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CONTROLA

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  1. Salut Ok, deci am codul acesta: if(strcmp(cmd, "/setepithet") == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pEpiPoints] >= 1) { for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { new PlayerText3D:playertextid; GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); new length = strlen(cmdtext); while ((idx < length) && (cmdtext[idx] <= ' ')) { idx++; } new offset = idx; new result[64]; while ((idx < length) && ((idx - offset) < (sizeof(result) - 1))) { result[idx - offset] = cmdtext[idx]; idx++; } result[idx - offset] = EOS; if(!strlen(result)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /setepithet [string]"); return 1; } new Float:X, Float:Y, Float:Z; format(string, sizeof(string), "%s", (result)); PlayerInfo[playerid][pEpi]=string; GetPlayerPos( playerid, X, Y, Z ); playertextid = CreatePlayer3DTextLabel(playerid,string,0xa9c4e4FF,X,Y,Z+0.1,20.0); PlayerInfo[playerid][pEpiPoints]-=1; PlayerInfo[playerid][pEpiON] = 1; return 1; } } } } } Totul merge perfect. 3DTextLabel-ul apare, dar ramane in locul X,Y,Z, adica nu este atasat de jucator. Deci, am incercat sa fac asta: if(strcmp(cmd, "/setepithet") == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pEpiPoints] >= 1) { for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { new PlayerText3D:playertextid; GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); new length = strlen(cmdtext); while ((idx < length) && (cmdtext[idx] <= ' ')) { idx++; } new offset = idx; new result[64]; while ((idx < length) && ((idx - offset) < (sizeof(result) - 1))) { result[idx - offset] = cmdtext[idx]; idx++; } result[idx - offset] = EOS; if(!strlen(result)) { SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /setepithet [string]"); return 1; } new Float:X, Float:Y, Float:Z; format(string, sizeof(string), "%s", (result)); PlayerInfo[playerid][pEpi]=string; GetPlayerPos( playerid, X, Y, Z ); playertextid = CreatePlayer3DTextLabel(playerid,string,0xa9c4e4FF,X,Y,Z+0.1,20.0[b],playerid[/b]); PlayerInfo[playerid][pEpiPoints]-=1; PlayerInfo[playerid][pEpiON] = 1; return 1; } } } } } Textul nu este atasat de jucator, iar acesta nici macar nu mai apare acum. Ce pot face?
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