DanielG
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Posts posted by DanielG
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Salut , Am incercat sa schimb streamerul de pe server si am primit in serverlog "[23:00:55] *** Streamer Plugin: Error obtaining native addresses"
Ma puteti ajuta va rog ?
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Mersi mult Farse , uite ce zice pluginul in log
[crashdetect]: gamemodes\GM.amx does not contain debug information
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hmmm am colorat doar textul ...si chestii de acestea
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scriptfiles si log sunt inregula.Alte pareri ?
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Salutare
Am o problema cu serverul meu de sa-mp.De fiecare data cand intru pe el , se restarteaza dupa cateva minute.Ma puteti ajuta?
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Ai prea multe FS'uri cred , incearca sa mai scoti din ele
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posteaza linia 2897
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dar merge si pentru 0.3c ?
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uite [pawn]if(listitem == 0)
{
PlayerInfo[playerid][pLente] = 19006;
SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);
}
if(listitem == 1)
{
PlayerInfo[playerid][pLente] = 19007;
SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);
}
if(listitem == 2)
{
PlayerInfo[playerid][pLente] = 19008;
SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);
}
if(listitem == 3)
{
PlayerInfo[playerid][pLente] = 19009;
SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);
}
if(listitem == 4)
{
PlayerInfo[playerid][pLente] = 19010;
SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);
}
if(listitem == 5)
{
PlayerInfo[playerid][pLente] = 19011;
SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);
}
if(listitem == 6)
{
PlayerInfo[playerid][pLente] = 19012;
SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);
}
if(listitem == 7)
{
PlayerInfo[playerid][pLente] = 19013;
SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);
}
if(listitem == 8)
{
PlayerInfo[playerid][pLente] = 19014;
SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);
}
if(listitem == 9)
{
PlayerInfo[playerid][pLente] = 19015;
SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);
}
if(listitem == 10)
{
PlayerInfo[playerid][pLente] = 19016;
SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);
}
if(listitem == 11)
{
PlayerInfo[playerid][pLente] = 19017;
SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);
}
if(listitem == 12)
{
PlayerInfo[playerid][pLente] = 19018;
SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);
}
if(listitem == 13)
{
PlayerInfo[playerid][pLente] = 19019;
SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);
}
if(listitem == 14)
{
PlayerInfo[playerid][pLente] = 19020;
SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);
}
if(listitem == 15)
{
PlayerInfo[playerid][pLente] = 19021;
SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);
}
if(listitem == 16)
{
PlayerInfo[playerid][pLente] = 19022;
SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);
}
if(listitem == 17)
{
PlayerInfo[playerid][pLente] = 19023;
SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);
}
if(listitem == 18)
{
PlayerInfo[playerid][pLente] = 19024;
SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);
}
if(listitem == 19)
{
PlayerInfo[playerid][pLente] = 19025;
SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);
}
if(listitem == 20)
{
PlayerInfo[playerid][pLente] = 19026;
SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);
}
if(listitem == 21)
{
PlayerInfo[playerid][pLente] = 19027;
SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);
}
if(listitem == 22)
{
PlayerInfo[playerid][pLente] = 19028;
SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);
}
if(listitem == 23)
{
PlayerInfo[playerid][pLente] = 19029;
SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);
}
if(listitem == 24)
{
PlayerInfo[playerid][pLente] = 19030;
SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);
}
if(listitem == 25)
{
PlayerInfo[playerid][pLente] = 19031;
SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);
}
if(listitem == 26)
{
PlayerInfo[playerid][pLente] = 19032;
SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);
}
if(listitem == 27)
{
PlayerInfo[playerid][pLente] = 19033;
SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);
}
if(listitem == 28)
{
PlayerInfo[playerid][pLente] = 19034;
SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);
}
if(listitem == 29)
{
PlayerInfo[playerid][pLente] = 19035;
SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);
}[/pawn]
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Salutare
Am facut o comanda de atasat obiecte de player cu functia SetPlayerAttachedObject
Problema este ca de fiecare data cand dau obiectul nu sta mai mult de 1 secunda si dispare
Ma puteti ajuta va rog ?
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Nu imi trebuie acel FS ;;)
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Buna , am o problema cu serverul meu de stunt
Am o comanda /ochelari si care merge pentru fiecare skin .Problema este cand ma duc intrun 24/7 si cumpar ochelari nu imi pune ochelarii doar daca sunt intr'o masina/motor.Ma puteteti ajuta sa fac sa mearga si cand playerul nu este in masina ?
Comanda : [pawn]if(strcmp(cmd, "/ochelari", true) == 0)
{
new skin = GetPlayerSkin(playerid);
if(PlayerInfo[playerid][pLente] == 0) return SendClientMessage(playerid, COLOR_GREY, " Nu ai ochelari.");
if(LPuestos[playerid] == 0)
{
if(ConCas[playerid] == 0)
{
SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);
format(string,sizeof(string),"* %s isi pune ochelarii.",NombreEx(playerid));
ProxDetector(10.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
LPuestos[playerid] = 1;
return 1;
} return SendClientMessage(playerid, COLOR_GREY, " Mai intai scoate casca (/casca)");
}
else
{
if(ConCas[playerid] == 0)
{
RemovePlayerAttachedObject(playerid, 1);
format(string,sizeof(string),"* %s isi scoate ochelarii.",NombreEx(playerid));
ProxDetector(10.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
LPuestos[playerid] = 0;
return 1;
} return SendClientMessage(playerid, COLOR_GREY, " Mai intai scoate casca (/casca)");
}
}[/pawn]
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Mersi mult , aveam nevoie :)
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Salutare,
Imi puteti spune cum s-a faca sa fie boxul de la textdraw ca in imagine , iar pozitia lui sa fie in centru ?
Multumesc mult :)
NU imi compileaza pawno
in Arhivă probleme
Posted
Sau daca nu iti mai aduci aminte unde ai modificat ultima data foloseste
http://www.sa-mp.ro/forum/index.php/topic,13242.0.html