c0sminX
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Posts posted by c0sminX
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Ai facut o mapa numita "Curcubeu", 1/5.
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Aceasta mapa a fost facuta de mine,Quid , la plictiseala, eu cand nu am ce sa fac ma apuc de mape:)) Deoarece nu lucrez pentru nici un server:): http://imgur.com/UjHnhgk,mqe49Dl,K3Tnv17#2
RemoveBuildingForPlayer(playerid, 3685, 1249.5547, -905.4609, 45.0313, 0.25); RemoveBuildingForPlayer(playerid, 3685, 1287.6875, -900.4609, 45.0625, 0.25); RemoveBuildingForPlayer(playerid, 3685, 1284.2031, -871.2969, 45.2734, 0.25); RemoveBuildingForPlayer(playerid, 3685, 1245.4609, -874.7031, 45.0703, 0.25); RemoveBuildingForPlayer(playerid, 1308, 1233.0000, -921.0625, 42.0156, 0.25); RemoveBuildingForPlayer(playerid, 617, 1235.8281, -917.5234, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 5742, 1197.3203, -899.2109, 45.0938, 0.25); RemoveBuildingForPlayer(playerid, 617, 1231.4141, -886.9297, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 1232, 1241.1953, -886.8438, 44.3594, 0.25); RemoveBuildingForPlayer(playerid, 617, 1227.6094, -870.8047, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 1294, 1246.4531, -924.3047, 46.2969, 0.25); RemoveBuildingForPlayer(playerid, 617, 1261.9531, -913.7813, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 1232, 1266.4219, -913.1797, 44.3594, 0.25); RemoveBuildingForPlayer(playerid, 1308, 1280.2422, -912.5234, 41.3047, 0.25); RemoveBuildingForPlayer(playerid, 1232, 1272.3516, -912.4531, 44.3594, 0.25); RemoveBuildingForPlayer(playerid, 617, 1275.6016, -911.9609, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 3684, 1249.5547, -905.4609, 45.0313, 0.25); RemoveBuildingForPlayer(playerid, 617, 1263.8828, -894.3516, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 1211, 1266.0859, -906.7031, 42.3984, 0.25); RemoveBuildingForPlayer(playerid, 1232, 1270.9609, -896.6172, 44.3594, 0.25); RemoveBuildingForPlayer(playerid, 1232, 1265.0313, -897.3516, 44.3594, 0.25); RemoveBuildingForPlayer(playerid, 617, 1271.8672, -892.3672, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 617, 1299.5000, -909.1406, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 3684, 1287.6875, -900.4609, 45.0625, 0.25); RemoveBuildingForPlayer(playerid, 5847, 1295.8594, -895.0938, 41.7109, 0.25); RemoveBuildingForPlayer(playerid, 1232, 1252.2578, -885.8750, 44.3594, 0.25); RemoveBuildingForPlayer(playerid, 617, 1262.9844, -882.2188, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 617, 1271.2031, -882.3984, 41.8750, 0.25); RemoveBuildingForPlayer(playerid, 1232, 1285.6484, -881.3125, 44.3594, 0.25); RemoveBuildingForPlayer(playerid, 3684, 1245.4609, -874.7031, 45.0703, 0.25); RemoveBuildingForPlayer(playerid, 3684, 1284.2031, -871.2969, 45.2734, 0.25); RemoveBuildingForPlayer(playerid, 1232, 1303.1094, -879.9531, 44.3594, 0.25); CreateObject(3605, 1265.12646, -872.53876, 47.91610, 0.00000, 0.00000, 186.48534); CreateObject(3660, -6865.82764, -6613.23633, -473.00244, 0.00000, 0.00000, 0.00000); CreateObject(3660, 1272.17114, -901.03967, 43.28590, 0.00000, 0.00000, 275.44360); CreateObject(3660, 1272.40686, -903.58447, 43.28790, 0.00000, 0.00000, 275.45551); CreateObject(3660, 1265.14343, -901.77753, 43.28070, 0.00000, 0.00000, 275.75790); CreateObject(3660, 1264.88281, -904.68018, 43.27460, 0.00000, 0.00000, 95.82470); CreateObject(1408, 1262.18677, -892.19299, 42.47010, 0.00000, 0.00000, 186.28018); CreateObject(1408, 1256.75964, -892.78333, 42.46600, 0.00000, 0.00000, 186.48550); CreateObject(1408, 1251.35376, -893.42688, 42.43910, 0.00000, 0.00000, 187.23170); CreateObject(1408, 1245.95496, -894.12012, 42.44010, 0.00000, 0.00000, 187.54530); CreateObject(1408, 1233.52588, -895.76306, 42.46730, 0.00000, 0.00000, 187.55859); CreateObject(1408, 1238.92151, -895.06104, 42.44540, 0.00000, 0.00000, 187.95711); CreateObject(1408, 1272.66626, -891.15271, 42.45290, 0.00000, 0.00000, 186.32739); CreateObject(1408, 1278.09790, -890.57941, 42.45710, 0.00000, 0.00000, 186.19189); CreateObject(1408, 1283.51050, -890.01404, 42.46220, 0.00000, 0.00000, 185.67444); CreateObject(1408, 1288.93188, -889.49127, 42.45940, 0.00000, 0.00000, 185.44009); CreateObject(1408, 1294.35608, -888.97803, 42.46070, 0.00000, 0.00000, 185.16930); CreateObject(1408, 1301.26160, -888.28271, 42.43470, 0.00000, 0.00000, 185.74831); CreateObject(3851, 1239.67419, -902.08289, 43.87340, 0.00000, 0.00000, 98.46810); CreateObject(3851, 1245.77100, -906.88953, 43.88570, 0.00000, 0.00000, 5.32200); CreateObject(3851, 1235.02698, -908.50452, 43.87830, 0.00000, 0.00000, 9.74600); CreateObject(3851, 1239.87891, -904.11749, 45.86720, 0.00000, 90.00000, 98.54107); CreateObject(3851, 1240.44568, -908.07892, 45.85450, 0.00000, 90.00000, 98.10132); CreateObject(3851, 1241.02637, -911.37744, 45.81860, 0.00000, 89.00000, 98.59566); CreateObject(1481, 1240.84680, -911.94830, 42.53840, 0.00000, 0.00000, 188.07301); CreateObject(941, 1237.66345, -909.10870, 42.33530, 0.00000, 0.00000, 11.34543); CreateObject(2860, 1238.64697, -909.15082, 42.81455, 0.00000, 0.00000, 355.81696); CreateObject(2821, 1237.67871, -908.74878, 42.80950, 0.00000, 0.00000, 0.00000); CreateObject(2858, 1237.12476, -909.29742, 42.80750, 0.00000, 0.00000, 30.32700); CreateObject(2859, 1237.90271, -909.24243, 42.80720, 0.00000, 0.00000, 266.10739); CreateObject(9833, 1260.43030, -904.29761, 44.65150, 0.00000, 0.00000, 0.00000); CreateObject(9833, 1275.56628, -901.84668, 44.75890, 0.00000, 0.00000, 0.00000); CreateObject(14387, 1269.77112, -915.11377, 40.89750, 0.00000, 0.00000, 279.18069); CreateObject(1463, 1242.91382, -911.68024, 41.88101, 0.00000, 0.00000, 6.17655); CreateObject(8623, 1260.68274, -904.27917, 42.56380, 0.00000, 0.00000, 281.92261); CreateObject(8623, 1275.95264, -901.95911, 42.62030, 0.00000, 0.00000, 277.33020); CreateObject(626, 1251.43201, -886.71448, 44.62420, 0.00000, 0.00000, 0.00000); CreateObject(626, 1257.52966, -885.91388, 44.62630, 0.00000, 0.00000, 0.00000); CreateObject(626, 1276.83923, -884.27960, 44.66380, 0.00000, 0.00000, 0.00000); CreateObject(626, 1283.32324, -883.51318, 44.65470, 0.00000, 0.00000, 0.00000); CreateObject(3471, 1263.99146, -881.44995, 43.43660, 0.00000, 0.00000, 277.00696); CreateObject(3471, 1270.03418, -880.69055, 43.47540, 0.00000, 0.00000, 277.86508); CreateObject(1255, 1284.81165, -903.48242, 42.43720, 0.00000, 0.00000, 271.91330); CreateObject(1255, 1291.84570, -902.83325, 42.42880, 0.00000, 0.00000, 272.16721); CreateObject(1723, 1236.85999, -905.04327, 41.85540, 0.00000, 0.00000, 9.47740); CreateObject(1723, 1239.74719, -904.55750, 41.85770, 0.00000, 0.00000, 10.07460); CreateObject(1594, 1260.09998, -883.14038, 43.06780, 0.00000, 0.00000, 4.50605); CreateObject(1594, 1253.01489, -883.79132, 43.06940, 0.00000, 0.00000, 0.00000); CreateObject(1594, 1275.12292, -881.68872, 43.09440, 0.00000, 0.00000, 3.47780); CreateObject(1594, 1281.14197, -880.34290, 43.07920, 0.00000, 0.00000, 0.00000);
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Salut, am o problema cu mapa, am facut un cartier de case+spawn civili, etc, in port, am sters toate obiectele, am pus alte cladiri, am adaugat multe chestii si am o problema, totul a mers bine, dar cand am dat TEST, am observat ca era un stalp pe cladirea mea: http://imgur.com/pyjUpy2 , am intrat in map editor si am vrut sa il sterg dar am observat ca acesta nu apare: http://imgur.com/5wRTq5d , nu stiu ce sa fac, am incercat si cu MTA dar nu apare nici acolo, nu apare nici in single player acel stalp, ajutati-ma va rog sa rezolv problema.
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Am semnat.
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Trebuie sa setezi tu coordonatele ca sa te bage la jail acolo. Frumoasa mapa, bravo Maurice.
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Simpla si aiurea unele obiecte, pacanelele alea nu au ce cauta acolo, puteai pune tribuna pe margine si ringul pe mijloc, desi in puscarie nu se desfasoara astfel de batai, daca ai sterge pacanelele ar fii mai bine, 3/5
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Am o singura intrebare, cat ti-a luat sa o faci, si ce ai bagat daca zici ca geamurile erau puse? 5/10.
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INFO: Aceasta este a treia mea mapa, de acum o sa lucrez la chestii mai serioase in mapping, o sa fac cartiere si alte chestii.
POZE: http://imgur.com/a/pKHaK
RemoveBuildingForPlayer(playerid, 4024, 1479.8672, -1790.3984, 56.0234, 0.25); RemoveBuildingForPlayer(playerid, 4044, 1481.1875, -1785.0703, 22.3828, 0.25); RemoveBuildingForPlayer(playerid, 4046, 1479.5234, -1852.6406, 24.5156, 0.25); RemoveBuildingForPlayer(playerid, 1527, 1448.2344, -1755.8984, 14.5234, 0.25); RemoveBuildingForPlayer(playerid, 4217, 1449.2500, -1852.5703, 22.3672, 0.25); RemoveBuildingForPlayer(playerid, 713, 1407.1953, -1749.3125, 13.0938, 0.25); RemoveBuildingForPlayer(playerid, 1266, 1482.0859, -1859.9688, 25.0391, 0.25); RemoveBuildingForPlayer(playerid, 713, 1496.8672, -1707.8203, 13.4063, 0.25); RemoveBuildingForPlayer(playerid, 713, 1405.2344, -1821.1172, 13.1016, 0.25); RemoveBuildingForPlayer(playerid, 1283, 1405.1563, -1871.6016, 15.6250, 0.25); RemoveBuildingForPlayer(playerid, 620, 1417.9766, -1832.5313, 11.9844, 0.25); RemoveBuildingForPlayer(playerid, 673, 1405.5781, -1831.6953, 12.3984, 0.25); RemoveBuildingForPlayer(playerid, 1294, 1393.2734, -1796.3516, 16.9766, 0.25); RemoveBuildingForPlayer(playerid, 1283, 1442.9375, -1871.4219, 15.6250, 0.25); RemoveBuildingForPlayer(playerid, 1226, 1450.5547, -1868.0078, 16.4219, 0.25); RemoveBuildingForPlayer(playerid, 1265, 1465.4766, -1848.2500, 12.9922, 0.25); RemoveBuildingForPlayer(playerid, 1372, 1466.9453, -1847.8438, 12.6641, 0.25); RemoveBuildingForPlayer(playerid, 1372, 1419.7344, -1846.5469, 12.6641, 0.25); RemoveBuildingForPlayer(playerid, 1265, 1420.4297, -1845.3438, 12.9844, 0.25); RemoveBuildingForPlayer(playerid, 1372, 1419.6953, -1844.2031, 12.6641, 0.25); RemoveBuildingForPlayer(playerid, 1220, 1420.4922, -1842.4375, 12.9297, 0.25); RemoveBuildingForPlayer(playerid, 1220, 1419.7266, -1842.8516, 12.9297, 0.25); RemoveBuildingForPlayer(playerid, 1230, 1419.6719, -1842.0313, 12.9766, 0.25); RemoveBuildingForPlayer(playerid, 4170, 1433.9531, -1844.4063, 21.4219, 0.25); RemoveBuildingForPlayer(playerid, 700, 1447.1016, -1832.5000, 12.9141, 0.25); RemoveBuildingForPlayer(playerid, 1231, 1432.3047, -1832.9141, 15.2891, 0.25); RemoveBuildingForPlayer(playerid, 4174, 1435.7656, -1823.6641, 15.1797, 0.25); RemoveBuildingForPlayer(playerid, 620, 1456.3984, -1832.5313, 11.9844, 0.25); RemoveBuildingForPlayer(playerid, 673, 1464.0938, -1831.8828, 12.3984, 0.25); RemoveBuildingForPlayer(playerid, 1226, 1483.4297, -1867.7188, 16.4219, 0.25); RemoveBuildingForPlayer(playerid, 1260, 1482.0859, -1859.9688, 25.0391, 0.25); RemoveBuildingForPlayer(playerid, 4004, 1479.5234, -1852.6406, 24.5156, 0.25); RemoveBuildingForPlayer(playerid, 1357, 1487.6953, -1848.1094, 12.8125, 0.25); RemoveBuildingForPlayer(playerid, 1372, 1486.2109, -1848.1250, 12.6641, 0.25); RemoveBuildingForPlayer(playerid, 1372, 1468.0625, -1847.7891, 12.6641, 0.25); RemoveBuildingForPlayer(playerid, 1230, 1488.9219, -1848.2734, 12.9766, 0.25); RemoveBuildingForPlayer(playerid, 1231, 1480.0313, -1832.9141, 15.2891, 0.25); RemoveBuildingForPlayer(playerid, 4171, 1503.3984, -1848.3359, 21.4609, 0.25); RemoveBuildingForPlayer(playerid, 620, 1504.8438, -1832.5313, 11.9844, 0.25); RemoveBuildingForPlayer(playerid, 673, 1499.0469, -1832.2734, 12.8828, 0.25); RemoveBuildingForPlayer(playerid, 700, 1512.9453, -1832.3516, 13.4688, 0.25); RemoveBuildingForPlayer(playerid, 700, 1404.9141, -1765.2656, 12.9141, 0.25); RemoveBuildingForPlayer(playerid, 4173, 1427.2734, -1756.1797, 15.0000, 0.25); RemoveBuildingForPlayer(playerid, 673, 1415.3125, -1748.5625, 12.3984, 0.25); RemoveBuildingForPlayer(playerid, 620, 1429.5313, -1748.4219, 12.9063, 0.25); RemoveBuildingForPlayer(playerid, 700, 1438.0313, -1747.9375, 13.4453, 0.25); RemoveBuildingForPlayer(playerid, 620, 1447.9063, -1748.2266, 12.9063, 0.25); RemoveBuildingForPlayer(playerid, 1283, 1441.8594, -1733.0078, 15.6250, 0.25); RemoveBuildingForPlayer(playerid, 4002, 1479.8672, -1790.3984, 56.0234, 0.25); RemoveBuildingForPlayer(playerid, 3980, 1481.1875, -1785.0703, 22.3828, 0.25); RemoveBuildingForPlayer(playerid, 4003, 1481.0781, -1747.0313, 33.5234, 0.25); RemoveBuildingForPlayer(playerid, 1283, 1513.2344, -1732.9219, 15.6250, 0.25); RemoveBuildingForPlayer(playerid, 620, 1516.0000, -1748.6016, 13.0078, 0.25); RemoveBuildingForPlayer(playerid, 1231, 1529.2891, -1832.9141, 15.2891, 0.25); RemoveBuildingForPlayer(playerid, 620, 1549.5313, -1832.3125, 12.8828, 0.25); RemoveBuildingForPlayer(playerid, 673, 1555.6641, -1830.5938, 13.0234, 0.25); RemoveBuildingForPlayer(playerid, 4175, 1524.4141, -1823.8516, 15.1797, 0.25); RemoveBuildingForPlayer(playerid, 700, 1554.8203, -1816.1563, 13.4766, 0.25); RemoveBuildingForPlayer(playerid, 1226, 1564.9922, -1795.6797, 16.4219, 0.25); RemoveBuildingForPlayer(playerid, 673, 1553.2578, -1764.8125, 12.7969, 0.25); RemoveBuildingForPlayer(playerid, 4172, 1534.7656, -1756.1797, 15.0000, 0.25); RemoveBuildingForPlayer(playerid, 620, 1533.2656, -1749.0234, 12.8047, 0.25); RemoveBuildingForPlayer(playerid, 673, 1522.1641, -1748.5703, 13.0234, 0.25); RemoveBuildingForPlayer(playerid, 700, 1553.7031, -1747.9375, 13.4063, 0.25); CreateObject(10412, 1477.05054, -1779.97009, 39.73853, 0.00000, 0.00000, 118.89449); CreateObject(3441, 1443.06689, -1790.36694, 23.45372, 0.00000, 0.00000, 0.00000); CreateObject(1256, 1533.63794, -1740.12427, 13.19170, 0.00000, 0.00000, 269.91721); CreateObject(1256, 1526.88818, -1740.15564, 13.20880, 0.00000, 0.00000, 268.00510); CreateObject(1256, 1448.37170, -1740.30444, 13.20410, 0.00000, 0.00000, 269.25409); CreateObject(1256, 1437.08801, -1740.17346, 13.18870, 0.00000, 0.00000, 269.69958); CreateObject(3660, 1520.68481, -1744.83923, 15.67120, 0.10000, 0.08000, 359.64304); CreateObject(3660, 1540.33936, -1744.86707, 15.66510, 0.10000, 0.04000, 0.00000); CreateObject(3660, 1441.35107, -1744.91772, 15.73570, 0.36000, 0.00000, 359.75345); CreateObject(3660, 1421.74182, -1744.91467, 15.74980, 0.00000, 0.00000, 0.51010); CreateObject(621, 1516.68115, -1748.89246, 12.83744, 0.00000, 0.00000, 0.00000); CreateObject(621, 1539.10510, -1749.23706, 12.09231, 0.00000, 0.00000, 0.00000); CreateObject(621, 1554.20837, -1749.38184, 11.83273, 0.00000, 0.00000, 356.89023); CreateObject(621, 9794.15820, -6721.39355, -2494.02075, 0.00000, 0.00000, 0.00000); CreateObject(621, 1445.89001, -1750.28406, 12.23957, 0.00000, 0.00000, 353.98523); CreateObject(621, 1427.07617, -1749.66943, 10.96425, 0.00000, 0.00000, 355.24619); CreateObject(621, 1405.70422, -1749.78564, 12.26878, 0.00000, 0.00000, 0.00000); CreateObject(645, 1553.05115, -1760.47510, 12.45556, 0.00000, 0.00000, 0.00000); CreateObject(645, 1405.06873, -1763.62231, 12.64703, 0.00000, 0.00000, 0.00000); CreateObject(1597, 1554.82581, -1818.12952, 15.48010, 0.00000, 0.00000, 0.00000); CreateObject(1597, 1554.47742, -1828.38013, 15.49350, 0.00000, 0.00000, 0.00000); CreateObject(1597, 1547.11719, -1832.42395, 15.49440, 0.00000, 0.00000, 90.39230); CreateObject(1597, 1406.22900, -1819.28320, 15.48590, 0.00000, 0.00000, 3.52490); CreateObject(1597, 1406.20581, -1829.18774, 15.50090, 0.00000, 0.00000, 0.52590); CreateObject(1597, 1415.45911, -1832.02161, 15.49780, 0.00000, 0.00000, 266.97440); CreateObject(1644, 10855.85352, -4019.65967, -5165.98975, 0.00000, 0.00000, 0.00000); CreateObject(6283, 1435.26440, -1850.25293, 17.43696, 0.00000, 0.00000, 179.79840); CreateObject(643, 1417.48718, -1863.34265, 19.02748, 0.00000, 0.00000, 0.00000); CreateObject(643, 1424.48035, -1863.26233, 18.95780, 0.00000, 0.00000, 0.00000); CreateObject(643, 1422.88062, -1858.18555, 18.96520, 0.00000, 0.00000, 0.00000); CreateObject(12950, 1411.66858, -1849.77686, 16.25270, 0.00000, 0.00000, 265.57019); CreateObject(9325, 1479.87744, -1850.92249, 19.04400, 0.00000, 0.00000, 181.35461);
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INFO: Am decis sa fac aseara a doua mea mapa, eram foarte plictisit si inca nu am gasit un sv pe care sa ma joc, asa ca am facut aceasta mapa, sper sa va placa.
POZE: http://imgur.com/a/yeQGv
COdul, imi cer scuze ca nu l-am pus, am uitat..
RemoveBuildingForPlayer(playerid, 16408, 418.2266, 2538.8516, 11.4297, 0.25); RemoveBuildingForPlayer(playerid, 1810, 418.7344, 2538.7578, 8.9844, 0.25); RemoveBuildingForPlayer(playerid, 2147, 413.9688, 2538.2188, 8.9844, 0.25); RemoveBuildingForPlayer(playerid, 1748, 418.2734, 2541.0625, 9.7891, 0.25); RemoveBuildingForPlayer(playerid, 1810, 417.6328, 2542.5000, 8.9844, 0.25); RemoveBuildingForPlayer(playerid, 1812, 416.2422, 2540.3359, 8.9766, 0.25); RemoveBuildingForPlayer(playerid, 1763, 421.0781, 2540.8125, 8.9844, 0.25); CreateObject(18761, -65.05161, 2502.34668, 19.51927, 0.00000, 0.00000, 84.62966); CreateObject(1225, 407.10501, 2521.04834, 15.96773, 0.00000, 0.00000, 0.00000); CreateObject(1225, 413.88779, 2506.72437, 15.88662, 0.00000, 0.00000, 0.00000); CreateObject(1225, 417.25043, 2497.06104, 15.98047, 0.00000, 0.00000, 0.00000); CreateObject(1225, 417.96609, 2490.70728, 15.88582, 0.00000, 0.00000, -0.06000); CreateObject(19095, 418.82889, 2540.44214, 9.86410, -4.00000, 273.00000, -135.00000); CreateObject(355, 418.42670, 2540.10376, 9.78000, 84.00000, -47.00000, -19.00000); CreateObject(341, 418.11389, 2540.76929, 10.00570, 4.00000, 25.00000, 1.00000); CreateObject(14866, 420.85825, 2540.08765, 9.82512, 0.00000, 0.00000, 359.37140); CreateObject(2780, 415.95911, 2542.16333, 8.97340, 0.00000, 0.00000, 359.68259); CreateObject(19036, 418.96210, 2539.93945, 9.76270, 0.00000, -91.00000, 7.00000); CreateObject(18874, 416.67609, 2538.21704, 8.99340, -0.02000, 0.00000, 0.00000); CreateObject(1484, 419.02390, 2540.14453, 9.98570, 0.00000, 40.00000, -11.00000); CreateObject(3028, 416.77451, 2538.51611, 9.00510, 97.00000, 0.00000, 0.00000); CreateObject(3012, 414.96240, 2538.39453, 9.05730, 40.00000, -25.00000, 342.00000); CreateObject(2803, 413.37949, 2536.83447, 9.02107, 0.00000, 0.00000, 0.00000); CreateObject(3092, 414.38248, 2535.87012, 9.16940, 273.00000, -98.00000, -11.00000); CreateObject(2589, 413.69672, 2537.48267, 14.24910, 0.00000, 0.00000, 0.00000); CreateObject(1225, -745.25854, 2037.77588, 37.44137, 0.00000, 0.00000, 0.00000); CreateObject(1264, 637.74451, 1378.42554, 12.31363, 0.00000, 0.00000, 0.00000); CreateObject(1264, 422.37903, 2538.13501, 9.43995, 0.00000, 0.00000, 0.00000); CreateObject(1210, 418.18430, 2543.08984, 9.16590, 0.00000, 0.00000, 0.00000); CreateObject(1212, 420.86502, 2539.97803, 9.91810, 0.00000, 0.00000, 0.00000); CreateObject(2000, 417.26120, 2542.56006, 8.99810, 0.00000, 0.00000, 1.00980); CreateObject(1550, 416.00641, 2539.59888, 9.48550, -0.10000, -0.08000, 0.00000); CreateObject(1523, 415.80383, 2537.28125, 8.97790, -0.04000, 0.02000, 95.44430); CreateObject(1523, 415.79440, 2537.31348, 8.97790, 0.10000, -0.02000, 270.85040); CreateObject(1523, 415.90259, 2535.72119, 8.97790, 0.12000, -0.02000, 358.66339); CreateObject(1523, 417.37869, 2535.76831, 8.99790, 0.00000, 0.00000, -87.36000);
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INFO:Aceasta este prima mea mapa, sper sa va placa:
POZE: http://imgur.com/a/Htnjv#CmfeUNj
RemoveBuildingForPlayer(playerid, 1226, 1607.3594, -2249.5703, 16.3359, 0.25); RemoveBuildingForPlayer(playerid, 1290, 1524.0156, -2211.5156, 18.7188, 0.25); CreateObject(14399, 1591.19727, -2240.30347, 12.50860, -1.96000, 0.00000, 181.66859); CreateObject(1487, 1569.13977, -2234.77563, 16.96445, 0.00000, 0.00000, 0.00000); CreateObject(1487, 1569.13977, -2234.77563, 16.96445, 0.00000, 0.00000, 0.00000); CreateObject(1669, 1591.87939, -2242.43311, 13.99110, -0.18000, 0.06000, 348.05219); CreateObject(1487, 1596.77917, -2242.29272, 13.99359, 0.00000, 0.00000, 0.00000); CreateObject(1487, 1594.31909, -2242.44434, 13.96570, 0.00000, 0.00000, 0.00000); CreateObject(1487, 1593.02722, -2242.38306, 13.94491, 0.00000, 0.00000, 0.00000); CreateObject(1487, 1599.94373, -2237.29419, 14.10610, 0.00000, 0.00000, 0.00000); CreateObject(1487, 1600.86877, -2237.36035, 14.10200, 0.00000, 0.00000, 0.00000); CreateObject(1487, 1601.46130, -2237.41968, 14.14200, 0.00000, 0.00000, 0.00000); CreateObject(1487, 1602.53357, -2237.61328, 14.14200, 0.00000, 0.00000, 0.00000); CreateObject(1487, 1602.60156, -2238.63599, 14.08200, 0.00000, 0.00000, 0.00000); CreateObject(1487, 1599.88513, -2237.49292, 14.72200, 0.00000, 0.00000, 0.00000); CreateObject(1487, 1599.59082, -2236.71143, 13.99995, 0.00000, 0.00000, 0.00000); CreateObject(1667, 1597.04749, -2242.20581, 13.89990, 0.00000, 0.00000, 0.00000); CreateObject(1487, 1600.71472, -2237.40796, 14.71990, 0.00000, 0.00000, 0.00000); CreateObject(1520, 1601.74133, -2237.34717, 14.55990, 0.04000, 0.00000, 0.00000); CreateObject(1487, 1602.48975, -2238.56836, 14.70906, 0.00000, 0.00000, 0.00000); CreateObject(1512, 1602.50928, -2237.60791, 15.30090, 0.00000, 0.00000, 0.00000); CreateObject(1517, 1601.41541, -2237.40381, 15.32090, 0.00000, 0.00000, 0.00000); CreateObject(1487, 1600.30029, -2237.37354, 15.29600, 0.00000, 0.00000, 0.00000); CreateObject(1487, 1598.73181, -2237.00854, 15.11963, 0.00000, 0.00000, 0.00000); CreateObject(1487, 8771.68066, 4620.57666, -2470.86670, 0.00000, 0.00000, 0.00000); CreateObject(1487, 1602.60046, -2238.57593, 15.24180, 0.00000, 0.00000, 0.00000); CreateObject(1933, 1592.75989, -2242.55396, 13.80320, 0.00000, 0.00000, 0.00000); CreateObject(1862, 1595.34290, -2242.31274, 13.82090, 0.00000, 0.00000, 0.00000); CreateObject(1933, 1596.05603, -2242.31714, 13.81170, 0.00000, 0.00000, 0.00000); CreateObject(1541, 1597.05408, -2241.61133, 13.98125, 0.00000, 0.00000, 0.00000); CreateObject(1541, 1600.51245, -2241.50171, 13.94285, 0.00000, 0.00000, 0.00000); CreateObject(1541, 1595.43726, -2237.40576, 14.50280, -0.12000, -0.16000, 0.00000); CreateObject(1547, 1596.30518, -2245.01196, 12.55950, 0.00000, 0.00000, 0.00000); CreateObject(1487, 1598.36304, -2242.04321, 14.00710, 0.00000, 0.00000, 0.00000); CreateObject(1487, 1600.97009, -2242.01685, 14.00710, 0.00000, 0.00000, 0.00000); CreateObject(1518, 1595.49402, -2237.45581, 15.20752, 0.00000, 0.00000, 0.00000); CreateObject(17793, 1485.91565, -2427.17041, 14.10157, 0.00000, 0.00000, 0.00000); CreateObject(1765, 1592.97363, -2243.29443, 12.52300, 0.00000, 0.00000, 183.16890); CreateObject(1765, 1595.78821, -2243.53931, 12.64051, 0.00000, 0.00000, 181.59752); CreateObject(1765, 1598.42358, -2243.39722, 12.65527, 0.00000, 0.00000, 183.19940); CreateObject(1765, 1601.67773, -2243.20142, 12.44378, 0.00000, 0.00000, 180.15434);
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Am o problema:
Atunci cand un suspect are wanted si este omorat de un PD , nu e bagat in jail..
Puteti sa ma ajutati ?..
P.s Sunt incepator nu ma luati tare )
La Suspect kill am asta :
if(Var[WantedLevel][playerid] >= 1 && PlayerInfo[killerid][pLeader] == 1 || Var[WantedLevel][playerid] >= 1 && PlayerInfo[killerid][pMember] == 1 ) { new price = Var[WantedLevel][playerid] * 500; format(string, sizeof(string), "~w~Running Suspect~r~Killed~n~Bonus~g~$%d", price); GameTextForPlayer(killerid, string, 5000, 1); GivePlayerMoney(killerid, price); PlayerPlaySound(killerid, 1058, 0.0, 0.0, 0.0); TogglePlayerControllable(playerid, 1); Var[PlayerCuffed][playerid] = 0; Var[PlayerCuffedTime][playerid] = 0; PlayerInfo[playerid][pMats] = 0; GivePlayerMoney(playerid, - price); PlayerInfo[playerid][pWantedDeaths] += 1; PlayerInfo[playerid][pJailed] = 1; PlayerInfo[playerid][pJailTime] = (Var[WantedLevel][playerid])*(300); format(string, sizeof(string), "* You are in Jail for %d Seconds and lose $%d because of running away and getting shot by the Officer.", PlayerInfo[playerid][pJailTime], price); SCM(playerid, COLOR_LIGHTRED, string); Var[WantedLevel][playerid] = 0; }
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Am o problema:
Atunci cand un suspect are wanted si este omorat de un PD , nu e bagat in jail..
Puteti sa ma ajutati ?..
P.s Sunt incepator nu ma luati tare )
La Suspect kill am asta :
if(Var[WantedLevel][playerid] >= 1 && PlayerInfo[killerid][pLeader] == 1 || Var[WantedLevel][playerid] >= 1 && PlayerInfo[killerid][pMember] == 1 ) { new price = Var[WantedLevel][playerid] * 500; format(string, sizeof(string), "~w~Running Suspect~r~Killed~n~Bonus~g~$%d", price); GameTextForPlayer(killerid, string, 5000, 1); GivePlayerMoney(killerid, price); PlayerPlaySound(killerid, 1058, 0.0, 0.0, 0.0); TogglePlayerControllable(playerid, 1); Var[PlayerCuffed][playerid] = 0; Var[PlayerCuffedTime][playerid] = 0; PlayerInfo[playerid][pMats] = 0; GivePlayerMoney(playerid, - price); PlayerInfo[playerid][pWantedDeaths] += 1; PlayerInfo[playerid][pJailed] = 1; PlayerInfo[playerid][pJailTime] = (Var[WantedLevel][playerid])*(300); format(string, sizeof(string), "* You are in Jail for %d Seconds and lose $%d because of running away and getting shot by the Officer.", PlayerInfo[playerid][pJailTime], price); SCM(playerid, COLOR_LIGHTRED, string); Var[WantedLevel][playerid] = 0; }
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asa am primit gm`u...poate cnv sa ma ajute? sau sa intre cu team cv sa se uite?
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error 079: inconsistent return types (array & non-array)
am vreo 26..
ma poate ajuta cineva?
27678,27679,27680 (la toate 3 imi apare eroare)
public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(specplayer,10,cmdtext); dcmd(specoff,7,cmdtext); dcmd(rset,4,cmdtext);
27699{ return ModCar(playerid);(27699) }
27703{ return SendClientMessage(playerid, COLOR_RED, "[ERROR] You cannot modify/tune a car unless you are the driver."); }
27712ShowPlayerDialog(playerid, 8899, DIALOG_STYLE_LIST, "Pick Neon Color", "Blue\nRed\nGreen\nWhite\nPink\nYellow\nPolice Strobe\nInterior Lights\nBack Neon\nFront neon\nUndercover Roof Light\nRemove All Neon", "Select", "Cancel"); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); return 1; (27712) } }
27721SetPlayerPos(playerid, 207.0807,-138.0472,1003.3125); SetPlayerFacingAngle(playerid, 358.1200); SetPlayerInterior(playerid, 3); GameTextForPlayer(playerid, " ~g~ Dress Shop",5000,5); return 1; (27721) }
if(strcmp("/masina", cmdtext, true, 10) == 0) { ShowVehicleControlDialog(playerid); return 1; (linia cu problema) }
vehicleidsc = GetPlayerVehicleID(playerid); GetVehicleDamageStatus(vehicleidsc,panels,doors,lights,tires); UpdateVehicleDamageStatus(vehicleidsc, panels, doors, 5, tires); return 1; (linia cu problema) }
if (strcmp("/lightson", cmd, true) == 0) { vehicleidsc = GetPlayerVehicleID(playerid); GetVehicleDamageStatus(vehicleidsc,panels,doors,lights,tires); UpdateVehicleDamageStatus(vehicleidsc, panels, doors, 0, tires); return 1; (linia cu pb) }
if(!strcmp(cmdtext, "/windows", true) || !strcmp(cmdtext, "/wi", true)) // By Ellis { if(IsPlayerConnected(playerid)) { if(gPlayerLogged[playerid] == 0) { SendClientMessage(playerid, COLOR_GREY, " You need to login first ! "); return 1; (linia cu pb) }
new carid = GetPlayerVehicleID(playerid); if(IsABmx(carid) || IsAPlane(carid) || IsABoat(carid) || pveh == 523 || pveh == 522 || pveh == 480 || pveh == 567 || pveh == 533 || pveh == 555 || pveh == 539 || pveh == 572 || pveh == 571 || pveh == 530 || pveh == 457 || pveh == 575 || pveh == 536 || pveh == 424) { SendClientMessage(playerid, COLOR_GREY, " This vehicle doesn't have the window to roll"); return 1; (linia cu problema) }
if(VehicleWindows[GetPlayerVehicleID(playerid)] == 0) { VehicleWindows[GetPlayerVehicleID(playerid)] = 1; GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), " rolls down the window."); //format(string, sizeof(string), "* %s rolls down the window.", sendername); ChatColor(20.0, playerid,string); //ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); return 1; (linia cu pb) }
else if(VehicleWindows[GetPlayerVehicleID(playerid)] == 1) { VehicleWindows[GetPlayerVehicleID(playerid)] = 0; GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), " rolls up the window."); //format(string, sizeof(string), "* %s rolls up the window.", sendername) ChatColor(20.0, playerid,string); //ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); return 1;(linia defecta)
return 1; } else { SendClientMessage(playerid, COLOR_GREY, " You need to be in the vehicle to use this function !"); return 1; (pb) } } return 1; (pb) } if(strcmp("/changewalkstyles", cmdtext, true) == 0) { if(PlayerToPoint(2.0,playerid,358.8180,186.6780,1008.3828)) { SendClientMessage(playerid, COLOR_WHITE,"Selecteaza unul din urmatoarele stiluri de mers."); ShowPlayerDialog(playerid, 14, DIALOG_STYLE_LIST, "Walk Styles", "Default\nNormal\nPed\nGangsta\nGangsta2\nOld\nFat Old\nFat\nLady\nLady2\nWhore\nWhore2\nDrunk", "Select", "Cancel"); return 1; (linie cu pb) } } if(strcmp("/changefightstyles", cmdtext, true) == 0) { if(PlayerToPoint(2.0,playerid,358.8534,180.7131,1008.3828)) { SendClientMessage(playerid, COLOR_WHITE,"Selecteaza unul din urmatoarele stiluri de lupte."); ShowPlayerDialog(playerid, 13, DIALOG_STYLE_LIST, "Fighting Styles", "Boxing\nKungfu\nKneehead\nGrabkick\nElbow\nNormal", "Select", "Cancel"); return 1; (linie cu pb) } } if(strcmp("/intrebarisiraspunsuri", cmdtext, true) == 0) { ShowPlayerDialog(playerid, 17, DIALOG_STYLE_LIST, "Intrebari si Raspunsuri", "Cum cumpar casa?\nCum cumpar un business?\nCum cumpar arme?\nCum cumpar o masina?\nCum fac Level?\nCum imi iau un Job?\nCum intru intr-o factiune?\nCum vorbesc cu playeri de la distanta?\nCum pot lua admin?\nCum fac bani?\nCum Folosesc Gps-ul?\nCum imi schimb stilul mersului?\nCum imi schimb stilul luptei?", "Select", "Cancel"); return 1;(linie cu pb)
ShowPlayerDialog(giveplayerid,512,DIALOG_STYLE_MSGBOX,"Achievements:\n Acme Dinamyte (12)","Congratulations, You have Achieved The 'Acme Dinamyte' Badge! \n You Won 125$","Okay","Cancel"); GivePlayerMoney(giveplayerid,125); PlayerInfo[giveplayerid][pAchievement12] = 1; } return 1; (problema) } else return SendClientMessage(playerid, COLOR_LIGHTRED, "Ai aruncat deja o petarda"); (problema) }
SetTimerEx("FirerocketTime", 4000, 0, "i", playerid); return 1; (problema) } else return SendClientMessage(playerid, COLOR_LIGHTRED, "Ai lansat deja artificiile gen 1."); (problema) }
MoveObject(rocketsmoke[playerid], X, Y, Z+50, 15); SetTimerEx("FirerocketTime", 4000, 0, "i", playerid); return 1; (problema) } else return SendClientMessage(playerid, COLOR_LIGHTRED, "Ai lansat deja artificiile gen 2."); }
error 021: symbol already defined: "OnPlayerUpdate" ::} public OnPlayerUpdate(playerid) {
La cele cu probleme am scris in paranteza
Multumesc.
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Nu stie nimeni?
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incearca streamer.dll
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27678,27679,27680 (la toate 3 imi apare eroare)
public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(specplayer,10,cmdtext); dcmd(specoff,7,cmdtext); dcmd(rset,4,cmdtext);
27699{ return ModCar(playerid);(27699) }
27703{ return SendClientMessage(playerid, COLOR_RED, "[ERROR] You cannot modify/tune a car unless you are the driver."); }
27712ShowPlayerDialog(playerid, 8899, DIALOG_STYLE_LIST, "Pick Neon Color", "Blue\nRed\nGreen\nWhite\nPink\nYellow\nPolice Strobe\nInterior Lights\nBack Neon\nFront neon\nUndercover Roof Light\nRemove All Neon", "Select", "Cancel"); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); return 1; (27712) } }
27721SetPlayerPos(playerid, 207.0807,-138.0472,1003.3125); SetPlayerFacingAngle(playerid, 358.1200); SetPlayerInterior(playerid, 3); GameTextForPlayer(playerid, " ~g~ Dress Shop",5000,5); return 1; (27721) }
if(strcmp("/masina", cmdtext, true, 10) == 0) { ShowVehicleControlDialog(playerid); return 1; (linia cu problema) }
vehicleidsc = GetPlayerVehicleID(playerid); GetVehicleDamageStatus(vehicleidsc,panels,doors,lights,tires); UpdateVehicleDamageStatus(vehicleidsc, panels, doors, 5, tires); return 1; (linia cu problema) }
if (strcmp("/lightson", cmd, true) == 0) { vehicleidsc = GetPlayerVehicleID(playerid); GetVehicleDamageStatus(vehicleidsc,panels,doors,lights,tires); UpdateVehicleDamageStatus(vehicleidsc, panels, doors, 0, tires); return 1; (linia cu pb) }
if(!strcmp(cmdtext, "/windows", true) || !strcmp(cmdtext, "/wi", true)) // By Ellis { if(IsPlayerConnected(playerid)) { if(gPlayerLogged[playerid] == 0) { SendClientMessage(playerid, COLOR_GREY, " You need to login first ! "); return 1; (linia cu pb) }
new carid = GetPlayerVehicleID(playerid); if(IsABmx(carid) || IsAPlane(carid) || IsABoat(carid) || pveh == 523 || pveh == 522 || pveh == 480 || pveh == 567 || pveh == 533 || pveh == 555 || pveh == 539 || pveh == 572 || pveh == 571 || pveh == 530 || pveh == 457 || pveh == 575 || pveh == 536 || pveh == 424) { SendClientMessage(playerid, COLOR_GREY, " This vehicle doesn't have the window to roll"); return 1; (linia cu problema) }
if(VehicleWindows[GetPlayerVehicleID(playerid)] == 0) { VehicleWindows[GetPlayerVehicleID(playerid)] = 1; GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), " rolls down the window."); //format(string, sizeof(string), "* %s rolls down the window.", sendername); ChatColor(20.0, playerid,string); //ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); return 1; (linia cu pb) }
else if(VehicleWindows[GetPlayerVehicleID(playerid)] == 1) { VehicleWindows[GetPlayerVehicleID(playerid)] = 0; GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), " rolls up the window."); //format(string, sizeof(string), "* %s rolls up the window.", sendername) ChatColor(20.0, playerid,string); //ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); return 1;(linia defecta)
return 1; } else { SendClientMessage(playerid, COLOR_GREY, " You need to be in the vehicle to use this function !"); return 1; (pb) } } return 1; (pb) } if(strcmp("/changewalkstyles", cmdtext, true) == 0) { if(PlayerToPoint(2.0,playerid,358.8180,186.6780,1008.3828)) { SendClientMessage(playerid, COLOR_WHITE,"Selecteaza unul din urmatoarele stiluri de mers."); ShowPlayerDialog(playerid, 14, DIALOG_STYLE_LIST, "Walk Styles", "Default\nNormal\nPed\nGangsta\nGangsta2\nOld\nFat Old\nFat\nLady\nLady2\nWhore\nWhore2\nDrunk", "Select", "Cancel"); return 1; (linie cu pb) } } if(strcmp("/changefightstyles", cmdtext, true) == 0) { if(PlayerToPoint(2.0,playerid,358.8534,180.7131,1008.3828)) { SendClientMessage(playerid, COLOR_WHITE,"Selecteaza unul din urmatoarele stiluri de lupte."); ShowPlayerDialog(playerid, 13, DIALOG_STYLE_LIST, "Fighting Styles", "Boxing\nKungfu\nKneehead\nGrabkick\nElbow\nNormal", "Select", "Cancel"); return 1; (linie cu pb) } } if(strcmp("/intrebarisiraspunsuri", cmdtext, true) == 0) { ShowPlayerDialog(playerid, 17, DIALOG_STYLE_LIST, "Intrebari si Raspunsuri", "Cum cumpar casa?\nCum cumpar un business?\nCum cumpar arme?\nCum cumpar o masina?\nCum fac Level?\nCum imi iau un Job?\nCum intru intr-o factiune?\nCum vorbesc cu playeri de la distanta?\nCum pot lua admin?\nCum fac bani?\nCum Folosesc Gps-ul?\nCum imi schimb stilul mersului?\nCum imi schimb stilul luptei?", "Select", "Cancel"); return 1;(linie cu pb)
ShowPlayerDialog(giveplayerid,512,DIALOG_STYLE_MSGBOX,"Achievements:\n Acme Dinamyte (12)","Congratulations, You have Achieved The 'Acme Dinamyte' Badge! \n You Won 125$","Okay","Cancel"); GivePlayerMoney(giveplayerid,125); PlayerInfo[giveplayerid][pAchievement12] = 1; } return 1; (problema) } else return SendClientMessage(playerid, COLOR_LIGHTRED, "Ai aruncat deja o petarda"); (problema) }
SetTimerEx("FirerocketTime", 4000, 0, "i", playerid); return 1; (problema) } else return SendClientMessage(playerid, COLOR_LIGHTRED, "Ai lansat deja artificiile gen 1."); (problema) }
MoveObject(rocketsmoke[playerid], X, Y, Z+50, 15); SetTimerEx("FirerocketTime", 4000, 0, "i", playerid); return 1; (problema) } else return SendClientMessage(playerid, COLOR_LIGHTRED, "Ai lansat deja artificiile gen 2."); }
error 021: symbol already defined: "OnPlayerUpdate" ::} public OnPlayerUpdate(playerid) {
La cele cu probleme am scris in paranteza
Multumesc.
President House
in Hărţi
Posted
Dublu post de la lag.