alinutz_boy32
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T.C am rezolvat...
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Am incercat sa fac niste porti sa se deschida... Se deschid dar nu se deschid bine... Aceasta problema este de aici! MoveObject(gate3, 2799.185547,1331.419800,9.898438, 2.0); Cum salvez coordonatele (ex: se deschide poarta de la x la y {10 metri]) ?
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Si am mai obs cv... daca ma duc la /aa scrie '' ADMIN 'Nume' (Level: %d) | Command: /aa ... si eu nu vreau sa imi arate decat la comezi de admini!
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si cum fac cand scriu o comanda ex /setcash 0 9 sa scrie decat SETCash .. m sa nu mai apara id si suma
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Cum pot pune la o comanda de admin cand o accesezi sa scrie Admin..nume.. a folosit comanda .CMD ? Am incercat asa! la comanda am pus CMDMessageToAdmins(playerid,"comanda"); ServerInfo nu avea.. am pus new ServerInfo[serverData]; si la ServerData am pus asa
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Report: Warn - nu se poseaza Y.M.. citeste regulamentul!
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am controlat... nu imi dau seama!....
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Mi-a facut Ph0eniX un /stats . dar nu imi merge cand scriu /stats imi zice ca aceasta comanda nu exista! Comanda: [pawn]CMD:stats(playerid, params[]) { if(!sscanf(params, "u", givepid)) { if(IsPlayerConnected(givepid)) { ShowPlayerDialog(playerid, 123, DIALOG_STYLE_MSGBOX, "Player Stats", ShowStats(givepid), "Ok", ""); return 1; } else return SendClientMessage(playerid, red, "ERROR: Player not connected!"); } else return ShowPlayerDialog(playerid, 123, DIALOG_STYLE_MSGBOX, "Player Stats", ShowStats(playerid), "Ok", ""); }[/pawn] si stock`ul
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ms.. rezolvat. T.C!
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Am si eu o problema la comada /stats , Warnings si Skin nu apar in ordine desi eu asa le-am pus! [pawn]CMD:stats ( playerid , params [ ] ) { new target=playerid; if ( !isnull ( params ) ) target=strval ( params ) ; new str [ 100 ] , str2 [ 200 ] , str3 [ 200 ] , str4 [ 200 ] , str5 [ 250 ] , str7 [ 100 ],str6 [ 990 ]; new sts [ 10 ]; new killer [ 50 ]; new lvl [ 30 ]; new sp [ 30 ]; new vp [ 30 ]; if ( PlayerInfo [ target ] [ Kills ] == 0 ){killer = "Noob";} if ( PlayerInfo [ target ] [ Kills ] >= 1 ){killer = "Begginer";} if ( PlayerInfo [ target ] [ Kills ] >= 50 ){killer = "Advanced";} if ( PlayerInfo [ target ] [ Kills ] >= 150 ){killer = "Pro";} if ( PlayerInfo [ target ] [ Kills ] >= 400 ){killer = "Killer";} if ( PlayerInfo [ target ] [ Kills ] >= 800 ){killer = "Master Killer";} if ( afk [ target ] == 1 ){sts = "Da";} else {sts = "Nu";} if ( PlayerInfo [ target ] [ Level ] == 0 ){lvl = "Player";} if ( PlayerInfo [ target ] [ Level ] == 1 ){lvl = "Mini-Helper";} if ( PlayerInfo [ target ] [ Level ] == 2 ){lvl = "Helper";} if ( PlayerInfo [ target ] [ Level ] == 3 ){lvl = "Co-Moderator";} if ( PlayerInfo [ target ] [ Level ] == 4 ){lvl = "Moderator";} if ( PlayerInfo [ target ] [ Level ] == 5 ){lvl = "Administrator";} if ( PlayerInfo [ target ] [ Level ] == 6 ){lvl = "Owner";} if ( boost [ target ] == true ){sp = "Activat";} else {sp = "Dezactivat";} if ( Vup [ target ] == 1 ){vp = "Activat";} else {vp = "Dezactivat";} if ( IsPlayerConnected ( target ) ) { new ye , mo , d; getdate ( ye , mo , d ) ; format ( str , 100 , "{AD8693}\n{CCFF00}»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»\n\n" ) ; format ( str2 , 200 , "\t{B3B3B3}Name:{FF0000}%s\n\t{B3B3B3}Date: {FF0000}%d{FFFF00}/{FF0000}%d{FFFF00}/{FF0000}%d\n" , GetName ( target ) , mo , d , ye ) ; format ( str3 , 200 , ""R3"•"O1"Admin [Level]: {CCFF00}%d [ %s ]\n"R3"•"O1"Vip [Level]: {CCFF00}%d\n"R3"•"O1" Kills: {CCFF00}%d \n "R3"•"O1" Killer Rank :{CCFF00}%s \n "R3"•"O1" Deaths :{CCFF00}%d \n\n " , PlayerInfo [ target ] [ Level ] , lvl , PlayerInfo [ target ] [ Vip ] , PlayerInfo [ target ] [ Kills ] , killer , PlayerInfo [ target ] [ Deaths ] ) ; format ( str4 , 200 , ""R3"•"O1"Warnings :{CCFF00}%d\n"R3"•"O1" Respect :{CCFF00}%d\n"R3"•"O1" NegRespect :{CCFF00}%d\n"R3"•"O1" Coins :{CCFF00}%d\n"R3"•"O1" Money :{CCFF00}$%d\n "R3"•"O1" Score :{CCFF00}%d\n" , PlayerInfo [ target ] [ Warnings ], PlayerInfo[playerid][Respectpl], PlayerInfo[playerid][Respectmn] , PlayerInfo [ target ] [ Coins ] , GetPlayerMoney ( target ) , GetPlayerScore ( target ) ) ; format ( str5 , 250 , ""R3"•"O1"Skin :{CCFF00}%d \n"R3"•"O1" Afk :{CCFF00}%s\n"R3"•"O1" Speed :{CCFF00}%s\n"R3"•"O1" {9F9F9F}Vup :{CCFF00}%s" , GetPlayerSkin ( target ) , sts , sp , vp ) ; format ( str7 , 250 , "\n"R3"•"O1"Xtreme Points (xp) :{CCFF00}%d" , PlayerInfo [ playerid ] [ xp ] ) ; format ( str6 , 990 , "%s%s%s%s%s%s%s%s" , str , str2 , str , str3 , str4 , str5 , str7 , str ) ; ShowPlayerDialog ( playerid , Stats , DIALOG_STYLE_MSGBOX , "{FF3300}Stats" , str6 , "Inchide" , "" ) ; SendClientMessage ( playerid , -1 , "{B3B3B3}INFO:{FF0000}Poti folosi si /stats [ id ]" ) ; } else return SendClientMessage ( playerid , red , "{B3B3B3}Acest id este incorect" ) ; return 1; }[/pawn]
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D:\New Romania Play Stunt!\gamemodes\New Folder\bugs\RPS.pwn(13639) : error 047: array sizes do not match, or destination array is too small Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error.
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Am o probleme cand cineva isi cumpara o casa ar trebui sa scrie Nume:...,pret.. etc.. La nume dupa ce cumperi casa scrie ForSale .. daca dau restart la server .. scrie numele jucatorului care a cumparat`o [pawn]CMD:buyh(playerid, params[]) { new str1[80], Float:sy, Float:sx, Float:sz, hID = GetHouseID(playerid); //-------------------------------------------------------------------------- if(hID == -1) return SendClientMessage(playerid, red, "ERROR: You are not in a house icon!"); //-------------------------------------------------------------------------- format(str1, 100, "Houses/Users/%s.house", GetName(playerid)); if(dini_Exists(str1)) { if(dini_Int(str1, "hi") != -255) return SendClientMessage(playerid, red, "ERROR: You can only buy one house!"); } format(str1, 80, "Houses/hi%d", hID); //-------------------------------------------------------------------------- if(strcmp(hInfo[hID][Name], "ForSale", true)) return SendClientMessage(playerid, red, "ERROR: This house isn't for sale!"); //-------------------------------------------------------------------------- if(PlayerInfo[playerid][Coins] < hInfo[hID][Cost]) return SendClientMessage(playerid, red, "ERROR: You don't have enough Coins to buy this house!"); //-------------------------------------------------------------------------- SendClientMessage(playerid, red, "• (RPE House) • {FF0000}You have Succesfully bought this house!"); PlayerInfo[playerid][Coins] -= hInfo[hID][Cost]; dini_Set(str1, "Name", GetName(playerid)); hInfo[hID][Name] = GetName(playerid)); hInfo[hID][Locked] = dini_IntSet(str1, "Locked",0); format(str1, 80, "Houses/Users/%s.house", GetName(playerid)); //-------------------------------------------------------------------------- if(!dini_Exists(str1)) { dini_Create(str1); } dini_IntSet(str1, "hi", hID); //-------------------------------------------------------------------------- if(!dini_Isset(str1,"Rentid")) { dini_IntSet(str1, "Rentid", -255); } //------------------------------------------------------------------------- GetPlayerPos(playerid, sx,sy,sz); dini_FloatSet(str1, "SpawnX", sx); dini_FloatSet(str1, "SpawnY", sy); dini_FloatSet(str1, "SpawnZ", sz); dini_IntSet(str1, "SpawnInt", GetPlayerInterior(playerid)); //-------------------------------------------------------------------------- DestroyPickup(HousePickup[hID]); houseup(hID, hInfo[hID][iconx], hInfo[hID][icony], hInfo[hID][iconz]); HousePickup[hID] = CreatePickup(19135, 23, hInfo[hID][iconx], hInfo[hID][icony], hInfo[hID][iconz]); return 1; }[/pawn] 13639: hInfo[hID][Name] = GetName(playerid)); enum HouseInfo { Name[24], Renter[24], Rentable, Rentcost, Cost, Sell, Interior, Locked, Virtualworld, Float:InteriorX, Float:InteriorY, Float:InteriorZ, Float:iconx, Float:icony, Float:iconz, Rentfee, };
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Eu ma gandeam ca trb bagate aici in stats Tot asa trb sa fac si la /respect. [pawn]CMD:stats ( playerid , params [ ] ) { new target=playerid; if ( !isnull ( params ) ) target=strval ( params ) ; new str [ 100 ] , str2 [ 200 ] , str3 [ 200 ] , str4 [ 200 ] , str5 [ 250 ] , str7 [ 100 ],str6 [ 990 ]; new sts [ 10 ]; new killer [ 50 ]; new lvl [ 30 ]; new sp [ 30 ]; new vp [ 30 ]; if ( PlayerInfo [ target ] [ Kills ] == 0 ){killer = "Noob";} if ( PlayerInfo [ target ] [ Kills ] >= 1 ){killer = "Begginer";} if ( PlayerInfo [ target ] [ Kills ] >= 50 ){killer = "Advanced";} if ( PlayerInfo [ target ] [ Kills ] >= 150 ){killer = "Pro";} if ( PlayerInfo [ target ] [ Kills ] >= 400 ){killer = "Killer";} if ( PlayerInfo [ target ] [ Kills ] >= 800 ){killer = "Master Killer";} if ( afk [ target ] == 1 ){sts = "Da";} else {sts = "Nu";} if ( PlayerInfo [ target ] [ Level ] == 0 ){lvl = "Player";} if ( PlayerInfo [ target ] [ Level ] == 1 ){lvl = "Mini-Helper";} if ( PlayerInfo [ target ] [ Level ] == 2 ){lvl = "Helper";} if ( PlayerInfo [ target ] [ Level ] == 3 ){lvl = "Co-Moderator";} if ( PlayerInfo [ target ] [ Level ] == 4 ){lvl = "Moderator";} if ( PlayerInfo [ target ] [ Level ] == 5 ){lvl = "Administrator";} if ( PlayerInfo [ target ] [ Level ] == 6 ){lvl = "Owner";} if ( boost [ target ] == true ){sp = "Activat";} else {sp = "Dezactivat";} if ( Vup [ target ] == 1 ){vp = "Activat";} else {vp = "Dezactivat";} if ( IsPlayerConnected ( target ) ) { new ye , mo , d; getdate ( ye , mo , d ) ; format ( str , 100 , "{AD8693}\n{CCFF00}|»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»|\n\n" ) ; format ( str2 , 200 , "\t{B3B3B3}Name:{FF0000}%s\n\t{B3B3B3}Date: {FF0000}%d{FFFF00}/{FF0000}%d{FFFF00}/{FF0000}%d\n" , GetName ( target ) , mo , d , ye ) ; format ( str3 , 200 , "{BBFF00}»{9F9F9F}Admin [Level]: {CCFF00}%d [ %s ]\n{BBFF00}»{9F9F9F}Vip [Level]: {CCFF00}%d\n{BBFF00}» Kills: {CCFF00}%d\n{BBFF00}» Killer Rank :{CCFF00}%s\n{BBFF00}» Deaths :{CCFF00}%d\n" , PlayerInfo [ target ] [ Level ] , lvl , PlayerInfo [ target ] [ Vip ] , PlayerInfo [ target ] [ Kills ] , killer , PlayerInfo [ target ] [ Deaths ] ) ; format ( str4 , 200 , "{BBFF00}»{9F9F9F}Warnings :{CCFF00}%d\n{BBFF00}» Respect :{CCFF00}%d\n{BBFF00}» NegRespect :{CCFF00}%d\n{BBFF00}» Coins :{CCFF00}%d\n{BBFF00}» Money :{CCFF00}$%d\n{BBFF00}» Score :{CCFF00}%d\n" , PlayerInfo [ target ] [ Warnings ], PlayerInfo[playerid][Respectpl], PlayerInfo[playerid][Respectmn] , PlayerInfo [ target ] [ Coins ] , GetPlayerMoney ( target ) , GetPlayerScore ( target ) ) ; format ( str5 , 250 , "{BBFF00}»{9F9F9F}Skin :{CCFF00}%d\n{BBFF00}» {9F9F9F}Afk :{CCFF00}%s\n{BBFF00}» {9F9F9F}Speed :{CCFF00}%s\n{BBFF00}» {9F9F9F}Vup :{CCFF00}%s" , GetPlayerSkin ( target ) , sts , sp , vp ) ; format ( str7 , 250 , "\n{CCFF00}*{AD8693}Xtreme Points (xp) :{CCFF00}%d \n{BBFF00}» {9F9F9F}C4Bombs :{CCFF00}%s " , PlayerInfo [ playerid ] [ xp ] , PlayerInfo [ playerid ] [ c4 ] ) ; format ( str6 , 990 , "%s%s%s%s%s%s%s%s" , str , str2 , str , str3 , str4 , str5 , str7 , str ) ; ShowPlayerDialog ( playerid , Stats , DIALOG_STYLE_MSGBOX , "{FF3300}Stats" , str6 , "Inchide" , "" ) ; SendClientMessage ( playerid , -1 , "{B3B3B3}INFO:{FF0000}Poti folosi si /stats [ id ]" ) ; } else return SendClientMessage ( playerid , red , "{B3B3B3}Acest id este incorect" ) ; return 1; }[/pawn]
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Sall .. Am bagat in gm acum cateva ore un sistem de c4! am intalnit o problema La stats trb sa apara cv de genu : C4Bomb: DA/Nu am pus [pawn] if(PlayerInfo[playerid][c4] >= 1 { c4 = "Da";} if(PlayerInfo[playerid][c4] < 0 { c4 = "Nu";}[/pawn] Si imi da 4 erori!