De vre-o 4 ore ma chinui sa il fac sa scrie AdminLevel am reusit pana la urma insa dupa ce ies din joc imi da in fisierul cu numele AdminLevel= ... #include <a_samp>
#define GREEN 0x21DD00FF
#define RED 0xE60000FF
#define ADMIN_RED 0xFB0000FF
#define YELLOW 0xFFFF00FF
#define ORANGE 0xF97804FF
#define LIGHTRED 0xFF8080FF
#define LIGHTBLUE 0x00C2ECFF
#define PURPLE 0xB360FDFF
#define PLAYER_COLOR 0xFFFFFFFF
#define BLUE 0x1229FAFF
#define LIGHTGREEN 0x38FF06FF
#define DARKPINK 0xE100E1FF
#define DARKGREEN 0x008040FF
#define ANNOUNCEMENT 0x6AF7E1FF
#define COLOR_SYSTEM 0xEFEFF7AA
#define GREY 0xCECECEFF
#define PINK 0xD52DFFFF
#define DARKGREY 0x626262FF
#define AQUAGREEN 0x03D687FF
#define NICESKY 0x99FFFFAA
#define WHITE 0xFFFFFFFF
#define ACCOUNTS_FOLDER "/%s.ini"
#define LOGIN_DELAY 3 // Seconds. Default = 3 seconds
enum aInfo
{
aPassword[128],
aLogged,
};
new AccountInfo[MAX_PLAYERS][aInfo];
new register[MAX_PLAYERS];
new login[MAX_PLAYERS];
forward LogIn(playerid);
forward OnPlayerUpdate(playerid);
/*x---------------------------------CallBacks-------------------------------------x*/
public OnGameModeInit()
{
AddPlayerClass(47,1477.3417,-1746.8785,14.6812,10.1765,0,0,0,0,0,0);
return 1;
}
public OnPlayerConnect(playerid)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
new string[128];
format(string, sizeof(string), ACCOUNTS_FOLDER, name);
if (AccountInfo[playerid][aLogged] == 0)
{
if (!fexist(string))
{
new kayitmsg[256];
format(kayitmsg,256,"Bun venit\n\n%s inregistreazate.\n\nIntrodu parola.",name);
ShowPlayerDialog(playerid,0,DIALOG_STYLE_INPUT,"RomaniaRP BETA",kayitmsg,"Register","Quit");
register[playerid] = 1;
login[playerid] = 0;
}
else if (fexist(string))
{
new girismsg[256];
format(girismsg,256,"Bun venit\n\n%s connecteazate. \n\n Introdu parola.",name);
ShowPlayerDialog(playerid,1,DIALOG_STYLE_INPUT,"RomaniaRP BETA",girismsg,"Login","Quit");
AddPlayerClass(47,1477.3417,-1746.8785,14.6812,10.1765,0,0,0,0,0,0);
register[playerid] = 0;
login[playerid] = 1;
}
}
AccountInfo[playerid][aLogged] = 0;
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
OnPlayerUpdate(playerid);
AccountInfo[playerid][aLogged] = 0;
register[playerid] = 0;
login[playerid] = 0;
return 1;
}
public OnPlayerSpawn(playerid)
{
GivePlayerMoney(playerid, 30000);
GivePlayerWeapon(playerid,WEAPON_COLT45,100);
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if (response == 1)
{
if(dialogid == 0)
{
Encrypt(inputtext);
new player[MAX_PLAYER_NAME];
GetPlayerName(playerid, player, 50);
new string3[32];
new playername3[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername3, sizeof(playername3));
format(string3, sizeof(string3), ACCOUNTS_FOLDER, playername3);
new ip[20];
GetPlayerIp(playerid,ip,sizeof(ip));
new File: hFile = fopen(string3, io_write);
if (hFile)
{
strmid(AccountInfo[playerid][aPassword], inputtext, 0, strlen(inputtext), 255);
new var[128], string[256], name[30];
format(var, 128, "Password=%s\n", AccountInfo[playerid][aPassword]);fwrite(hFile, var);
format(var, 128, "IP=%s\n",ip);fwrite(hFile, var);
fclose(hFile);
printf("%s is signed up.",playername3);
format(string,sizeof(string),"Bun venit %s . Distractie placuta!",name);
SendClientMessage(playerid, GREEN, string);
new girismsg[256];
format(girismsg,256,"Bun venit\n\n%s connecteazate. \n\n Introdu parola.",playername3);
ShowPlayerDialog(playerid,1,DIALOG_STYLE_INPUT,"RomaniaRP BETA",girismsg,"Login","Quit");
register[playerid] = 0;
login[playerid] = 1;
}
}
if(dialogid == 1)
{
Encrypt(inputtext);
new string2[128];
new playername2[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername2, sizeof(playername2));
format(string2, sizeof(string2), ACCOUNTS_FOLDER, playername2);
new File: UserFile = fopen(string2, io_read);
if ( UserFile )
{
new PassData[256];
new keytmp[256], valtmp[256];
fread( UserFile , PassData , sizeof( PassData ) );
keytmp = ini_GetKey( PassData );
if( strcmp( keytmp , "Password" , true ) == 0 )
{
valtmp = ini_GetValue( PassData );
strmid(AccountInfo[playerid][aPassword], valtmp, 0, strlen(valtmp)-1, 255);
}
if(strcmp(AccountInfo[playerid][aPassword],inputtext, true ) == 0 )
{
for(new p = 0; p < strlen(AccountInfo[playerid][aPassword]); p++)
{
inputtext[p] = '?';
}
SetTimerEx("LogIn", LOGIN_DELAY*1000, 0, "d", playerid);
printf("%s is logged in.",playername2);
new name2[24], string12[256], key[256];
GetPlayerName(playerid,name2,24);
format(string12,sizeof(string12),"Bun venit %s. Distractie placuta!",name2);
SendClientMessage(playerid, GREEN, string12);
new Data[256];
while ( fread( UserFile , Data , sizeof( Data ) ) )
{
key = ini_GetKey( Data );
/*&if(strcmp(key, "AdminLevel", true) == 0) // This is only an example if you want to add more stuff to store in a file.
{
val = ini_GetValue( Data );
AccountInfo[playerid][AdminLevel] = strval(val); // Uncommenting this will give you errors if the variable isn't defined.
}*/
}
fclose(UserFile);
}
else
{
new girismsg[256];
printf("%s folosesti o parola gresita.",playername2);
format(girismsg,256,"Ai introdus o parola gresita.\n\nDaca nu esti detinatorul acestui nume schimbal.");
ShowPlayerDialog(playerid,2,DIALOG_STYLE_INPUT,"Login",girismsg,"Login","Quit");
login[playerid] = 1;
register[playerid] = 0;
fclose(UserFile);
return 1;
}
}
}
if(dialogid == 2)
{
Encrypt(inputtext);
new string2[128];
new playername2[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername2, sizeof(playername2));
format(string2, sizeof(string2), ACCOUNTS_FOLDER, playername2);
new File: UserFile = fopen(string2, io_read);
if ( UserFile )
{
new PassData[256];
new keytmp[256], valtmp[256];
fread( UserFile , PassData , sizeof( PassData ) );
keytmp = ini_GetKey( PassData );
if( strcmp( keytmp , "Password" , true ) == 0 )
{
valtmp = ini_GetValue( PassData );
strmid(AccountInfo[playerid][aPassword], valtmp, 0, strlen(valtmp)-1, 255);
}
if(strcmp(AccountInfo[playerid][aPassword],inputtext, true ) == 0 )
{
for(new p = 0; p < strlen(AccountInfo[playerid][aPassword]); p++)
{
inputtext[p] = '?';
}
SetTimerEx("LogIn", LOGIN_DELAY*1000, 0, "d", playerid);
printf("%s is logged in.",playername2);
new key[256];
new Data[256];
while ( fread( UserFile , Data , sizeof( Data ) ) )
{
key = ini_GetKey( Data );
/*if(strcmp(key, "AdminLevel", true) == 0) // This is only an example if you want to add more stuff to store in a file.
{
val = ini_GetValue( Data );
AccountInfo[playerid][AdminLevel] = strval(val); // Uncommenting this will give you errors if the variable isn't defined.
}*/
}
fclose(UserFile);
}
else
{
new girismsg[256];
printf("%s folosesti o parola gresita.",playername2);
format(girismsg,256,"Ai introdus o parola gresita.\n\nDaca nu esti detinatorul acestui nume schimbal.");
ShowPlayerDialog(playerid,2,DIALOG_STYLE_INPUT,"RomaniaRP BETA",girismsg,"Login","Quit");
login[playerid] = 1;
register[playerid] = 0;
fclose(UserFile);
return 1;
}
}
}
}
else return Kick(playerid);
return 0;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
stock ini_GetKey( line[] )
{
new keyRes[256];
keyRes[0] = 0;
if ( strfind( line , "=" , true ) == -1 ) return keyRes;
strmid( keyRes , line , 0 , strfind( line , "=" , true ) , sizeof( keyRes) );
return keyRes;
}
stock ini_GetValue( line[] )
{
new valRes[256];
valRes[0]=0;
if ( strfind( line , "=" , true ) == -1 ) return valRes;
strmid( valRes , line , strfind( line , "=" , true )+1 , strlen( line ) , sizeof( valRes ) );
return valRes;
}
public LogIn(playerid)
{
AccountInfo[playerid][aLogged] = 1;
register[playerid] = 0;
login[playerid] = 0;
return 1;
}
public OnPlayerUpdate(playerid)
{
if(IsPlayerConnected(playerid))
{
if(AccountInfo[playerid][aLogged] == 1)
{
new string3[128];
new playername3[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername3, sizeof(playername3));
format(string3, sizeof(string3), ACCOUNTS_FOLDER, playername3);
new ip[20];
GetPlayerIp(playerid,ip,sizeof(ip));
new File: hFile = fopen(string3, io_write);
if (hFile)
{
new var[128];
format(var, 128, "Password=%s\n", AccountInfo[playerid][aPassword]);fwrite(hFile, var);
format(var, 128, "IP=%s\n",ip);fwrite(hFile, var);
fclose(hFile);
}
}
}
return 1;
}
Encrypt(string[])
{
for(new x=0; x < strlen(string); x++)
{
string[x] += (3^x) * (x % 15);
if(string[x] > (0xff))
{
string[x] -= 256;
}
}
}