Babica
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Posts posted by Babica
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Trebuie sa-l definesti si in gamemode.
Adauga in gamemode:
[pawn]public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
[/pawn]
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2/5 , la inchisoare se fac meciuri de box cu spectatori ?) aia nici nu e o inchisoare, e un loc de distractie, doar ca are in plus 3 paturi, 1 wc si 2 dusuri )
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Nu poti porni un local sa te uiti pe el daca tot nu am pus poze?
Romani. De aceea prefer sa-mp.com.
Lasa,nu-i baga in seama. multi de aici nu apreciaza munca altora.
5/5 pentru fs!l-am bagat pe server.
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[pawn]if(strcmp(cmd, "/casaadmin", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if (PlayerInfo[playerid][pAdmin] >= 1)
{
if (GetPlayerState(playerid) == 2)
{
new tmpcar = GetPlayerVehicleID(playerid);
SetVehiclePos(tmpcar, ,-721.7669,949.9259,11.4181);
TelePos[playerid][0] = 0.0;TelePos[playerid][1] = 0.0;
}
else
{
SetPlayerPos(playerid, ,-721.7669,949.9259,11.4181);
}
SendClientMessage(playerid, COLOR_GRAD1, " Ai fost teleportat!");
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, 256, "%s s-a teleportat la Casa Adminilor", sendername);
ABroadCast(COLOR_YELLOW,string,1);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " Nu esti autorizat !");
}
}
return 1;
}[/pawn]
Incearca asta. zimi daca merge.
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[pawn]if(strcmp(cmd, "/casaadmin", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if (PlayerInfo[playerid][pAdmin] >= 1)
{
if (GetPlayerState(playerid) == 2)
{
new tmpcar = GetPlayerVehicleID(playerid);
SetVehiclePos(tmpcar, ,-721.76696777344,949.92596435547,11.4181432724);
TelePos[playerid][0] = 0.0;TelePos[playerid][1] = 0.0;
}
else
{
SetPlayerPos(playerid, ,-721.76696777344,949.92596435547,11.4181432724);
}
SendClientMessage(playerid, COLOR_GRAD1, " Ai fost teleportat!");
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, 256, "%s s-a teleportat la Casa Adminilor", sendername);
ABroadCast(COLOR_YELLOW,string,1);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " Nu esti autorizat !");
}
}
return 1;
}[/pawn]
Pune asa in GM, recompileaza, si vezi sa ai in server.cfg :
gamemode0 RBS -
Pentru prima versiune iti dau 2/5, daca nu se salveaza nu e mare chestie,se face usor.
Pentru a doua versiune 5/5 gg.
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La mode scrie Unknown?
Lasa-ne aici server_log.....
totusi, vezi daca ai toate fisierele necesare in scriptfiles si daca gm`ul foloseste vre-un plugin , pune-l.
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4/5,nu e cine stie ce. vino cu ceva mai frumos si original.
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4/5.. nu e cine stie ce,revino cu ceva mai "original"
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Bravo Zh3R0. Ma bucura ideea ca in romania exista un scripter care se pricepe cu adevarat si pune suflet in ceea ce face.
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2/5, nu e cine stie ce.
Vad ca e copiat si din fs`ul de pe sa-mp.com, doar l-ai tradus in romana, si apoi ai copiat si girofarul din el )
@Cipperu , incearca sa pui in gm comanda /neon si la ondialogresponse alea. si asa nu mai ai probleme, eu asa am facut si nu am nici o problema, se vad mereu neoanele.
---------------------Edit--------------------
Uite ce este in fs`ul de pe sa-mp.com:
[pawn] public OnPlayerCommandText(playerid, cmdtext[])
{
new cartype = GetPlayerVehicleID(playerid);
new State=GetPlayerState(playerid);
if(strcmp(cmdtext, "/neonshop", true) == 0)
{
SetPlayerInterior(playerid,0);
{if(State!=PLAYER_STATE_DRIVER)
{SetPlayerPos(playerid,-1980.0026,474.2643,29);}
else if(IsPlayerInVehicle(playerid, cartype) == 1)
{SetVehiclePos(cartype,-1980.0026,474.2643,29);
SetVehicleZAngle(cartype,180.1530);}
else
{SetPlayerPos(playerid,-1980.0026,474.2643,29);}
SendClientMessage(playerid, COLOR_YELLOW,"Type /neon in the garage to pick a neon!");}
return 1;}
if (strcmp(cmdtext, "/neon", true)==0)
{
if(IsPlayerInRangeOfPoint(playerid, 7.0, -1979.3672,440.1091,27))
{
ShowPlayerDialog(playerid, 8899, DIALOG_STYLE_LIST, "Pick Neon Color", "Blue\nRed\nGreen\nWhite\nPink\nYellow\nPolice Strobe\nInterior Lights\nBack Neon\nFront neon\nUndercover Roof Light\nRemove All Neon", "Select", "Cancel");
PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
}
return 1;}
return 0;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 8899)
{
if(response)
{
if(listitem == 0)
{
//blue
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
}
if(listitem == 1)
{
//red
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon2", CreateObject(18647,0,0,0,0,0,0));
SetPVarInt(playerid, "neon3", CreateObject(18647,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon2"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon3"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0xFFFFFFAA, "neon installed");
}
if(listitem == 2)
{
//green
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon4", CreateObject(18649,0,0,0,0,0,0));
SetPVarInt(playerid, "neon5", CreateObject(18649,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon4"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon5"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0xFFFFFFAA, "neon installed");
}
if(listitem == 3)
{
//white
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon6", CreateObject(18652,0,0,0,0,0,0));
SetPVarInt(playerid, "neon7", CreateObject(18652,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon6"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon7"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0xFFFFFFAA, "neon installed");
}
if(listitem == 4)
{
//pink
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon8", CreateObject(18651,0,0,0,0,0,0));
SetPVarInt(playerid, "neon9", CreateObject(18651,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon8"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon9"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0xFFFFFFAA, "neon installed");
}
if(listitem == 5)
{
//yellow
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon10", CreateObject(18650,0,0,0,0,0,0));
SetPVarInt(playerid, "neon11", CreateObject(18650,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon10"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon11"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0xFFFFFFAA, "neon installed");
}
if(listitem == 6)
{
//police
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon12", CreateObject(18646,0,0,0,0,0,0));
SetPVarInt(playerid, "neon13", CreateObject(18646,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon12"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon13"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0xFFFFFFAA, "neon installed");
}
if(listitem == 7)
{
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "interior", CreateObject(18646,0,0,0,0,0,0));
SetPVarInt(playerid, "interior1", CreateObject(18646,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "interior"), GetPlayerVehicleID(playerid), 0, -0.0, 0, 2.0, 2.0, 3.0);
AttachObjectToVehicle(GetPVarInt(playerid, "interior1"), GetPlayerVehicleID(playerid), 0, -0.0, 0, 2.0, 2.0, 3.0);
SendClientMessage(playerid, 0xFFFFFFAA, "Interior lights installed");
}
if(listitem == 8)
{
//back
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "back", CreateObject(18646,0,0,0,0,0,0));
SetPVarInt(playerid, "back1", CreateObject(18646,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "back"), GetPlayerVehicleID(playerid), -0.0, -1.5, -1, 2.0, 2.0, 3.0);
AttachObjectToVehicle(GetPVarInt(playerid, "back1"), GetPlayerVehicleID(playerid), -0.0, -1.5, -1, 2.0, 2.0, 3.0);
SendClientMessage(playerid, 0xFFFFFFAA, "Back neon installed");
}
if(listitem == 9)
{
//front
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "front", CreateObject(18646,0,0,0,0,0,0));
SetPVarInt(playerid, "front1", CreateObject(18646,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "front"), GetPlayerVehicleID(playerid), -0.0, 1.5, -0.6, 2.0, 2.0, 3.0);
AttachObjectToVehicle(GetPVarInt(playerid, "front1"), GetPlayerVehicleID(playerid), -0.0, 1.5, -0.6, 2.0, 2.0, 3.0);
SendClientMessage(playerid, 0xFFFFFFAA, "Front neon installed");
}
if(listitem == 10)
{
//undercover
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "undercover", CreateObject(18646,0,0,0,0,0,0));
SetPVarInt(playerid, "undercover1", CreateObject(18646,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "undercover"), GetPlayerVehicleID(playerid), -0.5, -0.2, 0.8, 2.0, 2.0, 3.0);
AttachObjectToVehicle(GetPVarInt(playerid, "undercover1"), GetPlayerVehicleID(playerid), -0.5, -0.2, 0.8, 2.0, 2.0, 3.0);
SendClientMessage(playerid, 0xFFFFFFAA, "Undercover lights installed");
}
if(listitem == 11)
{
//remove neon
DestroyObject(GetPVarInt(playerid, "neon"));
DeletePVar(playerid, "Status");
DestroyObject(GetPVarInt(playerid, "neon1"));
DeletePVar(playerid, "Status");
DestroyObject(GetPVarInt(playerid, "neon2"));
DeletePVar(playerid, "Status");
DestroyObject(GetPVarInt(playerid, "neon3"));
DeletePVar(playerid, "Status");
DestroyObject(GetPVarInt(playerid, "neon4"));
DeletePVar(playerid, "Status");
DestroyObject(GetPVarInt(playerid, "neon5"));
DeletePVar(playerid, "Status");
DestroyObject(GetPVarInt(playerid, "neon6"));
DeletePVar(playerid, "Status");
DestroyObject(GetPVarInt(playerid, "neon7"));
DeletePVar(playerid, "Status");
DestroyObject(GetPVarInt(playerid, "neon8"));
DeletePVar(playerid, "Status");
DestroyObject(GetPVarInt(playerid, "neon9"));
DeletePVar(playerid, "Status");
DestroyObject(GetPVarInt(playerid, "neon10"));
DeletePVar(playerid, "Status");
DestroyObject(GetPVarInt(playerid, "neon11"));
DeletePVar(playerid, "Status");
DestroyObject(GetPVarInt(playerid, "neon12"));
DeletePVar(playerid, "Status");
DestroyObject(GetPVarInt(playerid, "neon13"));
DeletePVar(playerid, "Status");
DestroyObject(GetPVarInt(playerid, "interior"));
DeletePVar(playerid, "Status");
DestroyObject(GetPVarInt(playerid, "interior1"));
DeletePVar(playerid, "Status");
DestroyObject(GetPVarInt(playerid, "back"));
DeletePVar(playerid, "Status");
DestroyObject(GetPVarInt(playerid, "back1"));
DeletePVar(playerid, "Status");
DestroyObject(GetPVarInt(playerid, "front"));
DeletePVar(playerid, "Status");
DestroyObject(GetPVarInt(playerid, "front1"));
DeletePVar(playerid, "Status");
DestroyObject(GetPVarInt(playerid, "undercover"));
DeletePVar(playerid, "Status");
DestroyObject(GetPVarInt(playerid, "undercover1"));
DeletePVar(playerid, "Status");
}
}
}
return 0;}
[/pawn]
Si uite ce e in fs`ul tau:
[pawn] // :::::::::::CREDITE:::::::::::
/* Player (stiu ca acest credit va fi sters fara mila! asta e ROMANIA....)
*/
#include <a_samp>
#pragma tabsize 0
#define neondialog 8131
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Neon System LOADED ");
print("--------------------------------------\n");
return 1;
//*********Color****************//
#define COLOR_GREEN 0x20FF00FF
#define COLOR_BLUE 0x1229FAFF
}
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(cmdtext, "/neon", true)==0)
{
if(IsPlayerInAnyVehicle(playerid))
{
ShowPlayerDialog(playerid, neondialog, DIALOG_STYLE_LIST, "Neoane", "Albastru\nRosu\nVerde\nAlb\nRoz\nGalben\nAlbastru doar 1 neon\nRosu doar 1 neon\nVerde doar 1 neon\nAlb doar 1 neon\nRoz doar 1 neon\nGalben doar 1 neon\nGirofar\nDemonteaza toate neoanele", "Selecteaza", "Anulare");
}
return 1;
}
return 0;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == neondialog)
{
if(response)
{
if(listitem == 0)
{
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0x20FF00FF, "Neon montat");
}
if(listitem == 1)
{
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon2", CreateObject(18647,0,0,0,0,0,0));
SetPVarInt(playerid, "neon3", CreateObject(18647,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon2"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon3"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0x20FF00FF, "Neon montat");
}
if(listitem == 2)
{
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon4", CreateObject(18649,0,0,0,0,0,0));
SetPVarInt(playerid, "neon5", CreateObject(18649,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon4"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon5"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0x20FF00FF, "Neon montat");
}
if(listitem == 3)
{
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon6", CreateObject(18652,0,0,0,0,0,0));
SetPVarInt(playerid, "neon7", CreateObject(18652,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon6"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon7"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0x20FF00FF, "Neon montat");
}
if(listitem == 4)
{
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon8", CreateObject(18651,0,0,0,0,0,0));
SetPVarInt(playerid, "neon9", CreateObject(18651,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon8"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon9"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0x20FF00FF, "Neon montat");
}
if(listitem == 5)
{
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon10", CreateObject(18650,0,0,0,0,0,0));
SetPVarInt(playerid, "neon11", CreateObject(18650,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon10"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "neon11"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0x20FF00FF, "Neon montat");
}
if(listitem == 6)
{
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon12", CreateObject(18648,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon12"), GetPlayerVehicleID(playerid), -0.0, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0x20FF00FF, "Neon montat");
}
if(listitem == 7)
{
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon13", CreateObject(18647,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon13"), GetPlayerVehicleID(playerid), -0.0, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0x20FF00FF, "Neon montat");
}
if(listitem == 8)
{
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon14", CreateObject(18649,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon14"), GetPlayerVehicleID(playerid), -0.0, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0x20FF00FF, "Neon montat");
}
if(listitem == 9)
{
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon15", CreateObject(18652,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon15"), GetPlayerVehicleID(playerid), -0.0, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0x20FF00FF, "Neon montat");
}
if(listitem == 10)
{
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon16", CreateObject(18651,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon16"), GetPlayerVehicleID(playerid), -0.0, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0x20FF00FF, "Neon montat");
}
if(listitem == 11)
{
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "neon17", CreateObject(18650,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "neon17"), GetPlayerVehicleID(playerid), -0.0, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, 0x20FF00FF, "Neon montat");
}
if(listitem == 12)
SetPVarInt(playerid, "Status", 1);
SetPVarInt(playerid, "undercover", CreateObject(18646,0,0,0,0,0,0));
SetPVarInt(playerid, "undercover1", CreateObject(18646,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "undercover"), GetPlayerVehicleID(playerid), -0.5, -0.2, 0.8, 2.0, 2.0, 3.0);
AttachObjectToVehicle(GetPVarInt(playerid, "undercover1"), GetPlayerVehicleID(playerid), -0.5, -0.2, 0.8, 2.0, 2.0, 3.0);
SendClientMessage(playerid, 0x20FF00FF, "Girofar montat");
if(listitem == 12){DestroyObject(GetPVarInt(playerid, "neon")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon1")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon2")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon3"));
DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon4")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon5")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon6")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon7"));
DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon8")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon9")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon10")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon13"));
DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon12")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon13")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon14")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon15"));
DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon16")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon17"));
DeletePVar(playerid, "Status");
}
}
}
return 0;
}
[/pawn]
Mare diferenta nu e, doar ca la tine e in romana, si poti pune si cate un neon )
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stuntman-=!!" post="74813" timestamp="1306656330"]
VyoAnims + SeifAnims
FS`Ul este creat de mine, doar cateva animatii am luat din vyoanims, atat . oricum puteam sa le fac si eu, dar imi lua timp. acest fs l-am facut acum 2 luni..
@Freddy Stiu ca se scrie cu doi de i, asa l-am scris eu atunci ) si asa a ramas.
vezi ca stii:))
4/5
in v urmatoare baga /animlisturile in Dialog nu cu SendClientMessage
Asa am sa fac.
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5/5 gj
THX!
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nu inteleg nimik...parca zici cas animuri si vorbesti si de 3D texte??WTF??
Am copiat modelul de postare dupa shooby, acum am modificat, verifica. am dat post din greseala.
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Descriere:
Acest FS contine 100 animatii, cele importante si folosite pe serverele GF - RP
Cum il Instalati:
-downloadati fisierul animati.pwn
-compilatil , bagati animati.amx in filterscript apoi duceti-va in server.cfg si adaugati animati la linia filterscript
Comenzi(Animuri):
|____________________Babica Anims____________________|
/handsup - /bomb - /getarrested - /handsup - /laugh - /lookout - /aim - /sup - /tigari
/crossarms - /hide - /vomit - /wave - /taichi - /scratch - /hitch - /getarrested - /clear
/deal - /crack - /drunk - /smoke - /groundsit - /sit - /chat - /fucku - /push - /lowbodypush
/shouting - /chant - /frisked - /exhausted - /injured - /slapass - /dealstance - /bat
/fall - /fallback - /injured - /akick - /push - /lowbodypush - /handsup - /bomb - /drunk - /laugh
/basket - /headbutt - /medic - /spray - /robman - /taichi - /lookout - /kiss - /cellin - /cellout - /crossarms
/deal - /crack - /groundsit - /chat - /dance - /fucku - /strip - /hide - /vomit - /eat - /chairsit - /reload
/koface - /kostomach - /rollfall - /carjacked1 - /carjacked2 - /rcarjack1 - /rcarjack2 - /lcarjack1 - /lcarjack2
/lifejump - /exhaust - /leftslap - /carlock - /hoodfrisked - /lightcig - /tapcig - /box - /chant - /finger
/shouting - /knife - /cop - /elbow - /kneekick - /airkick - /gkick - /gpunch - /fstance - /lowthrow - /highthrow
/pee - /lean - /chairsit - /run - /groundsit - /relax - /fall - /fallback - /reload - /knife - /basket - /lay - /lay2
____________________Animations END________________|
Download:
V1.0 - Babi Anims
-MegaUpload - http://www.megaupload.com/?d=RWW33MN0
Credits:
FilterScript creat 100% de catre Babica ( Lil_Shean )
Acest FS l-am facut pentru serverul meu,si acum il folosesc pe el. Nu are buguri.
Astept sa-l testati si sa va dati o parere.
EDIT: UITE CATEVA POZE :
[img width=500 height=357]http://img.b-zone.ro/images/53139537651315149978.png
[img width=500 height=357]http://img.b-zone.ro/images/32434362690869215937.png
[img width=500 height=357]http://img.b-zone.ro/images/70593968459276106947.png
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10/10, gj zh3r0.
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2/10 , 80% copiat din LA:RP
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Imi da niste erori !
C:\Documents and Settings\dcs.Mihai\Desktop\SAMP scripting\MsGzone GF v1.0\pawno\include\dudb.inc(111) : error 017: undefined symbol "dini_IntSet" C:\Documents and Settings\dcs.Mihai\Desktop\SAMP scripting\MsGzone GF v1.0\pawno\include\dudb.inc(108) : warning 203: symbol is never used: "value" C:\Documents and Settings\dcs.Mihai\Desktop\SAMP scripting\MsGzone GF v1.0\pawno\include\dudb.inc(130) : error 017: undefined symbol "dini_Int" C:\Documents and Settings\dcs.Mihai\Desktop\SAMP scripting\MsGzone GF v1.0\pawno\include\dudb.inc(145) : error 017: undefined symbol "dini_Create" Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 3 Errors.
Baga dubd.ini in includes si recompileaza : http://www.megaupload.com/?d=7C1X5M75
stuntman-=!! link=topic=12448.msg74742#msg74742 date=1306614960]Tare
Thx man.
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stuntman-=!!" post="74697" timestamp="1306607469"]
Este intr-un include, in dutils parca.
este folosit si in dutils, dar si in dini
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Salut. Am facut o multime de fs`uri,asa ca m-am gandit sa postez unul dintre ele
Acest fs consta in examen pentru permisul auto sau permisul de zbor. de la DMV, puteti lua deasemenea si licenta de port-arma.
Pentru permisul auto si cel de zbor, trebuie sa dati un test, un traseu. daca loviti masina/avionul de mai multe ori sunteti respins, la fel si daca parasiti masina/avionul
Comenzi:
/licenses - va apare dialogul, sa selectati pentru ce licenta vreti sa dati test
Nu o sa va explic mai multe, va las sa il luati si sa il testati voi
Download: http://www.megaupload.com/?d=YQG45Z9D
Fs`ul l-am facut in romana,apoi l-am tradus in engleza.Acest fs a fost facut de mine,il foloseam inainte pe server, iar acum m-am gandit sa-l postez.
EDIT: O singura problema : trebuie sa puneti voi pickupurile de la intrare si iesire din dmv si /enter || /exit. nu am avut timp sa pun, l-am tradus in engleza si l-am postat aici.
Daca gasiti un bug lasati post reply,desii nu cred ca este deoarece l-am folosit cam 2 luni pe server si am reparat toate bugurile. este bun pentru serverele RP/GF
Uite 2 poze:
[img width=500 height=400]http://img.b-zone.ro/images/84371011612866177491.png
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iti zic eu ce sa faci. sterge tot si lasa-te de facut server deocamdata, ca vad ca esti prea . ... daca nu stii engleza si nu stii sa urmezi niste pasi, a explicat zh3r0 acolo tot.
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Lasa aici ce e in server.cfg, sa vedem unde e problema
Daca nu e de la fs`uri, poate fi si de la gamemode.
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ceea ce face este faptul c? "spune" scriptului ca sa zic asa, ca va fi nefolosit pentru un monent (ret_memcpy). asta se pune deobicei daca iti da urmatoarea eroare:
warning 203: symbol is never used: "ret_memcpy"
Nu stiu daca ai inteles prea bine ce am vrut sa zic.
Error [sL0w^]
in Arhivă probleme
Posted
Este prin MYSQL, nu prea ma pricep in MYSQL,dar citeste si tu aici:
http://wiki.sa-mp.com/wiki/MySQL#mysql_retrieve_row
Ti-era lene sa dai un search pe google,iti lua mai putin de 1 minut............
Cred ca trebuie sa ai baza de date,sa faci configurarile in gamemode.