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TheHbK2310

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  1. Si NOS se pun la toate masinile? Ca eu vreau la una singura.
  2. La GM-ul default nu se afla in GM se afla intr-un fisier .txt masinile.In GM stiu sa le pun.
  3. Cum pot sa pun toate coordonatele intr-un fisier TXT? Asa cum este la GM-ul default.
  4. Aici este tot GM-ul http://www.girlshare.ro/1899672.5
  5. Ms http://www.sa-mp.ro/forum/index.php/topic,8855.0.html Stiu ca nu mai este in wwe,dar am numele de 3 ani si asa a ramas...
  6. Dupa cum spune si titlul dupa ce ies din masina ia apare acolo unde sa spawnat prima data.Asa este normal la cele care sunt create cu functia CreateVehicle dar am un script dp forum care l-am inclus in GM . Cum fac ca masina sa ramana langa mine cand ma dau jos din ea? Sursa: #include <a_samp> #define COLOR_RED 0xAA3333AA #define COLOR_GREEN 0x33AA33AA main(){} public OnGameModeInit( ) { /////Fete playeri///// AddPlayerClass(0,-1794.0507,1023.5720,24.8779,51.6313,0,0,0,0,0,0); AddPlayerClass(7,-1794.0507,1023.5720,24.8779,51.6313,0,0,0,0,0,0); AddPlayerClass(19,-1794.0507,1023.5720,24.8779,51.6313,0,0,0,0,0,0); AddPlayerClass(20,-1794.0507,1023.5720,24.8779,51.6313,0,0,0,0,0,0); AddPlayerClass(21,-1794.0507,1023.5720,24.8779,51.6313,0,0,0,0,0,0); AddPlayerClass(22,-1794.0507,1023.5720,24.8779,51.6313,0,0,0,0,0,0); AddPlayerClass(24,-1794.0507,1023.5720,24.8779,51.6313,0,0,0,0,0,0); AddPlayerClass(25,-1794.0507,1023.5720,24.8779,51.6313,0,0,0,0,0,0); AddPlayerClass(28,-1794.0507,1023.5720,24.8779,51.6313,0,0,0,0,0,0); AddPlayerClass(81,-1794.0507,1023.5720,24.8779,51.6313,0,0,0,0,0,0); ////Home Car////// CreateVehicle(402, -62.7878, -300.3105, 5.4297, 269.6142, 0, 1, 20); CreateVehicle(402, -62.2461, -303.7956, 5.4297, 265.0591, 0, 1, 20); CreateVehicle(415, -62.0897, -307.3839, 5.4297, 265.0591, 0, 1, 20); CreateVehicle(415, -62.0170, -310.9942, 5.4297, 265.0591, 0, 1, 20); CreateVehicle(424, -61.8988, -314.3288, 5.4297, 265.0591, 0, 1, 20); CreateVehicle(424, -61.8020, -317.6589, 5.4297, 265.0591, 0, 1, 20); CreateVehicle(429, -61.7460, -321.1684, 5.4297, 265.0591, 0, 1, 20); CreateVehicle(429, -61.6503, -324.7593, 5.4297, 265.0591, 0, 1, 20); CreateVehicle(434, -32.0846, -296.8846, 5.4297, 273.5193, 0, 1, 20); CreateVehicle(434, -31.9416, -293.5343, 5.4297, 271.0126, 0, 1, 20); CreateVehicle(436, -31.5592, -290.0857, 5.4297, 271.0126, 0, 1, 20); //////End Car Home////////// /////Chilliad Cars/////////// AddStaticVehicleEx(411,-2314.0481,-1599.7676,483.6364,134.9019,112,1, 20); // infe chilliad AddStaticVehicleEx(411,-2311.0132,-1603.2207,483.6551,134.1243,106,1, 20); // infe chilliad id 105 AddStaticVehicleEx(541,-2307.4854,-1607.1907,483.5508,131.6031,36,8, 20); // bullet chilliad AddStaticVehicleEx(541,-2304.2947,-1611.1539,483.5298,130.3961,51,1, 20); // bullet chilliad AddStaticVehicleEx(451,-2300.7366,-1614.8920,483.5774,131.3828,61,61, 20); // turismo chilliad AddStaticVehicleEx(451,-2297.3423,-1619.4315,483.5366,126.7706,75,75, 20); // turismo chilliad AddStaticVehicleEx(444,-2295.3147,-1625.3425,484.1470,115.4383,32,42, 20); // monster chilliad id 110 AddStaticVehicleEx(444,-2292.9502,-1632.7642,484.0809,113.1777,32,53, 20); // monster chilliad AddStaticVehicleEx(522,-2290.3208,-1637.7913,483.2754,112.0105,3,3, 20); // nrg chilliad AddStaticVehicleEx(522,-2289.3376,-1640.6046,483.1975,108.1702,3,8, 20); // nrg chilliad AddStaticVehicleEx(522,-2288.9844,-1643.2251,483.0830,103.6852,6,25, 20); // nrg chilliad AddStaticVehicleEx(468,-2288.5493,-1645.8513,483.0733,94.5167,46,46, 20); // sanchez chilliad id 115 AddStaticVehicleEx(468,-2288.9409,-1648.6196,482.9751,85.2007,53,53, 20); // sanchez chilliad AddStaticVehicleEx(539,-2288.3938,-1656.0934,482.3604,85.7488,79,74, 20); // vortex chilliad AddStaticVehicleEx(539,-2289.2249,-1660.5061,482.2084,80.9917,70,86, 20); // vortex chilliad /////End Car Chilliad//////// print("HbK2310 Mod Started!"); SetGameModeText("RaCe AnD DrIft"); ShowPlayerMarkers(1); ShowNameTags(1); return 1; } ///////////////////////////////////////////////////////////////////// public OnPlayerRequestClass(playerid, classid) //cand jucatorul isi alege caracterul { SetPlayerPos(playerid,-40.4813,98.0395,5.9670); SetPlayerFacingAngle(playerid, 247.1089); SetPlayerCameraPos(playerid,-36.7761,96.6834,6.0763); SetPlayerCameraLookAt(playerid,-40.4813,98.0395,5.9670); return 1; } ///////////////////////////////////////////////////////////////////// public OnPlayerDeath(playerid, killerid, reason) { GameTextForPlayer(playerid, "~r~Din pacate ai murit", 800, 0); return 1; } ///////////////////////////////////////////////////////////////////// public OnGameModeExit() { print("Gamemode ended."); return 1; } ///////////////////////////////////////////////////////////////////// public OnPlayerConnect(playerid) { new string[64], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid,pName,MAX_PLAYER_NAME); format(string,sizeof string,"%s has joined the server. Welcome!",pName); SendClientMessageToAll(COLOR_RED,string); return 1; } ///////////////////////////////////////////////////////////////////// public OnPlayerDisconnect(playerid, reason) { new string[64], name[MAX_PLAYER_NAME]; GetPlayerName(playerid,name,MAX_PLAYER_NAME); switch(reason) { case 0: format(string,sizeof string,"%s left the server. (Timed out)",name); case 1: format(string,sizeof string,"%s left the server. (Leaving)",name); case 2: format(string,sizeof string,"%s left the server. (Kicked/Banned)",name); } SendClientMessageToAll(COLOR_RED,string); return 1; } ///////////////////////////////////////////////////////////////////// public OnPlayerSpawn(playerid) { new PlayerName[MAX_PLAYER_NAME], string[128]; GetPlayerName(playerid, PlayerName, sizeof(PlayerName)); format(string, sizeof(string),"%s has spawned.", PlayerName); SendClientMessageToAll(COLOR_GREEN, string); SetPlayerPos(playerid,-49.5853,-271.0725,6.6332); return 1; } ///////////////////////////////////////////////////////////////////// public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/landstalker", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, landstalker; GetPlayerPos(playerid, X, Y, Z); landstalker = CreateVehicle(400, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, landstalker, 0); SendClientMessage(playerid, 0x33AA33AA, "LandStalker succesfully created!"); return 1; } if (strcmp("/bravura", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, bravura; GetPlayerPos(playerid, X, Y, Z); bravura = CreateVehicle(401, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, bravura, 0); SendClientMessage(playerid, 0x33AA33AA, "Bravura succesfully created!"); return 1; } if (strcmp("/buffalo", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, buffalo; GetPlayerPos(playerid, X, Y, Z); buffalo = CreateVehicle(402, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, buffalo, 0); SendClientMessage(playerid, 0x33AA33AA, "Buffalo succesfully created!"); return 1; } if (strcmp("/linerunner", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, linerunner; GetPlayerPos(playerid, X, Y, Z); linerunner = CreateVehicle(403, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, linerunner, 0); SendClientMessage(playerid, 0x33AA33AA, "LineRunner succesfully created!"); return 1; } if (strcmp("/perenniel", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, perenniel; GetPlayerPos(playerid, X, Y, Z); perenniel = CreateVehicle(404, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, perenniel, 0); SendClientMessage(playerid, 0x33AA33AA, "Perenniel succesfully created!"); return 1; } if (strcmp("/sentinel", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, sentinel; GetPlayerPos(playerid, X, Y, Z); sentinel = CreateVehicle(405, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, sentinel, 0); SendClientMessage(playerid, 0x33AA33AA, "Sentinel succesfully created!"); return 1; } if (strcmp("/dumper", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, dumper; GetPlayerPos(playerid, X, Y, Z); dumper = CreateVehicle(406, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, dumper, 0); SendClientMessage(playerid, 0x33AA33AA, "Dumper succesfully created!"); return 1; } if (strcmp("/firetruck", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, firetruck; GetPlayerPos(playerid, X, Y, Z); firetruck = CreateVehicle(407, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, firetruck, 0); SendClientMessage(playerid, 0x33AA33AA, "FireTruck succesfully created!"); return 1; } if (strcmp("/trashmaster", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, trashmaster; GetPlayerPos(playerid, X, Y, Z); trashmaster = CreateVehicle(408, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, trashmaster, 0); SendClientMessage(playerid, 0x33AA33AA, "TrashMaster succesfully created!"); return 1; } if (strcmp("/stretch", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, stretch; GetPlayerPos(playerid, X, Y, Z); stretch = CreateVehicle(409, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, stretch, 0); SendClientMessage(playerid, 0x33AA33AA, "Stretch succesfully created!"); return 1; } if (strcmp("/manana", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, manana; GetPlayerPos(playerid, X, Y, Z); manana = CreateVehicle(410, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, manana, 0); SendClientMessage(playerid, 0x33AA33AA, "Manana succesfully created!"); return 1; } if (strcmp("/infernus", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, infernus; GetPlayerPos(playerid, X, Y, Z); infernus = CreateVehicle(411, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, infernus, 0); SendClientMessage(playerid, 0x33AA33AA, "Infernus succesfully created!"); return 1; } if (strcmp("/voodoo", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, voodoo; GetPlayerPos(playerid, X, Y, Z); voodoo = CreateVehicle(412, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, voodoo, 0); SendClientMessage(playerid, 0x33AA33AA, "Voodoo succesfully created!"); return 1; } if (strcmp("/pony", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, pony; GetPlayerPos(playerid, X, Y, Z); pony = CreateVehicle(413, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, pony, 0); SendClientMessage(playerid, 0x33AA33AA, "Pony succesfully created!"); return 1; } if (strcmp("/mule", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, mule; GetPlayerPos(playerid, X, Y, Z); mule = CreateVehicle(414, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, mule, 0); SendClientMessage(playerid, 0x33AA33AA, "Mule succesfully created!"); return 1; } if (strcmp("/cheetah", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, cheetah; GetPlayerPos(playerid, X, Y, Z); cheetah = CreateVehicle(415, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, cheetah, 0); SendClientMessage(playerid, 0x33AA33AA, "Cheetah succesfully created!"); return 1; } if (strcmp("/ambulance", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, ambulance; GetPlayerPos(playerid, X, Y, Z); ambulance = CreateVehicle(416, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, ambulance, 0); SendClientMessage(playerid, 0x33AA33AA, "Ambulance succesfully created!"); return 1; } if (strcmp("/leviathan", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, leviathan; GetPlayerPos(playerid, X, Y, Z); leviathan = CreateVehicle(417, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, leviathan, 0); SendClientMessage(playerid, 0x33AA33AA, "Leviathan succesfully created!"); return 1; } if (strcmp("/moonbeam", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, moonbeam; GetPlayerPos(playerid, X, Y, Z); moonbeam = CreateVehicle(418, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, moonbeam, 0); SendClientMessage(playerid, 0x33AA33AA, "MoonBeam succesfully created!"); return 1; } if (strcmp("/esperanto", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, esperanto; GetPlayerPos(playerid, X, Y, Z); esperanto = CreateVehicle(419, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, esperanto, 0); SendClientMessage(playerid, 0x33AA33AA, "Esperanto succesfully created!"); return 1; } if (strcmp("/taxi", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, taxi; GetPlayerPos(playerid, X, Y, Z); taxi = CreateVehicle(420, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, taxi, 0); SendClientMessage(playerid, 0x33AA33AA, "Taxi succesfully created!"); return 1; } if (strcmp("/washington", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, washington; GetPlayerPos(playerid, X, Y, Z); washington = CreateVehicle(421, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, washington, 0); SendClientMessage(playerid, 0x33AA33AA, "Washington succesfully created!"); return 1; } if (strcmp("/bobcat", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, bobcat; GetPlayerPos(playerid, X, Y, Z); bobcat = CreateVehicle(422, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, bobcat, 0); SendClientMessage(playerid, 0x33AA33AA, "Bobcat succesfully created!"); return 1; } if (strcmp("/mrwhoope", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, mrwhoope; GetPlayerPos(playerid, X, Y, Z); mrwhoope = CreateVehicle(423, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, mrwhoope, 0); SendClientMessage(playerid, 0x33AA33AA, "Mr Whoope succesfully created!"); return 1; } if (strcmp("/bfinjection", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, bfinjection; GetPlayerPos(playerid, X, Y, Z); bfinjection = CreateVehicle(424, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, bfinjection, 0); SendClientMessage(playerid, 0x33AA33AA, "BF Injection succesfully created!"); return 1; } if (strcmp("/hunter", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, hunter; GetPlayerPos(playerid, X, Y, Z); hunter = CreateVehicle(425, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, hunter, 0); SendClientMessage(playerid, 0x33AA33AA, "Hunter succesfully created!"); return 1; } if (strcmp("/premier", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, premier; GetPlayerPos(playerid, X, Y, Z); premier = CreateVehicle(426, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, premier, 0); SendClientMessage(playerid, 0x33AA33AA, "Premier succesfully created!"); return 1; } if (strcmp("/enforcer", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, enforcer; GetPlayerPos(playerid, X, Y, Z); enforcer = CreateVehicle(427, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, enforcer, 0); SendClientMessage(playerid, 0x33AA33AA, "Enforcer succesfully created!"); return 1; } if (strcmp("/securicar", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, securicar; GetPlayerPos(playerid, X, Y, Z); securicar = CreateVehicle(428, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, securicar, 0); SendClientMessage(playerid, 0x33AA33AA, "SecuriCar succesfully created!"); return 1; } if (strcmp("/banshee", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, banshee; GetPlayerPos(playerid, X, Y, Z); banshee = CreateVehicle(429, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, banshee, 0); SendClientMessage(playerid, 0x33AA33AA, "Banshee succesfully created!"); return 1; } if (strcmp("/predator", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, predator; GetPlayerPos(playerid, X, Y, Z); predator = CreateVehicle(430, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, predator, 0); SendClientMessage(playerid, 0x33AA33AA, "Predator succesfully created!"); return 1; } if (strcmp("/bus", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, bus; GetPlayerPos(playerid, X, Y, Z); bus = CreateVehicle(431, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, bus, 0); SendClientMessage(playerid, 0x33AA33AA, "Bus succesfully created!"); return 1; } if (strcmp("/rhino", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, rhino; GetPlayerPos(playerid, X, Y, Z); rhino = CreateVehicle(432, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, rhino, 0); SendClientMessage(playerid, 0x33AA33AA, "Rhino succesfully created!"); return 1; } if (strcmp("/barracks", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, barracks; GetPlayerPos(playerid, X, Y, Z); barracks = CreateVehicle(433, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, barracks, 0); SendClientMessage(playerid, 0x33AA33AA, "Barracks succesfully created!"); return 1; } if (strcmp("/hotknife", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, hotknife; GetPlayerPos(playerid, X, Y, Z); hotknife = CreateVehicle(434, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, hotknife, 0); SendClientMessage(playerid, 0x33AA33AA, "HotKnife succesfully created!"); return 1; } if (strcmp("/articletrailer", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, articletrailer; GetPlayerPos(playerid, X, Y, Z); articletrailer = CreateVehicle(435, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, articletrailer, 0); SendClientMessage(playerid, 0x33AA33AA, "Article Trailer succesfully created!"); return 1; } if (strcmp("/previon", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, previon; GetPlayerPos(playerid, X, Y, Z); previon = CreateVehicle(436, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, previon, 0); SendClientMessage(playerid, 0x33AA33AA, "Previon succesfully created!"); return 1; } if (strcmp("/coach", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, coach; GetPlayerPos(playerid, X, Y, Z); coach = CreateVehicle(437, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, coach, 0); SendClientMessage(playerid, 0x33AA33AA, "Coach succesfully created!"); return 1; } if (strcmp("/cabbie", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, cabbie; GetPlayerPos(playerid, X, Y, Z); cabbie = CreateVehicle(438, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, cabbie, 0); SendClientMessage(playerid, 0x33AA33AA, "Cabbie succesfully created!"); return 1; } } if (strcmp("/faggio", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, faggio; GetPlayerPos(playerid, X, Y, Z); faggio = CreateVehicle(462, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, faggio, 0); SendClientMessage(playerid, 0x33AA33AA, "Faggio succesfully created!"); return 1; } if (strcmp("/freeway", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, freeway; GetPlayerPos(playerid, X, Y, Z); freeway = CreateVehicle(463, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, freeway, 0); SendClientMessage(playerid, 0x33AA33AA, "Freeway succesfully created!"); return 1; } if (strcmp("/rcbaron", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, rcbaron; GetPlayerPos(playerid, X, Y, Z); rcbaron = CreateVehicle(464, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, rcbaron, 0); SendClientMessage(playerid, 0x33AA33AA, "RC Baron succesfully created!"); return 1; } if (strcmp("/rcraider", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, rcraider; GetPlayerPos(playerid, X, Y, Z); rcraider = CreateVehicle(465, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, rcraider, 0); SendClientMessage(playerid, 0x33AA33AA, "RC Raider succesfully created!"); return 1; } if (strcmp("/glendale", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, glendale; GetPlayerPos(playerid, X, Y, Z); glendale = CreateVehicle(466, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, glendale, 0); SendClientMessage(playerid, 0x33AA33AA, "Glendale succesfully created!"); return 1; } if (strcmp("/oceanic", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, oceanic; GetPlayerPos(playerid, X, Y, Z); oceanic = CreateVehicle(467, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, oceanic, 0); SendClientMessage(playerid, 0x33AA33AA, "Oceanic succesfully created!"); return 1; } if (strcmp("/sanchez", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, sanchez; GetPlayerPos(playerid, X, Y, Z); sanchez = CreateVehicle(468, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, sanchez, 0); SendClientMessage(playerid, 0x33AA33AA, "Sanchez succesfully created!"); return 1; } if (strcmp("/sparrow", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, sparrow; GetPlayerPos(playerid, X, Y, Z); sparrow = CreateVehicle(469, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, sparrow, 0); SendClientMessage(playerid, 0x33AA33AA, "Sparrow succesfully created!"); return 1; } if (strcmp("/patriot", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, patriot; GetPlayerPos(playerid, X, Y, Z); patriot = CreateVehicle(470, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, patriot, 0); SendClientMessage(playerid, 0x33AA33AA, "Patriot succesfully created!"); return 1; } if (strcmp("/quad", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, quad; GetPlayerPos(playerid, X, Y, Z); quad = CreateVehicle(471, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, quad, 0); SendClientMessage(playerid, 0x33AA33AA, "Quad succesfully created!"); return 1; } if (strcmp("/coastguard", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, coastguard; GetPlayerPos(playerid, X, Y, Z); coastguard = CreateVehicle(472, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, coastguard, 0); SendClientMessage(playerid, 0x33AA33AA, "CoastGuard succesfully created!"); return 1; } if (strcmp("/dinghy", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, dinghy; GetPlayerPos(playerid, X, Y, Z); dinghy = CreateVehicle(473, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, dinghy, 0); SendClientMessage(playerid, 0x33AA33AA, "Dinghy succesfully created!"); return 1; } if (strcmp("/hermes", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, hermes; GetPlayerPos(playerid, X, Y, Z); hermes = CreateVehicle(474, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, hermes, 0); SendClientMessage(playerid, 0x33AA33AA, "Hermes succesfully created!"); return 1; } if (strcmp("/sabre", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, sabre; GetPlayerPos(playerid, X, Y, Z); sabre = CreateVehicle(475, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, sabre, 0); SendClientMessage(playerid, 0x33AA33AA, "Sabre succesfully created!"); return 1; } if (strcmp("/rustler", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, rustler; GetPlayerPos(playerid, X, Y, Z); rustler = CreateVehicle(476, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, rustler, 0); SendClientMessage(playerid, 0x33AA33AA, "Rustler succesfully created!"); return 1; } if (strcmp("/zr350", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, zr350; GetPlayerPos(playerid, X, Y, Z); zr350 = CreateVehicle(477, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, zr350, 0); SendClientMessage(playerid, 0x33AA33AA, "ZR-350 succesfully created!"); return 1; } if (strcmp("/walton", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, walton; GetPlayerPos(playerid, X, Y, Z); walton = CreateVehicle(478, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, walton, 0); SendClientMessage(playerid, 0x33AA33AA, "Walton succesfully created!"); return 1; } if (strcmp("/regina", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, regina; GetPlayerPos(playerid, X, Y, Z); regina = CreateVehicle(479, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, regina, 0); SendClientMessage(playerid, 0x33AA33AA, "Regina succesfully created!"); return 1; } if (strcmp("/comet", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, comet; GetPlayerPos(playerid, X, Y, Z); comet = CreateVehicle(480, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, comet, 0); SendClientMessage(playerid, 0x33AA33AA, "Comet succesfully created!"); return 1; } if (strcmp("/bmx", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, bmx; GetPlayerPos(playerid, X, Y, Z); bmx = CreateVehicle(481, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, bmx, 0); SendClientMessage(playerid, 0x33AA33AA, "BMX succesfully created!"); return 1; } if (strcmp("/burrito", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, burrito; GetPlayerPos(playerid, X, Y, Z); burrito = CreateVehicle(482, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, burrito, 0); SendClientMessage(playerid, 0x33AA33AA, "Burrito succesfully created!"); return 1; } if (strcmp("/camper", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, camper; GetPlayerPos(playerid, X, Y, Z); camper = CreateVehicle(483, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, camper, 0); SendClientMessage(playerid, 0x33AA33AA, "Camper succesfully created!"); return 1; } if (strcmp("/marquis", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, marquis; GetPlayerPos(playerid, X, Y, Z); marquis = CreateVehicle(484, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, marquis, 0); SendClientMessage(playerid, 0x33AA33AA, "Marquis succesfully created!"); return 1; } if (strcmp("/baggage", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, baggage; GetPlayerPos(playerid, X, Y, Z); baggage = CreateVehicle(485, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, baggage, 0); SendClientMessage(playerid, 0x33AA33AA, "Baggage succesfully created!"); return 1; } if (strcmp("/dozer", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, dozer; GetPlayerPos(playerid, X, Y, Z); dozer = CreateVehicle(486, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, dozer, 0); SendClientMessage(playerid, 0x33AA33AA, "Dozer succesfully created!"); return 1; } if (strcmp("/maverick", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, maverick; GetPlayerPos(playerid, X, Y, Z); maverick = CreateVehicle(487, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, maverick, 0); SendClientMessage(playerid, 0x33AA33AA, "Maverick succesfully created!"); return 1; } if (strcmp("/newsmaverick", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, newsmaverick; GetPlayerPos(playerid, X, Y, Z); newsmaverick = CreateVehicle(488, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, newsmaverick, 0); SendClientMessage(playerid, 0x33AA33AA, "News Maverick succesfully created!"); return 1; } if (strcmp("/rancher", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, rancher; GetPlayerPos(playerid, X, Y, Z); rancher = CreateVehicle(489, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, rancher, 0); SendClientMessage(playerid, 0x33AA33AA, "Rancher succesfully created!"); return 1; } if (strcmp("/fbirancher", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, fbirancher; GetPlayerPos(playerid, X, Y, Z); fbirancher = CreateVehicle(490, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, fbirancher, 0); SendClientMessage(playerid, 0x33AA33AA, "FBI Rancher succesfully created!"); return 1; } if (strcmp("/virgo", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, virgo; GetPlayerPos(playerid, X, Y, Z); virgo = CreateVehicle(491, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, virgo, 0); SendClientMessage(playerid, 0x33AA33AA, "Virgo succesfully created!"); return 1; } if (strcmp("/greenwood", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, greenwood; GetPlayerPos(playerid, X, Y, Z); greenwood = CreateVehicle(492, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, greenwood, 0); SendClientMessage(playerid, 0x33AA33AA, "GreenWood succesfully created!"); return 1; } if (strcmp("/jetmax", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, jetmax; GetPlayerPos(playerid, X, Y, Z); jetmax = CreateVehicle(493, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, jetmax, 0); SendClientMessage(playerid, 0x33AA33AA, "Jetmax succesfully created!"); return 1; } if (strcmp("/hotring", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, hotring; GetPlayerPos(playerid, X, Y, Z); hotring = CreateVehicle(494, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, hotring, 0); SendClientMessage(playerid, 0x33AA33AA, "Hotring succesfully created!"); return 1; } if (strcmp("/sandking", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, sandking; GetPlayerPos(playerid, X, Y, Z); sandking = CreateVehicle(495, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, sandking, 0); SendClientMessage(playerid, 0x33AA33AA, "Sandking succesfully created!"); return 1; } if (strcmp("/stairs", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, stairs; GetPlayerPos(playerid, X, Y, Z); stairs = CreateVehicle(608, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, stairs, 0); SendClientMessage(playerid, 0x33AA33AA, "Stairs succesfully created!"); return 1; } if (strcmp("/farmtrailer", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, farmtrailer; GetPlayerPos(playerid, X, Y, Z); farmtrailer = CreateVehicle(610, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, farmtrailer, 0); SendClientMessage(playerid, 0x33AA33AA, "Farm Trailer succesfully created!"); return 1; } if (strcmp("/utilitytrailer", cmdtext, true, 10) == 0) { new Float:X, Float:Y, Float:Z, utilitytrailer; GetPlayerPos(playerid, X, Y, Z); utilitytrailer = CreateVehicle(606, X, Y, Z, 0.0, -1, -1, -1); PutPlayerInVehicle(playerid, utilitytrailer, 0); SendClientMessage(playerid, 0x33AA33AA, "Utility Trailer succesfully created!"); return 1; } return 0; } Vreau ca masina sa ramana langa mine nu sa dispara[sau daca nu ramane langa mine dupa x sec sa bubuie fara sa apara iar] exceptie cele care sunt create cu " CreateVehicle" ca apar dupa 20 de sec la loc. Gasisem un tutorial,dar le distruge http://www.sa-mp.ro/forum/index.php/topic,4409.0.html
  7. Mai multe locatii de spawn cum fac? Adaug de mai multe ori SetPlayerPos ?La fel si la playeri mai multe modele cum bag?
  8. In loc de: public OnPlayerSpawn(playerid) { new PlayerName[MAX_PLAYER_NAME], string[128]; GetPlayerName(playerid, PlayerName, sizeof(PlayerName)); format(string, sizeof(string), "%s has spawned.", PlayerName); SendClientMessageToAll(COLOR_GREEN, string); return 1; } sa pun: public OnPlayerCommandText(playerid,cmdtext[]) { if(!strcmp(cmdtext,"/middle",true)) { SetPlayerPos(playerid,0.0,0.0,6.0); return 1; } return 0; } Vreau sa modific locatia la spawn la playerul care intra pe server.
  9. Ms acum merge.O problema ar fi cea cu spawn-ul la player il da in aer.Ce trb sa modific sa fie intr-un loc anume?
  10. La GM m-am referit. Apare tot eroarea aia.
  11. Am incercat sa-mi fac singur un gamemod,dar de cate ori pornesc serverul imi da urmatoarea eroare: Poza: Sursa: #include <a_samp> #define COLOR_RED 0xAA3333AA #define COLOR_GREEN 0x33AA33AA ///////////////////////////////////////////////////////////////////// public OnFilterScriptInit() { print("\n--------------------------------------"); print(" TheHbK2310 Script is ON"); print("--------------------------------------\n"); return 1; } ///////////////////////////////////////////////////////////////////// public OnPlayerSpawn(playerid) { new PlayerName[MAX_PLAYER_NAME], string[128]; GetPlayerName(playerid, PlayerName, sizeof(PlayerName)); format(string, sizeof(string), "%s has spawned.", PlayerName); SendClientMessageToAll(COLOR_GREEN, string); return 1; } ///////////////////////////////////////////////////////////////////// public OnGameModeInit( ) { // Add a Hydra to the game with a respawn time of 60 seconds CreateVehicle(520, 2109.1763, 1503.0453, 32.2887, 82.2873, 0, 1, 60); print("HbK2310 Mod Started!"); return 1; } ///////////////////////////////////////////////////////////////////// public OnPlayerConnect(playerid) { new string[64], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid,pName,MAX_PLAYER_NAME); format(string,sizeof string,"%s has joined the server. Welcome!",pName); SendClientMessageToAll(COLOR_RED,string); return 1; } ///////////////////////////////////////////////////////////////////// public OnPlayerDisconnect(playerid, reason) { new string[64], name[MAX_PLAYER_NAME]; GetPlayerName(playerid,name,MAX_PLAYER_NAME); switch(reason) { case 0: format(string,sizeof string,"%s left the server. (Timed out)",name); case 1: format(string,sizeof string,"%s left the server. (Leaving)",name); case 2: format(string,sizeof string,"%s left the server. (Kicked/Banned)",name); } SendClientMessageToAll(COLOR_RED,string); return 1; } ///////////////////////////////////////////////////////////////////// public OnVehicleSpawn(vehicleid) { printf("Vehicle %i spawned!",vehicleid); return 1; } ///////////////////////////////////////////////////////////////////// public OnGameModeExit() { print("Gamemode ended."); return 1; } ///////////////////////////////////////////////////////////////////// public OnFilterScriptExit() { print("\n--------------------------------------"); print(" My script Unloaded"); print("--------------------------------------\n"); return 1; }
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