The_Gun
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Posts
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Posts posted by The_Gun
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1.Dai la Simple DNS Zone Editor si cauta Add an A Record
Name:nume dns (ex. rpg)
Address:IP-ul serverului
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Si mai exact ce sa verific,ca daca ma uit nu prea imi dau seama unde..
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Am gasit cateva cu spatiu intre ele,am sters spatiile,dar folosesc FS-ul acesta http://forum.sa-mp.com/showthread.php?t=195004
Cand intru pe server inainte sa ma loghez apare ceasu deasupra de "Merry Xmas" dar cu ora dereglata,dupa ce ma loghez dispare ceasu si merge bine FS-ul,dar daca scriu /logo dispare acel om de zapada si daca scriu iara /logo sa-l activez atunci apare ceasul,si am mai incercat sa fac niste textdraw-uri cu fontul 1 si aparea ceasul,cu toate fonturile mergea dar in loc de font 1 aparea ceasu..
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Nu stiu ce tot are,orice TD pun sau FS care foloseste textdraw imi apare ceasu in loc de text,unde trebuie sa caut sa nu mai imi apara ceasul
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Am luat si eu acel mai editor pentru 0.3d cu care poti sterge obiecte,intrebarea e cum pot sa il folosesc,am incercat sa sterg cateva obiecte am luat acel cod cu "remove.." unde trebuie pus aces cod in gm ? si ce mai trebuie adaugat sa mearga,multumesc
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Cum pot face sa nu mai scada viata asa repede,nu cred ca trec 5 minute si deja nu mai am viata,cum pot modifica
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Cum pot face sa apara acele case cu verde pe minimap ?
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Am facut asa am pus coordonatele,dar nu se deschide usa :embarrassed: Claxonez si nu se intampla nimic,unde am gresit?
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Am incercat dar imi da 4 erori
C:\Users\User\Desktop\usarsm.pwn(30) : error 017: undefined symbol "PlayerInfo" C:\Users\User\Desktop\usarsm.pwn(30) : warning 215: expression has no effect C:\Users\User\Desktop\usarsm.pwn(30) : error 001: expected token: ";", but found "]" C:\Users\User\Desktop\usarsm.pwn(30) : error 029: invalid expression, assumed zero C:\Users\User\Desktop\usarsm.pwn(30) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 4 Errors.
[pawn]#include <a_samp>
#define COLOR_YELLOW 0xFFFF00AA
new usasrm;
forward usasrminchis();
public OnGameModeInit()
{
usasrm = CreateObject(971, 1497.6416015625, -700.0966796875, 94.119720458984, 0.0, 0.0, 2.4993896484375); //inchisa
return 1;
}
public usasrminchis()
{
MoveObject(usasrm,1497.6416015625, -700.0966796875, 94.119720458984,2);//poarta inchisa | 2 este viteza)
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (newkeys==KEY_CROUCH)
{
if(IsPlayerInRangeOfPoint(playerid,10.0,1497.6416015625, -700.0966796875, 94.119720458984))//poarta inchisa
{
{
if(PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)
}
MoveObject(usasrm,1497.6416015625, -700.0966796875, 86.069229125977,2);//poarta deschisa | 2 este viteza
SetTimer("usasrminchis",7000,false);//7000 = 7 secunde
PlayerPlaySound(playerid, 1153, 0,0,0);
return 1;
}
}
return 1;
}[/pawn]
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Foloseste FS-ul acesta sa convertesti mapa,eu asta il folosesc si ma ajuta
http://forum.sa-mp.com/showthread.php?t=259024
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Unde trebuie sa bag codul acela sa se deschida usa doar la factiunea pe care o pun eu,de exemplu la PD
[pawn]if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pMember] == 3)[/pawn]
[pawn]#include <a_samp>
#define COLOR_YELLOW 0xFFFF00AA
new casagun;
forward casaguninchis();
public OnGameModeInit()
{
casagun = CreateObject(974, 321.36575317383, -1188.2684326172, 77.153114318848, 0.0, 0.0, 38.75); //inchisa
return 1;
}
public casaguninchis()
{
MoveObject(casagun,321.36575317383, -1188.2684326172, 77.153114318848,2);//poarta inchisa | 2 este viteza)
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (newkeys==KEY_FIRE)
{
if(IsPlayerInRangeOfPoint(playerid,10.0,321.36575317383, -1188.2684326172, 77.153114318848))//poarta inchisa
{
MoveObject(casagun,321.36575317383, -1188.2684326172, 70.727722167969,2);//poarta deschisa | 2 este viteza
SetTimer("casaguninchis",5000,false);//5000 = 5 secunde
PlayerPlaySound(playerid, 1153, 0,0,0);
SendClientMessage(playerid,COLOR_YELLOW, "{ffde00}[Casa Pst_Gun] {FFFFFF}Usa se va inchide in 5 secunde");
return 1;
}
}
return 1;
}[/pawn]
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Multumesc :)
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Am luat si eu acel textdraw editor a lui zamaroth am facut textdraw-ul tot dar cum pot face sa se salveze? Nu l-am mai folosit niciodata si nu stiu cum trebuie sa fac,multumesc
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Nu ai PlayZone.amx in folderu gamemodes
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Cum pot face de exemplu daca fac o mapa si ii pun doua obiecte pentru benzinarie,cum pot face sa faci plinul acolo
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Am facut un td dupa un tutorial de aici,a mers vreo 2 zile dupaia dupa ce am dat un restart la server ca am modificat ceva,imi aparea ceasu in loc de textdraw,cum pot face sa ramana doar td-ul
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Tot nu merge :-( , primesc 5 erori
C:\Users\User\Desktop\usipeserver2.pwn(7) : error 001: expected token: "(", but found ";" C:\Users\User\Desktop\usipeserver2.pwn(9) : error 001: expected token: ")", but found "public" C:\Users\User\Desktop\usipeserver2.pwn(9) : error 001: expected token: ";", but found "public" C:\Users\User\Desktop\usipeserver2.pwn(12) : error 076: syntax error in the expression, or invalid function call C:\Users\User\Desktop\usipeserver2.pwn(21) : warning 217: loose indentation C:\Users\User\Desktop\usipeserver2.pwn(30) : error 017: undefined symbol "PlayerToPoint" Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 5 Errors.
[pawn]#include <a_samp>
#define COLOR_YELLOW 0xFFFF00AA
new rentcars;
forward rentcarsinchis;
public OnGameModeInit()
{
rentcarsinchis = CreateObject(969, 1836.9052734375, -1392.5537109375, 12.512500762939, 0.0, 0.0, 269.75);
return 1;
}
public rentcarsinchis()
{
MoveObject(rentcars,1836.9052734375, -1392.5537109375, 7.7875685691833,5);//poarta deschisa | 5 este viteza)
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (newkeys==KEY_CROUCH)
{
if(IsPlayerConnected(playerid))
{
if(PlayerToPoint(10.0,playerid,1836.9052734375, -1392.5537109375, 12.512500762939))//poarta inchisa
{
MoveObject(rentcars,1836.9052734375, -1392.5537109375, 7.7875685691833,5);//poarta deschisa | 5 este viteza
SetTimer("rentcarsinchis",5000,false);//5000 = 5 secunde
SendClientMessage(playerid,COLOR_YELLOW, "Usa se va inchide in 5 secunde");
return 1;
}
}
}
return 1;
}[/pawn]
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Am incercat sa fac un FS dupa un tutorial dar nu prea mi-a reusit,primesc 6 erori
C:\Users\User\Desktop\usipeserver2.pwn(7) : error 001: expected token: "(", but found ";" C:\Users\User\Desktop\usipeserver2.pwn(9) : error 001: expected token: ")", but found "public" C:\Users\User\Desktop\usipeserver2.pwn(9) : error 001: expected token: ";", but found "public" C:\Users\User\Desktop\usipeserver2.pwn(12) : error 076: syntax error in the expression, or invalid function call C:\Users\User\Desktop\usipeserver2.pwn(24) : error 017: undefined symbol "PlayerToPoint" C:\Users\User\Desktop\usipeserver2.pwn(33) : warning 209: function "OnPlayerKeyStateChange" should return a value C:\Users\User\Desktop\usipeserver2.pwn(35) : error 010: invalid function or declaration C:\Users\User\Desktop\usipeserver2.pwn(41) : warning 217: loose indentation Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 6 Errors.
Acesta este FS
[pawn]#include <a_samp>
#define COLOR_YELLOW 0xFFFF00AA
new rentcars;
forward rentcarsinchis;
public OnGameModeInit()
{
rentcarsinchis = CreateObject(969, 1836.9052734375, -1392.5537109375, 12.512500762939, 0.0, 0.0, 269.75);
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (newkeys==KEY_CROUCH)
{
if(IsPlayerConnected(playerid))
{
if(PlayerToPoint(10.0,playerid,1836.9052734375, -1392.5537109375, 12.512500762939))//poarta inchisa
{
MoveObject(rentcars,1836.9052734375, -1392.5537109375, 7.7875685691833,5);//poarta deschisa | 5 este viteza
SetTimer("rentcarsinchis",5000,false);//5000 = 5 secunde
SendClientMessage(playerid,COLOR_YELLOW, "Usa se va inchide in 5 secunde");
return 1;
}
}
}
}
return 1;
}
public rentcarsinchis()
{
MoveObject(rentcars,1836.9052734375, -1392.5537109375, 7.7875685691833,5);//poarta deschisa | 5 este viteza)
return 1;
}[/pawn]
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Cum pot adauga pe server ca sa pot salva tuningul am gasit cateva [FS]-uri dar niciunul nu mergea..
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Cred ca vroiai sa postezi aici http://www.sa-mp.ro/forum/index.php?topic=16703.0 :tongue:
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Multumesc de aprecieri , nu e prima mapa,am mai facut cateva doar pentru serverele mele,nu am deschis acest topic sa va "certati",poate am sa mai fac la mapa si am sa dau edit :)
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[pawn]CreateDynamicObject(18450,2909.19,-1962.69,9.80,0.00,0.00,0.00);
CreateDynamicObject(18450,2986.50,-1962.69,9.80,0.00,0.00,0.00);
CreateDynamicObject(10401,2879.29,-1957.09,12.39,0.00,0.00,44.99);
CreateDynamicObject(10401,2899.30,-1957.09,12.39,0.00,0.00,44.99);
CreateDynamicObject(10401,2919.39,-1957.09,12.39,0.00,0.00,44.99);
CreateDynamicObject(10401,2939.39,-1957.09,12.39,0.00,0.00,44.99);
CreateDynamicObject(10401,2959.39,-1957.09,12.39,0.00,0.00,44.99);
CreateDynamicObject(10401,2979.30,-1957.09,12.39,0.00,0.00,44.99);
CreateDynamicObject(10401,2999.30,-1957.09,12.39,0.00,0.00,44.99);
CreateDynamicObject(10401,3014.30,-1957.09,12.39,0.00,0.00,44.99);
CreateDynamicObject(8168,2871.69,-1974.19,11.89,0.00,0.00,286.00);
CreateDynamicObject(3330,2923.80,-1962.50,-0.10,0.00,0.00,270.00);
CreateDynamicObject(3330,2997.29,-1962.59,-0.20,0.00,0.00,270.00);
CreateDynamicObject(1215,3025.39,-1955.30,10.89,0.00,0.00,0.00);
CreateDynamicObject(1215,3024.80,-1970.19,10.89,0.00,0.00,0.00);
CreateDynamicObject(1215,2869.19,-1970.40,10.80,0.00,0.00,0.00);
CreateDynamicObject(1215,2869.19,-1955.09,10.69,0.00,0.00,0.00);
CreateDynamicObject(982,2874.09,-1990.59,10.80,0.00,0.00,0.00);
CreateDynamicObject(982,2874.10,-2016.19,10.80,0.00,0.00,0.00);
CreateDynamicObject(982,2874.10,-2041.90,10.80,0.00,0.00,0.00);
CreateDynamicObject(982,2874.19,-1890.80,10.80,0.00,0.00,0.00);
CreateDynamicObject(3877,2848.30,-1881.50,13.39,0.00,0.00,0.00);
CreateDynamicObject(3877,2847.80,-1901.30,11.10,0.00,0.00,0.00);
CreateDynamicObject(3877,2847.80,-1970.59,11.10,0.00,0.00,0.00);
CreateDynamicObject(3877,2847.80,-1991.19,11.10,0.00,0.00,0.00);
CreateDynamicObject(3877,2847.80,-2039.09,11.10,0.00,0.00,0.00);
CreateDynamicObject(3877,2848.30,-2058.50,13.39,0.00,0.00,0.00);
CreateDynamicObject(970,2848.00,-2056.69,10.60,0.00,0.00,270.00);
CreateDynamicObject(970,2847.89,-2041.90,10.69,0.00,0.00,270.00);
CreateDynamicObject(970,2847.89,-1988.50,10.69,0.00,0.00,270.00);
CreateDynamicObject(970,2847.89,-1973.30,10.69,0.00,0.00,270.00);
CreateDynamicObject(970,2848.00,-1883.30,10.69,0.00,0.00,270.00);
CreateDynamicObject(970,2847.80,-1898.40,10.69,0.00,0.00,270.50);
CreateDynamicObject(18450,3065.39,-1962.69,9.80,0.00,0.00,0.00);
CreateDynamicObject(18450,3142.00,-1962.69,9.80,0.00,0.00,0.00);
CreateDynamicObject(18450,3218.69,-1962.69,9.80,0.00,0.00,0.00);
CreateDynamicObject(18450,3293.60,-1962.69,9.80,0.00,0.00,0.00);
CreateDynamicObject(18450,3372.89,-1962.69,9.80,0.00,0.00,0.00);
CreateDynamicObject(18450,3448.00,-1962.69,9.80,0.00,0.00,0.00);
CreateDynamicObject(18450,3520.80,-1962.69,9.80,0.00,0.00,0.00);
CreateDynamicObject(18450,3598.89,-1962.69,9.80,0.00,0.00,0.00);
CreateDynamicObject(18450,3677.69,-1962.69,9.80,0.00,0.00,0.00);
CreateDynamicObject(3330,3062.10,-1962.59,-0.10,0.00,0.00,270.00);
CreateDynamicObject(3330,3136.10,-1962.69,-0.10,0.00,0.00,270.00);
CreateDynamicObject(3330,3228.39,-1962.50,-0.10,0.00,0.00,270.00);
CreateDynamicObject(3330,3309.30,-1962.90,-0.10,0.00,0.00,270.00);
CreateDynamicObject(3330,3385.80,-1962.80,-0.10,0.00,0.00,270.00);
CreateDynamicObject(3330,3476.89,-1962.69,-0.10,0.00,0.00,270.00);
CreateDynamicObject(3330,3594.30,-1963.09,-0.10,0.00,0.00,270.00);
CreateDynamicObject(3330,3682.50,-1963.09,-0.10,0.00,0.00,270.00);
CreateDynamicObject(11572,3509.59,-1962.69,12.39,0.00,0.00,0.00);
CreateDynamicObject(18791,3755.95,-1956.67,9.82,0.00,0.00,20.00);
CreateDynamicObject(3330,3785.37,-1939.11,-0.07,0.00,0.00,307.50);
CreateDynamicObject(18450,3820.12,-1910.71,9.82,0.00,0.00,40.00);
CreateDynamicObject(18450,3879.40,-1860.95,9.83,0.00,0.00,39.99);
CreateDynamicObject(3330,3844.99,-1889.66,-0.09,0.00,0.00,310.00);
CreateDynamicObject(3330,3909.60,-1835.39,-0.07,0.00,0.00,309.99);
CreateDynamicObject(18450,3939.21,-1810.77,9.83,0.00,0.00,39.99);
CreateDynamicObject(18450,3998.48,-1761.02,9.82,0.00,0.00,39.99);
CreateDynamicObject(3330,3969.48,-1785.29,-0.07,0.00,0.00,309.99);
CreateDynamicObject(18450,4059.53,-1709.81,6.52,0.00,4.75,39.99);
CreateDynamicObject(18772,4185.35,-1604.25,6.08,0.00,0.00,310.00);
CreateDynamicObject(18450,4311.59,-1498.34,3.25,0.00,0.00,39.99);
CreateDynamicObject(3330,4088.77,-1685.22,-6.65,0.00,0.00,309.99);
CreateDynamicObject(3330,4172.72,-1614.82,-6.60,0.00,0.00,309.99);
CreateDynamicObject(3330,4281.91,-1523.20,-6.65,0.00,0.00,309.99);
CreateDynamicObject(3330,4341.32,-1473.23,-6.94,0.00,0.00,309.99);
CreateDynamicObject(18762,4093.50,-1688.53,6.07,0.00,0.00,310.00);
CreateDynamicObject(18762,4094.11,-1689.24,6.05,0.00,0.00,309.99);
CreateDynamicObject(18762,4094.68,-1689.94,6.05,0.00,0.00,309.99);
CreateDynamicObject(18762,4086.42,-1680.07,6.07,0.00,0.00,309.99);
CreateDynamicObject(18762,4085.83,-1679.39,6.07,0.00,0.00,309.99);
CreateDynamicObject(18762,4085.23,-1678.64,6.07,0.00,0.00,309.99);
CreateDynamicObject(18783,4349.84,-1466.17,1.07,0.00,0.00,310.00);
CreateDynamicObject(18783,4362.58,-1481.36,1.07,0.00,0.00,309.99);
CreateDynamicObject(18783,4337.00,-1450.87,1.07,0.00,0.00,309.99);
CreateDynamicObject(18783,4352.27,-1438.06,1.07,0.00,0.00,309.99);
CreateDynamicObject(18783,4365.14,-1453.34,1.07,0.00,0.00,309.99);
CreateDynamicObject(18783,4377.90,-1468.52,1.07,0.00,0.00,309.99);
CreateDynamicObject(18783,4393.20,-1455.68,1.07,0.00,0.00,309.99);
CreateDynamicObject(18783,4367.60,-1425.30,1.07,0.00,0.00,309.99);
CreateDynamicObject(18783,4380.51,-1440.57,1.07,0.00,0.00,309.99);
CreateDynamicObject(18762,4277.24,-1519.95,6.15,0.00,0.00,309.99);
CreateDynamicObject(18762,4276.60,-1519.21,6.14,0.00,0.00,309.99);
CreateDynamicObject(18762,4275.97,-1518.44,6.14,0.00,0.00,309.99);
CreateDynamicObject(18762,4284.38,-1528.34,6.15,0.00,0.00,309.99);
CreateDynamicObject(18762,4285.00,-1529.05,6.12,0.00,0.00,309.99);
CreateDynamicObject(18762,4285.63,-1529.81,6.14,0.00,0.00,309.99);
CreateDynamicObject(987,4347.51,-1478.70,3.57,0.00,0.00,310.00);
CreateDynamicObject(987,4353.77,-1486.19,3.57,0.00,0.00,309.99);
CreateDynamicObject(987,4361.32,-1495.31,3.55,0.00,0.00,39.99);
CreateDynamicObject(987,4370.46,-1487.73,3.57,0.00,0.00,39.99);
CreateDynamicObject(987,4379.59,-1480.05,3.57,0.00,0.00,39.99);
CreateDynamicObject(987,4388.72,-1472.37,3.57,0.00,0.00,39.99);
CreateDynamicObject(987,4397.88,-1464.69,3.57,0.00,0.00,39.99);
CreateDynamicObject(987,4407.08,-1456.95,3.57,0.00,0.00,129.99);
CreateDynamicObject(987,4399.45,-1447.84,3.57,0.00,0.00,129.99);
CreateDynamicObject(987,4391.77,-1438.65,3.57,0.00,0.00,129.99);
CreateDynamicObject(987,4384.09,-1429.50,3.57,0.00,0.00,129.99);
CreateDynamicObject(987,4376.41,-1420.36,3.57,0.00,0.00,129.99);
CreateDynamicObject(987,4368.72,-1411.45,3.57,0.00,0.00,219.99);
CreateDynamicObject(987,4359.57,-1419.13,3.57,0.00,0.00,219.99);
CreateDynamicObject(987,4329.54,-1457.33,3.57,0.00,0.00,309.99);
CreateDynamicObject(987,4323.12,-1449.64,3.57,0.00,0.00,309.98);
CreateDynamicObject(987,4332.26,-1442.06,3.57,0.00,0.00,219.98);
CreateDynamicObject(987,4341.43,-1434.43,3.57,0.00,0.00,219.97);
CreateDynamicObject(18850,4308.54,-1386.61,-4.52,0.00,0.00,41.75);
CreateDynamicObject(3361,4322.00,-1402.97,5.39,0.00,0.00,312.00);
CreateDynamicObject(3406,4327.17,-1408.76,1.39,0.00,0.00,311.50);
CreateDynamicObject(3406,4332.74,-1415.04,1.39,0.00,0.00,311.49);
CreateDynamicObject(3406,4338.51,-1421.58,1.77,0.00,355.50,311.49);
CreateDynamicObject(3406,4344.08,-1427.86,1.74,0.00,3.75,311.49);
CreateDynamicObject(3406,4329.45,-1418.75,-0.15,0.00,20.00,221.49);
CreateDynamicObject(3406,4322.68,-1424.73,-1.55,0.00,0.00,221.48);
CreateDynamicObject(3406,4316.33,-1430.34,-1.54,0.00,0.00,221.48);
CreateDynamicObject(3406,4313.38,-1432.93,-1.52,0.00,359.50,221.48);
CreateDynamicObject(617,4287.75,-1530.00,3.65,0.00,0.00,309.99);
CreateDynamicObject(617,4276.12,-1516.44,3.65,0.00,0.00,39.99);
CreateDynamicObject(617,4166.83,-1608.27,3.70,0.00,0.00,339.99);
CreateDynamicObject(617,4178.64,-1621.93,3.70,0.00,0.00,289.99);
CreateDynamicObject(617,4082.42,-1678.00,3.65,0.00,0.00,239.98);
CreateDynamicObject(617,4094.25,-1692.44,3.65,0.00,0.00,319.98);
CreateDynamicObject(617,3975.27,-1792.19,10.22,0.00,0.00,259.98);
CreateDynamicObject(617,3963.06,-1777.65,10.22,0.00,0.00,319.98);
CreateDynamicObject(617,3903.33,-1827.79,10.22,0.00,0.00,259.97);
CreateDynamicObject(617,3915.34,-1842.39,10.22,0.00,0.00,199.97);
CreateDynamicObject(617,3851.47,-1896.72,10.21,0.00,0.00,139.97);
CreateDynamicObject(617,3839.46,-1882.21,10.21,0.00,0.00,199.97);
CreateDynamicObject(617,3780.61,-1931.82,10.22,0.00,0.00,159.96);
CreateDynamicObject(617,3791.86,-1947.06,10.22,0.00,0.00,99.96);
CreateDynamicObject(617,3681.57,-1953.81,10.20,0.00,0.00,29.96);
CreateDynamicObject(617,3681.68,-1972.08,10.20,0.00,0.00,339.95);
CreateDynamicObject(617,3594.34,-1953.56,10.20,0.00,0.00,289.95);
CreateDynamicObject(617,3594.51,-1971.99,10.20,0.00,0.00,249.95);
CreateDynamicObject(617,3476.74,-1953.07,10.20,0.00,0.00,199.94);
CreateDynamicObject(617,3476.61,-1971.46,10.20,0.00,0.00,249.94);
CreateDynamicObject(617,3386.21,-1971.72,10.20,0.00,0.00,199.94);
CreateDynamicObject(617,3386.17,-1953.34,10.20,0.00,0.00,229.94);
CreateDynamicObject(617,3309.89,-1953.51,10.20,0.00,0.00,179.93);
CreateDynamicObject(617,3309.99,-1972.22,10.20,0.00,0.00,139.93);
CreateDynamicObject(617,3228.98,-1972.08,10.20,0.00,0.00,89.93);
CreateDynamicObject(617,3228.54,-1953.46,10.20,0.00,0.00,59.92);
CreateDynamicObject(617,3135.96,-1953.45,10.20,0.00,0.00,19.92);
CreateDynamicObject(617,3135.86,-1971.66,10.20,0.00,0.00,329.92);
CreateDynamicObject(617,3061.90,-1953.39,10.20,0.00,0.00,279.91);
CreateDynamicObject(617,3062.07,-1971.43,10.20,0.00,0.00,239.91);
CreateDynamicObject(617,2997.85,-1953.23,10.10,0.00,0.00,199.91);
CreateDynamicObject(617,2997.99,-1972.45,10.10,0.00,0.00,139.91);
CreateDynamicObject(617,2924.20,-1953.31,10.20,0.00,0.00,89.91);
CreateDynamicObject(617,2924.01,-1972.17,10.20,0.00,0.00,29.90);
CreateDynamicObject(617,2869.25,-1954.62,10.10,0.00,0.00,19.90);
CreateDynamicObject(615,4369.10,-1411.95,3.57,0.00,0.00,69.99);
CreateDynamicObject(615,4406.62,-1457.32,3.61,0.00,0.00,339.99);
CreateDynamicObject(615,4361.28,-1494.93,3.57,0.00,0.00,209.98);
CreateDynamicObject(615,4323.19,-1449.79,3.57,0.00,0.00,279.98);
CreateDynamicObject(615,4388.91,-1435.69,3.57,0.00,0.00,309.98);
CreateDynamicObject(8168,4337.56,-1470.89,5.31,0.00,0.00,326.75);
CreateDynamicObject(18646,4277.93,-1519.99,3.74,0.00,0.00,300.00);
CreateDynamicObject(18646,4284.47,-1527.67,3.74,0.00,0.00,239.99);
CreateDynamicObject(18646,4086.04,-1680.43,3.74,0.00,0.00,189.99);
CreateDynamicObject(18646,4093.08,-1688.90,3.74,0.00,0.00,149.99);
CreateDynamicObject(1232,4033.24,-1740.84,13.00,0.00,0.00,260.00);
CreateDynamicObject(1232,4024.41,-1730.30,13.00,0.00,0.00,179.99);
CreateDynamicObject(1232,4084.84,-1679.73,6.49,0.00,0.00,359.99);
CreateDynamicObject(1232,4093.49,-1690.11,6.49,0.00,0.00,289.98);
CreateDynamicObject(1232,3974.11,-1790.66,13.01,0.00,0.00,189.98);
CreateDynamicObject(1232,3965.53,-1779.80,13.00,0.00,0.00,109.98);
CreateDynamicObject(1232,3943.11,-1816.82,13.01,0.00,0.00,19.97);
CreateDynamicObject(1232,3934.15,-1806.18,13.01,0.00,0.00,259.97);
CreateDynamicObject(1232,3905.36,-1830.33,13.01,0.00,0.00,159.96);
CreateDynamicObject(1232,3913.82,-1840.85,13.01,0.00,0.00,69.96);
CreateDynamicObject(1232,3883.36,-1866.52,13.01,0.00,0.00,329.96);
CreateDynamicObject(1232,3874.93,-1856.04,13.01,0.00,0.00,289.96);
CreateDynamicObject(1232,3841.01,-1884.30,13.00,0.00,0.00,179.96);
CreateDynamicObject(1232,3849.92,-1894.91,13.00,0.00,0.00,79.96);
CreateDynamicObject(1232,3790.78,-1943.91,13.00,0.00,0.00,339.95);
CreateDynamicObject(1232,3781.95,-1933.43,13.00,0.00,0.00,229.95);
CreateDynamicObject(1232,3802.91,-1916.15,13.00,0.00,0.00,129.95);
CreateDynamicObject(1232,3811.96,-1926.16,13.00,0.00,0.00,49.95);
CreateDynamicObject(1232,3747.94,-1965.77,13.00,0.00,0.00,329.94);
CreateDynamicObject(1232,3745.47,-1952.59,13.00,0.00,0.00,269.94);
CreateDynamicObject(1232,3681.64,-1955.74,12.98,0.00,0.00,199.94);
CreateDynamicObject(1232,3680.73,-1969.61,12.98,0.00,0.00,139.94);
CreateDynamicObject(1232,3637.70,-1969.35,12.98,0.00,0.00,79.93);
CreateDynamicObject(1232,3638.84,-1955.92,12.98,0.00,0.00,19.93);
CreateDynamicObject(1232,3595.00,-1969.23,12.98,0.00,0.00,309.93);
CreateDynamicObject(1232,3595.51,-1955.95,12.98,0.00,0.00,239.92);
CreateDynamicObject(1232,3542.58,-1969.48,12.98,0.00,0.00,179.92);
CreateDynamicObject(1232,3542.69,-1955.85,12.98,0.00,0.00,109.92);
CreateDynamicObject(1232,3476.35,-1955.90,12.98,0.00,0.00,49.91);
CreateDynamicObject(1232,3476.64,-1969.45,12.98,0.00,0.00,349.91);
CreateDynamicObject(1232,3427.75,-1955.68,12.98,0.00,0.00,289.91);
CreateDynamicObject(1232,3427.76,-1969.49,12.98,0.00,0.00,239.91);
CreateDynamicObject(1232,3386.16,-1969.44,12.98,0.00,0.00,149.90);
CreateDynamicObject(1232,3385.92,-1955.78,12.98,0.00,0.00,89.90);
CreateDynamicObject(1232,3332.75,-1969.70,12.98,0.00,0.00,29.90);
CreateDynamicObject(1232,3333.30,-1955.97,12.98,0.00,0.00,319.90);
CreateDynamicObject(1232,3309.39,-1955.90,12.98,0.00,0.00,259.89);
CreateDynamicObject(1232,3309.58,-1969.52,12.98,0.00,0.00,179.89);
CreateDynamicObject(1232,3269.43,-1969.24,12.98,0.00,0.00,109.89);
CreateDynamicObject(1232,3269.54,-1955.99,12.98,0.00,0.00,49.89);
CreateDynamicObject(1232,3228.63,-1969.84,12.98,0.00,0.00,329.88);
CreateDynamicObject(1232,3228.77,-1955.73,12.98,0.00,0.00,259.88);
CreateDynamicObject(1232,3178.75,-1969.42,12.98,0.00,0.00,199.88);
CreateDynamicObject(1232,3178.05,-1955.66,12.98,0.00,0.00,149.87);
CreateDynamicObject(1232,3136.16,-1969.57,12.98,0.00,0.00,99.87);
CreateDynamicObject(1232,3136.22,-1955.69,12.98,0.00,0.00,349.87);
CreateDynamicObject(1232,3105.32,-1969.50,12.98,0.00,0.00,259.87);
CreateDynamicObject(1232,3105.30,-1955.92,12.98,0.00,0.00,179.87);
CreateDynamicObject(1232,3062.63,-1969.77,12.98,0.00,0.00,59.86);
CreateDynamicObject(1232,3062.08,-1955.81,12.98,0.00,0.00,339.86);
CreateDynamicObject(982,2874.29,-1941.76,10.79,0.00,0.00,0.00);
CreateDynamicObject(982,2874.32,-1916.12,10.79,0.00,0.00,0.00);
CreateDynamicObject(1215,4347.20,-1430.12,3.31,0.00,0.00,0.00);
CreateDynamicObject(1215,4345.93,-1431.28,3.31,0.00,0.00,0.00);
CreateDynamicObject(983,4349.35,-1427.49,4.25,0.00,0.00,310.00);
CreateDynamicObject(983,4342.89,-1432.93,4.25,0.00,0.00,309.99);
CreateDynamicObject(967,4345.34,-1431.93,3.57,0.00,0.00,310.00);
CreateDynamicObject(3504,4325.58,-1450.56,4.91,0.00,0.00,310.00);
CreateDynamicObject(3504,4326.55,-1451.69,4.91,0.00,0.00,309.99);
CreateDynamicObject(3504,4327.48,-1452.81,4.91,0.00,0.00,309.99);
CreateDynamicObject(5711,4390.21,-1460.78,7.05,0.00,0.00,310.00);
CreateDynamicObject(8493,4449.65,-1331.38,17.54,0.00,0.00,0.00);
CreateDynamicObject(1676,4362.47,-1490.45,5.15,0.00,0.00,40.00);
CreateDynamicObject(1676,4358.83,-1486.13,5.15,0.00,0.00,39.99);
CreateDynamicObject(978,4359.04,-1483.54,4.41,0.00,0.00,39.99);
CreateDynamicObject(978,4358.32,-1490.02,4.41,0.00,0.00,129.99);
CreateDynamicObject(978,4364.75,-1490.52,4.41,0.00,0.00,219.99);
CreateDynamicObject(978,4371.81,-1484.59,4.41,0.00,0.00,219.99);
CreateDynamicObject(978,4372.51,-1478.16,4.41,0.00,0.00,309.99);[/pawn]
Nu e cine stie ce
-
O ultima intrebare,cum pot face sa apara textul si atunci cand esti intr-o masina si stai pe acel "i",de ex. la asta :
[pawn]#include <a_samp>
new parcls;
public OnFilterScriptInit( )
{
parcls = CreatePickup(1239, 23, 556.179504,-1254.379394,17.069393);
}
public OnPlayerPickUpPickup( playerid, pickupid )
{
if( pickupid == parcls )
GameTextForPlayer( playerid, "~w~Scrie ~r~/opencarls ~w~pentru a deschide usa", 5000, 3 );
return 1;
}[/pawn]
-
Iti multumesc frumos pentru ajutor ,puteti inchide topicul
Problma Map Editor
in Arhivă probleme
Posted
Pune acel cod la OnPlayerConnect in gm