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prigat10

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  1. SBizzInfo[bouse][sbBuyPrice] = 1; inloc de 1 pune cat vrei sa coste bizz-ul
  2. pune la inceputul gamemode-ului " forward IsOnSafeArea(playerid);"
  3. Salut,as dori sa creez un meniu asemanator cu acesta cum il pot crea? As dori putin ajutor..sau un tutorial. Multumesc.
  4. Salut,am si eu o problema cum sa fac ca atunci cineva scrie o culoare {cod} sa nu ii dea voie..pentru ca atunci cand scrie orice culoare in chat pica serverul cum pot sa fac sa apara nume:liber. Am incercat sa pun niste protectii cu [pawn]if(strfind(text, "{", true) != -1) { SendClientMessage(playerid,COLOR_LIGHTRED,"Nu poti folosi { sau }!"); return 0; }[/pawn] merge doar daca scrie orice altceva cu { dar la culoare tot pica server-ul. Multumesc anticipat.
  5. da o folosesc,adica am o comanda /saveweapons si e pusa functia SaveWeaponsToFile(playerid). Sau daca ai putea sa imi zici cum sa il modific sa fie alt sistem de salvare?
  6. Ma ajuta cineva?la inceput a mers iar dupa 2 zile nu a mai functionat!
  7. am un fs care ar trebui sa salveze armele care le are un player....dar nu se salveaza ma puteti ajuta?
  8. uite ce zice aici... daca citesti tot o sa vezi ca il poti folosi...dar nu trebuie adaugat in server.cfg!
  9. le am sub forma de fs inlocuiesc doar loadweapons si saveweapons?
  10. incearca sa te loghezi cu rcon si foloseste /jetpack! vezi daca merge
  11. Salut!Am facut asta dar n use salveaza...creaza fisierul User.txt dar nu salveaza si armele... [pawn] #define PATH "Weapons" SaveWeaponsToFile(playerid) { new i, path[50], string[128], weaponid, ammo; path = GetPlayerFormattedName(playerid); if (!dini_Exists(path)) dini_Create(path); for (i=0; i<13; i++) { GetPlayerWeaponData(playerid,i,weaponid,ammo); format(string,sizeof(string),"Weapon - %d",i); dini_IntSet(path,string,weaponid); format(string,sizeof(string),"AmmoID - %d",i); dini_IntSet(path,string,ammo == 65535 ? 0 : ammo); } }[/pawn] Multumesc!
  12. am rezolvat problema de mai sus insa acum am alta problema...daca dau relog nu mi se salveaza CarKeys...si cand ma urc pe nrg zice ca e inregistrat pe numele dar dupa scrie ca nu am cheie... ce trrebuie sa fac sa mearga? Multumesc anticipat!
  13. salut am si eu o problema!Am creat masinile merge perfect insa dupa ce dau restart,masinile cumparate deja devin libere,adica pot fii iar cumparate..cum pot sa rezolv asta? Multumesc anticipat!
  14. Salut,am incercat sa fac aceasta comanda de war: if(strcmp(cmd, "/war", true) == 0) { new name[MAX_PLAYER_NAME]; new killerid; new sparaw = 0; new legacy = 0; GetPlayerName(playerid, name, sizeof(name)); GetPlayerName(playerid, sendername, sizeof(sendername)); if(IsPlayerConnected(playerid)) { if (PlayerInfo[playerid][pAdmin] >= 1339) { format(string, sizeof(string), "Admin %s Start a Gang War!", sendername); SendClientMessageToAll(0xFF7171FF, string); format(string, sizeof(string), "- Ballas, Los Santos Vagos, The Mafia vs Varrios Los Aztecas, Grove Street, The Triads -"); SendClientMessageToAll(COLOR_GREEN, string); } else { SendClientMessage(playerid, COLOR_GRAD1, " Nu esti Admin pentru a incepe un War !"); } } if(PlayerInfo[killerid][pMember] == 5 || PlayerInfo[killerid][pLeader] == 5) { if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6) { new killer[MAX_PLAYER_NAME]; GetPlayerName(killerid, killer, sizeof(killer)); format(string,128,"* %s [The Mafia] has killed %s [The Triads] and recivied 2500$.",killer,name); SendmfiMessage(COLOR_1GREEN, string); format(string,128,"* %s [The Triads] was pwned by %s [The Mafia] and lost 2500$.",name,killer); SendthrMessage(COLOR_1BLUE, string); GivePlayerMoney(killerid, 2500); sparaw = sparaw ++; return 1; } } if(PlayerInfo[killerid][pMember] == 6 || PlayerInfo[killerid][pLeader] == 6) { if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5) { new killer[MAX_PLAYER_NAME]; GetPlayerName(killerid, killer, sizeof(killer)); format(string,128,"* %s [The Triads] has killed %s [The Mafia] and recivied 2500$.",killer,name); SendthrMessage(COLOR_1GREEN, string); format(string,128,"* %s [The Mafia] was pwned by %s [The Triads] and lost 2500$.",name,killer); SendmfiMessage(COLOR_1BLUE, string); GivePlayerMoney(killerid, 2500); legacy = legacy ++; return 1; } } if(PlayerInfo[killerid][pMember] == 12 || PlayerInfo[killerid][pLeader] == 12) { if(PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13) { new killer[MAX_PLAYER_NAME]; GetPlayerName(killerid, killer, sizeof(killer)); format(string,128,"* %s [Grove Street] has killed %s [Ballas] and recivied 2500$.",killer,name); SendBZMessage(COLOR_1GREEN, string); format(string,128,"* %s [Ballas] was pwned by %s [Grove Street] and lost 2500$.",name,killer); SendCZMessage(COLOR_1BLUE, string); GivePlayerMoney(killerid, 2500); legacy = legacy ++; return 1; } } if(PlayerInfo[killerid][pMember] == 13 || PlayerInfo[killerid][pLeader] == 13) { if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12) { new killer[MAX_PLAYER_NAME]; GetPlayerName(killerid, killer, sizeof(killer)); format(string,128,"* %s [Ballas] has killed %s [Grove Street] and recivied 2500$.",killer,name); SendCZMessage(COLOR_1GREEN, string); format(string,128,"* %s [Grove Street] was pwned by %s [Ballas] and lost 2500$.",name,killer); SendBZMessage(COLOR_1BLUE, string); GivePlayerMoney(killerid, 2500); sparaw = sparaw ++; return 1; } } if(PlayerInfo[killerid][pMember] == 14 || PlayerInfo[killerid][pLeader] == 14) { if(PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15) { new killer[MAX_PLAYER_NAME]; GetPlayerName(killerid, killer, sizeof(killer)); format(string,128,"* %s [Los Santos Vagos] has killed %s [Variors Los Aztecs] and recivied 2500$.",killer,name); SendNTMessage(COLOR_1GREEN, string); format(string,128,"* %s [Variors Los Aztecas] was pwned by %s [Los Santos Vagos] and lost 2500$.",name,killer); SendSTMessage(COLOR_1BLUE, string); GivePlayerMoney(killerid, 2500); sparaw = sparaw ++; return 1; } } if(PlayerInfo[killerid][pMember] == 15 || PlayerInfo[killerid][pLeader] == 15) { if(PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14) { new killer[MAX_PLAYER_NAME]; GetPlayerName(killerid, killer, sizeof(killer)); format(string,128,"* %s [Variors Los Aztecas] has killed %s [Los Santos Vagos] and recivied 2500$.",killer,name); SendSTMessage(COLOR_1GREEN, string); format(string,128,"* %s [Los Santos Vagos] was pwned by %s [Variors Los Aztecas] and lost 2500$.",name,killer); SendNTMessage(COLOR_1BLUE, string); GivePlayerMoney(killerid, 2500); legacy = legacy ++; return 1; } } if(PlayerInfo[killerid][pMember] == 5 || PlayerInfo[killerid][pLeader] == 5) { if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12) { new killer[MAX_PLAYER_NAME]; GetPlayerName(killerid, killer, sizeof(killer)); format(string,128,"* %s [The Mafia] has killed %s [Grove Street] and recivied 2500$.",killer,name); SendmfiMessage(COLOR_1GREEN, string); format(string,128,"* %s [Grove Street] was pwned by %s [The Mafia] and lost 2500$.",name,killer); SendBZMessage(COLOR_1BLUE, string); GivePlayerMoney(killerid, 2500); sparaw = sparaw ++; return 1; } } if(PlayerInfo[killerid][pMember] == 5 || PlayerInfo[killerid][pLeader] == 5) { if(PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15) { new killer[MAX_PLAYER_NAME]; GetPlayerName(killerid, killer, sizeof(killer)); format(string,128,"* %s [The Mafia] has killed %s [Variors Los Aztecas] and recivied 2500$.",killer,name); SendmfiMessage(COLOR_1GREEN, string); format(string,128,"* %s [Variors Los Aztecas] was pwned by %s [The Mafia] and lost 2500$.",name,killer); SendSTMessage(COLOR_1BLUE, string); GivePlayerMoney(killerid, 2500); sparaw = sparaw ++; return 1; } } if(PlayerInfo[killerid][pMember] == 6 || PlayerInfo[killerid][pLeader] == 6) { if(PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13) { new killer[MAX_PLAYER_NAME]; GetPlayerName(killerid, killer, sizeof(killer)); format(string,128,"* %s [The Triads] has killed %s [Ballas] and recivied 2500$.",killer,name); SendthrMessage(COLOR_1GREEN, string); format(string,128,"* %s [Ballas] was pwned by %s [The Triads] and lost 2500$.",name,killer); SendCZMessage(COLOR_1BLUE, string); GivePlayerMoney(killerid, 2500); legacy = legacy ++; return 1; } } if(PlayerInfo[killerid][pMember] == 6 || PlayerInfo[killerid][pLeader] == 6) { if(PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14) { new killer[MAX_PLAYER_NAME]; GetPlayerName(killerid, killer, sizeof(killer)); format(string,128,"* %s [The Triads] has killed %s [Los Santos Vagos] and recivied 2500$.",killer,name); SendthrMessage(COLOR_1GREEN, string); format(string,128,"* %s [Los Santos Vagos] was pwned by %s [The Triads] and lost 2500$.",name,killer); SendNTMessage(COLOR_1BLUE, string); GivePlayerMoney(killerid, 2500); legacy = legacy ++; return 1; } } if(PlayerInfo[killerid][pMember] == 12 || PlayerInfo[killerid][pLeader] == 12) { if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5) { new killer[MAX_PLAYER_NAME]; GetPlayerName(killerid, killer, sizeof(killer)); format(string,128,"* %s [Grove Street] has killed %s [The Mafia] and recivied 2500$.",killer,name); SendBZMessage(COLOR_1GREEN, string); format(string,128,"* %s [The Mafia] was pwned by %s [Grove Street] and lost 2500$.",name,killer); SendmfiMessage(COLOR_1BLUE, string); GivePlayerMoney(killerid, 2500); legacy = legacy ++; return 1; } } if(PlayerInfo[killerid][pMember] == 12 || PlayerInfo[killerid][pLeader] == 12) { if(PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14) { new killer[MAX_PLAYER_NAME]; GetPlayerName(killerid, killer, sizeof(killer)); format(string,128,"* %s [Grove Street] has killed %s [Los Santos Vagos] and recivied 2500$.",killer,name); SendBZMessage(COLOR_1GREEN, string); format(string,128,"* %s [Los Santos Vagos] was pwned by %s [Grove Street] and lost 2500$.",name,killer); SendNTMessage(COLOR_1BLUE, string); GivePlayerMoney(killerid, 2500); legacy = legacy ++; return 1; } } if(PlayerInfo[killerid][pMember] == 13 || PlayerInfo[killerid][pLeader] == 13) { if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6) { new killer[MAX_PLAYER_NAME]; GetPlayerName(killerid, killer, sizeof(killer)); format(string,128,"* %s [Ballas] has killed %s [The Triads] and recivied 2500$.",killer,name); SendCZMessage(COLOR_1GREEN, string); format(string,128,"* %s [The Triads] was pwned by %s [Ballas] and lost 2500$.",name,killer); SendthrMessage(COLOR_1BLUE, string); GivePlayerMoney(killerid, 2500); sparaw = sparaw ++; return 1; } } if(PlayerInfo[killerid][pMember] == 13 || PlayerInfo[killerid][pLeader] == 13) { if(PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15) { new killer[MAX_PLAYER_NAME]; GetPlayerName(killerid, killer, sizeof(killer)); format(string,128,"* %s [Ballas] has killed %s [Variors Los Aztecas] and recivied 2500$.",killer,name); SendCZMessage(COLOR_1GREEN, string); format(string,128,"* %s [Variors Los Aztecas] was pwned by %s [Ballas] and lost 2500$.",name,killer); SendSTMessage(COLOR_1BLUE, string); GivePlayerMoney(killerid, 2500); sparaw = sparaw ++; return 1; } } if(PlayerInfo[killerid][pMember] == 14 || PlayerInfo[killerid][pLeader] == 14) { if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6) { new killer[MAX_PLAYER_NAME]; GetPlayerName(killerid, killer, sizeof(killer)); format(string,128,"* %s [Los Santos Vagos] has killed %s [The Triads] and recivied 2500$.",killer,name); SendNTMessage(COLOR_1GREEN, string); format(string,128,"* %s [The Triads] was pwned by %s [Los Santos Vagos] and lost 2500$.",name,killer); SendthrMessage(COLOR_1BLUE, string); GivePlayerMoney(killerid, 2500); sparaw = sparaw ++; return 1; } } if(PlayerInfo[killerid][pMember] == 14 || PlayerInfo[killerid][pLeader] == 14) { if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12) { new killer[MAX_PLAYER_NAME]; GetPlayerName(killerid, killer, sizeof(killer)); format(string,128,"* %s [Los Santos Vagos] has killed %s [Grove Street] and recivied 2500$.",killer,name); SendNTMessage(COLOR_1GREEN, string); format(string,128,"* %s [Grove Street] was pwned by %s [Los Santos Vagos] and lost 2500$.",name,killer); SendBZMessage(COLOR_1BLUE, string); GivePlayerMoney(killerid, 2500); sparaw = sparaw ++; return 1; } } if(PlayerInfo[killerid][pMember] == 15 || PlayerInfo[killerid][pLeader] == 15) { if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5) { new killer[MAX_PLAYER_NAME]; GetPlayerName(killerid, killer, sizeof(killer)); format(string,128,"* %s [Variors Los Aztecas] has killed %s [The Mafia] and recivied 2500$.",killer,name); SendSTMessage(COLOR_1GREEN, string); format(string,128,"* %s [The Mafia] was pwned by %s [Variors Los Aztecas] and lost 2500$.",name,killer); SendmfiMessage(COLOR_1BLUE, string); GivePlayerMoney(killerid, 2500); legacy = legacy ++; return 1; } } if(PlayerInfo[killerid][pMember] == 15 || PlayerInfo[killerid][pLeader] == 15) { if(PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13) { new killer[MAX_PLAYER_NAME]; GetPlayerName(killerid, killer, sizeof(killer)); format(string,128,"* %s [Variors Los Aztecas] has killed %s [Ballas] and recivied 2500$.",killer,name); SendSTMessage(COLOR_1GREEN, string); format(string,128,"* %s [Ballas] was pwned by %s [Variors Los Aztecas] and lost 2500$.",name,killer); SendCZMessage(COLOR_1BLUE, string); GivePlayerMoney(killerid, 2500); legacy = legacy ++; return 1; } } } dar am o problema cum pot sa fac sa se opreasa dupa un anumit timp si sa afiseze scorul...m-am chinuit sa o fac dar nu am reusit!
  15. new Float:HouseCarSpawns[35][4] = { {-2637.2544,165.0454,4.2919,179.9976},//House 0 {2064.4,-1694.4,13.1,271.1561},//House 1 {-2712.7625,870.3005,70.5348,89.1608},//House 2 {1109.8,-968.0,42.7,0.0},//house 3 {2497.6274,-2025.6306,13.2521,355.4281}, // House 4 {2645.0,-1990.8,13.1,180.0},//House - 5 {-2724.8965,914.8384,67.4253,110.1072},//house 6 {1910.5149,-1120.5304,25.4493,177.8350},//house 7 {828.8,-887.0,68.5,230.7095},//House 8 {2149.6,-1610.9,14.0,90.7904},//House 9 {760.1,-1687.8,4.3,180.6},//House 10 {645.5,-1616.1,14.9,0.0},//House 11 {-2635.2371,931.1931,71.5643,215.3709},//House 12 {-2665.9224,989.9724,64.6955,1.7814},//House 13 {810.3768,-1464.2809,13.0796,86.8112},//House 14 {2445.8,-1326.8,23.6,18.4},//House 15 {2845.9,-1286.8,18.9,90.0},//house 16 {2159.8,-1803.9,13.3,271.4}, //House 17 {-2693.7847,132.3186,4.1676,89.5330},//House 18 {-2723.0105,977.7357,54.2926,359.9068},//House 19 {1514.0,-694.6,94.5,90.0},//House 20 {1246.7,-1107.6,25.5,266.4},//House 21 {831.7,-857.5,69.9,180.0},//House 22 {1007.9,-659.4,121.1,130.6194},//House 23 {1110.0,-726.4,100.1,90.0},//House 24 {259.7,-1221.0,74.7,202.0011},//House 25 {1463.7,-901.7,55.8,359.0},//house 26 {1440.1,-890.6,51.2,0.0},//house 27 {-2528.8298,2250.2998,4.8112,334.9590},//house 28 {-2554.7874,2270.5356,4.9064,333.9774}, //House 29 {-2371.1323,2438.4104,9.0698,159.2582},//House 30 {-2237.9492,893.7390,66.4872,89.7571},//House 31 {-2529.4817,-142.6608,19.7107,4.2929}, //House 32 {-2616.1897,-108.4479,4.1693,269.8246},//House 33 {1248.9210,-805.4557,83.8453,179.5623}//House 34//asta e ultima masina pe care am bagat-o de la noua casa
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