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MoroJr

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Everything posted by MoroJr

  1. Serveru ruleaza fara gamemod adica fara totalitatea de linii facute in pawno? )) Pentru cultura ta, .amxx este codul masina, atunci cand tu, din codul sursa ( .pwn ), compilezi, scriptul este transformat in cod masina, pe care doar CPU-ul o intelege. Pentru a te lamuri, pune in server.cfg, la gamemode, scrie NULL, salveaza, si ruleaza samp-server. Iti va scrie ceva si se va inchide. Intra in server.log, si citeste ce iti scrie acolo ( daca nu intelegi, foloseste google.ro/translate_t ) Daca vreau sa modific ceva din serveru ala nu am cum?? - atata timp cat nu ai fisierul sursa ( .pwn ), nu poti modifica.
  2. MoroJr

    o eroare

    posteaza amandoua comenzile :o
  3. MoroJr

    Intrebare Walk

    http://wiki.sa-mp.com/wiki/UsePlayerPedAnims Scoate UsePlayerPedAnims() din OnGameModeInit
  4. Vezi ca ai tabloul bidimensional, PlayerHaul Componentele primului tablou, sunt id-urile masinilor In OnGameModeInit, ai sa gasesti: PlayerHaul[x][pCapasity] = y; In loc de x, pune tu ID-ul masinii respective Asa faci la toate masinile
  5. MoroJr

    Warn

    Lasa doar asa: SendClientMessageToAllLang(GREEN, string[0], string[1]);
  6. Ia-o logic. Daca ordinea este asa: LoadCar(); LoadFCar(); Masinile din LoadCar() vor aparea primele, iar celelalte dupa
  7. MoroJr

    Warn

    Uita-te putini la parametri, cati parametri are functia, si cati chemi tu: SendClientMessageToAllLang(color, langeng[], langpl[], define1[]="", str=0,str2=0, define2[]="", define3[]="", define4[]="",str3=0) 1. color 2. langeng[] 3. langpl[] 4. * define1[] 5. * str 6. * str2 7. * define2[] 8. * define3[] 9. * define4[] 10. * str3 * - optional new string[128]; format(string, sizeof(string),">> \"%d\" seconds till \"%s\" named race starts! Type \"/joinrace\" to join the race.",">> Mancano \"%d\" all'inizio della gara \"%s\"! Scrivi \"/joinrace\" per partecipare alla gara.", CountAmount, RaceName);//,">> Mancano \"%d\" all'inizio della gara \"%s\"! Scrivi \"/joinrace\" per partecipare alla gara." SendClientMessageToAllLang(GREEN, string);//3978 Tu chemi doar primii 2 parametri: color si langeg ... trebuie chemat si langpl, eventual si optionalele ( nu trebuie neaparat ) revin cu un edit sa-ti arat cum se face new string[2][128]; format(string[0], 128,">> \"%d\" seconds till \"%s\" named race starts! Type \"/joinrace\" to join the race."); format(string[1], 128,">> Mancano \"%d\" all'inizio della gara \"%s\"! Scrivi \"/joinrace\" per partecipare alla gara."); SendClientMessageToAllLang(GREEN, string[0], string[1], "", CountAmount, RaceName);
  8. 1. Varianta Filterscript - http://pastebin.com/cx911M8E 2. De implementat in gamemode - http://pastebin.com/77nHk85s la /exitdm, mai adaugi tu pozitia unde sa-l dea, eventual un respawn ceva :)
  9. Iei de pe http://sa-mp.com, 0.3b, sau de pe http://forum.sa-mp.com/showthread.php?t=194031, iei 0.3c, intri in pawno folder, rulezi executabilul pawncc.exe, intri in pawno.exe, dai Open ( sus stanga ), iti selectezi sursa => F5 - Compile
  10. MoroJr

    Cum pot face?

    ai doua posibilitati: 1. - Folosind functiile din 0.3C: GetVehicleParamsEx, SetVehicleParamsEx else if(CP[playerid] == 85) { new bool:ok = false; for(new i = 285; i <= 288; i++) if(IsPlayerInVehicle(playerid, i)) ok = true; if(ok) { new cashp = PlayerInfo[playerid][pLevel] * 100; format(string, sizeof(string), "~g~%d$ ~w~au fost adaugati.",cashp); GameTextForPlayer(playerid, string, 1000, 1); DisablePlayerCheckpoint(playerid); GivePlayerMoney(playerid, cashp); CP[playerid] = 86; SetPlayerCheckpoint(playerid,1340.8556,-1235.6326,12.9889,5.0); FreezeMyVehicle(/*playerid,*/GetPlayerVehicleID(playerid)); } } FreezeMyVehicle(/*playerid,*/vehicleid) { new engine, lights, alarm, doors, bonnet, boot, objective; GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective); SetTimerEx("UnfreezeMyVehicle",3000,false,"d",vehicleid); //SendClientMessage(playerid,0,"{F6F2B9}Te rugam sa astepti {F07F63}3 secunde {F6F2B9}!"); } forward UnfreezeMyVehicle(/*playerid,*/vehicleid); public UnfreezeMyVehicle(/*playerid,*/vehicleid) { new engine, lights, alarm, doors, bonnet, boot, objective; GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective); SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective); //SendClientMessage(playerid,0,"{F07F63}Totul e in regula, poti pleca !"); } 2. - Folosind legendara functie, TogglePlayerControllable else if(CP[playerid] == 85) { new bool:ok = false; for(new i = 285; i <= 288; i++) if(IsPlayerInVehicle(playerid, i)) ok = true; if(ok) { new cashp = PlayerInfo[playerid][pLevel] * 100; format(string, sizeof(string), "~g~%d$ ~w~au fost adaugati.",cashp); GameTextForPlayer(playerid, string, 1000, 1); DisablePlayerCheckpoint(playerid); GivePlayerMoney(playerid, cashp); CP[playerid] = 86; SetPlayerCheckpoint(playerid,1340.8556,-1235.6326,12.9889,5.0); TogglePlayerControllable(playerid, false); SetTimerEx("TPG_T",3000,false,"d",playerid); //SendClientMessage(playerid,0,"{F6F2B9}Te rugam sa astepti {F07F63}3 secunde {F6F2B9}!"); /* daca ai 0.3C */ } } forward TPG_T(playerid); public TPG_T(playerid) { if(!IsPlayerConnected(playerid)) return 0; TogglePlayerControllable(playerid, true); //SendClientMessage(playerid,0,"{F07F63}Totul e in regula, poti pleca !"); /* daca ai 0.3C */ }
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