Jump to content

impulse81

Membru
  • Posts

    128
  • Joined

  • Last visited

    Never

Everything posted by impulse81

  1. cum fac ca ,cand mori sa te dea la spital??
  2. Salut cum pot face atunci cand iti cumperi un telefon de la 24/7 sa nu iti mai de nr de telefon ci sa iti dea niste litere ? Asta e Scriptu: [pawn] if (item == 1 && GetPlayerMoney(playerid) > 500) { if(PlayerInfo[playerid][pTraderPerk] > 0) { new skill = 500 / 100; new price = (skill)*(PlayerInfo[playerid][pTraderPerk]); new payout = 500 - price; format(string, sizeof(string), "~r~-$%d", payout); GameTextForPlayer(playerid, string, 5000, 1); GivePlayerMoney(playerid,- payout); SBizzInfo[9][sbTill] += payout; ExtortionSBiz(9, payout); } else { format(string, sizeof(string), "~r~-$%d", 500); GameTextForPlayer(playerid, string, 5000, 1); GivePlayerMoney(playerid,-500); SBizzInfo[9][sbTill] += 500; ExtortionSBiz(9, 500); } PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); new randphone = 1000 + random(8999);//minimum 1000 max 9999 PlayerInfo[playerid][pPnumber] = randphone; format(string, sizeof(string), " Mobile Phone Purchased your new Number is %d", randphone); SendClientMessage(playerid, COLOR_GRAD4, string); SendClientMessage(playerid, COLOR_GRAD5, "You can check this anytime by Typing /stats"); SendClientMessage(playerid, COLOR_WHITE1, "HINT: You can now type /help to see your cell phone commands."); return 1; }[/pawn]
  3. tot nu se vede ma eu am pus ShowplayerMarkers(0); pentru ca sa nu sa se vada playeri pe harta dar vreau sa apara la /aod adminu
  4. Cum fac sa apara adminul pe harta cand el da /aod .? pana acu mergea dar am pus ShowPlayersMarker(0); ca sa nu mai apara playerii pe harta
  5. Salutaree! Am o problema la chatul normal .. mereu cand un player nou intra pe server nu ii merge chatul trebuie sa dea relog ca sa ii mearga.. de ce?
  6. Cum pot schimba Imaginea de la inceput cand te loghezi? http://imageshack.us/photo/my-images/28/loginf.png/
  7. Sallut !Mereu cand incep traseul la DMV sau la un job gen Scanvanger sau Sweaper imi apare doar primul CheckPoint iar celelalte checkpointuri nu apar . In Gm e facut traseul calumea.
  8. [pawn]public OnPlayerLogin(playerid,password[]) { if(PlayerInfo[playerid][pAdmin] >= 1) { Admin[playerid] = Create3DTextLabel("Admin OnSpeed",0x008080FF,0.0,0.0,0.0,20,0,1); Attach3DTextLabelToPlayer(Admin[playerid], playerid, 0.0, 0.0, -0.6); return 1; } new playername2[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername2,sizeof(playername2)); new tmp2[256]; new string2[64]; format(string2, sizeof(string2), "%s.ini", playername2); new File: UserFile = fopen(string2, io_read); if ( UserFile ) { new PassData[256]; new keytmp[256], valtmp[256]; fread( UserFile , PassData , sizeof( PassData ) ); keytmp = ini_GetKey( PassData ); if( strcmp( keytmp , "Key" , true ) == 0 ) { valtmp = ini_GetValue( PassData ); strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255); } if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 ) { new key[ 256 ] , val[ 256 ]; new Data[ 256 ]; while ( fread( UserFile , Data , sizeof( Data ) ) ) { key = ini_GetKey( Data ); if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); } if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); } if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDonateRank] = strval( val ); } if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); } if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); } if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); } if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); } if( strcmp( key , "Age" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid] = strval( val ); } if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOrigin] = strval( val ); } if( strcmp( key , "CK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCK] = strval( val ); } if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); } if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); } if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); } if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAccount] = strval( val ); } if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); } if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); } if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); } if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strval( val ); } if( strcmp( key , "WantedDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedDeaths] = strval( val ); } if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); } if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); } if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); } if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); } if( strcmp( key , "Job" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJob] = strval( val ); } if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strval( val ); } if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); } if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); } if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); } if( strcmp( key , "BlackList" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBlackList] = strval( val ); } if( strcmp( key , "MoneyClear" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMoneyClear] = strval( val ); } if( strcmp( key , "BlackListTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBLTime] = strval( val ); } if( strcmp( key , "MuteTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuteTime] = strval( val ); } if( strcmp( key , "Materials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); } if( strcmp( key , "Drugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugs] = strval( val ); } if( strcmp( key , "Leader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader] = strval( val ); } if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMember] = strval( val ); } if( strcmp( key , "FMember" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFMember] = strval( val ); } if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRank] = strval( val ); } if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pChar] = strval( val ); } if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); } if( strcmp( key , "JobTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJobTime] = strval( val ); } if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); } if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); } if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); } if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); } if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); } if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strval( val ); } if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strval( val ); } if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); } if( strcmp( key , "DrugsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugsSkill] = strval( val ); } if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); } if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); } if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); } if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); } if( strcmp( key , "pArmour" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArmour] = floatstr( val ); } if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); } if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); } if( strcmp( key , "Rented" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRented] = strval( val ); } if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); } if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strval( val ); } if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); } if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhousekey] = strval( val ); } if( strcmp( key , "Carkey" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey] = strval( val ); } if( strcmp( key , "Carkey2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey2] = strval( val ); } if( strcmp( key , "Carkey3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey3] = strval( val ); } if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); } if( strcmp( key , "Car" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey] = strval( val ); } if( strcmp( key , "Car2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey2] = strval( val ); } if( strcmp( key , "Car3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey3] = strval( val ); } if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); } if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); } if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); } if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); } if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); } if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); } if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); } if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); } if( strcmp( key , "Buletin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBuletin] = strval( val ); } if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); } if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); } if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); } if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); } if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); } if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); } if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); } if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); } if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strval( val ); } if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); } if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strval( val ); } if( strcmp( key , "CDPlayer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCDPlayer] = strval( val ); } if( strcmp( key , "Crashed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrashed] = strval( val ); } if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); } if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); } if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); } if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); } if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); } if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); } if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); } if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); } if( strcmp( key , "Beers" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBeer] = strval( val ); } if( strcmp( key , "Sprunks" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSprunk] = strval( val ); } if( strcmp( key , "Wines" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWine] = strval( val ); } if( strcmp( key , "Mission" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMissionNr] = strval( val ); } if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); } if( strcmp( key , "FactionWarnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFACWarns] = strval( val ); } if( strcmp( key , "AdminWarnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pADMWarns] = strval( val ); } if( strcmp( key , "GameMasterWarnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGMWarns] = strval( val ); } if( strcmp( key , "Adjustable" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdjustable] = strval( val ); } if( strcmp( key , "Fuel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFuel] = strval( val ); } if( strcmp( key , "VirWorld" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVirWorld] = strval( val ); } if( strcmp( key , "BlackPoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBlackPoints] = strval( val ); } if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); } if( strcmp( key , "StoredMaterials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pStoredMats] = strval( val ); } if( strcmp( key , "StoredDrugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pStoredDrugs] = strval( val ); } if( strcmp( key , "GameMaster" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGM] = strval( val ); } if( strcmp( key , "WantedLevel" , true ) == 0 ) { val = ini_GetValue( Data ); WantedLevel[playerid] = strval( val ); } if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); } if( strcmp( key , "WCol" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWispCol] = strval( val ); } if( strcmp( key , "WCols" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWispCols] = strval( val ); } if( strcmp( key , "Leader1" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLeader1], val, 0, strlen(val)-1, 255); } if( strcmp( key , "Leader1s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader1s] = strval( val ); } if( strcmp( key , "Leader2" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLeader2], val, 0, strlen(val)-1, 255); } if( strcmp( key , "Leader2s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader2s] = strval( val ); } if( strcmp( key , "Leader3" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLeader3], val, 0, strlen(val)-1, 255); } if( strcmp( key , "Leader3s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader3s] = strval( val ); } if( strcmp( key , "Leader4" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLeader4], val, 0, strlen(val)-1, 255); } if( strcmp( key , "Leader4s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader4s] = strval( val ); } if( strcmp( key , "Leader5" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLeader5], val, 0, strlen(val)-1, 255); } if( strcmp( key , "Leader5s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader5s] = strval( val ); } if( strcmp( key , "Leader6" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLeader6], val, 0, strlen(val)-1, 255); } if( strcmp( key , "Leader6s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader6s] = strval( val ); } if( strcmp( key , "Leader7" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLeader7], val, 0, strlen(val)-1, 255); } if( strcmp( key , "Leader7s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader7s] = strval( val ); } if( strcmp( key , "Leader8" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLeader8], val, 0, strlen(val)-1, 255); } if( strcmp( key , "Leader8s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader8s] = strval( val ); } if( strcmp( key , "Leader9" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLeader9], val, 0, strlen(val)-1, 255); } if( strcmp( key , "Leader9s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader9s] = strval( val ); } if( strcmp( key , "Leader10" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLeader10], val, 0, strlen(val)-1, 255); } if( strcmp( key , "Leader10s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader10s] = strval( val ); } if( strcmp( key , "Leader11" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLeader11], val, 0, strlen(val)-1, 255); } if( strcmp( key , "Leader11s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader11s] = strval( val ); } if( strcmp( key , "Leader12" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLeader12], val, 0, strlen(val)-1, 255); } if( strcmp( key , "Leader12s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader12s] = strval( val ); } if( strcmp( key , "Leader13" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLeader13], val, 0, strlen(val)-1, 255); } if( strcmp( key , "Leader13s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader13s] = strval( val ); } if( strcmp( key , "Leader14" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLeader14], val, 0, strlen(val)-1, 255); } if( strcmp( key , "Leader14s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader14s] = strval( val ); } if( strcmp( key , "Leader16" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLeader16], val, 0, strlen(val)-1, 255); } if( strcmp( key , "Leader16s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader16s] = strval( val ); } if( strcmp( key , "Leader17" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLeader17], val, 0, strlen(val)-1, 255); } if( strcmp( key , "Leader17s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader17s] = strval( val ); } }//end while fclose(UserFile);//close the file after everything has been read in the while } else { new loginstring[128]; new loginname[64]; GetPlayerName(playerid,loginname,sizeof(loginname)); format(loginstring,sizeof(loginstring),"PAROLA GRESITA\nTe rog baga parola corecta:",loginname); ShowPlayerDialog(playerid,12347,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit"); fclose(UserFile); gPlayerLogTries[playerid] += 1; if(gPlayerLogTries[playerid] == 4) { Ban(playerid); } return 1; } PlayerInfo[playerid][pAdjustable] = 0; ResetPlayerMoney(playerid); ConsumingMoney[playerid] = 1; GivePlayerMoney(playerid,PlayerInfo[playerid][pCash]); CurrentMoney[playerid] = PlayerInfo[playerid][pCash]; if(PlayerInfo[playerid][pReg] == 0) { PlayerInfo[playerid][pLevel] = 1; PlayerInfo[playerid][pSHealth] = 0.0; PlayerInfo[playerid][pHealth] = 50.0; PlayerInfo[playerid][pArmour] = 0.0; PlayerInfo[playerid][pPos_x] = 2246.6; PlayerInfo[playerid][pPos_y] = -1161.9; PlayerInfo[playerid][pPos_z] = 1029.7; PlayerInfo[playerid][pInt] = 15; PlayerInfo[playerid][pLocal] = 255; PlayerInfo[playerid][pTeam] = 3; PlayerInfo[playerid][pModel] = 264; new randphone = 1000 + random(8999);//minimum 1000 max 9999 //giving one at the start PlayerInfo[playerid][pPnumber] = randphone; PlayerInfo[playerid][pPhousekey] = 255; PlayerInfo[playerid][pPcarkey] = 999; PlayerInfo[playerid][pPcarkey2] = 999; PlayerInfo[playerid][pPcarkey3] = 999; PlayerInfo[playerid][pPbiskey] = 255; PlayerInfo[playerid][pAccount] = 50000; PlayerInfo[playerid][pReg] = 1; } else if(PlayerInfo[playerid][pCK] > 0) { Kick(playerid); } format(string2, sizeof(string2), "[server]: Welcome %s",playername2); SendClientMessage(playerid, TEAM_BALLAS_COLOR,string2); printf("%s has logged in.",playername2); if(PlayerInfo[playerid][pLevel] == -999) //autoban { SendClientMessage(playerid, COLOR_LIGHTRED, "[bAN INFO]: Ai ban pe acest server !"); SendClientMessage(playerid, COLOR_LIGHTRED, "[bAN INFO]: Daca crezi ca ai fost nedreptatit, fa o cerere de unban pe forum www.OnSpeed.forumZ.ro !"); Ban(playerid); } if (PlayerInfo[playerid][pDonateRank] > 0) { SendClientMessage(playerid, COLOR_WHITE1, "[server]: You are a Premium Account user."); } if (PlayerInfo[playerid][pAdmin] == 1) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "[server]: You are now logged in as a Trial Administrator"); } if (PlayerInfo[playerid][pAdmin] == 2) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "[server]: You are now logged in as a Regular Administrator"); } if (PlayerInfo[playerid][pAdmin] == 3) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "[server]: You are now logged in as a Super Administrator"); } if (PlayerInfo[playerid][pAdmin] >= 4 && PlayerInfo[playerid][pAdmin] < 1337) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "[server]: You are now logged in as a Lead Administrator"); } if (PlayerInfo[playerid][pAdmin] == 1337) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "[server]: You are now logged in as a Lead of Lead Administrators"); } if (PlayerInfo[playerid][pAdmin] == 1338) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "[server]: You are now logged in as a Head Administrator"); } if (PlayerInfo[playerid][pAdmin] == 5000) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "[server]: You are now logged in as a Assistance Owner"); } if (PlayerInfo[playerid][pAdmin] == 5999) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "[server]: You are now logged in as a Scripter"); } if (PlayerInfo[playerid][pAdmin] == 6000) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "[server]: You are now logged in as a OnSpeed Network Owner"); } if (PlayerInfo[playerid][pAdmin] == 6001) { SendClientMessage(playerid, COLOR_LIGHTBLUE, "[server]: You are now logged in as a OnSpeed Network Owner"); } SendClientMessage(playerid, COLOR_YELLOW, "Please visit: www.OnSpeed.ForumZ.ro"); TextDrawShowForPlayer(playerid, Text:Vers); SetTimerEx("version",5000, false, "i", playerid); // Unset Crash SetTimerEx("UnsetCrash", 5000, false, "i", playerid); SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel], PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z], 1.0, -1, -1, -1, -1, -1, -1); if(gTeam[playerid] == 0) { gTeam[playerid] = 3; } else { gTeam[playerid] = PlayerInfo[playerid][pTeam]; } gPlayerLogged[playerid] = 1; SpawnPlayer(playerid); if(PlayerInfo[playerid][pCrashed] == 0) { format(tmp2, sizeof(tmp2), "~w~Welcome ~n~~y~ %s", playername2); } else { format(tmp2, sizeof(tmp2), "~p~Crashed...~n~~w~Returning where you been"); } DateProp(playerid); GameTextForPlayer(playerid, tmp2, 5000, 1); new string[256]; new wanted = WantedLevel[playerid]; if(wanted > 0) { format(string,sizeof(string), "* Cand ai iesit sau ai luat crash aveai %d wanted points, asa ca le-ai primit inapoi !", wanted); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); } if(PlayerInfo[playerid][pMoneyClear] == 0) { gPlayerLogged[playerid] = 1; PlayerInfo[playerid][pCash] = 10000; PlayerInfo[playerid][pAccount] = 50000; PlayerInfo[playerid][pPhousekey] = 255; PlayerInfo[playerid][pPbiskey] = 255; PlayerInfo[playerid][pMoneyClear] = 1; SpawnPlayer(playerid); format(tmp2, sizeof(tmp2), "~w~Welcome ~n~~p~ %s", playername2); DateProp(playerid); GameTextForPlayer(playerid, tmp2, 5000, 1); SendClientMessage(playerid, COLOR_YELLOW, motd); return 1; } else if(PlayerInfo[playerid][pMoneyClear] == 1) { gPlayerLogged[playerid] = 1; PlayerInfo[playerid][pCash] = PlayerInfo[playerid][pCash]; SpawnPlayer(playerid); format(tmp2, sizeof(tmp2), "~w~Welcome ~n~~p~ %s", playername2); DateProp(playerid); GameTextForPlayer(playerid, tmp2, 5000, 1); SendClientMessage(playerid, COLOR_YELLOW, motd); return 1; } if(IsPlayerNPC(playerid)) return 0; /*SetPlayerCash(playerid,PlayerInfo[playerid][pCash]); format(tmp2, sizeof(tmp2), "~w~Welcome ~n~~p~ %s", playername2); DateProp(playerid); GameTextForPlayer(playerid, tmp2, 5000, 1); SendClientMessage(playerid, COLOR_YELLOW, motd);*/ if(PlayerInfo[playerid][pFMember] < 255) { format(tmp2, sizeof(tmp2), "Family MOTD: %s.", FamilyInfo[PlayerInfo[playerid][pFMember]][FamilyMOTD]); SendClientMessage(playerid, COLOR_YELLOW, tmp2); } if(Zombie == 1) { SendClientMessage(playerid, COLOR_PURPLE, " The Zombie event has started,use /zombieeventinfo to see the rules !"); SetWeather(-66); SetWorldTime(22); } } return 1; } stock ini_GetKey( line[] ) { new keyRes[256]; keyRes[0] = 0; if ( strfind( line , "=" , true ) == -1 ) return keyRes; strmid( keyRes , line , 0 , strfind( line , "=" , true ) , sizeof( keyRes) ); return keyRes; } stock ini_GetValue( line[] ) { new valRes[256]; valRes[0]=0; if ( strfind( line , "=" , true ) == -1 ) return valRes; strmid( valRes , line , strfind( line , "=" , true )+1 , strlen( line ) , sizeof( valRes ) ); return valRes; }[/pawn]
  9. Salut! mereu cand cand ma loghez pot pune orce parola si merge, de ce ?
  10. stiti careva care e problema?
  11. tot w 7 am si eu .. dar nu ma intereseaza pe windows .. pe Linux vreau sa mearga pt HOST
  12. salut! mereu cand deschis o poarta ea se roteste la 90 de grade si asa ramane .. face asa numa la 0.3d.. [pawn] if(strcmp(cmd, "/barrier", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerToPoint(3.0,playerid,72.1400,-1527.1444,5.0066)) { if(PlayerInfo[playerid][pBuletin] == 1) { if(PlayerInfo[playerid][pCash] >= 100) { SendClientMessage(playerid, COLOR_BLUE, "*** Welcome to San Fierro ***"); GivePlayerMoney(playerid, -500); MoveObject(vama1,68.328880, -1526.939087, -0.809014, 5.5); SetTimer("GateClose", 6000, 0); GameTextForPlayer(playerid, "~w~san fierro", 3000, 1); } else { SendClientMessage(playerid, COLOR_GREY," You dont have $100 !"); } } else { SendClientMessage(playerid, COLOR_GREY," You dont have a Buletin !"); } } } } [/pawn] Si mai am o intrebare ! cum fac daca intru intr-o masina pers descuiata a cuiva sa nu ma de afara din ea? ce linie trebuie sa caut?
  13. impulse81

    porti

    salut.mereu cand deschid o poarta ea se roteste si ramane asa..pe 0.3c nu face asa,,
  14. Salut am un warn la compile [pawn]C:\Users\Gabi\Desktop\zdas\serverul 7 indungi\OnSpeed_MOD\OnSpeed MOD\pawno\include\JunkBuster.inc(3239) : warning 201: redefinition of constant/macro (symbol "OnPlayerEnterRaceCheckpoint") Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase Header size: 12552 bytes Code size: 2266040 bytes Data size: 10610652 bytes Stack/heap size: 16384 bytes; estimated max. usage=4125 cells (16500 bytes) Total requirements:12905628 bytes 1 Warning. [/pawn] [pawn]#define OnPlayerEnterRaceCheckpoint JB_OnPlayerEnterRaceCheckpoint[/pawn]
  15. eu vreau sa fac sa imi scada din viata cand accidentez masina .. cum fac?:D
  16. in samc.inc am asa : [pawn]public OnPlayerUpdate( playerid )[/pawn] o schimb cu cealalta?
  17. nu merge asta are bugg ...cand stau langa unu nu se misca.. cum ar fi ca e afk dar el merge.. altul nu stiti>?
  18. salut cum fac sa porneasca masina pers cand apesi "2" in loc sa scrii /v engine? asta e cmd: [pawn]else if(strcmp(x_nr,"engine",true) == 0) { if(PlayerInfo[playerid][pPcarkey] == 999 && PlayerInfo[playerid][pPcarkey2] == 999 && PlayerInfo[playerid][pPcarkey3] == 999) { SendClientMessage(playerid, COLOR_GREY,"This car is not yours."); return 1; } new vehid; if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { vehid = PlayerInfo[playerid][pPcarkey]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { vehid = PlayerInfo[playerid][pPcarkey2]; } else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { vehid = PlayerInfo[playerid][pPcarkey3]; } else { return 1; } if(IsPlayerInVehicle(playerid, vehid)) { SendClientMessage(playerid, COLOR_RED, "You started the car can accelerate."); SendClientMessage(playerid, COLOR_GREY, "Drive carefully."); TogglePlayerControllable(playerid, 1); } }[/pawn]
  19. am pus #include <samc> si tot la fel da
  20. cand dau compile imi da asa [pawn]C:\Users\Gabi\Desktop\zdas\serverul 7 indungi\OnSpeed_MOD\OnSpeed MOD\pawno\include\samc.inc(9) : error 017: undefined symbol "SetPVarInt" C:\Users\Gabi\Desktop\zdas\serverul 7 indungi\OnSpeed_MOD\OnSpeed MOD\pawno\include\samc.inc(15) : error 017: undefined symbol "SetPVarInt" C:\Users\Gabi\Desktop\zdas\serverul 7 indungi\OnSpeed_MOD\OnSpeed MOD\pawno\include\samc.inc(23) : error 017: undefined symbol "GetPVarInt" C:\Users\Gabi\Desktop\zdas\serverul 7 indungi\OnSpeed_MOD\OnSpeed MOD\pawno\include\samc.inc(26) : error 017: undefined symbol "GetPVarInt"[/pawn]
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.