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DanielG

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Posts posted by DanielG

  1. uite [pawn]if(listitem == 0)

    {

        PlayerInfo[playerid][pLente] = 19006;

        SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);

    }

    if(listitem == 1)

    {

        PlayerInfo[playerid][pLente] = 19007;

        SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);

    }

    if(listitem == 2)

    {

        PlayerInfo[playerid][pLente] = 19008;

        SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);

    }

    if(listitem == 3)

    {

        PlayerInfo[playerid][pLente] = 19009;

        SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);

    }

    if(listitem == 4)

    {

        PlayerInfo[playerid][pLente] = 19010;

        SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);

    }

    if(listitem == 5)

    {

        PlayerInfo[playerid][pLente] = 19011;

        SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);

    }

    if(listitem == 6)

    {

        PlayerInfo[playerid][pLente] = 19012;

        SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);

    }

    if(listitem == 7)

    {

        PlayerInfo[playerid][pLente] = 19013;

        SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);

    }

    if(listitem == 8)

    {

        PlayerInfo[playerid][pLente] = 19014;

        SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);

    }

    if(listitem == 9)

    {

        PlayerInfo[playerid][pLente] = 19015;

        SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);

    }

    if(listitem == 10)

    {

        PlayerInfo[playerid][pLente] = 19016;

        SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);

    }

    if(listitem == 11)

    {

    PlayerInfo[playerid][pLente] = 19017;

        SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);

    }

    if(listitem == 12)

    {

    PlayerInfo[playerid][pLente] = 19018;

    SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);

    }

    if(listitem == 13)

    {

        PlayerInfo[playerid][pLente] = 19019;

        SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);

    }

    if(listitem == 14)

    {

        PlayerInfo[playerid][pLente] = 19020;

        SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);

    }

    if(listitem == 15)

    {

        PlayerInfo[playerid][pLente] = 19021;

        SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);

    }

    if(listitem == 16)

    {

        PlayerInfo[playerid][pLente] = 19022;

        SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);

    }

    if(listitem == 17)

    {

        PlayerInfo[playerid][pLente] = 19023;

        SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);

    }

    if(listitem == 18)

    {

        PlayerInfo[playerid][pLente] = 19024;

        SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);

    }

    if(listitem == 19)

    {

        PlayerInfo[playerid][pLente] = 19025;

        SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);

    }

    if(listitem == 20)

    {

        PlayerInfo[playerid][pLente] = 19026;

        SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);

    }

    if(listitem == 21)

    {

        PlayerInfo[playerid][pLente] = 19027;

        SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);

    }

    if(listitem == 22)

    {

        PlayerInfo[playerid][pLente] = 19028;

        SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);

    }

    if(listitem == 23)

    {

        PlayerInfo[playerid][pLente] = 19029;

        SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);

    }

    if(listitem == 24)

    {

        PlayerInfo[playerid][pLente] = 19030;

        SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);

    }

    if(listitem == 25)

    {

        PlayerInfo[playerid][pLente] = 19031;

        SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);

    }

    if(listitem == 26)

    {

        PlayerInfo[playerid][pLente] = 19032;

        SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);

    }

    if(listitem == 27)

    {

        PlayerInfo[playerid][pLente] = 19033;

        SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);

    }

    if(listitem == 28)

    {

        PlayerInfo[playerid][pLente] = 19034;

        SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);

    }

    if(listitem == 29)

    {

        PlayerInfo[playerid][pLente] = 19035;

        SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);

    }[/pawn]

  2. Buna , am o problema cu serverul meu de stunt

    Am o comanda /ochelari si care merge pentru fiecare skin .Problema este cand ma duc intrun 24/7 si cumpar ochelari nu imi pune ochelarii doar daca sunt intr'o masina/motor.Ma puteteti ajuta sa fac sa mearga si cand playerul nu este in masina ?

    Comanda :  [pawn]if(strcmp(cmd, "/ochelari", true) == 0)

    {

        new skin = GetPlayerSkin(playerid);

        if(PlayerInfo[playerid][pLente] == 0) return SendClientMessage(playerid, COLOR_GREY, " Nu ai ochelari.");

        if(LPuestos[playerid] == 0)

        {

            if(ConCas[playerid] == 0)

    {

        SetPlayerAttachedObject(playerid, 1, PlayerInfo[playerid][pLente], 2, SkinOffSet[skin][0], SkinOffSet[skin][1], SkinOffSet[skin][2], SkinOffSet[skin][3], SkinOffSet[skin][4], SkinOffSet[skin][5]);

                format(string,sizeof(string),"* %s isi pune ochelarii.",NombreEx(playerid));

            ProxDetector(10.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);

    LPuestos[playerid] = 1;

    return 1;

    } return SendClientMessage(playerid, COLOR_GREY, " Mai intai scoate casca (/casca)");

    }

    else

    {

        if(ConCas[playerid] == 0)

    {

        RemovePlayerAttachedObject(playerid, 1);

        format(string,sizeof(string),"* %s isi scoate ochelarii.",NombreEx(playerid));

            ProxDetector(10.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);

        LPuestos[playerid] = 0;

        return 1;

    } return SendClientMessage(playerid, COLOR_GREY, " Mai intai scoate casca (/casca)");

    }

    }[/pawn]

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