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vladutc

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Posts posted by vladutc

  1. Jmekeru77" post="146158" timestamp="1371701588"]

    Frate ce ai zis tu e bine dar pe el lai bagat in ceata. :))

    Faza cu Fast-Event este si pe un server GodFather si se numeste Hunt Event. Trebuie minim 2 jucatori care sa se inscrie in 2 min... Cam ce ai zis tu mai sus! ;)

    ReactionTimer = SetTimer("ReactionTest",REACTION_TIME*1000*22,true);

    SendClientMessage(i, COLOR_WHITE, "{00A400}[Event FASTEVENT]:{d6d6d6} Au trecut x minute a?a c? eventul va începe în x minute");

    SendClientMessageToAll(COLOR_GREY,string);

    EXEMPLU. Nu cred c? va merge , dar încearc? , ?i dac? nu , vii cu un r?spuns.

    Asta este dac? în nu?tiu câte minute nu scrie , va disp?rea ?i apare altul , calculezi tu.

  2. Salut , ai si eu un server cu fastevent , daca scrii repede un cuvant castigi o suma de bani , doar ca la mine castiga 5k si eu vreau 500$ , am pus la reactiontest = 500; doar ca eu as dori sa fac o suma random intre 500$ si 1000$ , cum ar trebui sa fac?

    Dac? a? face în felul urm?tor

    {

    new Rstr[] = "aAbBcCdDeEfFgGhHIjJkKlLmMnNoOpPqQrRsStTuUvVwWxXyYzZ0123456789";//Caractere Posibile la ReactionTest

    for (new i = 0; i < 9; i++)ReactionString = Rstr[random(sizeof(Rstr))];

    ReactionCash = random ( 1000 ) ;

    }

    Suma care o prime?te respectivul care câ?tig? pân? în 1000$ dar cum fac s? câ?tige între 400$ ?i 1000$ de exemplu?

  3. Scripter ; Darksone ? E?ti palet? omule , l-ai uitat pe Jackk ? (las? c? l-ai ajutat tu , c? m? doare undeva , tu e?ti doar un tâmpit). Dac? nu venea jackk pe bsGAMING nu mai era ce era acuma , sunteti praf , marele scripter . Noul gamemode qGAMING este doarece este acelas scripter de pe bsGAMING , tu  nici nu ai fost de la inceput pe bsGAMING si cum naiba poti comenta? primul gamemode de pe bsGAMING era doar editat la nume de bigsmoke ca este o versiune mai veche postata pe eGAMING , esti paleta omule.

  4. Am ?i eu o problem? la serverul meu de SAMP , nu g?sim nici o solu?ie s? rezolv?m , am încercat toate fs-urile posibile s? nu se mai întâmple asta , dar unii oameni jego?i c? altfel nu le pot spune tot încearc? mereu , ?tie cineva un fs bun sau cum s? rezolv problema? Uita-?i o poz? s? v? da?i cu seama despre ce este vorba.

    v51oUnr.png

    Repet c? am încercat orice se poate.

  5. Am facut comanda /fa pentru aliante , la 2 dintre aliante nu le merge , respectiv Groove Street si Ballas Gang

    uitati comanda.

    //===============================================================================================//

    //---Comanda: /fa---//

    //===============================================================================================//

    if(strcmp(cmd, "/fa", true) == 0 || strcmp(cmd, "/familyalliance", true) == 0)

    {

        if(IsPlayerConnected(playerid))

        {

    GetPlayerName(playerid, sendername, sizeof(sendername));

    new length = strlen(cmdtext);

    while ((idx < length) && (cmdtext[idx] <= ' '))

    {

    idx++;

    }

    new offset = idx;

    new result[64];

    while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))

    {

    result[idx - offset] = cmdtext[idx];

    idx++;

    }

    if(PlayerInfo[playerid][pMuted] == 1)

    {

    SendClientMessage(playerid, TEAM_CYAN_COLOR, "You cannot speak, you have been silenced");

    return 0;

    }

    if(PlayerInfo[playerid][pFAMuted] == 1)

    {

    SendClientMessage(playerid, TEAM_CYAN_COLOR, "You cannot speak, you have been silenced for family alliance channel");

    return 1;

    }

            new leaders = PlayerInfo[playerid][pLeader];

            new members = PlayerInfo[playerid][pMember];

    result[idx - offset] = EOS;

    if(!strlen(result))

    {

    SendClientMessage(playerid, COLOR_GREY, "USAGE: /familyalliance [alliance chat]");

    return 1;

                }

    else if(leaders==5)

    {

            format(string, sizeof(string), "{FFFFFF}» {16EE11}Leader La Cosa Nostra %s: {FFFFFF}%s", sendername, result);

    }

    else if(members==5)

    {

            format(string, sizeof(string), "{FFFFFF}» {16EE11}Member La Cosa Nostra %s: {FFFFFF}%s", sendername, result);

    }

    else if(leaders==6)

    {

            format(string, sizeof(string), "{FFFFFF}» {16EE11}Leader Yakuza %s: {FFFFFF}%s", sendername, result);

    }

    else if(members==6)

    {

            format(string, sizeof(string), "{FFFFFF}» {16EE11}Member Yakuza %s: {FFFFFF}%s", sendername, result);

    }

    else if(leaders==12)

    {

            format(string, sizeof(string), "{FFFFFF}» {16EE11}Leader Groove Street %s: {FFFFFF}%s", sendername, result);

    }

    else if(members==12)

    {

            format(string, sizeof(string), "{FFFFFF}» {16EE11}Member Groove Street %s: {FFFFFF}%s", sendername, result);

    }

    else if(leaders==13)

    {

            format(string, sizeof(string), "{FFFFFF}» {16EE11}Leader Ballas Gang %s: {FFFFFF}%s", sendername, result);

    }

    else if(members==13)

    {

            format(string, sizeof(string), "{FFFFFF}» {16EE11}Member Ballas Gang %s: {FFFFFF}%s", sendername, result);

    }

    else if(leaders==14)

    {

            format(string, sizeof(string), "{FFFFFF}» {16EE11}Leader Los Santos Vagos Gang %s: {FFFFFF}%s", sendername, result);

    }

    else if(members==14)

    {

            format(string, sizeof(string), "{FFFFFF}» {16EE11}Member Los Santos Vagos Gang %s: {FFFFFF}%s", sendername, result);

    }

    else if(leaders==15)

    {

            format(string, sizeof(string), "{FFFFFF}» {16EE11}Leader Loz Aztecas Gang %s: {FFFFFF}%s", sendername, result);

    }

    else if(members==15)

    {

            format(string, sizeof(string), "{FFFFFF}» {16EE11}Member Loz Aztecas Gang %s: {FFFFFF}%s", sendername, result);

    }

    if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5 || PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)

    {

    SendFAMessage(COLOR_WHITE , string);

    }

    if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6 || PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13 || PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)

    {

    SendFA2Message(COLOR_WHITE , string);

    }

    }

    return 1;

    }

  6. Am si eu o nelamurire , cum fac atunci cand cineva face Drive-By si primeste kick , sa ii apar? ?i lui mesajl dar si la tot server , un mesaj gen ; INFO : Jucatorul %s a primit kick deoarece a f?cut DRIVE-BY . ?i juc?torului care a f?cut Drive-By s? apare ; Ai f?cut drive-by a?a c? ai primi kick.

    Quote

    M? ajut? cineva?

    public OnPlayerDeath(playerid, killerid, reason)
    {
        if(IsPlayerInAnyVehicle(killerid))
       {
           SendClientMessage(killerid, 0xFFC0C0C0, "Ai fost dat afarã de pe server pentru cã ai ucis pe cineva din masina{FFFFFF}(drive-by)");
           Kick(killerid);
       }
    

    Aceasta e functia care o am .

  7. public OnPlayerRegister(playerid, password[])
    {
    	if(IsPlayerConnected(playerid))
    	{
    		    new string3[64];
    			new playername3[MAX_PLAYER_NAME];
    			GetPlayerName(playerid, playername3, sizeof(playername3));
    			format(string3, sizeof(string3), "users/%s.ini", playername3);
    			new File: hFile = fopen(string3, io_write);
    			if (hFile)
    			{
    			    strmid(PlayerInfo[playerid][pKey], password, 0, strlen(password), 255);
    			    new var[32];
    				format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
    				PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
    				format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
    				format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
    				format(var, 32, "HelperLevel=%d\n",PlayerInfo[playerid][pHelper]);fwrite(hFile, var);
    				format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);
    				format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
    				format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
    				format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
    				format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
    				format(var, 32, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var);
    				format(var, 32, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);
    				format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);
    				format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
    				format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
    				format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
    				format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);
    				format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
    				format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
    				format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
    				format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);
    				format(var, 32, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);
    				format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
    				format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
    				format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
    				format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
    				format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);
    				format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);
    				format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
    				format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
    				format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
    				format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
    				format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);
    				format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);
    				format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);
    				format(var, 32, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);
    				format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);
    				format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);
    				format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
    				format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
    				format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
    				format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
    				format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
    				format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
    				format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);
    				format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);
    				format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
    				format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);
    				format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
    				format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
    				format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
    	            GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
    				format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);
    				format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);
    				format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
    				format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
    				format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);
    				format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
    				format(var, 32, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);
    				format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
    				if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
    				{
    					PlayerInfo[playerid][pPos_x] = 1684.9;
    					PlayerInfo[playerid][pPos_y] = -2244.5;
    					PlayerInfo[playerid][pPos_z] = 13.5;
    				}
    				if(Spectate[playerid] != 255)
    				{
    					PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
    					PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
    					PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
    					PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
    					PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
    				}
    				format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
    				format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
    				format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
    				format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
                    format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
    				format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
    				format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
    				format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);
    				format(var, 32, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
    				format(var, 32, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
    				format(var, 32, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
    				format(var, 32, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
    				format(var, 32, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
    				format(var, 32, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
    				format(var, 32, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
    				format(var, 32, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
    				format(var, 32, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);
    				format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
    				format(var, 32, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);
    				format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);
    				format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
    				format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
    				format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
    				format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
    				format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
    				format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
    				format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
    				format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
    				format(var, 32, "Mission=%d\n",PlayerInfo[playerid][pMissionNr]);fwrite(hFile, var);
    				format(var, 64, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
    				format(var, 32, "Adjustable=%d\n",PlayerInfo[playerid][pAdjustable]);fwrite(hFile, var);
    				format(var, 32, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);
    				format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
    				format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
    				format(var, 32, "Passport=%d\n",PlayerInfo[playerid][pPassport]);fwrite(hFile, var);
    				format(var, 32, "Crack=%d\n",PlayerInfo[playerid][pCrack]);fwrite(hFile, var);
    				format(var, 32, "CabinetTime=%d\n",PlayerInfo[playerid][pCabinetTime]);fwrite(hFile, var);
    				format(var, 32, "Banned=%d\n",PlayerInfo[playerid][pBanned]);fwrite(hFile, var);
    				format(var, 32, "Vip=%d\n",PlayerInfo[playerid][pVip]);fwrite(hFile, var);
    				fclose(hFile);
    				new loginstring[256];
    				new loginname[64];
    				GetPlayerName(playerid,loginname,sizeof(loginname));
    				format(loginstring,sizeof(loginstring),"{C0C0C0}Salut {99E1EA}%s{C0C0C0}, bine ai venit pe {99E1EA}XXX RPG{C0C0C0}. Acest nick este reservat pe server!\n\nLogeaza-te in casuta de mai jos!",loginname);
    				ShowPlayerDialog(playerid,12346,DIALOG_STYLE_INPUT,"Login XXX",loginstring,"Login","");
    			}
    	}
    	return 1;
    }

  8. Salut , am si eu o problema cand acord wanted , nu imi apare textul ca am acordat wanted dar jucator respectiv il primeste , si vreau sa stiu cum pot adauga sa nu pot da wanted daca este in jail sau prison . Nu vreau totul dea-gata , vreau sa invat cum sa aplic functiile .

    if(strcmp(cmd, "/suspect", true) == 0 || strcmp(cmd, "/su", true) == 0)
    	{
    	    if(IsPlayerConnected(playerid))
    	    {
    			tmp = strtok(cmdtext, idx);
    			if(!strlen(tmp))
    			{
    				SendClientMessage(playerid, COLOR_GRAD2, "» Scrie: /(su)spect [playerid/PartOfName] [Wanted Level (1-6)] [motiv]");
    				return 1;
    			}
    			new playa;
    			new money;
    			playa = ReturnUser(tmp);
    			tmp = strtok(cmdtext, idx);
    			money = strval(tmp);
    			if (IsACop(playerid))
    			{
    			    if(IsPlayerConnected(playa))
    			    {
    			        if(playa != INVALID_PLAYER_ID)
    			        {
    			            new length = strlen(cmdtext);
    						while ((idx < length) && (cmdtext[idx] <= ' '))
    						{
    							idx++;
    						}
    						new offset = idx;
    						new result[64];
    						while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
    						{
    							result[idx - offset] = cmdtext[idx];
    							idx++;
    						}
    						result[idx - offset] = EOS;
    						for(new s = 0; s < num_words; s++)
    						{
    							new pos;
    							while((pos = strfind(result,Swears[s],true)) != -1) for(new i = pos, j = pos + strlen(Swears[s]); i < j; i++)
    							{
    								result[i] = '*';
    							}
    						}
    						if(!strlen(result))
    						{
    							SendClientMessage(playerid, COLOR_GRAD2, "» Scrie: /(su)spect [playerid/PartOfName] [Wanted Level (1-6)] [motiv]");
    							return 1;
          					}
    						/*if (gTeam[playa] == 2 || IsACop(playa))
    						{
    						    SendClientMessage(playerid, COLOR_WHITE, "Ne pare rau, dar nu poti utiliza aceasta comanda pe un Cop.");
    						    return 1;
    						}*/
    						if(money > 6)
    						{
    							SendClientMessage(playerid, COLOR_WHITE, "Ne pare rau, dar Wanted-ul este intre 1 si 6.");
    							return 1;
    						}
    						if(money == 0)
    						{
                            	SendClientMessage(playerid, COLOR_WHITE, "Ne pare rau, dar Wanted-ul este intre 1 si 6.");
    							return 1;
    						}
    						new string1[128];
    				        GetPlayerName(playa, giveplayer, sizeof(giveplayer));
          					GetPlayerName(playerid, sendername, sizeof(sendername));
    						WantedLevel[playa] = money;
    						SetPlayerWantedLevel(playa, money);
    						format(string, sizeof(string), "» Ai comis o infractiune [Motiv: %s], Reporter: %s.",result,sendername);
    						SendClientMessage(playa, COLOR_LIGHTRED, string);
    						format(string1, sizeof(string1), "» Wanted Level: %d", money);
    						SendClientMessage(playa, COLOR_YELLOW, string1);
    						for(new i = 0; i < MAX_PLAYERS; i++)
    						{
    							if(IsPlayerConnected(i))
    							{
    							}
    						}
    					}
    				}
    			}
    			else
    			{
    				SendClientMessage(playerid, COLOR_WHITE, "Ne pare rau, dar nu faci parte din factiunea {000cff}LSPD{ffffff}, {000cff}NG {ffffff}sau {000cff}FBI{ffffff}.");
    			}
    		}
    		return 1;
    	}

  9. Salut , am si eu o problema la comanda /m [ /megaphone ]

    1. Cand dau /m dintr-o masina de politie imi spune ca nu sunt in ea [ cu tot cu setteam 2 ] Ma poate ajuta cineva ?

    2. Cum pot face sa imi scada mai greu viata , imi scade foarte repede .

    3. Imi apare niste erori in GM dar nustiu de ce 

     C:\Documents and Settings\Vlad\Desktop\inferno\inferno\gamemodes\inferno.pwn(9460) : warning 217: loose indentation
    C:\Documents and Settings\Vlad\Desktop\inferno\inferno\gamemodes\inferno.pwn(9474) : warning 217: loose indentation
    C:\Documents and Settings\Vlad\Desktop\inferno\inferno\gamemodes\inferno.pwn(9545) : warning 217: loose indentation
    C:\Documents and Settings\Vlad\Desktop\inferno\inferno\gamemodes\inferno.pwn(10524) : warning 217: loose indentation
    C:\Documents and Settings\Vlad\Desktop\inferno\inferno\gamemodes\inferno.pwn(10570) : warning 217: loose indentation
    C:\Documents and Settings\Vlad\Desktop\inferno\inferno\gamemodes\inferno.pwn(10588) : warning 217: loose indentation
    C:\Documents and Settings\Vlad\Desktop\inferno\inferno\gamemodes\inferno.pwn(10596) : warning 217: loose indentation
    C:\Documents and Settings\Vlad\Desktop\inferno\inferno\gamemodes\inferno.pwn(10602) : warning 217: loose indentation
    C:\Documents and Settings\Vlad\Desktop\inferno\inferno\gamemodes\inferno.pwn(10684) : warning 217: loose indentation
    C:\Documents and Settings\Vlad\Desktop\inferno\inferno\gamemodes\inferno.pwn(20247) : warning 217: loose indentation
    C:\Documents and Settings\Vlad\Desktop\inferno\inferno\gamemodes\inferno.pwn(20252) : warning 217: loose indentation
    C:\Documents and Settings\Vlad\Desktop\inferno\inferno\gamemodes\inferno.pwn(20274) : warning 217: loose indentation
    C:\Documents and Settings\Vlad\Desktop\inferno\inferno\gamemodes\inferno.pwn(20275) : warning 217: loose indentation
    C:\Documents and Settings\Vlad\Desktop\inferno\inferno\gamemodes\inferno.pwn(20369) : warning 217: loose indentation
    C:\Documents and Settings\Vlad\Desktop\inferno\inferno\gamemodes\inferno.pwn(20386) : warning 217: loose indentation
    C:\Documents and Settings\Vlad\Desktop\inferno\inferno\gamemodes\inferno.pwn(20388) : warning 217: loose indentation
    C:\Documents and Settings\Vlad\Desktop\inferno\inferno\gamemodes\inferno.pwn(21626) : warning 217: loose indentation
    C:\Documents and Settings\Vlad\Desktop\inferno\inferno\gamemodes\inferno.pwn(21644) : warning 217: loose indentation
    C:\Documents and Settings\Vlad\Desktop\inferno\inferno\gamemodes\inferno.pwn(21645) : warning 217: loose indentation
    C:\Documents and Settings\Vlad\Desktop\inferno\inferno\gamemodes\inferno.pwn(21654) : warning 217: loose indentation
    C:\Documents and Settings\Vlad\Desktop\inferno\inferno\gamemodes\inferno.pwn(21739) : warning 217: loose indentation
    C:\Documents and Settings\Vlad\Desktop\inferno\inferno\gamemodes\inferno.pwn(21740) : warning 217: loose indentation
    C:\Documents and Settings\Vlad\Desktop\inferno\inferno\gamemodes\inferno.pwn(21742) : warning 217: loose indentation
    C:\Documents and Settings\Vlad\Desktop\inferno\inferno\gamemodes\inferno.pwn(21754) : warning 217: loose indentation
    C:\Documents and Settings\Vlad\Desktop\inferno\inferno\gamemodes\inferno.pwn(34153) : warning 225: unreachable code
    C:\Documents and Settings\Vlad\Desktop\inferno\inferno\gamemodes\inferno.pwn(34153) : warning 217: loose indentation
    C:\Documents and Settings\Vlad\Desktop\inferno\inferno\gamemodes\inferno.pwn(34167) : warning 217: loose indentation
    C:\Documents and Settings\Vlad\Desktop\inferno\inferno\gamemodes\inferno.pwn(34958) : warning 217: loose indentation
    Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase
    
    Header size:           7920 bytes
    Code size:          1481624 bytes
    Data size:          4962280 bytes
    Stack/heap size:      16384 bytes; estimated max. usage=4123 cells (16492 bytes)
    Total requirements: 6468208 bytes
    
    28 Warnings. 

    ajutatima pls

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