendClientMessage(playerid, COLOR_YELLOW, "Please visit: www.OnSpeed.ForumZ.ro");
TextDrawShowForPlayer(playerid, Text:Vers);
SetTimerEx("version",5000, false, "i", playerid);
// Unset Crash
SetTimerEx("UnsetCrash", 5000, false, "i", playerid);
SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel], PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z], 1.0, -1, -1, -1, -1, -1, -1);
if(gTeam[playerid] == 0)
{
gTeam[playerid] = 3;
}
else
{
gTeam[playerid] = PlayerInfo[playerid][pTeam];
}
gPlayerLogged[playerid] = 1;
SpawnPlayer(playerid);
if(PlayerInfo[playerid][pCrashed] == 0)
{
format(tmp2, sizeof(tmp2), "~w~Welcome ~n~~y~ %s", playername2);
}
else
{
format(tmp2, sizeof(tmp2), "~p~Crashed...~n~~w~Returning where you been");
}
DateProp(playerid);
GameTextForPlayer(playerid, tmp2, 5000, 1);
new string[256];
new wanted = WantedLevel[playerid];
if(wanted > 0)
{
format(string,sizeof(string), "* Cand ai iesit sau ai luat crash aveai %d wanted points, asa ca le-ai primit inapoi !", wanted);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
}
if(PlayerInfo[playerid][pMoneyClear] == 0)
{
gPlayerLogged[playerid] = 1;
PlayerInfo[playerid][pCash] = 10000;
PlayerInfo[playerid][pAccount] = 50000;
PlayerInfo[playerid][pPhousekey] = 255;
PlayerInfo[playerid][pPbiskey] = 255;
PlayerInfo[playerid][pMoneyClear] = 1;
SpawnPlayer(playerid);
format(tmp2, sizeof(tmp2), "~w~Welcome ~n~~p~ %s", playername2);
DateProp(playerid);
GameTextForPlayer(playerid, tmp2, 5000, 1);
SendClientMessage(playerid, COLOR_YELLOW, motd);
return 1;
}
else if(PlayerInfo[playerid][pMoneyClear] == 1)
{
gPlayerLogged[playerid] = 1;
PlayerInfo[playerid][pCash] = PlayerInfo[playerid][pCash];
SpawnPlayer(playerid);
format(tmp2, sizeof(tmp2), "~w~Welcome ~n~~p~ %s", playername2);
DateProp(playerid);
GameTextForPlayer(playerid, tmp2, 5000, 1);
SendClientMessage(playerid, COLOR_YELLOW, motd);
return 1;
}
if(IsPlayerNPC(playerid)) return 0;
/*SetPlayerCash(playerid,PlayerInfo[playerid][pCash]);
format(tmp2, sizeof(tmp2), "~w~Welcome ~n~~p~ %s", playername2);
DateProp(playerid);
GameTextForPlayer(playerid, tmp2, 5000, 1);
SendClientMessage(playerid, COLOR_YELLOW, motd);*/
if(PlayerInfo[playerid][pFMember] < 255)
{
format(tmp2, sizeof(tmp2), "Family MOTD: %s.", FamilyInfo[PlayerInfo[playerid][pFMember]][FamilyMOTD]);
SendClientMessage(playerid, COLOR_YELLOW, tmp2);
}
if(Zombie == 1)
{
SendClientMessage(playerid, COLOR_PURPLE, " The Zombie event has started,use /zombieeventinfo to see the rules !");
SetWeather(-66);
SetWorldTime(22);
}
}
return 1;
}
stock ini_GetKey( line[] )
{
new keyRes[256];
keyRes[0] = 0;
if ( strfind( line , "=" , true ) == -1 ) return keyRes;
strmid( keyRes , line , 0 , strfind( line , "=" , true ) , sizeof( keyRes) );
return keyRes;
}
stock ini_GetValue( line[] )
{
new valRes[256];
valRes[0]=0;
if ( strfind( line , "=" , true ) == -1 ) return valRes;
strmid( valRes , line , strfind( line , "=" , true )+1 , strlen( line ) , sizeof( valRes ) );
return valRes;
}[/pawn]
-
unde gasesc codu de login??A?
-
Salut! mereu cand cand ma loghez pot pune orce parola si merge, de ce ?
-
stiti careva care e problema?
-
tot w 7 am si eu .. dar nu ma intereseaza pe windows .. pe Linux vreau sa mearga pt HOST
-
tot nu merge...
-
chiar nimeni nu stie?
-
salut! mereu cand deschis o poarta ea se roteste la 90 de grade si asa ramane .. face asa numa la 0.3d..
[pawn] if(strcmp(cmd, "/barrier", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerToPoint(3.0,playerid,72.1400,-1527.1444,5.0066))
{
if(PlayerInfo[playerid][pBuletin] == 1)
{
if(PlayerInfo[playerid][pCash] >= 100)
{
SendClientMessage(playerid, COLOR_BLUE, "*** Welcome to San Fierro ***");
GivePlayerMoney(playerid, -500);
MoveObject(vama1,68.328880, -1526.939087, -0.809014, 5.5);
SetTimer("GateClose", 6000, 0);
GameTextForPlayer(playerid, "~w~san fierro", 3000, 1);
}
else
{
SendClientMessage(playerid, COLOR_GREY," You dont have $100 !");
}
}
else
{
SendClientMessage(playerid, COLOR_GREY," You dont have a Buletin !");
}
}
}
}
[/pawn]
Si mai am o intrebare !
cum fac daca intru intr-o masina pers descuiata a cuiva sa nu ma de afara din ea?
ce linie trebuie sa caut?
-
salut.mereu cand deschid o poarta ea se roteste si ramane asa..pe 0.3c nu face asa,,
-
Salut am un warn la compile
[pawn]C:\Users\Gabi\Desktop\zdas\serverul 7 indungi\OnSpeed_MOD\OnSpeed MOD\pawno\include\JunkBuster.inc(3239) : warning 201: redefinition of constant/macro (symbol "OnPlayerEnterRaceCheckpoint")
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
Header size: 12552 bytes
Code size: 2266040 bytes
Data size: 10610652 bytes
Stack/heap size: 16384 bytes; estimated max. usage=4125 cells (16500 bytes)
Total requirements:12905628 bytes
1 Warning.
[/pawn]
[pawn]#define OnPlayerEnterRaceCheckpoint JB_OnPlayerEnterRaceCheckpoint[/pawn]
-
eu vreau sa fac sa imi scada din viata cand accidentez masina .. cum fac?:D
-
in samc.inc am asa :
[pawn]public OnPlayerUpdate( playerid )[/pawn]
o schimb cu cealalta?
-
nu merge asta are bugg ...cand stau langa unu nu se misca.. cum ar fi ca e afk dar el merge.. altul nu stiti>?
-
salut cum fac sa porneasca masina pers cand apesi "2" in loc sa scrii /v engine?
asta e cmd:
[pawn]else if(strcmp(x_nr,"engine",true) == 0)
{
if(PlayerInfo[playerid][pPcarkey] == 999 && PlayerInfo[playerid][pPcarkey2] == 999 && PlayerInfo[playerid][pPcarkey3] == 999)
{
SendClientMessage(playerid, COLOR_GREY,"This car is not yours.");
return 1;
}
new vehid;
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { vehid = PlayerInfo[playerid][pPcarkey]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { vehid = PlayerInfo[playerid][pPcarkey2]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { vehid = PlayerInfo[playerid][pPcarkey3]; }
else { return 1; }
if(IsPlayerInVehicle(playerid, vehid))
{
SendClientMessage(playerid, COLOR_RED, "You started the car can accelerate.");
SendClientMessage(playerid, COLOR_GREY, "Drive carefully.");
TogglePlayerControllable(playerid, 1);
}
}[/pawn]
-
tot la fel face..
-
am pus #include <samc>
si tot la fel da
-
cum le definesc? ?
-
cand dau compile imi da asa
[pawn]C:\Users\Gabi\Desktop\zdas\serverul 7 indungi\OnSpeed_MOD\OnSpeed MOD\pawno\include\samc.inc(9) : error 017: undefined symbol "SetPVarInt"
C:\Users\Gabi\Desktop\zdas\serverul 7 indungi\OnSpeed_MOD\OnSpeed MOD\pawno\include\samc.inc(15) : error 017: undefined symbol "SetPVarInt"
C:\Users\Gabi\Desktop\zdas\serverul 7 indungi\OnSpeed_MOD\OnSpeed MOD\pawno\include\samc.inc(23) : error 017: undefined symbol "GetPVarInt"
C:\Users\Gabi\Desktop\zdas\serverul 7 indungi\OnSpeed_MOD\OnSpeed MOD\pawno\include\samc.inc(26) : error 017: undefined symbol "GetPVarInt"[/pawn]
[GF/RP] cand mori sa te dea la spital
in Arhivă probleme
Posted
cum fac ca ,cand mori sa te dea la spital??