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Beside

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Posts posted by Beside

  1. Iar am problema cu Login..Daca intra cnv sa se inregistreze iar apoi login zice wrong password..in unele cazuri merge sa te inregistrezi si login iar majoritatea nu...ce poate sa aiba? Pls need help!

    public OnPlayerRequestClass(playerid, classid)
    {
    	if (RegistrationStep[playerid] == 0 && gPlayerLogged[playerid] != 1)
    	{
    		if (gPlayerAccount[playerid] != 0)
    		{
    			gPlayerAccount[playerid] = 1;
    			new loginstring[500];
    			new loginname[64];
    			GetPlayerName(playerid,loginname,sizeof(loginname));
    			new lastlogin[64];
    			lastlogin = PlayerInfo[playerid][pLastLogin];
    			format(loginstring,sizeof(loginstring),"{BECBFC}Welcome back, {95A3FF}%s{BECBFC}!\n\nPlease enter your password below to login to your account. \n\n{FFFFFF}* Last Login: %s *",loginname,lastlogin);
    			ShowPlayerDialog(playerid,12346,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit");
    		}
    		else
    		{
    			gPlayerAccount[playerid] = 0;
    			new regstring[256];
    			new regname[64];
    			GetPlayerName(playerid,regname,sizeof(regname));
    			format(regstring,sizeof(regstring),"{BECBFC}Welcome, {95A3FF}%s{BECBFC}! \n\nThis name is not registered so please register with entering a password below.\n\n{C11B17}You should choose a strong password, between 6 and 32 characters.",regname);
    			ShowPlayerDialog(playerid,12345,DIALOG_STYLE_INPUT,"Register",regstring,"Register","Exit");
    		}
    		SetPlayerFacingAngle(playerid, 3.41);
       		SetPlayerCameraPos(playerid, 1230.90, -1287.72, 254.17);
      		SetPlayerCameraLookAt(playerid, 1227.04, -1289.05, 251.27);
      		PlayerPlaySound(playerid, 1187, 0.0, 0.0, 0.0);
    		PlayerInfo[playerid][pModel] = Peds[classid][0];
    	}
    	return 1;
    }
    public SetupPlayerForClassSelection(playerid)
    {
    	SCM(playerid, COLOR_CRS3, "** Nu poti sa-ti schimbi hainele");
    }
    
    -------------------------------------------------------------------
    public OnPlayerRegister(playerid, password[])
    {
    	if(IsPlayerConnected(playerid))
    	{
    			new string3[64];
    			new playername3[MAX_PLAYER_NAME];
    			GetPlayerName(playerid, playername3, sizeof(playername3));
    			format(string3, sizeof(string3), "Users/%s.ini", playername3);
    			new File: hFile = fopen(string3, io_write);
    			if (hFile)
    			{
    			    strmid(PlayerInfo[playerid][pKey], password, 0, strlen(password), 255);
    			    new var[64];
    				format(var, 64, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
    				PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
    				format(var, 64, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
    				format(var, 64, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
    				format(var, 64, "PremiumAccount=%d\n",PlayerInfo[playerid][pPremiumAccount]);fwrite(hFile, var);
    				format(var, 64, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
    				format(var, 64, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
    				format(var, 64, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
    				format(var, 64, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
    				format(var, 64, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var);
    				format(var, 64, "Origin=%s\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);
    				format(var, 64, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);
    				format(var, 64, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
    				format(var, 64, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
    				format(var, 64, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
    				format(var, 64, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);
    				format(var, 64, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
    				format(var, 64, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
    				format(var, 64, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
    				format(var, 64, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);
    				format(var, 64, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);
    				format(var, 64, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
    				format(var, 64, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
    				format(var, 64, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
    				format(var, 64, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
    				format(var, 64, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);
    				format(var, 64, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);
    				format(var, 64, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
    				format(var, 64, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
    				format(var, 64, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
    				format(var, 64, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
    				format(var, 64, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);
    				format(var, 64, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);
    				format(var, 64, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);
    				format(var, 64, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);
    				format(var, 64, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);
    				format(var, 64, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);
    				format(var, 64, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
    				format(var, 64, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
    				format(var, 64, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
    				format(var, 64, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
    				format(var, 64, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
    				format(var, 64, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
    				format(var, 64, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);
    				format(var, 64, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);
    				format(var, 64, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
    				format(var, 64, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);
    				format(var, 64, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
    				format(var, 64, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
    				format(var, 64, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
    	            GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
    				format(var, 64, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);
    				format(var, 64, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);
    				format(var, 64, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
    				format(var, 64, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
    				format(var, 64, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);
    				format(var, 64, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
    				format(var, 64, "Car=%d\n",PlayerInfo[playerid][pCar]);fwrite(hFile, var);
    				format(var, 64, "Moto=%d\n",PlayerInfo[playerid][pMoto]);fwrite(hFile, var);
    		        format(var, 64, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);
    				format(var, 64, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
                    format(var, 64, "Rob=%d\n",PlayerInfo[playerid][pRob]);fwrite(hFile, var);
    				format(var, 64, "RobSkill=%d\n",PlayerInfo[playerid][pRobSkill]);fwrite(hFile, var);
    				format(var, 64, "Punish=%d\n",PlayerInfo[playerid][pPunish]);fwrite(hFile, var);
    				format(var, 64, "Fwarn=%d\n",PlayerInfo[playerid][pFwarn]);fwrite(hFile, var);
    				format(var, 64, "Tow=%d\n",PlayerInfo[playerid][pTow]);fwrite(hFile, var);
    				if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
    				{
    				    PlayerInfo[playerid][pPos_x] = 1684.9;
    					PlayerInfo[playerid][pPos_y] = -2244.5;
    					PlayerInfo[playerid][pPos_z] = 13.5;
    				}
    				if(Spectate[playerid] != 255)
    				{
    					PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
    					PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
    					PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
    					PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
    					PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
    				}
    				format(var, 64, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
    				format(var, 64, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
    				format(var, 64, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
    				format(var, 64, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
                    format(var, 64, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
    				format(var, 64, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
    				format(var, 64, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
    				format(var, 64, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);
    				format(var, 64, "MatsLic=%d\n",PlayerInfo[playerid][pMatsLic]);fwrite(hFile, var);
    				format(var, 64, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
    				format(var, 64, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
    				format(var, 64, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
    				format(var, 64, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
    				format(var, 64, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
    				format(var, 64, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
    				format(var, 64, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
    				format(var, 64, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
    				format(var, 64, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);
    				format(var, 64, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
    				format(var, 64, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);
    				format(var, 64, "Watch=%d\n",PlayerInfo[playerid][pWatch]);fwrite(hFile, var);
    				format(var, 64, "Crashed=%d\n",PlayerInfo[playerid][pCrashed]);fwrite(hFile, var);
    				format(var, 64, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
    				format(var, 64, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
    				format(var, 64, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
    				format(var, 64, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
    				format(var, 64, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
    				format(var, 64, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
    				format(var, 64, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
    				format(var, 64, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
    				format(var, 64, "Mission=%d\n",PlayerInfo[playerid][pMissionNr]);fwrite(hFile, var);
    				format(var, 64, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
    				format(var, 64, "VirWorld=%d\n",PlayerInfo[playerid][pVirWorld]);fwrite(hFile, var);
    				format(var, 64, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);
    				format(var, 64, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
    				format(var, 64, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
    				format(var, 64, "FishTool=%d\n",PlayerInfo[playerid][pFishTool]);fwrite(hFile, var);
        			format(var, 64, "Note1=%s\n",PlayerInfo[playerid][pNote1]);fwrite(hFile, var);
    				format(var, 64, "Note1s=%d\n",PlayerInfo[playerid][pNote1s]);fwrite(hFile, var);
    				format(var, 64, "Note2=%s\n",PlayerInfo[playerid][pNote2]);fwrite(hFile, var);
    				format(var, 64, "Note2s=%d\n",PlayerInfo[playerid][pNote2s]);fwrite(hFile, var);
    				format(var, 64, "Note3=%s\n",PlayerInfo[playerid][pNote3]);fwrite(hFile, var);
    				format(var, 64, "Note3s=%d\n",PlayerInfo[playerid][pNote3s]);fwrite(hFile, var);
    				format(var, 64, "Note4=%s\n",PlayerInfo[playerid][pNote4]);fwrite(hFile, var);
    				format(var, 64, "Note4s=%d\n",PlayerInfo[playerid][pNote4s]);fwrite(hFile, var);
    				format(var, 64, "Note5=%s\n",PlayerInfo[playerid][pNote5]);fwrite(hFile, var);
    				format(var, 64, "Note5s=%d\n",PlayerInfo[playerid][pNote5s]);fwrite(hFile, var);
    				format(var, 64, "InvWeapon=%d\n",PlayerInfo[playerid][pInvWeapon]);fwrite(hFile, var);
    				format(var, 64, "InvAmmo=%d\n",PlayerInfo[playerid][pInvAmmo]);fwrite(hFile, var);
    				format(var, 64, "Lighter=%d\n",PlayerInfo[playerid][pLighter]);fwrite(hFile, var);
    				format(var, 64, "Cigarettes=%d\n",PlayerInfo[playerid][pCigarettes]);fwrite(hFile, var);
    				format(var, 64, "Locked=%d\n",PlayerInfo[playerid][pLocked]);fwrite(hFile, var);
    				format(var, 64, "CarWarnings=%d\n",PlayerInfo[playerid][pCarWarns]);fwrite(hFile, var);
    				format(var, 64, "Speedo=%d\n",PlayerInfo[playerid][pSpeedo]);fwrite(hFile, var);
    				format(var, 64, "AlarmCar=%d\n",PlayerInfo[playerid][pAlarm]);fwrite(hFile, var);
    				format(var, 64, "AlarmMoto=%d\n",PlayerInfo[playerid][pAlarmm]);fwrite(hFile, var);
    				format(var, 64, "Helmet=%d\n",PlayerInfo[playerid][pHelmet]);fwrite(hFile, var);
    				format(var, 64, "Glasses=%d\n",PlayerInfo[playerid][pGlasses]);fwrite(hFile, var);
    				format(var, 64, "CarLicS=%d\n",PlayerInfo[playerid][pCarLicS]);fwrite(hFile, var);
    				format(var, 64, "FlyLicS=%d\n",PlayerInfo[playerid][pFlyLicS]);fwrite(hFile, var);
    				format(var, 64, "BoatLicS=%d\n",PlayerInfo[playerid][pBoatLicS]);fwrite(hFile, var);
    				format(var, 64, "GunLicS=%d\n",PlayerInfo[playerid][pGunLicS]);fwrite(hFile, var);
    				format(var, 64, "MatsLicS=%d\n",PlayerInfo[playerid][pMatsLicS]);fwrite(hFile, var);
    				format(var, 64, "Parked=%d\n",PlayerInfo[playerid][pParked]);fwrite(hFile, var);
    				format(var, 64, "BankPin=%d\n",PlayerInfo[playerid][pBankPin]);fwrite(hFile, var);
    				format(var, 64, "BankCard=%d\n",PlayerInfo[playerid][pBankCard]);fwrite(hFile, var);
    				format(var, 64, "Card=%d\n",PlayerInfo[playerid][pCard]);fwrite(hFile, var);
    				format(var, 64, "Rented=%d\n",PlayerInfo[playerid][pRented]);fwrite(hFile, var);
    				format(var, 64, "AFKTime=%d\n",PlayerInfo[playerid][pAFKtime]);fwrite(hFile, var);
    				format(var, 64, "RegisterDate=%s\n",PlayerInfo[playerid][pRegistredDate]);fwrite(hFile, var);
    				format(var, 64, "LastLogin=%s\n",PlayerInfo[playerid][pLastLogin]);fwrite(hFile, var);
    				format(var, 64, "Canistra=%d\n",PlayerInfo[playerid][pCanistra]);fwrite(hFile, var);
    				fclose(hFile);
    				new loginstring[128];
    				new loginname[64];
    				GetPlayerName(playerid,loginname,sizeof(loginname));
    				format(loginstring,sizeof(loginstring),"{BECBFC}Welcome, {95A3FF}%s{BECBFC}!\n\nPlease enter your password below to login to your account.\n",loginname);
    				ShowPlayerDialog(playerid,12346,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit");
    				SetPlayerInterior(playerid, 0);
        			SetPlayerPos(playerid, 1742.83, -1862.27, 13.57);
        			SetPlayerFacingAngle(playerid, 3.41);
        			SetPlayerCameraPos(playerid, 1230.90, -1287.72, 254.17);
        			SetPlayerCameraLookAt(playerid, 1227.04, -1289.05, 251.27);
    			}
    	}
    	return 1;
    }
    
    ----------------------------------------------------------------------------------------------------------------------------------
    public OnPlayerLogin(playerid,password[])
    {
    	new tmp2[256];
        new string2[128];
    	new playername2[MAX_PLAYER_NAME];
        GetPlayerName(playerid, playername2, sizeof(playername2));
    	format(string2, sizeof(string2), "Users/%s.ini", playername2);
    	new File: UserFile = fopen(string2, io_read);
    	if ( UserFile )
    	{
    	    new PassData[256];
    	    new keytmp[256], valtmp[256];
    	    fread( UserFile , PassData , sizeof( PassData ) );
    	    keytmp = ini_GetKey( PassData );
    	    if( strcmp( keytmp , "Key" , true ) == 0 )
    		{
    			valtmp = ini_GetValue( PassData );
    			strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255);
    		}
    		if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 )
    		{
    			    new key[ 256 ] , val[ 256 ];
    			    new Data[ 256 ];
    			    while ( fread( UserFile , Data , sizeof( Data ) ) )
    				{
    					key = ini_GetKey( Data );
    					if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); }
    			    	if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }
    			        if( strcmp( key , "PremiumAccount" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPremiumAccount] = strval( val ); }
    			        if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); }
    			        if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); }
    			        if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); }
    			        if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); }
    			        if( strcmp( key , "Age" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAge] = strval( val ); }
    			        if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pOrigin], val, 0, strlen(val)-1, 255); }
    			        if( strcmp( key , "CK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCK] = strval( val ); }
    			        if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); }
    			        if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); }
    			        if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); }
    			        if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAccount] = strval( val ); }
    			        if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); }
    			        if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); }
                        if( strcmp( key , "RobSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRobSkill] = strvalEx( val ); }
                        if( strcmp( key , "Rob" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRob] = strvalEx( val ); }
    			        if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); }
    			        if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strval( val ); }
    			        if( strcmp( key , "WantedDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedDeaths] = strval( val ); }
    			        if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); }
    			        if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); }
    			        if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); }
    			        if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); }
    			        if( strcmp( key , "Job" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJob] = strval( val ); }
    			        if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strval( val ); }
    			        if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); }
    			        if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); }
    			        if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); }
    			        if( strcmp( key , "Materials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); }
    			        if( strcmp( key , "Drugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugs] = strval( val ); }
    			        if( strcmp( key , "Leader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader] = strval( val ); }
    			        if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMember] = strval( val ); }
    			        if( strcmp( key , "FMember" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFMember] = strval( val ); }
    			        if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRank] = strval( val ); }
    			        if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pChar] = strval( val ); }
                        if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); }
    			        if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); }
    			        if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); }
    			        if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); }
    			        if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); }
    			        if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); }
    			        if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strval( val ); }
    			        if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strval( val ); }
    			        if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); }
    			        if( strcmp( key , "DrugsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugsSkill] = strval( val ); }
    			        if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); }
    			        if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); }
    			        if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); }
    			        if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); }
    			        if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); }
    			        if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); }
    			        if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); }
    			        if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strval( val ); }
    			        if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); }
    			        if( strcmp( key , "Car" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCar] = strval( val ); }
    			        if( strcmp( key , "Moto" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMoto] = strval( val ); }
    	                if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhousekey] = strval( val ); }
    			        if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); }
    			        if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); }
    			        if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); }
    			        if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); }
    			        if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); }
                        if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); }
    					if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); }
    			        if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); }
    			        if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); }
    			        if( strcmp( key , "MatsLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMatsLic] = strval( val ); }
    			        if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); }
    			        if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); }
    			        if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); }
    			        if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); }
    			        if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); }
    			        if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); }
    			        if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); }
    			        if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); }
    			        if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strval( val ); }
    			        if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); }
    			        if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strval( val ); }
    			        if( strcmp( key , "Watch" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWatch] = strval( val ); }
    					if( strcmp( key , "Crashed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrashed] = strval( val ); }
    			        if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); }
    			        if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); }
    			        if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); }
    			        if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); }
    			        if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); }
    			        if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); }
    			        if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); }
    			        if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); }
    			        if( strcmp( key , "Mission" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMissionNr] = strval( val ); }
    			        if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); }
    			        if( strcmp( key , "VirWorld" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pVirWorld] = strval( val ); }
    			        if( strcmp( key , "Fuel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFuel] = strval( val ); }
    			        if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); }
    			        if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); }
    			        if( strcmp( key , "FishTool" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishTool] = strval( val ); }
    			        if( strcmp( key , "Note1" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote1], val, 0, strlen(val)-1, 255); }
    			        if( strcmp( key , "Note1s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote1s] = strval( val ); }
    			        if( strcmp( key , "Note2" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote2], val, 0, strlen(val)-1, 255); }
    			        if( strcmp( key , "Note2s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote2s] = strval( val ); }
    			        if( strcmp( key , "Note3" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote3], val, 0, strlen(val)-1, 255); }
    			        if( strcmp( key , "Note3s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote3s] = strval( val ); }
    			        if( strcmp( key , "Note4" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote4], val, 0, strlen(val)-1, 255); }
    			        if( strcmp( key , "Note4s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote4s] = strval( val ); }
    			        if( strcmp( key , "Note5" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pNote5], val, 0, strlen(val)-1, 255); }
    			        if( strcmp( key , "Note5s" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNote5s] = strval( val ); }
    			        if( strcmp( key , "InvWeapon" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvWeapon] = strval( val ); }
    			        if( strcmp( key , "InvAmmo" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvAmmo] = strval( val ); }
    			        if( strcmp( key , "Lighter" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLighter] = strval( val ); }
    			        if( strcmp( key , "Cigarettes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCigarettes] = strval( val ); }
    			        if( strcmp( key , "Locked" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocked] = strval( val ); }
                        if( strcmp( key , "RobSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRobSkill] = strvalEx( val ); }
                        if( strcmp( key , "Rob" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRob] = strvalEx( val ); }
    					if( strcmp( key , "Punish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPunish] = strval( val ); }
    					if( strcmp( key , "Fwarn" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFwarn] = strval( val ); }
    					if( strcmp( key , "Tow" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTow] = strvalEx( val ); }
    		         	if( strcmp( key , "CarWarnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarWarns] = strval( val ); }
                        if( strcmp( key , "Speedo" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSpeedo] = strval( val ); }
                        if( strcmp( key , "AlarmCar" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlarm] = strval( val ); }
                        if( strcmp( key , "AlarmMoto" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlarmm] = strval( val ); }
                        if( strcmp( key , "Helmet" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHelmet] = strval( val ); }
                        if( strcmp( key , "Glasses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGlasses] = strval( val ); }
    			        if( strcmp( key , "CarLicS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLicS] = strval( val ); }
    			        if( strcmp( key , "FlyLicS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLicS] = strval( val ); }
    			        if( strcmp( key , "BoatLicS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLicS] = strval( val ); }
    			        if( strcmp( key , "GunLicS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLicS] = strval( val ); }
    			        if( strcmp( key , "MatsLicS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMatsLicS] = strval( val ); }
    			        if( strcmp( key , "Parked" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pParked] = strval( val ); }
    			        if( strcmp( key , "BankPin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBankPin] = strval( val ); }
    			        if( strcmp( key , "BankCard" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBankCard] = strval( val ); }
    			        if( strcmp( key , "Card" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCard] = strval( val ); }
    			        if( strcmp( key , "Rented" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRented] = strval( val ); }
    			        if( strcmp( key , "AFKTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAFKtime] = strval( val ); }
    			        if( strcmp( key , "RegisterDate" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pRegistredDate], val, 0, strlen(val)-1, 255); }
    			        if( strcmp( key , "LastLogin" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pLastLogin], val, 0, strlen(val)-1, 255); }
    			        if( strcmp( key , "Canistra" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCanistra] = strval( val ); }
    				}//end while
    
                    fclose(UserFile);//close the file after everything has been read in the while
    		}
    		else
    		{
    			new loginstring[128];
    			new loginname[64];
    			GetPlayerName(playerid,loginname,sizeof(loginname));
    			format(loginstring,sizeof(loginstring),"Password doesn't match your name!\n\nPlease reenter your password below to login to your account.",loginname);
    			ShowPlayerDialog(playerid,12347,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit");
                SetPlayerFacingAngle(playerid, 3.41);
                SetPlayerCameraPos(playerid, 1230.90, -1287.72, 254.17);
                SetPlayerCameraLookAt(playerid, 1227.04, -1289.05, 251.27);
    	        fclose(UserFile);
    	        gPlayerLogTries[playerid] += 4;
    	        if(gPlayerLogTries[playerid] == 4) { Ban(playerid); }
    	        return 1;
    		}
    		//PlayerInfo[playerid][pAdjustable] = 0;
    		SafeResetPlayerMoney(playerid);
    		ConsumingMoney[playerid] = 1;
    		SafeGivePlayerMoney(playerid,PlayerInfo[playerid][pCash]);
    		CurrentMoney[playerid] = PlayerInfo[playerid][pCash];
    		if(PlayerInfo[playerid][pReg] == 0)
    		{
    			PlayerInfo[playerid][pLevel] = 3;
    			PlayerInfo[playerid][pSHealth] = 0.0;
    			PlayerInfo[playerid][pHealth] = 100.0;
    			PlayerInfo[playerid][pPos_x] = 1612.3240;
    			PlayerInfo[playerid][pPos_y] = -2330.1670;
    			PlayerInfo[playerid][pPos_z] = 13.5469;
    			PlayerInfo[playerid][pInt] = 0;
    			PlayerInfo[playerid][pLocal] = 255;
    			PlayerInfo[playerid][pTeam] = 3;
    			PlayerInfo[playerid][pModel] = 135;
    			new randphone = 1000 + random(9999);//minimum 1000  max 9999 //giving one at the start
    			PlayerInfo[playerid][pPnumber] = randphone;
    			PlayerInfo[playerid][pPhousekey] = 255;
    			PlayerInfo[playerid][pCar] = 999;
    			PlayerInfo[playerid][pMoto] = 9999;
    	        PlayerInfo[playerid][pPbiskey] = 255;
    			PlayerInfo[playerid][pAccount] = 50000;
    			PlayerInfo[playerid][pCard] = 0;
    			PlayerInfo[playerid][pReg] = 1;
    			SafeGivePlayerMoney(playerid, 500000);
    			new string[256];
    			new d,m,y;
    			getdate(y,m,d);
    			format(string,sizeof(string),  "%d/%d/%d",d,m,y);
    			strmid(PlayerInfo[playerid][pRegistredDate], string, 0, strlen(string), 255);
    		}
    		if(PlayerInfo[playerid][pLevel] == -999) //autoban
    		{
    			Ban(playerid);
    		}
    		else if(PlayerInfo[playerid][pCK] > 0)
    		{
    		    Kick(playerid);
    		}
            format(string2, 256, "** %s has joined the server !", playername2);
    		SendClientMessageToAll(0x909090FF, string2);
    		SendClientMessage(playerid, 0xFAFF40FF, "Welcome to TheOne RPG Server");
    		format(string2, sizeof(string2), "SERVER: Welcome %s!",playername2);
    		SendClientMessage(playerid, COLOR_WHITE,string2);
    		new string[256];
    		new dd,mm,yy;
    		new ore,mn,sec;
    		getdate(yy,mm,dd);
            gettime(ore,mn,sec);
    		format(string,sizeof(string),  "%d/%d/%d   %d:%d:%d",dd,mm,yy,ore,mn,sec);
    		strmid(PlayerInfo[playerid][pLastLogin], string, 0, strlen(string), 255);
    		gPlayerLogged[playerid] = 1;
    		SpawnPlayer(playerid);
    		if (PlayerInfo[playerid][pPremiumAccount] == 1)
    		{
    			SendClientMessage(playerid, COLOR_WHITE,"SERVER: You are a Premium Account user. ");
    		}
    		if (PlayerInfo[playerid][pAdmin] > 1)
    		{
    			format(string2, sizeof(string2), "SERVER: You are logged in as a Level %d Admin.",PlayerInfo[playerid][pAdmin]);
    			SendClientMessage(playerid, COLOR_WHITE,string2);
    		}
    		if(PlayerInfo[playerid][pWatch] == 1)
    		{
    			SetPlayerAttachedObject( playerid, 0, 19041, 5, 0.000000, -0.007722, -0.011143, 9.279358, 270.517852, 190.637268, 1.000000, 1.000000, 1.000000 );
    			return 1;
    		}
    		printf("%s has logged in.",playername2);
    
    		// Reset the FirstSpawn variable
    		SetTimerEx("UnsetFirstSpawn", 5000, false, "i", playerid);
    		SetTimerEx("UnsetFirstSpawn1", 5000, false, "i", playerid);
    
    		// Unset Crash
    		SetTimerEx("UnsetCrash", 5000, false, "i", playerid);
    
    		SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel], PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z], 1.0, -1, -1, -1, -1, -1, -1);
    		if(gTeam[playerid] == 0)
    		{
    			gTeam[playerid] = 3;
    		}
    		else
    		{
    			gTeam[playerid] = PlayerInfo[playerid][pTeam];
    		}
    		if(PlayerInfo[playerid][pCrashed] == 0)
    		{
    			format(tmp2, sizeof(tmp2), "~w~Welcome ~n~~y~   %s", playername2);
    		}
    		else
    		{
    	    	format(tmp2, sizeof(tmp2), "~p~Crashed...~n~~w~Returning where you been");
    		}
    		DateProp(playerid);
    		GameTextForPlayer(playerid, tmp2, 5000, 1);
    	}
    	return 1;
    }
    
    

  2. Am o problema la login/register..cred ca e de la dialog.Prima data daca intru si ma loghez merge,daca inchid apoi incerc iaras mi arata ca password e gresita.Daca dau restart la server merge :| ma ajutati pls?

    //-----------------De la login...

    else

    {

    new loginstring[128];

    new loginname[64];

    GetPlayerName(playerid,loginname,sizeof(loginname));

    format(loginstring,sizeof(loginstring),"Password doesn't match your name!\n\nPlease reenter your password below to login to your account.",loginname);

    ShowPlayerDialog(playerid,12347,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit");

                SetPlayerFacingAngle(playerid, 3.41);

                SetPlayerCameraPos(playerid, 1230.90, -1287.72, 254.17);

                SetPlayerCameraLookAt(playerid, 1227.04, -1289.05, 251.27);

            fclose(UserFile);

            gPlayerLogTries[playerid] += 4;

            if(gPlayerLogTries[playerid] == 4) { Ban(playerid); }

            return 1;

    }

    //-----------------De la Onplayer Request class

    public OnPlayerRequestClass(playerid, classid)

    {

    if (RegistrationStep[playerid] == 0 && gPlayerLogged[playerid] != 1)

    {

    if (gPlayerAccount[playerid] != 0)

    {

    gPlayerAccount[playerid] = 1;

    new loginstring[500];

    new loginname[64];

    GetPlayerName(playerid,loginname,sizeof(loginname));

    new lastlogin[64];

    lastlogin = PlayerInfo[playerid][pLastLogin];

    format(loginstring,sizeof(loginstring),"{BECBFC}Welcome back, {95A3FF}%s{BECBFC}!\n\nPlease enter your password below to login to your account. \n\n{FFFFFF}* Last Login: %s *",loginname,lastlogin);

    ShowPlayerDialog(playerid,12346,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit");

    }

    else

    {

    gPlayerAccount[playerid] = 0;

    new regstring[256];

    new regname[64];

    GetPlayerName(playerid,regname,sizeof(regname));

    format(regstring,sizeof(regstring),"{BECBFC}Welcome, {95A3FF}%s{BECBFC}! \n\nThis name is not registered so please register with entering a password below.\n\n{C11B17}You should choose a strong password, between 6 and 32 characters.",regname);

    ShowPlayerDialog(playerid,12345,DIALOG_STYLE_INPUT,"Register",regstring,"Register","Exit");

    }

    SetPlayerFacingAngle(playerid, 3.41);

      SetPlayerCameraPos(playerid, 1230.90, -1287.72, 254.17);

      SetPlayerCameraLookAt(playerid, 1227.04, -1289.05, 251.27);

      PlayerPlaySound(playerid, 1187, 0.0, 0.0, 0.0);

    PlayerInfo[playerid][pModel] = Peds[classid][0];

    }

    return 1;

    }

  3. Salut..

    Am si eu o intrebare...

    Nu aveti idee cum pot sa fac, la o masina personala fac un sistem de asigurare de ex.. si cand distrug masina sa se mareasca pretul asigurari... :-?? cu 10$ sau stiu eu....?

    :)

  4. Asa e la mine:

    public IsAnOwnableCar(vehicleid)
    {
    	if(vehicleid >= 502 && vehicleid <= 583) { return 1; }
    	return 0;
    }
    Am verificat si la new Carinfo si e 583 ( am 82 masini in cars.cfg )
    Si ce nu iti merge?:( nu ti se baga toate masinilE? sau ce /:) Edit: Sau vezi ca la " public OnPropUpdate() " ai ceva de genu ..
    	idx = 184;
     	while (idx < sizeof(CarInfo))
    	{
    		new coordsstring[256];
    		format(coordsstring, sizeof(coordsstring), "%d,%f,%f,%f,%f,%d,%d,%s,%s,%d,%s,%d,%d,%d,%d,%d\n",
    		CarInfo[idx][cIDcar],//
    		CarInfo[idx][cLocationx],//
    		CarInfo[idx][cLocationy],//
    		CarInfo[idx][cLocationz],//
    		CarInfo[idx][cAngle],//
    		CarInfo[idx][cColor1],//
    		CarInfo[idx][cColor2],//
    		CarInfo[idx][cOwner],//
    		CarInfo[idx][cModel],//
    		CarInfo[idx][cPrice],//
    		CarInfo[idx][cPlate],//
    		CarInfo[idx][cOwned],//
    		CarInfo[idx][cLock],//
    		CarInfo[idx][cDestroyed],//
    		CarInfo[idx][cInsurancecar],//
    		CarInfo[idx][cInsurancemoto]);//
    		if(idx == 184)
    		{
    			file2 = fopen("Configs/cars.cfg", io_write);
    		}
    		else
    		{
    			file2 = fopen("Configs/cars.cfg", io_append);
    		}
    		fwrite(file2, coordsstring);
    		idx++;
    		fclose(file2);
    	}
    	return 1;
    }

    schimba cu 184 -- 502 sau ce ai tu :) daca nu ai schimbat

  5. ok multumesc incerc imediat mai este o chestie:

    D:\Raven's Roleplay 0.3c\gamemodes\SWRP.pwn(4915) : error 017: undefined symbol "OnPlayerExitFood"

    la asta ce i fac

    ori stergi OnPlayerExitFood

    ori adaugi [table]

    forward OnPlayerExitFood();

    [/table]

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