Deci daca saprg banca imi da wanted 10 si daca astept un anumit timp imi scade wanted-ul prea repede de la wanted 10 imi scade wanted 5 wanted 4 wanted 2 de odata si ramana cu wanted 2 si daca ma omoara un cops si ma baga jail tot am wanted ajutati-ma pls.... //---------------------------------------------------------
public SetPlayerCriminal(playerid,declare,reason[])
{//example: SetPlayerCriminal(playerid,255, "Stealing A Police Vehicle");
if(IsPlayerConnected(playerid))
{
PlayerInfo[playerid][pCrimes] += 1;
new points = WantedPoints[playerid];
new turned[MAX_PLAYER_NAME];
new turner[MAX_PLAYER_NAME];
new turnmes[128];
new wantedmes[128];
new wlevel;
strmid(PlayerCrime[playerid][pAccusedof], reason, 0, strlen(reason), 255);
GetPlayerName(playerid, turned, sizeof(turned));
if (declare == 255)
{
format(turner, sizeof(turner), "Unknown");
strmid(PlayerCrime[playerid][pVictim], turner, 0, strlen(turner), 255);
}
else
{
if(IsPlayerConnected(declare))
{
GetPlayerName(declare, turner, sizeof(turner));
strmid(PlayerCrime[playerid][pVictim], turner, 0, strlen(turner), 255);
strmid(PlayerCrime[declare][pBplayer], turned, 0, strlen(turned), 255);
strmid(PlayerCrime[declare][pAccusing], reason, 0, strlen(reason), 255);
}
}
format(turnmes, sizeof(turnmes), "You've commited a Crime ( %s ). Reporter: %s.",reason,turner);
SendClientMessage(playerid, COLOR_1RED, turnmes);
new wanted = GetPlayerWantedLevel(playerid);
SetPlayerWantedLevel(playerid, wanted + 1);
if(points > 0)
{
new yesno;
if(points == 3) { if(WantedLevel[playerid] != 1) { WantedLevel[playerid] = 1; wlevel = 1; yesno = 1; } }
else if(points >= 4 && points <= 5) { if(WantedLevel[playerid] != 2) { WantedLevel[playerid] = 2; wlevel = 2; yesno = 1; } }
else if(points >= 6 && points <= 7) { if(WantedLevel[playerid] != 3) { WantedLevel[playerid] = 3; wlevel = 3; yesno = 1; } }
else if(points >= 8 && points <= 9) { if(WantedLevel[playerid] != 4) { WantedLevel[playerid] = 4; wlevel = 4; yesno = 1; } }
else if(points >= 10 && points <= 11) { if(WantedLevel[playerid] != 5) { WantedLevel[playerid] = 5; wlevel = 5; yesno = 1; } }
else if(points >= 12 && points <= 13) { if(WantedLevel[playerid] != 6) { WantedLevel[playerid] = 6; wlevel = 6; yesno = 1; } }
else if(points >= 14 && points <= 15) { if(WantedLevel[playerid] != 7) { WantedLevel[playerid] = 7; wlevel = 7; yesno = 1; } }
else if(points >= 16 && points <= 17) { if(WantedLevel[playerid] != 8) { WantedLevel[playerid] = 8; wlevel = 8; yesno = 1; } }
else if(points >= 18 && points <= 19) { if(WantedLevel[playerid] != 9) { WantedLevel[playerid] = 9; wlevel = 9; yesno = 1; } }
else if(points >= 20 && points <= 21) { if(WantedLevel[playerid] != 10) { WantedLevel[playerid] = 10; wlevel = 10; yesno = 1; } }
if(WantedLevel[playerid] >= 1) { if(gTeam[playerid] == 3) { gTeam[playerid] = 4; } }
if(yesno)
{
format(wantedmes, sizeof(wantedmes), "Current Wanted Level: %d", wlevel);
SendClientMessage(playerid, COLOR_YELLOW, wantedmes);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo[i][pMember] == 1||PlayerInfo[i][pLeader] == 1 || PlayerInfo[i][pMember] == 2||PlayerInfo[i][pLeader] == 2 || PlayerInfo[i][pMember] == 3||PlayerInfo[i][pLeader] == 3)
{
format(cbjstore, sizeof(turnmes), "HQ: All Units APB: Reporter: %s",turner);
SendClientMessage(i, TEAM_BLUE_COLOR, cbjstore);
format(cbjstore, sizeof(turnmes), "HQ: Crime: %s, Suspect: %s",reason,turned);
SendClientMessage(i, TEAM_BLUE_COLOR, cbjstore);
}
}
}
}
}
}//not connected
}
public Production()
{
new string[256];
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo[i][pFishes] >= 5) { if(FishCount[i] >= 3) { PlayerInfo[i][pFishes] = 0; } else { FishCount[i] += 1; } }
if(PlayerDrunk[i] > 0) { PlayerDrunk[i] = 0; PlayerDrunkTime[i] = 0; GameTextForPlayer(i, "~p~Drunk effect~n~~w~Gone", 3500, 1); }
if(PlayerInfo[i][pPayDay] < 6) { PlayerInfo[i][pPayDay] += 1; } //+ 5 min to PayDay anti-abuse
for(new k = 0; k < MAX_PLAYERS; k++)
{
if(IsPlayerConnected(k))
{
if(gTeam[k] == 2 && CrimInRange(80.0, i,k))
{
}
else
{
WantedPoints[i] -= 3;
if(WantedPoints[i] < 0) { WantedPoints[i] = 0; }
new points = WantedPoints[i];
new wlevel;
if(points > 0)
{
new yesno;
if(points == 3) { if(WantedLevel[i] != 1) { WantedLevel[i] = 1; wlevel = 1; yesno = 1; } }
else if(points >= 21 && points <= 20) { if(WantedLevel[i] != 10) { WantedLevel[i] = 10; wlevel = 10; yesno = 1; } }
else if(points >= 19 && points <= 18) { if(WantedLevel[i] != 9) { WantedLevel[i] = 9; wlevel = 9; yesno = 1; } }
else if(points >= 17 && points <= 16) { if(WantedLevel[i] != 8) { WantedLevel[i] = 8; wlevel = 8; yesno = 1; } }
else if(points >= 15 && points <= 14) { if(WantedLevel[i] != 7) { WantedLevel[i] = 7; wlevel = 7; yesno = 1; } }
else if(points >= 13 && points <= 12) { if(WantedLevel[i] != 6) { WantedLevel[i] = 6; wlevel = 6; yesno = 1; } }
else if(points >= 11 && points <= 10) { if(WantedLevel[i] != 5) { WantedLevel[i] = 5; wlevel = 5; yesno = 1; } }
else if(points >= 9 && points <= 8) { if(WantedLevel[i] != 4) { WantedLevel[i] = 4; wlevel = 4; yesno = 1; } }
else if(points >= 7 && points <= 6) { if(WantedLevel[i] != 3) { WantedLevel[i] = 3; wlevel = 3; yesno = 1; } }
else if(points >= 5 && points <= 4) { if(WantedLevel[i] != 2) { WantedLevel[i] = 2; wlevel = 2; yesno = 1; } }
if(WantedLevel[i] >= 1) { if(gTeam[i] == 3) { gTeam[i] = 4; } }
if(yesno)
{
format(string, sizeof(string), "Current Wanted Level: %d", wlevel);
SendClientMessage(i, COLOR_YELLOW, string);
}
}
}
}
}
}
}
}
Astea sunt cele 2 coduri