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The_Gun

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Everything posted by The_Gun

  1. Pune acel cod la OnPlayerConnect in gm
  2. 1.Dai la Simple DNS Zone Editor si cauta Add an A Record Name:nume dns (ex. rpg) Address:IP-ul serverului
  3. Si mai exact ce sa verific,ca daca ma uit nu prea imi dau seama unde..
  4. Am gasit cateva cu spatiu intre ele,am sters spatiile,dar folosesc FS-ul acesta http://forum.sa-mp.com/showthread.php?t=195004 Cand intru pe server inainte sa ma loghez apare ceasu deasupra de "Merry Xmas" dar cu ora dereglata,dupa ce ma loghez dispare ceasu si merge bine FS-ul,dar daca scriu /logo dispare acel om de zapada si daca scriu iara /logo sa-l activez atunci apare ceasul,si am mai incercat sa fac niste textdraw-uri cu fontul 1 si aparea ceasul,cu toate fonturile mergea dar in loc de font 1 aparea ceasu..
  5. Nu stiu ce tot are,orice TD pun sau FS care foloseste textdraw imi apare ceasu in loc de text,unde trebuie sa caut sa nu mai imi apara ceasul
  6. Am luat si eu acel mai editor pentru 0.3d cu care poti sterge obiecte,intrebarea e cum pot sa il folosesc,am incercat sa sterg cateva obiecte am luat acel cod cu "remove.." unde trebuie pus aces cod in gm ? si ce mai trebuie adaugat sa mearga,multumesc
  7. Cum pot face sa nu mai scada viata asa repede,nu cred ca trec 5 minute si deja nu mai am viata,cum pot modifica
  8. Cum pot face sa apara acele case cu verde pe minimap ?
  9. Am facut asa am pus coordonatele,dar nu se deschide usa :embarrassed: Claxonez si nu se intampla nimic,unde am gresit?
  10. Am incercat dar imi da 4 erori C:\Users\User\Desktop\usarsm.pwn(30) : error 017: undefined symbol "PlayerInfo" C:\Users\User\Desktop\usarsm.pwn(30) : warning 215: expression has no effect C:\Users\User\Desktop\usarsm.pwn(30) : error 001: expected token: ";", but found "]" C:\Users\User\Desktop\usarsm.pwn(30) : error 029: invalid expression, assumed zero C:\Users\User\Desktop\usarsm.pwn(30) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 4 Errors. [pawn]#include <a_samp> #define COLOR_YELLOW 0xFFFF00AA new usasrm; forward usasrminchis(); public OnGameModeInit() { usasrm = CreateObject(971, 1497.6416015625, -700.0966796875, 94.119720458984, 0.0, 0.0, 2.4993896484375); //inchisa return 1; } public usasrminchis() { MoveObject(usasrm,1497.6416015625, -700.0966796875, 94.119720458984,2);//poarta inchisa | 2 este viteza) return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if (newkeys==KEY_CROUCH) { if(IsPlayerInRangeOfPoint(playerid,10.0,1497.6416015625, -700.0966796875, 94.119720458984))//poarta inchisa { { if(PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16) } MoveObject(usasrm,1497.6416015625, -700.0966796875, 86.069229125977,2);//poarta deschisa | 2 este viteza SetTimer("usasrminchis",7000,false);//7000 = 7 secunde PlayerPlaySound(playerid, 1153, 0,0,0); return 1; } } return 1; }[/pawn]
  11. Foloseste FS-ul acesta sa convertesti mapa,eu asta il folosesc si ma ajuta http://forum.sa-mp.com/showthread.php?t=259024
  12. Unde trebuie sa bag codul acela sa se deschida usa doar la factiunea pe care o pun eu,de exemplu la PD [pawn]if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pMember] == 3)[/pawn] [pawn]#include <a_samp> #define COLOR_YELLOW 0xFFFF00AA new casagun; forward casaguninchis(); public OnGameModeInit() { casagun = CreateObject(974, 321.36575317383, -1188.2684326172, 77.153114318848, 0.0, 0.0, 38.75); //inchisa return 1; } public casaguninchis() { MoveObject(casagun,321.36575317383, -1188.2684326172, 77.153114318848,2);//poarta inchisa | 2 este viteza) return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if (newkeys==KEY_FIRE) { if(IsPlayerInRangeOfPoint(playerid,10.0,321.36575317383, -1188.2684326172, 77.153114318848))//poarta inchisa { MoveObject(casagun,321.36575317383, -1188.2684326172, 70.727722167969,2);//poarta deschisa | 2 este viteza SetTimer("casaguninchis",5000,false);//5000 = 5 secunde PlayerPlaySound(playerid, 1153, 0,0,0); SendClientMessage(playerid,COLOR_YELLOW, "{ffde00}[Casa Pst_Gun] {FFFFFF}Usa se va inchide in 5 secunde"); return 1; } } return 1; }[/pawn]
  13. Am luat si eu acel textdraw editor a lui zamaroth am facut textdraw-ul tot dar cum pot face sa se salveze? Nu l-am mai folosit niciodata si nu stiu cum trebuie sa fac,multumesc
  14. Nu ai PlayZone.amx in folderu gamemodes
  15. Cum pot face de exemplu daca fac o mapa si ii pun doua obiecte pentru benzinarie,cum pot face sa faci plinul acolo
  16. Am facut un td dupa un tutorial de aici,a mers vreo 2 zile dupaia dupa ce am dat un restart la server ca am modificat ceva,imi aparea ceasu in loc de textdraw,cum pot face sa ramana doar td-ul
  17. Tot nu merge :-( , primesc 5 erori C:\Users\User\Desktop\usipeserver2.pwn(7) : error 001: expected token: "(", but found ";" C:\Users\User\Desktop\usipeserver2.pwn(9) : error 001: expected token: ")", but found "public" C:\Users\User\Desktop\usipeserver2.pwn(9) : error 001: expected token: ";", but found "public" C:\Users\User\Desktop\usipeserver2.pwn(12) : error 076: syntax error in the expression, or invalid function call C:\Users\User\Desktop\usipeserver2.pwn(21) : warning 217: loose indentation C:\Users\User\Desktop\usipeserver2.pwn(30) : error 017: undefined symbol "PlayerToPoint" Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 5 Errors. [pawn]#include <a_samp> #define COLOR_YELLOW 0xFFFF00AA new rentcars; forward rentcarsinchis; public OnGameModeInit() { rentcarsinchis = CreateObject(969, 1836.9052734375, -1392.5537109375, 12.512500762939, 0.0, 0.0, 269.75); return 1; } public rentcarsinchis() { MoveObject(rentcars,1836.9052734375, -1392.5537109375, 7.7875685691833,5);//poarta deschisa | 5 este viteza) return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if (newkeys==KEY_CROUCH) { if(IsPlayerConnected(playerid)) { if(PlayerToPoint(10.0,playerid,1836.9052734375, -1392.5537109375, 12.512500762939))//poarta inchisa { MoveObject(rentcars,1836.9052734375, -1392.5537109375, 7.7875685691833,5);//poarta deschisa | 5 este viteza SetTimer("rentcarsinchis",5000,false);//5000 = 5 secunde SendClientMessage(playerid,COLOR_YELLOW, "Usa se va inchide in 5 secunde"); return 1; } } } return 1; }[/pawn]
  18. Am incercat sa fac un FS dupa un tutorial dar nu prea mi-a reusit,primesc 6 erori C:\Users\User\Desktop\usipeserver2.pwn(7) : error 001: expected token: "(", but found ";" C:\Users\User\Desktop\usipeserver2.pwn(9) : error 001: expected token: ")", but found "public" C:\Users\User\Desktop\usipeserver2.pwn(9) : error 001: expected token: ";", but found "public" C:\Users\User\Desktop\usipeserver2.pwn(12) : error 076: syntax error in the expression, or invalid function call C:\Users\User\Desktop\usipeserver2.pwn(24) : error 017: undefined symbol "PlayerToPoint" C:\Users\User\Desktop\usipeserver2.pwn(33) : warning 209: function "OnPlayerKeyStateChange" should return a value C:\Users\User\Desktop\usipeserver2.pwn(35) : error 010: invalid function or declaration C:\Users\User\Desktop\usipeserver2.pwn(41) : warning 217: loose indentation Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 6 Errors. Acesta este FS [pawn]#include <a_samp> #define COLOR_YELLOW 0xFFFF00AA new rentcars; forward rentcarsinchis; public OnGameModeInit() { rentcarsinchis = CreateObject(969, 1836.9052734375, -1392.5537109375, 12.512500762939, 0.0, 0.0, 269.75); return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if (newkeys==KEY_CROUCH) { if(IsPlayerConnected(playerid)) { if(PlayerToPoint(10.0,playerid,1836.9052734375, -1392.5537109375, 12.512500762939))//poarta inchisa { MoveObject(rentcars,1836.9052734375, -1392.5537109375, 7.7875685691833,5);//poarta deschisa | 5 este viteza SetTimer("rentcarsinchis",5000,false);//5000 = 5 secunde SendClientMessage(playerid,COLOR_YELLOW, "Usa se va inchide in 5 secunde"); return 1; } } } } return 1; } public rentcarsinchis() { MoveObject(rentcars,1836.9052734375, -1392.5537109375, 7.7875685691833,5);//poarta deschisa | 5 este viteza) return 1; }[/pawn]
  19. Cum pot adauga pe server ca sa pot salva tuningul am gasit cateva [FS]-uri dar niciunul nu mergea..
  20. The_Gun

    O mapa pe apa

    Cred ca vroiai sa postezi aici http://www.sa-mp.ro/forum/index.php?topic=16703.0 :tongue:
  21. The_Gun

    O mapa pe apa

    Multumesc de aprecieri , nu e prima mapa,am mai facut cateva doar pentru serverele mele,nu am deschis acest topic sa va "certati",poate am sa mai fac la mapa si am sa dau edit :)
  22. The_Gun

    O mapa pe apa

    [pawn]CreateDynamicObject(18450,2909.19,-1962.69,9.80,0.00,0.00,0.00); CreateDynamicObject(18450,2986.50,-1962.69,9.80,0.00,0.00,0.00); CreateDynamicObject(10401,2879.29,-1957.09,12.39,0.00,0.00,44.99); CreateDynamicObject(10401,2899.30,-1957.09,12.39,0.00,0.00,44.99); CreateDynamicObject(10401,2919.39,-1957.09,12.39,0.00,0.00,44.99); CreateDynamicObject(10401,2939.39,-1957.09,12.39,0.00,0.00,44.99); CreateDynamicObject(10401,2959.39,-1957.09,12.39,0.00,0.00,44.99); CreateDynamicObject(10401,2979.30,-1957.09,12.39,0.00,0.00,44.99); CreateDynamicObject(10401,2999.30,-1957.09,12.39,0.00,0.00,44.99); CreateDynamicObject(10401,3014.30,-1957.09,12.39,0.00,0.00,44.99); CreateDynamicObject(8168,2871.69,-1974.19,11.89,0.00,0.00,286.00); CreateDynamicObject(3330,2923.80,-1962.50,-0.10,0.00,0.00,270.00); CreateDynamicObject(3330,2997.29,-1962.59,-0.20,0.00,0.00,270.00); CreateDynamicObject(1215,3025.39,-1955.30,10.89,0.00,0.00,0.00); CreateDynamicObject(1215,3024.80,-1970.19,10.89,0.00,0.00,0.00); CreateDynamicObject(1215,2869.19,-1970.40,10.80,0.00,0.00,0.00); CreateDynamicObject(1215,2869.19,-1955.09,10.69,0.00,0.00,0.00); CreateDynamicObject(982,2874.09,-1990.59,10.80,0.00,0.00,0.00); CreateDynamicObject(982,2874.10,-2016.19,10.80,0.00,0.00,0.00); CreateDynamicObject(982,2874.10,-2041.90,10.80,0.00,0.00,0.00); CreateDynamicObject(982,2874.19,-1890.80,10.80,0.00,0.00,0.00); CreateDynamicObject(3877,2848.30,-1881.50,13.39,0.00,0.00,0.00); CreateDynamicObject(3877,2847.80,-1901.30,11.10,0.00,0.00,0.00); CreateDynamicObject(3877,2847.80,-1970.59,11.10,0.00,0.00,0.00); CreateDynamicObject(3877,2847.80,-1991.19,11.10,0.00,0.00,0.00); CreateDynamicObject(3877,2847.80,-2039.09,11.10,0.00,0.00,0.00); CreateDynamicObject(3877,2848.30,-2058.50,13.39,0.00,0.00,0.00); CreateDynamicObject(970,2848.00,-2056.69,10.60,0.00,0.00,270.00); CreateDynamicObject(970,2847.89,-2041.90,10.69,0.00,0.00,270.00); CreateDynamicObject(970,2847.89,-1988.50,10.69,0.00,0.00,270.00); CreateDynamicObject(970,2847.89,-1973.30,10.69,0.00,0.00,270.00); CreateDynamicObject(970,2848.00,-1883.30,10.69,0.00,0.00,270.00); CreateDynamicObject(970,2847.80,-1898.40,10.69,0.00,0.00,270.50); CreateDynamicObject(18450,3065.39,-1962.69,9.80,0.00,0.00,0.00); CreateDynamicObject(18450,3142.00,-1962.69,9.80,0.00,0.00,0.00); CreateDynamicObject(18450,3218.69,-1962.69,9.80,0.00,0.00,0.00); CreateDynamicObject(18450,3293.60,-1962.69,9.80,0.00,0.00,0.00); CreateDynamicObject(18450,3372.89,-1962.69,9.80,0.00,0.00,0.00); CreateDynamicObject(18450,3448.00,-1962.69,9.80,0.00,0.00,0.00); CreateDynamicObject(18450,3520.80,-1962.69,9.80,0.00,0.00,0.00); CreateDynamicObject(18450,3598.89,-1962.69,9.80,0.00,0.00,0.00); CreateDynamicObject(18450,3677.69,-1962.69,9.80,0.00,0.00,0.00); CreateDynamicObject(3330,3062.10,-1962.59,-0.10,0.00,0.00,270.00); CreateDynamicObject(3330,3136.10,-1962.69,-0.10,0.00,0.00,270.00); CreateDynamicObject(3330,3228.39,-1962.50,-0.10,0.00,0.00,270.00); CreateDynamicObject(3330,3309.30,-1962.90,-0.10,0.00,0.00,270.00); CreateDynamicObject(3330,3385.80,-1962.80,-0.10,0.00,0.00,270.00); CreateDynamicObject(3330,3476.89,-1962.69,-0.10,0.00,0.00,270.00); CreateDynamicObject(3330,3594.30,-1963.09,-0.10,0.00,0.00,270.00); CreateDynamicObject(3330,3682.50,-1963.09,-0.10,0.00,0.00,270.00); CreateDynamicObject(11572,3509.59,-1962.69,12.39,0.00,0.00,0.00); CreateDynamicObject(18791,3755.95,-1956.67,9.82,0.00,0.00,20.00); CreateDynamicObject(3330,3785.37,-1939.11,-0.07,0.00,0.00,307.50); CreateDynamicObject(18450,3820.12,-1910.71,9.82,0.00,0.00,40.00); CreateDynamicObject(18450,3879.40,-1860.95,9.83,0.00,0.00,39.99); CreateDynamicObject(3330,3844.99,-1889.66,-0.09,0.00,0.00,310.00); CreateDynamicObject(3330,3909.60,-1835.39,-0.07,0.00,0.00,309.99); CreateDynamicObject(18450,3939.21,-1810.77,9.83,0.00,0.00,39.99); CreateDynamicObject(18450,3998.48,-1761.02,9.82,0.00,0.00,39.99); CreateDynamicObject(3330,3969.48,-1785.29,-0.07,0.00,0.00,309.99); CreateDynamicObject(18450,4059.53,-1709.81,6.52,0.00,4.75,39.99); CreateDynamicObject(18772,4185.35,-1604.25,6.08,0.00,0.00,310.00); CreateDynamicObject(18450,4311.59,-1498.34,3.25,0.00,0.00,39.99); CreateDynamicObject(3330,4088.77,-1685.22,-6.65,0.00,0.00,309.99); CreateDynamicObject(3330,4172.72,-1614.82,-6.60,0.00,0.00,309.99); CreateDynamicObject(3330,4281.91,-1523.20,-6.65,0.00,0.00,309.99); CreateDynamicObject(3330,4341.32,-1473.23,-6.94,0.00,0.00,309.99); CreateDynamicObject(18762,4093.50,-1688.53,6.07,0.00,0.00,310.00); CreateDynamicObject(18762,4094.11,-1689.24,6.05,0.00,0.00,309.99); CreateDynamicObject(18762,4094.68,-1689.94,6.05,0.00,0.00,309.99); CreateDynamicObject(18762,4086.42,-1680.07,6.07,0.00,0.00,309.99); CreateDynamicObject(18762,4085.83,-1679.39,6.07,0.00,0.00,309.99); CreateDynamicObject(18762,4085.23,-1678.64,6.07,0.00,0.00,309.99); CreateDynamicObject(18783,4349.84,-1466.17,1.07,0.00,0.00,310.00); CreateDynamicObject(18783,4362.58,-1481.36,1.07,0.00,0.00,309.99); CreateDynamicObject(18783,4337.00,-1450.87,1.07,0.00,0.00,309.99); CreateDynamicObject(18783,4352.27,-1438.06,1.07,0.00,0.00,309.99); CreateDynamicObject(18783,4365.14,-1453.34,1.07,0.00,0.00,309.99); CreateDynamicObject(18783,4377.90,-1468.52,1.07,0.00,0.00,309.99); CreateDynamicObject(18783,4393.20,-1455.68,1.07,0.00,0.00,309.99); CreateDynamicObject(18783,4367.60,-1425.30,1.07,0.00,0.00,309.99); CreateDynamicObject(18783,4380.51,-1440.57,1.07,0.00,0.00,309.99); CreateDynamicObject(18762,4277.24,-1519.95,6.15,0.00,0.00,309.99); CreateDynamicObject(18762,4276.60,-1519.21,6.14,0.00,0.00,309.99); CreateDynamicObject(18762,4275.97,-1518.44,6.14,0.00,0.00,309.99); CreateDynamicObject(18762,4284.38,-1528.34,6.15,0.00,0.00,309.99); CreateDynamicObject(18762,4285.00,-1529.05,6.12,0.00,0.00,309.99); CreateDynamicObject(18762,4285.63,-1529.81,6.14,0.00,0.00,309.99); CreateDynamicObject(987,4347.51,-1478.70,3.57,0.00,0.00,310.00); CreateDynamicObject(987,4353.77,-1486.19,3.57,0.00,0.00,309.99); CreateDynamicObject(987,4361.32,-1495.31,3.55,0.00,0.00,39.99); CreateDynamicObject(987,4370.46,-1487.73,3.57,0.00,0.00,39.99); CreateDynamicObject(987,4379.59,-1480.05,3.57,0.00,0.00,39.99); CreateDynamicObject(987,4388.72,-1472.37,3.57,0.00,0.00,39.99); CreateDynamicObject(987,4397.88,-1464.69,3.57,0.00,0.00,39.99); CreateDynamicObject(987,4407.08,-1456.95,3.57,0.00,0.00,129.99); CreateDynamicObject(987,4399.45,-1447.84,3.57,0.00,0.00,129.99); CreateDynamicObject(987,4391.77,-1438.65,3.57,0.00,0.00,129.99); CreateDynamicObject(987,4384.09,-1429.50,3.57,0.00,0.00,129.99); CreateDynamicObject(987,4376.41,-1420.36,3.57,0.00,0.00,129.99); CreateDynamicObject(987,4368.72,-1411.45,3.57,0.00,0.00,219.99); CreateDynamicObject(987,4359.57,-1419.13,3.57,0.00,0.00,219.99); CreateDynamicObject(987,4329.54,-1457.33,3.57,0.00,0.00,309.99); CreateDynamicObject(987,4323.12,-1449.64,3.57,0.00,0.00,309.98); CreateDynamicObject(987,4332.26,-1442.06,3.57,0.00,0.00,219.98); CreateDynamicObject(987,4341.43,-1434.43,3.57,0.00,0.00,219.97); CreateDynamicObject(18850,4308.54,-1386.61,-4.52,0.00,0.00,41.75); CreateDynamicObject(3361,4322.00,-1402.97,5.39,0.00,0.00,312.00); CreateDynamicObject(3406,4327.17,-1408.76,1.39,0.00,0.00,311.50); CreateDynamicObject(3406,4332.74,-1415.04,1.39,0.00,0.00,311.49); CreateDynamicObject(3406,4338.51,-1421.58,1.77,0.00,355.50,311.49); CreateDynamicObject(3406,4344.08,-1427.86,1.74,0.00,3.75,311.49); CreateDynamicObject(3406,4329.45,-1418.75,-0.15,0.00,20.00,221.49); CreateDynamicObject(3406,4322.68,-1424.73,-1.55,0.00,0.00,221.48); CreateDynamicObject(3406,4316.33,-1430.34,-1.54,0.00,0.00,221.48); CreateDynamicObject(3406,4313.38,-1432.93,-1.52,0.00,359.50,221.48); CreateDynamicObject(617,4287.75,-1530.00,3.65,0.00,0.00,309.99); CreateDynamicObject(617,4276.12,-1516.44,3.65,0.00,0.00,39.99); CreateDynamicObject(617,4166.83,-1608.27,3.70,0.00,0.00,339.99); CreateDynamicObject(617,4178.64,-1621.93,3.70,0.00,0.00,289.99); CreateDynamicObject(617,4082.42,-1678.00,3.65,0.00,0.00,239.98); CreateDynamicObject(617,4094.25,-1692.44,3.65,0.00,0.00,319.98); CreateDynamicObject(617,3975.27,-1792.19,10.22,0.00,0.00,259.98); CreateDynamicObject(617,3963.06,-1777.65,10.22,0.00,0.00,319.98); CreateDynamicObject(617,3903.33,-1827.79,10.22,0.00,0.00,259.97); CreateDynamicObject(617,3915.34,-1842.39,10.22,0.00,0.00,199.97); CreateDynamicObject(617,3851.47,-1896.72,10.21,0.00,0.00,139.97); CreateDynamicObject(617,3839.46,-1882.21,10.21,0.00,0.00,199.97); CreateDynamicObject(617,3780.61,-1931.82,10.22,0.00,0.00,159.96); CreateDynamicObject(617,3791.86,-1947.06,10.22,0.00,0.00,99.96); CreateDynamicObject(617,3681.57,-1953.81,10.20,0.00,0.00,29.96); CreateDynamicObject(617,3681.68,-1972.08,10.20,0.00,0.00,339.95); CreateDynamicObject(617,3594.34,-1953.56,10.20,0.00,0.00,289.95); CreateDynamicObject(617,3594.51,-1971.99,10.20,0.00,0.00,249.95); CreateDynamicObject(617,3476.74,-1953.07,10.20,0.00,0.00,199.94); CreateDynamicObject(617,3476.61,-1971.46,10.20,0.00,0.00,249.94); CreateDynamicObject(617,3386.21,-1971.72,10.20,0.00,0.00,199.94); CreateDynamicObject(617,3386.17,-1953.34,10.20,0.00,0.00,229.94); CreateDynamicObject(617,3309.89,-1953.51,10.20,0.00,0.00,179.93); CreateDynamicObject(617,3309.99,-1972.22,10.20,0.00,0.00,139.93); CreateDynamicObject(617,3228.98,-1972.08,10.20,0.00,0.00,89.93); CreateDynamicObject(617,3228.54,-1953.46,10.20,0.00,0.00,59.92); CreateDynamicObject(617,3135.96,-1953.45,10.20,0.00,0.00,19.92); CreateDynamicObject(617,3135.86,-1971.66,10.20,0.00,0.00,329.92); CreateDynamicObject(617,3061.90,-1953.39,10.20,0.00,0.00,279.91); CreateDynamicObject(617,3062.07,-1971.43,10.20,0.00,0.00,239.91); CreateDynamicObject(617,2997.85,-1953.23,10.10,0.00,0.00,199.91); CreateDynamicObject(617,2997.99,-1972.45,10.10,0.00,0.00,139.91); CreateDynamicObject(617,2924.20,-1953.31,10.20,0.00,0.00,89.91); CreateDynamicObject(617,2924.01,-1972.17,10.20,0.00,0.00,29.90); CreateDynamicObject(617,2869.25,-1954.62,10.10,0.00,0.00,19.90); CreateDynamicObject(615,4369.10,-1411.95,3.57,0.00,0.00,69.99); CreateDynamicObject(615,4406.62,-1457.32,3.61,0.00,0.00,339.99); CreateDynamicObject(615,4361.28,-1494.93,3.57,0.00,0.00,209.98); CreateDynamicObject(615,4323.19,-1449.79,3.57,0.00,0.00,279.98); CreateDynamicObject(615,4388.91,-1435.69,3.57,0.00,0.00,309.98); CreateDynamicObject(8168,4337.56,-1470.89,5.31,0.00,0.00,326.75); CreateDynamicObject(18646,4277.93,-1519.99,3.74,0.00,0.00,300.00); CreateDynamicObject(18646,4284.47,-1527.67,3.74,0.00,0.00,239.99); CreateDynamicObject(18646,4086.04,-1680.43,3.74,0.00,0.00,189.99); CreateDynamicObject(18646,4093.08,-1688.90,3.74,0.00,0.00,149.99); CreateDynamicObject(1232,4033.24,-1740.84,13.00,0.00,0.00,260.00); CreateDynamicObject(1232,4024.41,-1730.30,13.00,0.00,0.00,179.99); CreateDynamicObject(1232,4084.84,-1679.73,6.49,0.00,0.00,359.99); CreateDynamicObject(1232,4093.49,-1690.11,6.49,0.00,0.00,289.98); CreateDynamicObject(1232,3974.11,-1790.66,13.01,0.00,0.00,189.98); CreateDynamicObject(1232,3965.53,-1779.80,13.00,0.00,0.00,109.98); CreateDynamicObject(1232,3943.11,-1816.82,13.01,0.00,0.00,19.97); CreateDynamicObject(1232,3934.15,-1806.18,13.01,0.00,0.00,259.97); CreateDynamicObject(1232,3905.36,-1830.33,13.01,0.00,0.00,159.96); CreateDynamicObject(1232,3913.82,-1840.85,13.01,0.00,0.00,69.96); CreateDynamicObject(1232,3883.36,-1866.52,13.01,0.00,0.00,329.96); CreateDynamicObject(1232,3874.93,-1856.04,13.01,0.00,0.00,289.96); CreateDynamicObject(1232,3841.01,-1884.30,13.00,0.00,0.00,179.96); CreateDynamicObject(1232,3849.92,-1894.91,13.00,0.00,0.00,79.96); CreateDynamicObject(1232,3790.78,-1943.91,13.00,0.00,0.00,339.95); CreateDynamicObject(1232,3781.95,-1933.43,13.00,0.00,0.00,229.95); CreateDynamicObject(1232,3802.91,-1916.15,13.00,0.00,0.00,129.95); CreateDynamicObject(1232,3811.96,-1926.16,13.00,0.00,0.00,49.95); CreateDynamicObject(1232,3747.94,-1965.77,13.00,0.00,0.00,329.94); CreateDynamicObject(1232,3745.47,-1952.59,13.00,0.00,0.00,269.94); CreateDynamicObject(1232,3681.64,-1955.74,12.98,0.00,0.00,199.94); CreateDynamicObject(1232,3680.73,-1969.61,12.98,0.00,0.00,139.94); CreateDynamicObject(1232,3637.70,-1969.35,12.98,0.00,0.00,79.93); CreateDynamicObject(1232,3638.84,-1955.92,12.98,0.00,0.00,19.93); CreateDynamicObject(1232,3595.00,-1969.23,12.98,0.00,0.00,309.93); CreateDynamicObject(1232,3595.51,-1955.95,12.98,0.00,0.00,239.92); CreateDynamicObject(1232,3542.58,-1969.48,12.98,0.00,0.00,179.92); CreateDynamicObject(1232,3542.69,-1955.85,12.98,0.00,0.00,109.92); CreateDynamicObject(1232,3476.35,-1955.90,12.98,0.00,0.00,49.91); CreateDynamicObject(1232,3476.64,-1969.45,12.98,0.00,0.00,349.91); CreateDynamicObject(1232,3427.75,-1955.68,12.98,0.00,0.00,289.91); CreateDynamicObject(1232,3427.76,-1969.49,12.98,0.00,0.00,239.91); CreateDynamicObject(1232,3386.16,-1969.44,12.98,0.00,0.00,149.90); CreateDynamicObject(1232,3385.92,-1955.78,12.98,0.00,0.00,89.90); CreateDynamicObject(1232,3332.75,-1969.70,12.98,0.00,0.00,29.90); CreateDynamicObject(1232,3333.30,-1955.97,12.98,0.00,0.00,319.90); CreateDynamicObject(1232,3309.39,-1955.90,12.98,0.00,0.00,259.89); CreateDynamicObject(1232,3309.58,-1969.52,12.98,0.00,0.00,179.89); CreateDynamicObject(1232,3269.43,-1969.24,12.98,0.00,0.00,109.89); CreateDynamicObject(1232,3269.54,-1955.99,12.98,0.00,0.00,49.89); CreateDynamicObject(1232,3228.63,-1969.84,12.98,0.00,0.00,329.88); CreateDynamicObject(1232,3228.77,-1955.73,12.98,0.00,0.00,259.88); CreateDynamicObject(1232,3178.75,-1969.42,12.98,0.00,0.00,199.88); CreateDynamicObject(1232,3178.05,-1955.66,12.98,0.00,0.00,149.87); CreateDynamicObject(1232,3136.16,-1969.57,12.98,0.00,0.00,99.87); CreateDynamicObject(1232,3136.22,-1955.69,12.98,0.00,0.00,349.87); CreateDynamicObject(1232,3105.32,-1969.50,12.98,0.00,0.00,259.87); CreateDynamicObject(1232,3105.30,-1955.92,12.98,0.00,0.00,179.87); CreateDynamicObject(1232,3062.63,-1969.77,12.98,0.00,0.00,59.86); CreateDynamicObject(1232,3062.08,-1955.81,12.98,0.00,0.00,339.86); CreateDynamicObject(982,2874.29,-1941.76,10.79,0.00,0.00,0.00); CreateDynamicObject(982,2874.32,-1916.12,10.79,0.00,0.00,0.00); CreateDynamicObject(1215,4347.20,-1430.12,3.31,0.00,0.00,0.00); CreateDynamicObject(1215,4345.93,-1431.28,3.31,0.00,0.00,0.00); CreateDynamicObject(983,4349.35,-1427.49,4.25,0.00,0.00,310.00); CreateDynamicObject(983,4342.89,-1432.93,4.25,0.00,0.00,309.99); CreateDynamicObject(967,4345.34,-1431.93,3.57,0.00,0.00,310.00); CreateDynamicObject(3504,4325.58,-1450.56,4.91,0.00,0.00,310.00); CreateDynamicObject(3504,4326.55,-1451.69,4.91,0.00,0.00,309.99); CreateDynamicObject(3504,4327.48,-1452.81,4.91,0.00,0.00,309.99); CreateDynamicObject(5711,4390.21,-1460.78,7.05,0.00,0.00,310.00); CreateDynamicObject(8493,4449.65,-1331.38,17.54,0.00,0.00,0.00); CreateDynamicObject(1676,4362.47,-1490.45,5.15,0.00,0.00,40.00); CreateDynamicObject(1676,4358.83,-1486.13,5.15,0.00,0.00,39.99); CreateDynamicObject(978,4359.04,-1483.54,4.41,0.00,0.00,39.99); CreateDynamicObject(978,4358.32,-1490.02,4.41,0.00,0.00,129.99); CreateDynamicObject(978,4364.75,-1490.52,4.41,0.00,0.00,219.99); CreateDynamicObject(978,4371.81,-1484.59,4.41,0.00,0.00,219.99); CreateDynamicObject(978,4372.51,-1478.16,4.41,0.00,0.00,309.99);[/pawn] Nu e cine stie ce
  23. O ultima intrebare,cum pot face sa apara textul si atunci cand esti intr-o masina si stai pe acel "i",de ex. la asta : [pawn]#include <a_samp> new parcls; public OnFilterScriptInit( ) { parcls = CreatePickup(1239, 23, 556.179504,-1254.379394,17.069393); } public OnPlayerPickUpPickup( playerid, pickupid ) { if( pickupid == parcls ) GameTextForPlayer( playerid, "~w~Scrie ~r~/opencarls ~w~pentru a deschide usa", 5000, 3 ); return 1; }[/pawn]
  24. Iti multumesc frumos pentru ajutor ,puteti inchide topicul
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