alinutz_boy32
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Posts posted by alinutz_boy32
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Am incercat sa fac niste porti sa se deschida... Se deschid dar nu se deschid bine...
Aceasta problema este de aici!
MoveObject(gate3, 2799.185547,1331.419800,9.898438, 2.0);
Cum salvez coordonatele (ex: se deschide poarta de la x la y {10 metri]) ?
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CMD:setname(playerid,params[])
{
if(PlayerInfo[playerid][Level] <=4) return SendClientMessage(playerid, red, "ERROR: You are not an administrator!");
new id, newname[64], name[64], string[128], string2[128];
if(sscanf(params, "us", id, newname)) return SendClientMessage(playerid, orange, "{FFFFFF}::{FF0000}Foloseste: {FFFFFF} /setname [playerid/name] [new name]");
CMDMessageToAdmins(playerid,"SETNAME");
GetPlayerName(id, name, sizeof(name));
format(string, sizeof(string), "Ai schimbat numele lui %s (ID: %d) in %s.", name, id, newname);
SendClientMessage(playerid, blue, string);
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string2), "%s (ID: %s) ti-a schimbat numele in %s.", name, playerid, newname);
SendClientMessage(id, blue, string2);
SetPlayerName(id, newname);
SendClientMessageToAll(COLOR_BLUE, string);
return 1;
}
Si am mai obs cv... daca ma duc la /aa scrie '' ADMIN 'Nume' (Level: %d) | Command: /aa ... si eu nu vreau sa imi arate decat la comezi de admini!
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si cum fac cand scriu o comanda ex /setcash 0 9 sa scrie decat SETCash .. m sa nu mai apara id si suma
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Cum pot pune la o comanda de admin cand o accesezi sa scrie Admin..nume.. a folosit comanda .CMD ?
Am incercat asa!
forward MessageToAdmins(color,const string[]);public MessageToAdmins(color,const string[])
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) == 1) if (PlayerInfo[Level] >= 1) SendClientMessage(i, color, string);
}
return 1;
}
stock CMDMessageToAdmins(playerid,command[])
{
if(ServerInfo[AdminCmdMsg] == 0) return 1;
new string[256]; GetPlayerName(playerid,string,sizeof(string));
format(string,sizeof(string),"ADMIN '{FF9900}%s{375FFF}' (Level: %d) | Command: {FF9900}%s", string,PlayerInfo[playerid][Level],command);
return MessageToAdmins(blue,string);
}
la comanda am pus CMDMessageToAdmins(playerid,"comanda");
ServerInfo nu avea.. am pus new ServerInfo[serverData];
si la ServerData am pus asa
enum ServerData{
MaxAdminLevel,
AdminCmdMsg
};
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Report: Warn - nu se poseaza Y.M.. citeste regulamentul!
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am controlat... nu imi dau seama!....
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Mi-a facut Ph0eniX un /stats . dar nu imi merge cand scriu /stats imi zice ca aceasta comanda nu exista!
Comanda:
[pawn]CMD:stats(playerid, params[])
{
if(!sscanf(params, "u", givepid))
{
if(IsPlayerConnected(givepid))
{
ShowPlayerDialog(playerid, 123, DIALOG_STYLE_MSGBOX, "Player Stats", ShowStats(givepid), "Ok", "");
return 1;
}
else return SendClientMessage(playerid, red, "ERROR: Player not connected!");
}
else return ShowPlayerDialog(playerid, 123, DIALOG_STYLE_MSGBOX, "Player Stats", ShowStats(playerid), "Ok", "");
}[/pawn]
si stock`ul
stock ShowStats(playerid){
new lvl[30],killer[50],sts[10],sp[30],vp[30],SString[3][712], SStringF[3024];
if ( PlayerInfo [playerid] [ Kills ] == 0 ){killer = "Noob";}
if ( PlayerInfo [playerid] [ Kills ] >= 1 ){killer = "Begginer";}
if ( PlayerInfo [playerid] [ Kills ] >= 50 ){killer = "Advanced";}
if ( PlayerInfo [playerid] [ Kills ] >= 150 ){killer = "Pro";}
if ( PlayerInfo [playerid] [ Kills ] >= 400 ){killer = "Killer";}
if ( PlayerInfo [playerid] [ Kills ] >= 800 ){killer = "Master Killer";}
if ( afk [playerid] == 1 ){sts = "Da";} else {sts = "Nu";}
if ( PlayerInfo [playerid] [ Level ] == 0 ){lvl = "Player";}
if ( PlayerInfo [playerid] [ Level ] == 1 ){lvl = "Mini-Helper";}
if ( PlayerInfo [playerid] [ Level ] == 2 ){lvl = "Helper";}
if ( PlayerInfo [playerid] [ Level ] == 3 ){lvl = "Co-Moderator";}
if ( PlayerInfo [playerid] [ Level ] == 4 ){lvl = "Moderator";}
if ( PlayerInfo [playerid] [ Level ] == 5 ){lvl = "Administrator";}
if ( PlayerInfo [playerid] [ Level ] == 6 ){lvl = "Owner";}
if ( boost [playerid] == true ){sp = "Activat";} else {sp = "Dezactivat";}
if ( Vup [playerid] == 1 ){vp = "Activat";} else {vp = "Dezactivat";}
//--------------------------------------------------------------------------
format(SString[0], 712, "{FF0101}%s {1DEE01}'s {1DEE01}Statistics\n\n\
{FA4205}General Statistics\n\
{1DEE01}Money: {06FBFB}$%d\n\
{1DEE01}Score: {06FBFB}%d\n\
{1DEE01}Coins: {06FBFB}%d\n\
{1DEE01}Respect: {06FBFB}+%d{1DEE01} / {06FBFB}-%d\n\
%s\
{1DEE01}Admin Level: {06FBFB}%d\n\
{1DEE01}VIP Level: {06FBFB}%d\n",
GetName(playerid), GetPlayerMoney(playerid),
GetPlayerScore(playerid), PlayerInfo[playerid][Coins],
PlayerInfo[playerid][Respectpl], PlayerInfo[playerid][Respectmn],
PlayerInfo[playerid][Level], PlayerInfo[playerid][Vip]);
//--------------------------------------------------------------------------
format(SString[1], 712, "{FA4205}Killer Statistics\n\
{1DEE01}Kills: {06FBFB}%d\n\
{1DEE01}Deaths: {06FBFB}%d\n\
{1DEE01}Kills Rank: {FF0101}%s\n",
PlayerInfo[playerid][Kills], PlayerInfo[playerid][Deaths],
killer);
//--------------------------------------------------------------------------
format(SString[2], 712, "{FA4205}-------------\n\
{1DEE01}Skin: {06FBFB}%d\n\
{1DEE01}Warnings:{06FBFB} %d\n\
{1DEE01}AFK: {06FBFB}%s\n\
{1DEE01}Speed: {06FBFB}%s\n\
{1DEE01}Vup: {06FBFB}%s\n\
{1DEE01}Xtreme Points (xp): {06FBFB}%d\n",
GetPlayerSkin(playerid), PlayerInfo[playerid][Warnings],
sts, sp, vp, PlayerInfo[playerid][xp]);
//--------------------------------------------------------------------------
format(SStringF, 3024, "%s\n%s\n%s", SString[0], SString[1], SString[2]);
//--------------------------------------------------------------------------
return SStringF;
}
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ms.. rezolvat. T.C!
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Am si eu o problema la comada /stats , Warnings si Skin nu apar in ordine desi eu asa le-am pus!
[pawn]CMD:stats ( playerid , params [ ] )
{
new target=playerid;
if ( !isnull ( params ) ) target=strval ( params ) ;
new str [ 100 ] , str2 [ 200 ] , str3 [ 200 ] , str4 [ 200 ] , str5 [ 250 ] , str7 [ 100 ],str6 [ 990 ];
new sts [ 10 ];
new killer [ 50 ];
new lvl [ 30 ];
new sp [ 30 ];
new vp [ 30 ];
if ( PlayerInfo [ target ] [ Kills ] == 0 ){killer = "Noob";}
if ( PlayerInfo [ target ] [ Kills ] >= 1 ){killer = "Begginer";}
if ( PlayerInfo [ target ] [ Kills ] >= 50 ){killer = "Advanced";}
if ( PlayerInfo [ target ] [ Kills ] >= 150 ){killer = "Pro";}
if ( PlayerInfo [ target ] [ Kills ] >= 400 ){killer = "Killer";}
if ( PlayerInfo [ target ] [ Kills ] >= 800 ){killer = "Master Killer";}
if ( afk [ target ] == 1 ){sts = "Da";} else {sts = "Nu";}
if ( PlayerInfo [ target ] [ Level ] == 0 ){lvl = "Player";}
if ( PlayerInfo [ target ] [ Level ] == 1 ){lvl = "Mini-Helper";}
if ( PlayerInfo [ target ] [ Level ] == 2 ){lvl = "Helper";}
if ( PlayerInfo [ target ] [ Level ] == 3 ){lvl = "Co-Moderator";}
if ( PlayerInfo [ target ] [ Level ] == 4 ){lvl = "Moderator";}
if ( PlayerInfo [ target ] [ Level ] == 5 ){lvl = "Administrator";}
if ( PlayerInfo [ target ] [ Level ] == 6 ){lvl = "Owner";}
if ( boost [ target ] == true ){sp = "Activat";} else {sp = "Dezactivat";}
if ( Vup [ target ] == 1 ){vp = "Activat";} else {vp = "Dezactivat";}
if ( IsPlayerConnected ( target ) )
{
new ye , mo , d;
getdate ( ye , mo , d ) ;
format ( str , 100 , "{AD8693}\n{CCFF00}»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»\n\n" ) ;
format ( str2 , 200 , "\t{B3B3B3}Name:{FF0000}%s\n\t{B3B3B3}Date: {FF0000}%d{FFFF00}/{FF0000}%d{FFFF00}/{FF0000}%d\n" , GetName ( target ) , mo , d , ye ) ;
format ( str3 , 200 , ""R3"•"O1"Admin [Level]: {CCFF00}%d [ %s ]\n"R3"•"O1"Vip [Level]: {CCFF00}%d\n"R3"•"O1" Kills: {CCFF00}%d \n "R3"•"O1" Killer Rank :{CCFF00}%s \n "R3"•"O1" Deaths :{CCFF00}%d \n\n " , PlayerInfo [ target ] [ Level ] , lvl , PlayerInfo [ target ] [ Vip ] , PlayerInfo [ target ] [ Kills ] , killer , PlayerInfo [ target ] [ Deaths ] ) ;
format ( str4 , 200 , ""R3"•"O1"Warnings :{CCFF00}%d\n"R3"•"O1" Respect :{CCFF00}%d\n"R3"•"O1" NegRespect :{CCFF00}%d\n"R3"•"O1" Coins :{CCFF00}%d\n"R3"•"O1" Money :{CCFF00}$%d\n "R3"•"O1" Score :{CCFF00}%d\n" , PlayerInfo [ target ] [ Warnings ], PlayerInfo[playerid][Respectpl], PlayerInfo[playerid][Respectmn] , PlayerInfo [ target ] [ Coins ] , GetPlayerMoney ( target ) , GetPlayerScore ( target ) ) ;
format ( str5 , 250 , ""R3"•"O1"Skin :{CCFF00}%d \n"R3"•"O1" Afk :{CCFF00}%s\n"R3"•"O1" Speed :{CCFF00}%s\n"R3"•"O1" {9F9F9F}Vup :{CCFF00}%s" , GetPlayerSkin ( target ) , sts , sp , vp ) ;
format ( str7 , 250 , "\n"R3"•"O1"Xtreme Points (xp) :{CCFF00}%d" , PlayerInfo [ playerid ] [ xp ] ) ;
format ( str6 , 990 , "%s%s%s%s%s%s%s%s" , str , str2 , str , str3 , str4 , str5 , str7 , str ) ;
ShowPlayerDialog ( playerid , Stats , DIALOG_STYLE_MSGBOX , "{FF3300}Stats" , str6 , "Inchide" , "" ) ;
SendClientMessage ( playerid , -1 , "{B3B3B3}INFO:{FF0000}Poti folosi si /stats [ id ]" ) ;
}
else return SendClientMessage ( playerid , red , "{B3B3B3}Acest id este incorect" ) ;
return 1;
}[/pawn]
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D:\New Romania Play Stunt!\gamemodes\New Folder\bugs\RPS.pwn(13639) : error 047: array sizes do not match, or destination array is too small
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
1 Error.
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Am o probleme cand cineva isi cumpara o casa ar trebui sa scrie Nume:...,pret.. etc.. La nume dupa ce cumperi casa scrie ForSale .. daca dau restart la server .. scrie numele jucatorului care a cumparat`o
[pawn]CMD:buyh(playerid, params[])
{
new str1[80], Float:sy, Float:sx, Float:sz, hID = GetHouseID(playerid);
//--------------------------------------------------------------------------
if(hID == -1) return
SendClientMessage(playerid, red, "ERROR: You are not in a house icon!");
//--------------------------------------------------------------------------
format(str1, 100, "Houses/Users/%s.house", GetName(playerid));
if(dini_Exists(str1))
{
if(dini_Int(str1, "hi") != -255) return
SendClientMessage(playerid, red, "ERROR: You can only buy one house!");
}
format(str1, 80, "Houses/hi%d", hID);
//--------------------------------------------------------------------------
if(strcmp(hInfo[hID][Name], "ForSale", true)) return
SendClientMessage(playerid, red, "ERROR: This house isn't for sale!");
//--------------------------------------------------------------------------
if(PlayerInfo[playerid][Coins] < hInfo[hID][Cost]) return
SendClientMessage(playerid, red, "ERROR: You don't have enough Coins to buy this house!");
//--------------------------------------------------------------------------
SendClientMessage(playerid, red, "• (RPE House) • {FF0000}You have Succesfully bought this house!");
PlayerInfo[playerid][Coins] -= hInfo[hID][Cost];
dini_Set(str1, "Name", GetName(playerid));
hInfo[hID][Name] = GetName(playerid));
hInfo[hID][Locked] = dini_IntSet(str1, "Locked",0);
format(str1, 80, "Houses/Users/%s.house", GetName(playerid));
//--------------------------------------------------------------------------
if(!dini_Exists(str1))
{
dini_Create(str1);
}
dini_IntSet(str1, "hi", hID);
//--------------------------------------------------------------------------
if(!dini_Isset(str1,"Rentid"))
{
dini_IntSet(str1, "Rentid", -255);
}
//-------------------------------------------------------------------------
GetPlayerPos(playerid, sx,sy,sz); dini_FloatSet(str1, "SpawnX", sx);
dini_FloatSet(str1, "SpawnY", sy); dini_FloatSet(str1, "SpawnZ", sz);
dini_IntSet(str1, "SpawnInt", GetPlayerInterior(playerid));
//--------------------------------------------------------------------------
DestroyPickup(HousePickup[hID]);
houseup(hID, hInfo[hID][iconx], hInfo[hID][icony], hInfo[hID][iconz]);
HousePickup[hID] = CreatePickup(19135, 23, hInfo[hID][iconx], hInfo[hID][icony], hInfo[hID][iconz]);
return 1;
}[/pawn]
D:\New Romania Play Stunt!\gamemodes\New Folder\bugs\RPS.pwn(13639) : error 047: array sizes do not match, or destination array is too smallD:\New Romania Play Stunt!\gamemodes\New Folder\bugs\RPS.pwn(13639) : error 029: invalid expression, assumed zero
D:\New Romania Play Stunt!\gamemodes\New Folder\bugs\RPS.pwn(13639) : warning 215: expression has no effect
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
2 Errors.
13639: hInfo[hID][Name] = GetName(playerid));
enum HouseInfo { Name[24], Renter[24], Rentable, Rentcost, Cost, Sell, Interior, Locked, Virtualworld, Float:InteriorX, Float:InteriorY, Float:InteriorZ, Float:iconx, Float:icony, Float:iconz, Rentfee, };
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Eu ma gandeam ca trb bagate aici in stats
Tot asa trb sa fac si la /respect.
[pawn]CMD:stats ( playerid , params [ ] )
{
new target=playerid;
if ( !isnull ( params ) ) target=strval ( params ) ;
new str [ 100 ] , str2 [ 200 ] , str3 [ 200 ] , str4 [ 200 ] , str5 [ 250 ] , str7 [ 100 ],str6 [ 990 ];
new sts [ 10 ];
new killer [ 50 ];
new lvl [ 30 ];
new sp [ 30 ];
new vp [ 30 ];
if ( PlayerInfo [ target ] [ Kills ] == 0 ){killer = "Noob";}
if ( PlayerInfo [ target ] [ Kills ] >= 1 ){killer = "Begginer";}
if ( PlayerInfo [ target ] [ Kills ] >= 50 ){killer = "Advanced";}
if ( PlayerInfo [ target ] [ Kills ] >= 150 ){killer = "Pro";}
if ( PlayerInfo [ target ] [ Kills ] >= 400 ){killer = "Killer";}
if ( PlayerInfo [ target ] [ Kills ] >= 800 ){killer = "Master Killer";}
if ( afk [ target ] == 1 ){sts = "Da";} else {sts = "Nu";}
if ( PlayerInfo [ target ] [ Level ] == 0 ){lvl = "Player";}
if ( PlayerInfo [ target ] [ Level ] == 1 ){lvl = "Mini-Helper";}
if ( PlayerInfo [ target ] [ Level ] == 2 ){lvl = "Helper";}
if ( PlayerInfo [ target ] [ Level ] == 3 ){lvl = "Co-Moderator";}
if ( PlayerInfo [ target ] [ Level ] == 4 ){lvl = "Moderator";}
if ( PlayerInfo [ target ] [ Level ] == 5 ){lvl = "Administrator";}
if ( PlayerInfo [ target ] [ Level ] == 6 ){lvl = "Owner";}
if ( boost [ target ] == true ){sp = "Activat";} else {sp = "Dezactivat";}
if ( Vup [ target ] == 1 ){vp = "Activat";} else {vp = "Dezactivat";}
if ( IsPlayerConnected ( target ) )
{
new ye , mo , d;
getdate ( ye , mo , d ) ;
format ( str , 100 , "{AD8693}\n{CCFF00}|»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»|\n\n" ) ;
format ( str2 , 200 , "\t{B3B3B3}Name:{FF0000}%s\n\t{B3B3B3}Date: {FF0000}%d{FFFF00}/{FF0000}%d{FFFF00}/{FF0000}%d\n" , GetName ( target ) , mo , d , ye ) ;
format ( str3 , 200 , "{BBFF00}»{9F9F9F}Admin [Level]: {CCFF00}%d [ %s ]\n{BBFF00}»{9F9F9F}Vip [Level]: {CCFF00}%d\n{BBFF00}» Kills: {CCFF00}%d\n{BBFF00}» Killer Rank :{CCFF00}%s\n{BBFF00}» Deaths :{CCFF00}%d\n" , PlayerInfo [ target ] [ Level ] , lvl , PlayerInfo [ target ] [ Vip ] , PlayerInfo [ target ] [ Kills ] , killer , PlayerInfo [ target ] [ Deaths ] ) ;
format ( str4 , 200 , "{BBFF00}»{9F9F9F}Warnings :{CCFF00}%d\n{BBFF00}» Respect :{CCFF00}%d\n{BBFF00}» NegRespect :{CCFF00}%d\n{BBFF00}» Coins :{CCFF00}%d\n{BBFF00}» Money :{CCFF00}$%d\n{BBFF00}» Score :{CCFF00}%d\n" , PlayerInfo [ target ] [ Warnings ], PlayerInfo[playerid][Respectpl], PlayerInfo[playerid][Respectmn] , PlayerInfo [ target ] [ Coins ] , GetPlayerMoney ( target ) , GetPlayerScore ( target ) ) ;
format ( str5 , 250 , "{BBFF00}»{9F9F9F}Skin :{CCFF00}%d\n{BBFF00}» {9F9F9F}Afk :{CCFF00}%s\n{BBFF00}» {9F9F9F}Speed :{CCFF00}%s\n{BBFF00}» {9F9F9F}Vup :{CCFF00}%s" , GetPlayerSkin ( target ) , sts , sp , vp ) ;
format ( str7 , 250 , "\n{CCFF00}*{AD8693}Xtreme Points (xp) :{CCFF00}%d \n{BBFF00}» {9F9F9F}C4Bombs :{CCFF00}%s " , PlayerInfo [ playerid ] [ xp ] , PlayerInfo [ playerid ] [ c4 ] ) ;
format ( str6 , 990 , "%s%s%s%s%s%s%s%s" , str , str2 , str , str3 , str4 , str5 , str7 , str ) ;
ShowPlayerDialog ( playerid , Stats , DIALOG_STYLE_MSGBOX , "{FF3300}Stats" , str6 , "Inchide" , "" ) ;
SendClientMessage ( playerid , -1 , "{B3B3B3}INFO:{FF0000}Poti folosi si /stats [ id ]" ) ;
}
else return SendClientMessage ( playerid , red , "{B3B3B3}Acest id este incorect" ) ;
return 1;
}[/pawn]
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Sall .. Am bagat in gm acum cateva ore un sistem de c4! am intalnit o problema
La stats trb sa apara cv de genu : C4Bomb: DA/Nu
am pus
[pawn] if(PlayerInfo[playerid][c4] >= 1 { c4 = "Da";}
if(PlayerInfo[playerid][c4] < 0 { c4 = "Nu";}[/pawn]
Si imi da 4 erori!
D:\New Romania Play Stunt!\gamemodes\RPS.pwn(16811) : error 029: invalid expression, assumed zero
D:\New Romania Play Stunt!\gamemodes\RPS.pwn(16811) : error 022: must be lvalue (non-constant)
D:\New Romania Play Stunt!\gamemodes\RPS.pwn(16811) : warning 215: expression has no effect
D:\New Romania Play Stunt!\gamemodes\RPS.pwn(16812) : error 029: invalid expression, assumed zero
D:\New Romania Play Stunt!\gamemodes\RPS.pwn(16812) : error 022: must be lvalue (non-constant)
D:\New Romania Play Stunt!\gamemodes\RPS.pwn(16812) : warning 215: expression has no effect
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
4 Errors.
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T.C Rezolvat
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D:\ Romania Play Stunt!\gamemodes\RPS.pwn(12846) : error 047: array sizes do not match, or destination array is too small
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
1 Error.
hInfo[hID][Name] = GetName( playerid);
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pai si la pickup ce pun?
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da
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tot asa ! da ca la inceput!
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D:\RGS.pwn(2049) : error 017: undefined symbol "params"
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
1 Error.
.. si daca pun
new params;
D:\RGS.pwn(2049) : error 029: invalid expression, assumed zero
D:\RGS.pwn(2049) : warning 215: expression has no effect
D:\RGS.pwn(2049) : error 001: expected token: ";", but found "if"
D:\RGS.pwn(2049) : error 029: invalid expression, assumed zero
D:\RGS.pwn(2049) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
4 Errors.
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Vreau sa stiu si eu cum creez un pickup cu comanda /cmds ... (cand te duci in pickup sa dispara ... si sa apara la altul(respawn)!
ex pickup!
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tot la fel!
Uite cum sunt altele in gm [pawn]else if ( pickupid == Pick [ 8 ] )
{
GivePlayerWeapon ( playerid , 46 , 1 ) ;
}[/pawn]
eu dupa asta m-am luat!
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D:\New Romania Play Stunt!\gamemodes\RGS.pwn(2046) : warning 202: number of arguments does not match definition
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase
Header size: 11312 bytes
Code size: 561448 bytes
Data size: 526264 bytes
Stack/heap size: 16384 bytes; estimated max. usage=5041 cells (20164 bytes)
Total requirements: 1115408 bytes
1 Warning.
else if ( pickupid == Pick [ 14 ] )
{
asta e linia- return cmd_cmds( playerid );
}
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daa
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T.C Rezolvat
Ajutor coordonate
in Arhivă probleme
Posted
T.C am rezolvat...