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[RSD]TheBoss

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Posts posted by [RSD]TheBoss

  1. Ajutor Uitati Imi da niste erori ...la un PicUp am incercat sa le rezolv dar nu imi dau seama ce am gresit..

    C:\Documents and Settings\Owner\Desktop\Servers of Samp\Server On 0.3c\gamemodes\cALL.pwn(157) : warning 202: number of arguments does not match definition

    C:\Documents and Settings\Owner\Desktop\Servers of Samp\Server On 0.3c\gamemodes\cALL.pwn(158) : warning 202: number of arguments does not match definition

    C:\Documents and Settings\Owner\Desktop\Servers of Samp\Server On 0.3c\gamemodes\cALL.pwn(453) : warning 202: number of arguments does not match definition

    C:\Documents and Settings\Owner\Desktop\Servers of Samp\Server On 0.3c\gamemodes\cALL.pwn(508) : warning 202: number of arguments does not match definition

    C:\Documents and Settings\Owner\Desktop\Servers of Samp\Server On 0.3c\gamemodes\cALL.pwn(521) : warning 202: number of arguments does not match definition

    C:\Documents and Settings\Owner\Desktop\Servers of Samp\Server On 0.3c\gamemodes\cALL.pwn(533) : warning 202: number of arguments does not match definition

    C:\Documents and Settings\Owner\Desktop\Servers of Samp\Server On 0.3c\gamemodes\cALL.pwn(820) : error 036: empty statement

    C:\Documents and Settings\Owner\Desktop\Servers of Samp\Server On 0.3c\gamemodes\cALL.pwn(820) : error 029: invalid expression, assumed zero

    C:\Documents and Settings\Owner\Desktop\Servers of Samp\Server On 0.3c\gamemodes\cALL.pwn(820) : warning 215: expression has no effect

    Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

    2 Errors.

    Uitati Erorile

    SI Uitati Linile

    public OnPlayerPickUpPickup(playerid, pickupid)

    {

        if(pickupid ==NukeBomb); CreateExplosion(215.8153,1856.1619,13.0248,6,6); SendClientMessage(playerid,0x00FF00FF,"Ai Explodat Area51!"););

        return 1;

    }

    La care imi da eror pls ajutor...

  2. Pai SImplu intri In mta faci o harta noua iti editezi tu harta cum vrei...apoi cauti un convertor pentru obiecte si vehicule

    http://www.convertffs.com/

    Aici va fi cu CreateObject si CreateVehicle sau AddStaticVehicleEx sau AddStaticVehicle si le bagi in GM SAU IN fs daca in gm le bagi in OnGameModeInit si daca e fs le bagi in OnFilterScriptInit

    Programul Pe care trebuie sa-l folosesti este MTA San Andreeas!

  3. Ori Ai gresit Cordonatele ori ai gresit ceva la if(strcmp....)

                                                                          {

                                                                          function here

                                                                          return 1;

                                                                          }

  4. Chilliad :Cateva Delatlii

    Vehicule:

    2 atuobuze:bus

    1 admiral

    2 masini LSDP

    1 maverick

    1FireTurck

    Obiecte

    4 paturi in cabana

    1 antena pe cabana si o usa

    4 televizoare

    O sa revin cu o comanda de telleport

    Mapa este banala orcine o poate face + ca e asa de usoara...

    Credite:Este facuta de mn 100% este impobisibil sa fie luata de pe net doar noi fi as ade prost sa nu stiu sa fac o mapa:D

    Cam Atat Suces la edit;)

    Edit:Puteti Edita harta sa puneti masini noi obiecte etc...Puteti pune o comanda in care sa zica creditu intr-un fs ...

    Cam asta a fost Tot

    Aaa si Nu ma luat prea greu e prima mea mapa ;)

    Comanda de teleport:

    if(strcmp(cmdtext, "/chilliadH", true) == 0)

    {

          SetPlayerInterior(playerid,0);

          SetPlayerPos(playerid, -2798.6553,-1523.6978,139.2594);

          SendClientMessage(playerid,0x00FF00FF,"You was teleported to Chilliad House");

          return 1;

    }

    Poze:

    http://my.imageshack.us/v_images.php

    FilerScript:

    Tutorial:

    Un Mic Tutorial:

    1.deschidem  modu cu pawn adik  nume.pwn

    2.Cautam    OnGameModeInit

    3.Adaugam Codurile  (care sunt mai jos)Copy +Paste

    Uite Codurile

    CreateVehicle(438,1944.08349609,1340.12878418,9.30937481,0.00000000,-1,-1,15); //Cabbie
    CreateVehicle(431,-2815.91259766,-1538.72778320,139.59539795,0.00000000,-1,-1,15); //Bus
    CreateVehicle(431,-2808.72949219,-1538.38696289,139.57675171,0.00000000,-1,-1,15); //Bus
    CreateVehicle(487,-2833.51708984,-1525.18823242,139.13612366,0.00000000,-1,-1,15); //Maverick
    CreateVehicle(445,-2814.51684570,-1511.93896484,139.27906799,268.00000000,-1,-1,15); //Admiral
    CreateVehicle(416,-2817.80493164,-1503.99597168,139.58863831,0.00000000,-1,42,15); //Ambulance
    CreateVehicle(416,-2812.51196289,-1504.41918945,139.58863831,0.00000000,-1,42,15); //Ambulance
    CreateVehicle(596,-2802.32104492,-1515.50659180,139.10906982,0.00000000,-1,1,15); //Police Car (LSPD)
    CreateVehicle(596,-2798.67065430,-1515.45397949,138.93298340,0.00000000,-1,1,15); //Police Car (LSPD)
    CreateVehicle(407,-2825.54248047,-1518.97058105,139.65905762,0.00000000,-1,-1,15); //Firetruck
    CreateObject(983,229.71005249,2513.20361328,16.27018356,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (1)
    CreateObject(983,229.71667480,2519.67041016,16.36338043,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (2)
    CreateObject(983,229.75796509,2526.25634766,16.45036697,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (3)
    CreateObject(983,229.51040649,2532.60791016,16.43833542,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (4)
    CreateObject(987,229.56619263,2510.26367188,15.54061317,0.00000000,0.00000000,86.00000000); //object(elecfence_bar) (1)
    CreateObject(987,229.58947754,2522.42138672,15.71959305,0.00000000,0.00000000,88.00000000); //object(elecfence_bar) (2)
    CreateObject(987,230.74647522,2535.00317383,15.74185371,0.00000000,0.00000000,84.00000000); //object(elecfence_bar) (3)
    CreateObject(987,229.40223694,2499.63476562,15.48437500,0.00000000,0.00000000,276.00000000); //object(elecfence_bar) (4)
    CreateObject(987,230.89813232,2487.52050781,15.48437500,0.00000000,0.00000000,294.00000000); //object(elecfence_bar) (5)
    CreateObject(987,236.50106812,2475.93627930,15.48437500,0.00000000,0.00000000,294.00000000); //object(elecfence_bar) (6)
    CreateObject(987,241.48342896,2464.17504883,15.48437500,0.00000000,0.00000000,284.00000000); //object(elecfence_bar) (7)
    CreateObject(987,243.76522827,2455.56396484,16.00303078,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (8)
    CreateObject(987,266.08404541,2452.90576172,15.48437500,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (9)
    CreateObject(987,272.14718628,2451.79345703,15.48437500,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (10)
    CreateObject(987,292.30908203,2449.99194336,17.51827049,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (11)
    CreateObject(987,311.85522461,2446.93359375,15.47656250,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (12)
    CreateObject(987,325.42883301,2445.81079102,15.48690033,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (13)
    CreateObject(987,334.33624268,2446.07128906,16.35896111,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (14)
    CreateObject(987,318.55392456,2445.61889648,15.48104286,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (15)
    CreateObject(987,301.61715698,2447.11914062,15.89389610,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (16)
    CreateObject(987,282.38104248,2451.07373047,15.47656250,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (17)
    CreateObject(987,267.44329834,2453.36596680,16.11925125,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (18)
    CreateObject(987,253.69984436,2452.87475586,15.48437500,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (19)
    CreateObject(987,249.87263489,2455.61425781,16.96262360,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (20)
    CreateObject(987,347.06732178,2445.78491211,18.76192856,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (21)
    CreateObject(987,359.60513306,2442.87109375,15.48540115,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (22)
    CreateObject(987,369.20599365,2443.33886719,15.47656250,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (23)
    CreateObject(987,432.04940796,2476.19116211,15.67494297,0.00000000,0.00000000,56.00000000); //object(elecfence_bar) (24)
    CreateObject(987,439.28176880,2485.90283203,16.24137878,0.00000000,0.00000000,66.00000000); //object(elecfence_bar) (25)
    CreateObject(987,445.28674316,2496.77954102,17.58149719,0.00000000,0.00000000,62.00000000); //object(elecfence_bar) (26)
    CreateObject(987,450.56912231,2507.19042969,18.32740021,0.00000000,0.00000000,82.00000000); //object(elecfence_bar) (27)
    CreateObject(987,455.84259033,2519.49902344,19.18389320,0.00000000,0.00000000,94.00000000); //object(elecfence_bar) (28)
    CreateObject(987,451.89245605,2534.20312500,17.31221199,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (29)
    CreateObject(987,443.99810791,2535.13232422,15.89018250,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (30)
    CreateObject(987,439.84368896,2538.58203125,15.26211548,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (31)
    CreateObject(987,233.44705200,2546.84790039,15.75767517,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (32)
    CreateObject(987,245.08926392,2546.75805664,15.80467987,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (33)
    CreateObject(987,257.98910522,2546.33618164,15.81250000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (34)
    CreateObject(987,269.69216919,2546.27905273,15.81250000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (35)
    CreateObject(987,302.32864380,2546.67919922,15.81891632,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (36)
    CreateObject(987,336.80026245,2544.82348633,15.80208206,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (37)
    CreateObject(987,348.73629761,2544.92871094,15.74595642,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (38)
    CreateObject(987,361.01248169,2544.73730469,15.59668732,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (39)
    CreateObject(987,373.61450195,2545.06835938,15.53906250,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (40)
    CreateObject(987,385.79730225,2544.97192383,15.53906250,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (41)
    CreateObject(987,398.77993774,2545.63769531,15.54281998,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (42)
    CreateObject(987,413.05529785,2545.38159180,15.64021683,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (43)
    CreateObject(987,424.57055664,2544.81713867,15.35970688,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (44)
    CreateObject(968,229.53712463,2499.90649414,15.48437500,0.00000000,0.00000000,8.00000000); //object(barrierturn) (1)
    CreateObject(969,1732.95385742,565.19158936,24.55923462,0.00000000,0.00000000,344.00000000); //object(electricgate) (1)
    CreateObject(969,1750.94201660,558.82897949,25.76366997,0.00000000,0.00000000,346.00000000); //object(electricgate) (2)
    CreateObject(969,1741.60314941,562.99481201,24.52774429,0.00000000,0.00000000,346.00000000); //object(electricgate) (3)
    CreateObject(969,1763.22314453,558.63500977,24.35049438,0.00000000,0.00000000,4.00000000); //object(electricgate) (4)
    CreateObject(969,1747.83032227,560.67626953,24.54992294,0.00000000,0.00000000,0.00000000); //object(electricgate) (5)
    CreateObject(987,1708.01892090,1612.52526855,9.07505417,0.00000000,0.00000000,252.00000000); //object(elecfence_bar) (45)
    CreateObject(991,1712.39721680,1294.73144531,11.03555298,0.00000000,0.00000000,0.00000000); //object(bar_barriergate1) (1)
    CreateObject(987,564.90545654,1217.50378418,10.71875000,0.00000000,0.00000000,300.00000000); //object(elecfence_bar) (46)
    CreateObject(987,570.11358643,1209.14160156,11.13691330,0.00000000,0.00000000,30.00000000); //object(elecfence_bar) (48)
    CreateObject(987,579.52410889,1214.86022949,10.86466217,0.00000000,0.00000000,26.00000000); //object(elecfence_bar) (49)
    CreateObject(987,591.01611328,1220.31994629,10.71875000,0.00000000,0.00000000,86.00000000); //object(elecfence_bar) (50)
    CreateObject(10244,278.79220581,1880.54821777,21.23904610,0.00000000,0.00000000,0.00000000); //object(vicjump_sfe) (1)
    CreateObject(10244,287.86050415,1884.18762207,21.23904610,0.00000000,0.00000000,176.00000000); //object(vicjump_sfe) (2)
    CreateObject(11292,2459.72534180,-1665.75451660,13.93723869,0.00000000,0.00000000,178.00000000); //object(gasstatiohut) (1)
    CreateObject(2323,2455.78198242,-1665.88818359,12.73150635,0.00000000,0.00000000,0.00000000); //object(cj_bedroom1) (1)
    CreateObject(1745,2459.72851562,-1667.61010742,12.73150635,0.00000000,0.00000000,94.00000000); //object(med_bed_3) (2)
    CreateObject(3089,2461.11303711,-1664.21386719,13.79769421,0.00000000,0.00000000,0.00000000); //object(ab_casdorlok) (1)
    CreateObject(1748,2463.28833008,-1666.84301758,12.73150635,0.00000000,0.00000000,282.00000000); //object(low_tv_3) (1)
    CreateObject(972,2478.13330078,-1719.02465820,12.54605675,0.00000000,0.00000000,266.00000000); //object(tunnelentrance) (1)
    CreateObject(972,2430.11791992,-1675.35083008,12.67766476,0.00000000,0.00000000,0.00000000); //object(tunnelentrance) (2)
    CreateObject(972,2429.89941406,-1650.50292969,12.54687500,0.00000000,0.00000000,0.00000000); //object(tunnelentrance) (3)
    CreateObject(972,2422.68041992,-1638.23437500,12.45401192,0.00000000,0.00000000,86.00000000); //object(tunnelentrance) (4)
    CreateObject(972,2435.67773438,-1633.51562500,12.41377831,0.00000000,0.00000000,256.00000000); //object(tunnelentrance) (5)
    CreateObject(972,2429.79296875,-1711.75292969,13.66733456,0.00000000,0.00000000,272.00000000); //object(tunnelentrance) (6)
    CreateObject(972,2428.57910156,-1574.31237793,22.82812500,0.00000000,0.00000000,268.00000000); //object(tunnelentrance) (7)
    CreateObject(1245,2053.96264648,1473.91369629,11.15944767,0.00000000,0.00000000,200.00000000); //object(newramp) (1)
    CreateObject(993,2011.78161621,1368.66845703,9.87159824,0.00000000,0.00000000,270.00000000); //object(bar_barrier10) (1)
    CreateObject(993,2016.94482422,1374.03479004,9.87159824,0.00000000,0.00000000,184.00000000); //object(bar_barrier10) (2)
    CreateObject(993,2015.37207031,1330.83374023,10.01006222,0.00000000,0.00000000,0.00000000); //object(bar_barrier10) (3)
    CreateObject(16737,-26.15440369,-2532.19018555,42.79084396,0.00000000,0.00000000,0.00000000); //object(des_alphabit01) (1)
    CreateObject(1596,-2812.67236328,-1528.72314453,146.82179260,0.00000000,0.00000000,0.00000000); //object(satdishsml) (1)
    CreateObject(1725,-2820.17309570,-1519.13464355,139.84375000,0.00000000,0.00000000,0.00000000); //object(mrk_bed1) (1)
    CreateObject(1725,-2815.92749023,-1519.18811035,139.84375000,0.00000000,0.00000000,0.00000000); //object(mrk_bed1) (2)
    CreateObject(1725,-2814.09960938,-1526.32775879,139.84375000,0.00000000,0.00000000,216.00000000); //object(mrk_bed1) (3)
    CreateObject(1725,-2816.62670898,-1525.62048340,139.84375000,0.00000000,0.00000000,196.00000000); //object(mrk_bed1) (4)
    CreateObject(2987,-2821.17285156,-1518.71740723,141.04225159,0.00000000,0.00000000,82.00000000); //object(lxr_motel_doorsim) (1)
    CreateObject(1748,-2815.26416016,-1515.17749023,142.17602539,0.00000000,0.00000000,0.00000000); //object(low_tv_3) (2)
    CreateObject(1748,-2819.68530273,-1515.17187500,142.17587280,0.00000000,0.00000000,0.00000000); //object(low_tv_3) (3)
    CreateObject(1748,-2811.43750000,-1530.14501953,142.01167297,0.00000000,0.00000000,234.00000000); //object(low_tv_3) (4)
    CreateObject(1748,-2816.52441406,-1531.05468750,142.34841919,0.00000000,0.00000000,190.00000000); //object(low_tv_3) (5)
    [code]	
    
    
    
    

  5. =-" post="48074" timestamp="1292224789"]

    Scrie romaneste. ;) N-am inteles mai nimic din ce ai zis.

    Fericit? ???

    Da ajutama deci cum faca sa nu se mai schimbe vremea cand moare cineva:(

    Uite OnPlayerConnect

    public OnPlayerConnect(playerid)

    {

    new player[MAX_PLAYER_NAME];

    GetPlayerName(playerid, player, sizeof(player));

    new string[50];

    format(string, sizeof(string), "Welcome '%s', enjoy your stay !", player);

        SendClientMessage(playerid, COLOR_GREEN, string);

    SendPlayerFormattedText(playerid, "Type /help to get started", 0);

    SendPlayerFormattedText(playerid, "Don't forgot login n register", 0);

    SendPlayerFormattedText(playerid, "GameMode,FilerScipt and Maps was made by TheBoss", 0);

    SendPlayerFormattedText(playerid, "Have Fun!", 0);

    pRank[playerid] = 0;

    gPlayerLogged[playerid] = 1;

    TextDrawShowForPlayer(playerid, NEWS_TEXTDRAW);

    gActivePlayers[playerid]++;

    gLastGaveCash[playerid] = GetTickCount();

        SetPlayerMapIcon( playerid, 0, 214.194396,1863.726440,13.140625, 58, 0 );

    SetPlayerMapIcon( playerid, 1, -228.306442,2729.432861,62.687500, 59, 0 );

    SetPlayerMapIcon( playerid, 2, -1309.324707,2494.259033,89.867187, 60, 0 );

    SetPlayerMapIcon( playerid, 3, 384.733917,2458.126708,16.500000, 6, 0 );

    return 1;

    }

    OnPlayerSPawn

    public OnPlayerSpawn(playerid)

    {

    GangZoneShowForPlayer(playerid, Japan, -8388424);

    GangZoneShowForPlayer(playerid, America, 65477);

    GangZoneShowForPlayer(playerid, USA, 16711888);

    GangZoneShowForPlayer(playerid, OldAir, -65332);

    SetPVarInt(playerid, "WepState", GetPlayerWeaponState(playerid));

        new string[64], pName[MAX_PLAYER_NAME];

        GetPlayerName(playerid,pName,MAX_PLAYER_NAME);

        format(string,sizeof string,"%s has joined on Call Of Duty Blacks Ops. Welcome!",pName);

        SendClientMessageToAll(0xFFFFFFAA,string);

       

    SetPlayerInterior(playerid,0);

    TogglePlayerClock(playerid,0);

        SetPlayerToTeamColor(playerid);

        SetWeather(32);

        TextDrawShowForPlayer(playerid, Newbie);

    TextDrawShowForPlayer(playerid, BabyKilla);

    TextDrawShowForPlayer(playerid, Soldier);

    TextDrawShowForPlayer(playerid, Gangsta);

    TextDrawShowForPlayer(playerid, Underboss);

    TextDrawShowForPlayer(playerid, Boss);

    if(gPlayerLogged[playerid] == 0) { // If not logged in

    TextDrawHideForPlayer(playerid, Newbie);

    TextDrawHideForPlayer(playerid, BabyKilla);

    TextDrawHideForPlayer(playerid, Soldier);

    TextDrawHideForPlayer(playerid, Gangsta);

    TextDrawHideForPlayer(playerid, Underboss);

    TextDrawHideForPlayer(playerid, Boss);

    }

    if(pRank[playerid] == 0) { // Newbie

    SetPlayerHealth(playerid, 50.0);

    GivePlayerWeapon(playerid, 22, 300);

    GivePlayerWeapon(playerid, 17, 500);

    TextDrawHideForPlayer(playerid, BabyKilla);

    TextDrawHideForPlayer(playerid, Soldier);

    TextDrawHideForPlayer(playerid, Gangsta);

    TextDrawHideForPlayer(playerid, Underboss);

    TextDrawHideForPlayer(playerid, Boss);

    }

    else if(pRank[playerid] == 1) { // Baby Killa

    SetPlayerHealth(playerid, 60.0);

    SetPlayerArmour(playerid, 15.0);

    GivePlayerWeapon(playerid, 23, 300);

    GivePlayerWeapon(playerid, 17, 500);

    GivePlayerWeapon(playerid, 5, 1);

    TextDrawHideForPlayer(playerid, Newbie);

    TextDrawHideForPlayer(playerid, Soldier);

    TextDrawHideForPlayer(playerid, Gangsta);

    TextDrawHideForPlayer(playerid, Underboss);

    TextDrawHideForPlayer(playerid, Boss);

    }

    else if(pRank[playerid] == 2) { // Soldier

    SetPlayerHealth(playerid, 70.0);

    SetPlayerArmour(playerid, 25.0);

    GivePlayerWeapon(playerid, 24, 150);

    GivePlayerWeapon(playerid, 5, 1);

    TextDrawHideForPlayer(playerid, BabyKilla);

    TextDrawHideForPlayer(playerid, Newbie);

    TextDrawHideForPlayer(playerid, Gangsta);

    TextDrawHideForPlayer(playerid, Underboss);

    TextDrawHideForPlayer(playerid, Boss);

    }

    else if(pRank[playerid] == 3) { // Gangsta

    SetPlayerHealth(playerid, 80.0);

    SetPlayerArmour(playerid, 50.0);

    GivePlayerWeapon(playerid, 29, 200);

    GivePlayerWeapon(playerid, 24, 150);

    TextDrawHideForPlayer(playerid, BabyKilla);

    TextDrawHideForPlayer(playerid, Soldier);

    TextDrawHideForPlayer(playerid, Newbie);

    TextDrawHideForPlayer(playerid, Underboss);

    TextDrawHideForPlayer(playerid, Boss);

    }

    else if(pRank[playerid] == 4) { // Underboss

    SetPlayerHealth(playerid, 90.0);

    SetPlayerArmour(playerid, 75.0);

    GivePlayerWeapon(playerid, 34, 100);

    GivePlayerWeapon(playerid, 24, 300);

    TextDrawHideForPlayer(playerid, BabyKilla);

    TextDrawHideForPlayer(playerid, Soldier);

    TextDrawHideForPlayer(playerid, Gangsta);

    TextDrawHideForPlayer(playerid, Newbie);

    TextDrawHideForPlayer(playerid, Boss);

    }

    else if(pRank[playerid] == 5) { // Tha' Boss

    SetPlayerHealth(playerid, 100);

    SetPlayerArmour(playerid, 100);

    GivePlayerWeapon(playerid, 27, 100);

    GivePlayerWeapon(playerid, 24, 500);

    GivePlayerWeapon(playerid, 31, 500);

    TextDrawHideForPlayer(playerid, BabyKilla);

    TextDrawHideForPlayer(playerid, Soldier);

    TextDrawHideForPlayer(playerid, Gangsta);

    TextDrawHideForPlayer(playerid, Underboss);

    TextDrawHideForPlayer(playerid, Newbie);

    }

    return 1;

    }

    forward SetPlayerToTeamColor(playerid);

    public SetPlayerToTeamColor(playerid)

    {

        if (gTeam[playerid] == TEAM_USA)

        {

            SetPlayerColor(playerid, COLOR_USA);

            SetPlayerInterior(playerid,0);

    SetPlayerArmour(playerid,100);

        }

        else if (gTeam[playerid] == TEAM_Russia)

        {

            SetPlayerColor(playerid, COLOR_Rusia);

            SetPlayerInterior(playerid,0);

            SetPlayerArmour(playerid,100);

        }

        else if (gTeam[playerid] == TEAM_China)

        {

            SetPlayerColor(playerid, COLOR_JAPAN);

            SetPlayerInterior(playerid,0);

            SetPlayerArmour(playerid,100);

    }

    }

    Si OnPlayerDeath

    public OnPlayerDeath(playerid, killerid, reason)

    {

    if(PlayerDied[playerid] == true)

    {

    PlayerDied[playerid] = false;

    SendDeathMessage(killerid, playerid, reason);

    if(KillerID[playerid] != INVALID_PLAYER_ID)

    SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);

        ResetPlayerWeapons(playerid);

    TogglePlayerSpectating(playerid,1);

    SendDeathMessage(killerid,playerid,reason);

    SetPlayerScore(killerid,GetPlayerScore(killerid)+1);

        SetPlayerScore(playerid, GetPlayerScore(playerid)-1);

        GivePlayerMoney(killerid, 1000);

        GivePlayerMoney(playerid, -1000);

    PlayerSpectatePlayer(playerid,killerid);

    SetTimerEx("spawn",10000,1, "i", playerid);

    }

    else

    {

    TogglePlayerSpectating(playerid, 0);

    }

        new string[256];

    if(GetPlayerScore(killerid) == 5) // Amount of required kills to get rank 1 *Baby Killa'*

        {

            GetPlayerName(killerid, string, sizeof(string) );

            format(string, sizeof(string), ">> %s advanced to rank *Baby Killa'* by killing %d players", string, GetPlayerScore(killerid) );

            SendClientMessageToAll(COLOR_LIGHTBLUE, string);

            pRank[playerid] = 1;

        }

        else if(GetPlayerScore(killerid) == 25) // Amount of required kills to get rank 2 *Soldier*

    {

        GetPlayerName(killerid, string, sizeof(string) );

            format(string, sizeof(string), ">> %s advanced to rank *Soldier* by killing %d players", string, GetPlayerScore(killerid));

            SendClientMessageToAll(COLOR_LIGHTBLUE, string);

            pRank[playerid] = 2;

    }

    else if(GetPlayerScore(killerid) == 50) // Amount of required kills to get rank 3 *Gangsta'*

    {

            GetPlayerName(killerid, string, sizeof(string) );

        format(string, sizeof(string), ">> %s advanced to rank *Gangsta'* by killing %d players", string, GetPlayerScore(killerid));

        SendClientMessageToAll(COLOR_LIGHTBLUE, string);

        pRank[playerid] = 3;

    }

    else if(GetPlayerScore(killerid) == 150) // Amount of required kills to get rank 4 *Underboss*

    {

        GetPlayerName(killerid, string, sizeof(string) );

            format(string, sizeof(string), ">> %s advanced to rank *UnderBoss* by killing %d players", string, GetPlayerScore(killerid));

            SendClientMessageToAll(COLOR_LIGHTBLUE, string);

        pRank[playerid] = 4;

    }

    else if(GetPlayerScore(killerid) == 300) // Amount of required kills to get rank 5 *Tha' Boss*

    {

        GetPlayerName(killerid, string, sizeof(string) );

        format(string, sizeof(string), ">> %s advanced to rank *The Boss* by killing %d players", string, GetPlayerScore(killerid));

        SendClientMessageToAll(COLOR_LIGHTBLUE, string);

        pRank[playerid] = 5;

    }

    return 1;

    }

  6. Deci In GameMode Meu In LOcul Acelui Text Cand Omori pe CIneva nu este :'(

    Se schimba vremea  cannd moare cineva si se  schimba  intru-na si e enervant trb sa scriu /blueskies(comanda creata de mn)ca s-o schimb la loc va rog spunetimi cum pot face sa nu se mai  schimbe vremea SI SA APRA aCEL tEXT eXP:

    [COD]TheBoss[imaginea cu arma][OCD]sLn?

    vA rrOG :'( :'( :'(

    Trb sa va dau Public OnPlayerDeadh si Public OnPlayerCOnnect?

  7. da?

    Uite scriptu:)

      #include <a_samp>

    #include <core>

    #include <float>

    #include <string>

    #include <file>

    6#include <time>      (

    #include <datagram>

    #include <a_players>

    #include <a_vehicles>

    #include <a_objects>

    #include <a_sampdb>

    new Menu:Arme;

    public OnFilterScriptInit()

    {

    Arme = CreateMenu("WeaponMenu", 1, 50.0, 180.0, 200.0, 200.0);

    AddMenuItem(Arme, 0, "ViataArmura");

    AddMenuItem(Arme, 0, "Ak47");

    AddMenuItem(Arme, 0, "M4");

    AddMenuItem(Arme, 0, "DesertDeagle");

    return 1;

    }

    public OnFilterScriptExit()

    {

    DestroyMenu(Arme);

    return 1;

    }

    public OnPlayerCommandText(playerid, cmdtext[])

    {

    if(strcmp(cmdtext, "/arme", true) == 0)

    {

    ShowMenuForPlayer(Arme, playerid);

    }

    return 0;

    }

    public OnPlayerExitedMenu(playerid)

    {

    new Menu:Current = GetPlayerMenu(playerid);

    HideMenuForPlayer(Current, playerid);

    return 1;

    }

    public OnPlayerSelectedMenuRow(playerid, row)

    {

    new Menu:Current = GetPlayerMenu(playerid);

    if(Current == Arme)

    {

    switch(row)

    {

        case 0:

            if(GetPlayerMoney(playerid) >= 3000)

            {

                SetPlayerHealth(playerid,100);

    SetPlayerArmour(playerid,100);

    GivePlayerMoney(playerid,-3000);

    SendClientMessage(playerid,0xEC2700FF,"Ai cumparat Viata si armura pentru 3000$ ");

    }

    else

    {

        SendClientMessage(playerid,0xEC2700FF,"Not enough money! 3000$");

        ShowMenuForPlayer(Arme, playerid);

    }

    case 1:

            if(GetPlayerMoney(playerid) >= 4500)

            {

                GivePlayerWeapon(playerid,30,999);

    GivePlayerMoney(playerid,-4500);

    SendClientMessage(playerid,0xEC2700FF,"Ai cumparat ak47 pentru 4500$ ");

    }

    else

    {

        SendClientMessage(playerid,0xEC2700FF,"Not enough money! 4500$");

        ShowMenuForPlayer(Arme, playerid);

    }

    case 2:

            if(GetPlayerMoney(playerid) >= 7960)

            {

                GivePlayerWeapon(playerid,31,999);

    GivePlayerMoney(playerid,-7960);

    SendClientMessage(playerid,0xEC2700FF,"Ai cumparat m4 pentru 7960$ ");

    }

    else

    {

        SendClientMessage(playerid,0xEC2700FF,"Not enough money! 7960$");

        ShowMenuForPlayer(Arme, playerid);

    }

    case 3:

            if(GetPlayerMoney(playerid) >= 4500)

            {

    GivePlayerWeapon(playerid,24,999);

    GivePlayerMoney(playerid,-4500);

    SendClientMessage(playerid,0xEC2700FF,"Ai cumparat deagle pentru 4500$ ");

    }

    else

    {

        SendClientMessage(playerid,0xEC2700FF,"Not enough money! 4500$");

        ShowMenuForPlayer(Arme, playerid);

    }

    }

    }

    return 0;

    Nu lipseste nimik la linia 93:

  8. Am creat un Meniu pentru arme
    
    

    Arme = CreateMenu("WeaponMenu", 1, 50.0, 180.0, 200.0, 200.0);

    AddMenuItem(Arme, 0, "ViataArmura");

    AddMenuItem(Arme, 0, "Ak47");

    AddMenuItem(Arme, 0, "M4");

    AddMenuItem(Arme, 0, "DesertDeagle");

    public OnPlayerSelectedMenuRow(playerid, row)

    {

        new Menu:current;

        current = GetPlayerMenu(playerid);

        if(current == Arme)

        {

            switch(row)

            {

                case 0:{

                    SetPlayerHealth(playerid,100);

    SetPlayerArmour(playerid,100);

    GetPlayerMoney(playerid,-3000);

    SendClientMessage(playerid,COLOR_RED,"Ai cumparat Viata si armura pentru 3000$ ");

                }

                case 1:{

    GivePlayerWeapn(playerid,30,999);

    GetPlayerMoney(playerid,-4500);

    SendClientMessage(playerid,COLOR_RED,"Ai cumparat ak47 pentru 4500$ ");

                }

                case 2:{

    GivePlayerWeapon(playerid,31,999);

    GetPlayerMoney(playerid,-7960);

    SendClientMessage(playerid,"Ai cumparat m4 pentru 7960$ ");

                }

                case 3:{

    GivePlayerWeapn(playerid,24,999);

    GetPlayerMoney(playerid,-4500);

    SendClientMessage(playerid,COLOR_RED,"Ai cumparat deagle pentru 4500$ ");

                }

            }

        }

        return 1;

    }

    //You will have to sort the indentation out yourself

    Problema e ca nu stiu sa fak comanda:'(

    Si va rog lasati reply la ce am gresit

    Ca vreau sa bag meiu la sv meu:)

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