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damarius

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Everything posted by damarius

  1. Am facut un garaj , si am pus o poarta si as vrea cand scriu /opengate sa se deschida si in cateva secunde sa se inchida!Ma poate ajuta cineva va rog
  2. As dori si eu acest FS comanda /clothes nu'mai cu skinul lui CJ adica /skin 0 ca sa iti poti lu'a bandana sau eo situ palarii chestii d'astea.. Cine ma poate a juta?Raman dator
  3. :))nu ai facuto tu.Eluata depe samp.com cand foloseam eu admin house asta tu te jucai cu putza in nisip.Pune mana si scripteaza
  4. Am vazut pe alte servere rp ca sunt ceva de genu Stiri Meteo: si zic se va inora vas recomanda sa va adapostiti intrun bar sau intrun club si incepe sa ploie.Ma puteti ajuta si pe mn cu acest script va rog frumos
  5. As vrea si eu GM Romania Super Stunt alui runix am avut unul de la cnv dar era plin de erori si nam putut face fata sa le rezolv va rog frumos imi puteti da GM :D
  6. Uitati aici: C:\Users\Administrator\Desktop\ProRomaniaRp\gamemodes\RSSO.pwn(279) : warning 217: loose indentation C:\Users\Administrator\Desktop\ProRomaniaRp\gamemodes\RSSO.pwn(1402) : warning 217: loose indentation C:\Users\Administrator\Desktop\ProRomaniaRp\gamemodes\RSSO.pwn(1481) : warning 217: loose indentation C:\Users\Administrator\Desktop\ProRomaniaRp\gamemodes\RSSO.pwn(2827) : warning 217: loose indentation C:\Users\Administrator\Desktop\ProRomaniaRp\gamemodes\RSSO.pwn(2887) : warning 202: number of arguments does not match definition C:\Users\Administrator\Desktop\ProRomaniaRp\gamemodes\RSSO.pwn(2889) : warning 217: loose indentation C:\Users\Administrator\Desktop\ProRomaniaRp\gamemodes\RSSO.pwn(2895) : warning 217: loose indentation C:\Users\Administrator\Desktop\ProRomaniaRp\gamemodes\RSSO.pwn(2901) : warning 217: loose indentation C:\Users\Administrator\Desktop\ProRomaniaRp\gamemodes\RSSO.pwn(2910) : warning 217: loose indentation C:\Users\Administrator\Desktop\ProRomaniaRp\gamemodes\RSSO.pwn(2914) : warning 217: loose indentation C:\Users\Administrator\Desktop\ProRomaniaRp\gamemodes\RSSO.pwn(2920) : warning 217: loose indentation C:\Users\Administrator\Desktop\ProRomaniaRp\gamemodes\RSSO.pwn(2929) : warning 217: loose indentation C:\Users\Administrator\Desktop\ProRomaniaRp\gamemodes\RSSO.pwn(3034) : warning 217: loose indentation C:\Users\Administrator\Desktop\ProRomaniaRp\gamemodes\RSSO.pwn(3037) : warning 217: loose indentation C:\Users\Administrator\Desktop\ProRomaniaRp\gamemodes\RSSO.pwn(3051) : warning 217: loose indentation C:\Users\Administrator\Desktop\ProRomaniaRp\gamemodes\RSSO.pwn(3061) : warning 217: loose indentation C:\Users\Administrator\Desktop\ProRomaniaRp\gamemodes\RSSO.pwn(3091) : warning 217: loose indentation C:\Users\Administrator\Desktop\ProRomaniaRp\gamemodes\RSSO.pwn(3119) : warning 217: loose indentation C:\Users\Administrator\Desktop\ProRomaniaRp\gamemodes\RSSO.pwn(3166) : warning 217: loose indentation Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 19 Warnings. si GM : // Romania Super Stunt Original 0.3c //by [GM]damarius // Super GamemMode #include <a_samp> #include <streamer> #include <dini> #include <dudb> //[Pragma] #pragma unused ret_memcpy //[Defines] #define MAX_SPAM 6 #define AFK 0x6AF7E1FF #define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1 //[culori] #define COLOR_GREY 0xAFAFAFAA #define COLOR_GREEN 0x33AA33AA #define RED 0xE60000FF #define COLOR_YELLOW 0xFFFF00AA #define COLOR_WHITE 0xFFFFFFAA #define COLOR_BLUE 0x0000BBAA #define COLOR_LIGHTBLUE 0x33CCFFAA #define COLOR_ORANGE 0xFF9900AA #define COLOR_RED 0xAA3333AA #define COLOR_LIME 0x10F441AA #define COLOR_MAGENTA 0xFF00FFFF #define COLOR_NAVY 0x000080AA #define COLOR_AQUA 0xF0F8FFAA #define COLOR_CRIMSON 0xDC143CAA #define COLOR_FLBLUE 0x6495EDAA #define COLOR_BISQUE 0xFFE4C4AA #define COLOR_BLACK 0x000000AA #define COLOR_CHARTREUSE 0x7FFF00AA #define COLOR_BROWN 0XA52A2AAA #define COLOR_CORAL 0xFF7F50AA #define COLOR_GOLD 0xB8860BAA #define COLOR_GREENYELLOW 0xADFF2FAA #define COLOR_INDIGO 0x4B00B0AA #define COLOR_IVORY 0xFFFF82AA #define COLOR_LAWNGREEN 0x7CFC00AA #define COLOR_SEAGREEN 0x20B2AAAA #define COLOR_LIMEGREEN 0x32CD32AA #define COLOR_MIDNIGHTBLUE 0x191970AA #define COLOR_MAROON 0x800000AA #define COLOR_OLIVE 0x808000AA #define COLOR_ORANGERED 0xFF4500AA #define COLOR_PINK 0xFFC0CBAA #define COLOR_SPRINGGREEN 0x00FF7FAA #define COLOR_TOMATO 0xFF6347AA #define COLOR_YELLOWGREEN 0x9ACD32AA #define COLOR_MEDIUMAQUA 0x83BFBFAA #define COLOR_MEDIUMMAGENTA 0x8B008BAA #if defined FILTERSCRIPT //[Forwards] forward Keys(); forward DeleteRamp(playerid); forward Float:GetRampDistance(playerid); forward Float:GetPosInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance); forward Explode(playerid); forward Givecashdelaytimer(playerid); forward ReactionTest(); forward ReactionWin(playerid); forward SetBack(); forward IsPlayerInArea(playerid, Float:minx, Float:maxx, Float:miny, Float:maxy); forward Help3(playerid); forward Help1(playerid); forward Help0(playerid); forward Help2(playerid); forward Help4(playerid); forward Help5(playerid); forward Help6(playerid); forward Help7(playerid); forward Help8(playerid); forward MinSpam(); forward Weaponcheck(); forward Weaponchecktimer(playerid); forward TipMessages(); forward CountDown(); forward SetPlayerRandomSpawnBerlin(playerid); forward SetPlayerRandomSpawn(playerid); forward SetPlayerRandomSpawnCdm(playerid); forward SetPlayerRandomSpawnWar(playerid); forward SetPlayerRandomSpawnIs(playerid); forward SetPlayerRandomSpawnAK47(playerid); forward SetPlayerRandomSpawnSpS(playerid); forward SetPlayerRandomSpawnWAR2(playerid); forward SetPlayerRandomSpawnSniper(playerid); forward SetupPlayerForClassSelection(playerid); forward GameModeExitFunc(); forward SendPlayerFormattedText(playerid, const str[], define); forward public SendAllFormattedText(playerid, const str[], define); forward CheckStatus(); forward playerafk(playerid); forward playerbrb(playerid); forward GPSUpdate(playerid,playerid2); forward reclama(); forward TDTime(); forward VehStateCheck(); forward antiveh(vehicleid); forward KillVehicle(vehicleid, checkplayer); //[new] new Kill[MAX_PLAYERS]; new Peds[13][1] = { {23},{24},{25},{11},{93},{192},{91},{156},{27},{193},{195},{200},{13} }; new PVeh[MAX_PLAYERS]; new Text:players; enum espawn { Float:ex, Float:ey, Float:ez, interior, emsg[128] } new spawns[][espawn] = { {1282.6499,1267.8385,10.8203, 0, "SPAWN: Ai fost spawnat la aeroportul din LV!"},//Syntax: {x, y, z, interior, message} {1527.3297,-2455.9033,13.5547, 0, "SPAWN: Ai fost spawnat la aeroportul din LS!"}, {284.668945, 2470.728515, 16.474884, 0, "SPAWN: Ai fost spawnat la aeroportul vechi! "}, {-2355.5232,-1636.6266,483.7031, 0, "SPAWN: Ai fost spawnat la muntele Chilliad!"} }; new VehicleNames[212][] = { "Landstalker", "Bravura", "Buffalo", "Linerunner", "Perennial", "Sentinel", "Dumper", "Firetruck" , "Trashmaster" , "Stretch", "Manana", "Infernus", "Voodoo", "Pony", "Mule", "Cheetah", "Ambulance", "Leviathan", "Moonbeam", "Esperanto", "Taxi", "Washington", "Bobcat", "Mr Whoopee", "BF Injection", "Hunter", "Premier", "Enforcer", "Securicar", "Banshee", "Predator", "Bus", "Rhino", "Barracks", "Hotknife", "Trailer", "Previon", "Coach", "Cabbie", "Stallion", "Rumpo", "RC Bandit", "Romero", "Packer", "Monster", "Admiral", "Squalo", "Seasparrow", "Pizzaboy", "Tram", "Trailer", "Turismo", "Speeder", "Reefer", "Tropic", "Flatbed","Yankee", "Caddy", "Solair","Berkley's RC Van", "Skimmer", "PCJ-600", "Faggio", "Freeway", "RC Baron","RC Raider","Glendale", "Oceanic", "Sanchez", "Sparrow", "Patriot", "Quad", "Coastguard", "Dinghy", "Hermes", "Sabre", "Rustler", "ZR-350", "Walton", "Regina", "Comet", "BMX", "Burrito", "Camper", "Marquis", "Baggage", "Dozer","Maverick","News Chopper", "Rancher", "FBI Rancher", "Virgo", "Greenwood","Jetmax","Hotring","Sandking", "Blista Compact", "Police Maverick", "Boxville", "Benson","Mesa","RC Goblin", "Hotring Racer", "Hotring Racer", "Bloodring Banger", "Rancher", "Super GT", "Elegant", "Journey", "Bike", "Mountain Bike", "Beagle", "Cropdust", "Stunt", "Tanker", "RoadTrain", "Nebula", "Majestic", "Buccaneer", "Shamal", "Hydra", "FCR-900","NRG-500","HPV1000","Cement Truck","Tow Truck","Fortune","Cadrona", "FBI Truck", "Willard", "Forklift","Tractor","Combine","Feltzer","Remington", "Slamvan", "Blade", "Freight", "Streak","Vortex","Vincent","Bullet","Clover", "Sadler", "Firetruck", "Hustler", "Intruder", "Primo", "Cargobob", "Tampa", "Sunrise", "Merit", "Utility Truck", "Nevada", "Yosemite", "Windsor", "Monster", "Monster","Uranus","Jester","Sultan","Stratum","Elegy","Raindance","RCTiger", "Flash","Tahoma","Savanna", "Bandito", "Freight", "Trailer", "Kart", "Mower", "Dune", "Sweeper", "Broadway", "Tornado", "AT-400", "DFT-30", "Huntley", "Stafford", "BF-400", "Newsvan","Tug","Trailer","Emperor","Wayfarer","Euros", "Hotdog", "Club", "Trailer", "Trailer","Andromada","Dodo","RC Cam", "Launch", "Police Car (LSPD)", "Police Car (SFPD)","Police Car (LVPD)","Police Ranger", "Picador", "S.W.A.T. Van", "Alpha", "Phoenix", "Glendale", "Sadler", "Luggage Trailer","Luggage Trailer","Stair Trailer", "Boxville", "Farm Plow", "Utility Trailer" }; new Float:GDM[7][3] = { //G-DM { 992.927,-1275.592,25.237 }, { 875.694,-1278.225,22.321 }, { 821.402,-1273.984,12.842 }, { 869.690,-1228.987,14.620 }, { 922.599,-1189.074,16.212 }, { 891.474,-1167.694,16.212 }, { 824.612,-1247.725,27.792 } }; new Float:TDM[4][3] = { //T-DM { 3164.422,509.638,58.795 }, { 3129.027,554.167,58.358 }, { 3166.050,607.433,58.464 }, { 3194.825,554.248,58.982 } }; public SetPlayerGDMS(playerid) { new rand = random(sizeof(GDM)); SetPlayerPos(playerid, GDM[rand][0], GDM[rand][1], GDM[rand][2]); return 1; } public SetPlayerTDM(playerid) { new rand = random(sizeof(TDM)); SetPlayerPos(playerid, TDM[rand][0], TDM[rand][1], TDM[rand][2]); return 1; } new RandMessages[][] = { "Aminteste-ti sa utilizezi /help înainte de a cere ajutor unui administrator sau unui alt jucator!", "Nu vrei vrei sa pierzi adresa server-ului ? Adauga acest ip la lista favoritelor !", "Nu face spam sau sa adresezi insulte cuiva! Acestea vor avea ca rezultat kick sau ban !!", "Vrei sa devii admin ? Aplica pe www.uzone.smfnew.com", "Aminteste-ti mereu sa respecti regulile!", "Ai vreo sugestie? Foloseste comanda /sugestie si putem improviza!", "Vrei nitrogen ? Apasa 2 !", "Ai gasit un bug sau un glitch ? Raporteaza-l! Foloseste /bug si spuneni-l!", "Vrei sa-ti refaci masina ? Foloseste /respray", "Esti blocat in desert fara vehicul ? Scrie /nrg pentru a obtine un NRG personal!", "Vrei sa-ti tunezi masina ? Uita-te la comanda /tune" }; new MMsgs[][] = { "» Vrei sa cazi din cer ? Incearca /FD1-2", "» Vrei sa ai un fior ? Incearca /lc", "» Stunt-uri tari -> /lsair /sfair /lvair /aa", "» Esti un parasutist ? Incearca /bsj(1-9)", "» De ce nu încerci niste sarituri mari ? /bj(1-7)", "» Vrei niste DM ? Incearca /dm", "» Impingei pe toti! Sumo de vehicule: /cs - /vf" }; public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Romania Super Stunt Orginal 0.3c"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Gamemode by [GM]damarius"); print("----------------------------------\n"); } #endif public OnGameModeInit() { SetGameModeText("Romania: Super Stunt 0.3c"); AddPlayerClass(0,1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); AddPlayerClass(1,1222.5375,-2036.8712,65.2266,269.1634,0,0,0,0,0,0); AddPlayerClass(13,1222.5375,-2036.8712,65.2266,269.1634,0,0,0,0,0,0); AddPlayerClass(16,1222.5375,-2036.8712,65.2266,269.1634,0,0,0,0,0,0); AddPlayerClass(18,1222.5375,-2036.8712,65.2266,269.1634,0,0,0,0,0,0); AddPlayerClass(19,1222.5375,-2036.8712,65.2266,269.1634,0,0,0,0,0,0); AddPlayerClass(21,1222.5375,-2036.8712,65.2266,269.1634,0,0,0,0,0,0); AddPlayerClass(22,1222.5375,-2036.8712,65.2266,269.1634,0,0,0,0,0,0); AddPlayerClass(23,1222.5375,-2036.8712,65.2266,269.1634,0,0,0,0,0,0); AddPlayerClass(26,1222.5375,-2036.8712,65.2266,269.1634,0,0,0,0,0,0); AddPlayerClass(27,1222.5375,-2036.8712,65.2266,269.1634,0,0,0,0,0,0); AddPlayerClass(28,1222.5375,-2036.8712,65.2266,269.1634,0,0,0,0,0,0); AddPlayerClass(29,1222.5375,-2036.8712,65.2266,269.1634,0,0,0,0,0,0); AddPlayerClass(30,1222.5375,-2036.8712,65.2266,269.1634,0,0,0,0,0,0); AddPlayerClass(33,1222.5375,-2036.8712,65.2266,269.1634,0,0,0,0,0,0); AddPlayerClass(36,1222.5375,-2036.8712,65.2266,269.1634,0,0,0,0,0,0); AddPlayerClass(46,1222.5375,-2036.8712,65.2266,269.1634,0,0,0,0,0,0); AddPlayerClass(299,1222.5375,-2036.8712,65.2266,269.1634,0,0,0,0,0,0); AddPlayerClass(296,1222.5375,-2036.8712,65.2266,269.1634,0,0,0,0,0,0); AddPlayerClass(285,1222.8760,-2037.0157,65.2125,282.2510,0,0,0,0,0,0); AddPlayerClass(286,1222.8760,-2037.0157,65.2125,282.2510,0,0,0,0,0,0); AddPlayerClass(287,1222.8760,-2037.0157,65.2125,282.2510,0,0,0,0,0,0); AddPlayerClass(288,1222.8760,-2037.0157,65.2125,282.2510,0,0,0,0,0,0); AddPlayerClass(102,1222.7469,-2037.1483,65.2266,279.0452,0,0,0,0,0,0); AddPlayerClass(103,1222.9333,-2036.9647,65.1844,270.4167,0,0,0,0,0,0); AddPlayerClass(104,1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); AddPlayerClass(105,1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); AddPlayerClass(106,1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); AddPlayerClass(107,1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); AddPlayerClass(128,1222.6610,-2036.8990,65.2266,268.2468,0,0,0,0,0,0); //Obiectele return 1; } public OnGameModeExit() { } public OnPlayerRequestClass(playerid, classid) { SetPlayerCameraPos(playerid, 886.708923, -2091.452636, 13.047561); SetPlayerCameraLookAt(playerid, 891.617492, -2091.417968, 13.047561); SetPlayerPos(playerid, 891.617492, -2091.417968, 13.047561); SetPlayerInterior(playerid, 0); SetPlayerFacingAngle(playerid, 270.409423); PlayerPlaySound(playerid,1058 ,0, 0, 0); ApplyAnimation(playerid,"KISSING","BD_GF_Wave",4.1,0,1,1,1,1); return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { //-------------Teleportari----------------- if (strcmp("/ZonaStunt", cmdtext, true, 10) == 0) { SetPlayerPos(playerid, -494.60787964, 2189.53271484); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~g~Bun venit ~w~La ZonaStunt!",2000,3); return 1; } if (strcmp("/WaterStunt", cmdtext, true, 10) == 0) { SetPlayerPos(playerid, 6765.8594,-4183.2446,4.6606); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~g~Bun venit ~w~La Water Stunt!",2000,3); return 1; } if (strcmp("/SuperStunt", cmdtext, true, 10) == 0) { SetPlayerPos(playerid, 1983.43,-2751.77,5.31); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~g~Bun venit ~w~La Super Stunt",2000,3); return 1; } if(strcmp(cmdtext,"/chilliad",true)==0) { if(GetPlayerState(playerid) == 2) { SetVehiclePos(GetPlayerVehicleID(playerid),-2351.1985,-1583.7338,485.9818); } else SetPlayerPos(playerid,-2351.1985,-1583.7338,485.9818); SetPlayerInterior(playerid,0); SetPlayerFacingAngle(playerid,211.2378); SetCameraBehindPlayer(playerid); GameTextForPlayer(playerid,"~g~~h~Chilliad Mountain",2000,1); return 1; } if (strcmp("/aa", cmdtext, true, 10) == 0) { SetPlayerPos(playerid,405.9053,2456.6348,16.5000); GameTextForPlayer(playerid,"Welcome ~r~Abandoned Airport!",2500,3); return 1; } if (strcmp("/drift1", cmdtext, true, 10) == 0) { SetPlayerPos(playerid,-325.1331,1533.0276,75.3594); SendClientMessage(playerid, COLOR_GREEN,"Bine ai venit la drift1"); SetPlayerInterior(playerid,0); return 1; } if (strcmp("/drift2", cmdtext, true, 10) == 0) { SetPlayerPos(playerid,2315.8945,1401.4497,42.8203); SendClientMessage(playerid, COLOR_GREEN,"Bine ai venit la drift2"); SetPlayerInterior(playerid,0); return 1; } if (strcmp("/drift3", cmdtext, true, 10) == 0) { SetPlayerPos(playerid,1259.4164,-2027.4384,59.4366); SendClientMessage(playerid, COLOR_GREEN,"Bine ai venit la drift3"); SetPlayerInterior(playerid,0); return 1; } if (strcmp("/drift4", cmdtext, true, 10) == 0) { SetPlayerPos(playerid,-1056.5476,-1353.2755,129.9260); SendClientMessage(playerid, COLOR_GREEN,"Bine ai venit la drift4"); return 1; } if (strcmp("/drift5", cmdtext, true, 10) == 0) { SetPlayerPos(playerid,2221.7561,1962.5647,31.7797); SendClientMessage(playerid, COLOR_GREEN,"Bine ai venit la drift5"); SetPlayerInterior(playerid,0); return 1; } if (strcmp("/drift6", cmdtext, true, 10) == 0) { SetPlayerPos(playerid,1148.0913,2179.3987,10.8203); SendClientMessage(playerid, COLOR_GREEN,"Bine ai venit la drift6"); SetPlayerInterior(playerid,0); return 1; } if (strcmp("/drift7", cmdtext, true, 10) == 0) { SetPlayerPos(playerid,-767.6177,2751.4990,45.7734); SendClientMessage(playerid, COLOR_GREEN,"Bine ai venit la drift7"); SetPlayerInterior(playerid,0); return 1; } if (strcmp("/drift8", cmdtext, true, 10) == 0) { SetPlayerPos(playerid,-2135.2207,918.6221,79.8516); SendClientMessage(playerid, COLOR_GREEN,"Bine ai venit la drift8"); SetPlayerInterior(playerid,0); return 1; } if (strcmp("/drift9", cmdtext, true, 10) == 0) { SetPlayerPos(playerid,-2699.5088,584.5812,15.8154); SendClientMessage(playerid, COLOR_GREEN,"Bine ai venit la drift9"); SetPlayerInterior(playerid,0); return 1; } if (strcmp("/drift10", cmdtext, true, 10) == 0) { SetPlayerPos(playerid,-2412.5579,-604.6044,132.5625); SendClientMessage(playerid, COLOR_GREEN,"Bine ai venit la drift10"); SetPlayerInterior(playerid,0); return 1; } if (strcmp("/lvair", cmdtext, true, 10) == 0) { SetPlayerPos(playerid,1318.2029,1284.1371,10.8203); SendClientMessage(playerid, COLOR_GREEN,"Bine ai venit in Las Venturas Airport"); SetPlayerInterior(playerid,0); return 1; } if (strcmp("/lsair", cmdtext, true, 10) == 0) { SetPlayerPos(playerid,1978.5294,-2617.4849,19.0112); SendClientMessage(playerid, COLOR_GREEN,"Bine ai venit in Los Santos Airport"); SetPlayerInterior(playerid,0); return 1; } if (strcmp("/sf", cmdtext, true, 10) == 0) { SetPlayerPos(playerid,-2703.3374,368.6161,4.3892); SendClientMessage(playerid, COLOR_GREEN,"Bine ai venit in San Fierro"); return 1; } if (strcmp("/ls", cmdtext, true, 10) == 0) { SetPlayerPos(playerid,259.3984,-1229.6013,73.7732); SendClientMessage(playerid, COLOR_GREEN,"Bine ai venit in Los Santos"); return 1; } if (strcmp("/lv", cmdtext, true, 10) == 0) { SetPlayerPos(playerid,1959.7703,1343.7137,15.3746); SendClientMessage(playerid, COLOR_GREEN,"Bine ai venit in Las Venturas"); return 1; } if (strcmp("/grove", cmdtext, true, 10) == 0) { SetPlayerPos(playerid,2491.1365,-1685.7610,13.5106); SendClientMessage(playerid, COLOR_GREEN,"Bine ai venit in Grove Street"); SetPlayerInterior(playerid,0); return 1; } if(strcmp(cmdtext,"/sfair",true)==0) { SetPlayerPos(playerid,-1454.7158,-162.1252,14.1484); GameTextForPlayer(playerid,"Bine ati venit in ~g~ To ~r~San Fierro Airport!",2500,3); return 1; } //------------Comand /help---------------- if( strcmp( cmdtext, "/Teles", true) == 0) { SendClientMessage(playerid, 0xFFFF00AA, "----------------Teleportari---------------- "); SendClientMessage(playerid, 0xFFFF00AA, "Stunt: /chilliad /SuperStunt /ZonaStunt /Lsair /Sfair /Lvair /sfair"); SendClientMessage(playerid, 0xFFFF00AA, "Stunt: /WaterStunt"); SendClientMessage(playerid, 0xFFFF00AA, "Drift: /drift1 /drift2 /drift3 /drift4 /drift5 /drift6 /drift7 /drift8 /drift9"); SendClientMessage(playerid, 0xFFFF00AA, "Zone Simple: /ls /sf /lv /grove"); return 1; } //-------------Masini---------------------- if( strcmp( cmdtext, "/nrg", true) == 0) { new Float:X, Float:Y, Float:Z,Float:a ; GetPlayerFacingAngle(playerid,a); GetPlayerPos(playerid, X, Y, Z); CreateVehicle(522, X +2.0, Y +2.0, Z +2.0, a, -1,-1, 1000000000); GameTextForPlayer(playerid , "~g~Stunti", 3000, 1); return 1; } //--------------Comenzi masini-------------------- if ( strcmp ( cmdtext , "/lock", true)==0) { if (IsPlayerInAnyVehicle(playerid)) { new State; State=GetPlayerState(playerid); if (State!=PLAYER_STATE_DRIVER) { SendClientMessage(playerid, 0x6ba500ff, "Tiai incuiat masina!"); return 1; } new i; for(i=0;i<MAX_PLAYERS;i++) { if (i != playerid) { SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid), i, 0, 1); } } SendClientMessage(playerid, COLOR_RED, "Masian incuiata"); new Float:X, Float:Y, Float:Z; GetPlayerPos(playerid, X, Y, Z); PlayerPlaySound(playerid, 1056, X, Y, Z); } else { SendClientMessage(playerid, COLOR_RED, "Nu esti intrun vehicul!"); } return 1; } if ( strcmp ( cmdtext , "/unlock", true)==0) { if (IsPlayerInAnyVehicle(playerid)) { new State; State=GetPlayerState(playerid); if (State!=PLAYER_STATE_DRIVER) { SendClientMessage(playerid, 0x6ba500ff, "Ai deschis masina!"); return 1; } new i; for(i=0;i<MAX_PLAYERS;i++) { SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid), i, 0, 0); } SendClientMessage(playerid, 0x6ba500ff,"Masina este deblocata."); new Float:X, Float:Y, Float:Z; GetPlayerPos(playerid, X, Y, Z); PlayerPlaySound(playerid, 1057, X, Y, Z); } else { SendClientMessage(playerid, 0x6ba500ff, "Nu esti in masina!"); } return 1; } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { PlayerPlaySound(playerid,1186 ,0, 0, 0); return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; }
  7. Mam gandit sa fac un Gamemode dela 0 Si mereu cand fac o comanda sau ceva imi apare 1 warning ma puteti ajuta ?
  8. Mie imi zice asa * You don't have a CD-Player ma puteti ajuta
  9. Pai sa zicem ca tu ai in fs ceva nou ce nua i in gm de ex public ceva { si aici ai tu linile care le ai return 0; } sau poate ai return 1 scri ce ai tu la return 1 sau 0.deci copiezi aia si o pui la sfarsitul GM-ului.nush daca mai inteles bn dar macar am incercat!
  10. Vezi sa zic ca ai linia asta in fs OnGameModeInit() { si aici scrie bla bla bla ei tu cauti in GM cu ctrl+f si scrio acolo OnGameModeInit() si copiezi din Fs ce scrie sub OnGameModeInit() si il biu in GM si dupa apesi f5 sa compilezi.Nush daca ai inteles dar am raspuns macar si am incercat sa fiu inteles!
  11. Am downloadat convertorul scitorului farse si am facut tot ce a zis el am copiat obiectele din folderu care mia aparut in maps si cand lam pus pe serer tot obiecte vechi imi dadea.Care este problema ma ajutati va rog frumos?
  12. Sincer e frumos pentru RPG.Dar putei sa postezi tot fs.Asa e pe bucati!Dar bravo. :wink:
  13. Am mai pus odata topicu asta dar nul mai gasesc.Cum se face cand apas 2 sa zboare vehiculul.Scz dar am cautat si numai gasesc topicu ,si nici numai aduc aminte cum se mai face.Ma ajutait va rog frumos!
  14. Am o problema la obiectele noi.Deci eu fac mapa 0.3c sa zicem niste rampi sau niste strazi ei pe mta mile arata dar cand le convertez pe samp in loc sami puna obiectele de pe 0.3c imi pun alceva in locuri de ex la strzi blocuri:)) nu converteaza obiectele 0.3c.
  15. As vrea si eu Sa fac un tex draw Ca la RSS jos acolo dar sa scrie ca la grafiti si sa zic Romania de culoarea albastra Si stunt De culoarea Galbena ma puteti ajuta va rog frum sid aca stiti cum sa fac in partea stanga a ecranului sa scrie dute la: /Lsair /lvair /aa dar sa se skimbe dinm 6 in 6 sec va rog sa ma ajutati.
  16. Am scapat de prob aia cu YSI dar aqcuma imi da prob asta ( C:\Documents and Settings\damaris\Desktop\Samp Server\pawno\BotServer.pwn(86) : error 017: undefined symbol "sscanf" Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 1 Error. ma ajutatila prob asta si poate aveti si ZCMD ca nush daca imi da eroare si la ala nu vreu sa va pierdeti timpul cu mn.
  17. Am o poblema la un mod de login am incercat sa fac acest fs #include < a_samp > #include < ZCMD > #include <YSI/y_ini> #define COL_RED \ "{F81414}" #define COL_LIGHTBLUE \ "{00C0FF}" #define COL_LRED \ "{FFA1A1}" #define COL_GREEN \ "{6EF83C}" #define DIALOG_REG \ 1995 #define DIALOG_REG_REQ \ 1996 #define DIALOG_LOGIN \ 1997 #define DIALOG_LOGIN2 \ 1998 #define DIALOG_LOG_DONE \ 1999 #define DIALOG_LOG \ 2000 public OnFilterScriptInit( ) return 1; public OnFilterScriptExit( ) return 1; forward Parola( playerid, name[ ], value[ ] ); public Parola( playerid, name[ ], value[ ] ) { if ( !strcmp( name, "PAROLA" ) ) { SetPVarString( playerid, "pPass", value ); } } forward LoadUser( playerid, name[ ], value[ ] ); public LoadUser( playerid, name[ ], value[ ] ) { if ( !strcmp(name, "DATA INREGISTRARII" ) )SetPVarString( playerid, "Data", value ); if ( !strcmp(name, "BANI" ) )SetPVarInt( playerid, "Moneys", strval( value ) ); if ( !strcmp(name, "SCOR" ) )SetPVarInt( playerid, "Score", strval( value ) ); } CMD:register( playerid, params[ ] ) { #pragma unused params if ( GetPVarInt( playerid, "Logged" ) == 1 ) return SendClientMessage( playerid, -1, ""COL_RED"ERROR:{FFFFFF} Deja esti inregistrat si logat."); ShowPlayerDialog( playerid, DIALOG_REG, DIALOG_STYLE_INPUT, "{FFFFFF}Parola", "{FFFFFF}Te rog scrie parola dorita.", ">>>", "Exit"); return 1; } CMD:login( playerid, params[ ] ) { #pragma unused params if ( GetPVarInt( playerid, "Logged" ) == 1 ) return SendClientMessage( playerid, -1, ""COL_RED"ERROR:{FFFFFF} Deja esti inregistrat si logat."); ShowPlayerDialog( playerid, DIALOG_LOGIN2, DIALOG_STYLE_INPUT, "{FFFFFF}Parola", "{FFFFFF}Te rog scrie parola ta.", "Login", "Exit"); return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { switch( dialogid ) { case DIALOG_REG: { if ( response ) { if ( sscanf( inputtext, "s", inputtext[ 0 ] || strlen( inputtext[ 0 ] ) == 0 ) ) return ShowPlayerDialog( playerid, DIALOG_REG, DIALOG_STYLE_INPUT, "{FFFFFF}Parola", ""COL_RED"Eroare!\n\ {FFFFFF}Te rog scrie parola dorita.\n", ">>>", "Exit"); if ( strlen( inputtext[ 0 ] ) < 3 || strlen( inputtext[ 0 ] ) > 20 ) return ShowPlayerDialog( playerid, DIALOG_REG, DIALOG_STYLE_INPUT, "{FFFFFF}Parola", ""COL_RED"Eroare!\n\ {FFFFFF}Te rog scrie parola dorita.\n\ "COL_RED"#{FFFFFF}Minim 3 caractere si maxim 20.", ">>>", "Exit"); new PlayerFile[ 13 + MAX_PLAYER_NAME ], pDate[ 8 + 15 ], //HH:MM:SS + DD.MM.YYYY = 18 pYear, pMonth, pDay, pHour, pMinute, pSecond, pIP[ 20 ], InfBox[ 512 ] ; getdate(pYear, pMonth, pDay ),gettime(pHour, pMinute, pSecond ); GetPlayerIp( playerid, pIP, 20 ); format( PlayerFile , sizeof PlayerFile, "Accounts/%s.ini", Encode( pName( playerid ) ) ); format( pDate, sizeof pDate, "%d:%d:%d %d/%d/%d",pHour, pMinute, pSecond , pDay, pMonth, pYear ); format( InfBox, sizeof InfBox, "{FFFFFF}Te-ai inregistrat cu succes!\n\n\ "COL_LIGHTBLUE"Cont: {FFFFFF}%s\n\ "COL_LIGHTBLUE"Parola: {FFFFFF}%s\n\n\ Ai primit "COL_GREEN"$5000{FFFFFF}.\n\ Doresti sa te loghezi?", pName( playerid ), inputtext ); ShowPlayerDialog( playerid, DIALOG_LOG, DIALOG_STYLE_MSGBOX, "Login", InfBox, "Da", "Nu" ); new INI:PlayerAcc = INI_Open( PlayerFile ); INI_WriteString( PlayerAcc, "NUME", pName( playerid ) ); INI_WriteString( PlayerAcc, "PAROLA", inputtext ); INI_WriteString( PlayerAcc, "DATA INREGISTRARII", pDate ); INI_WriteInt( PlayerAcc, "BANI", 5000 ); INI_WriteInt( PlayerAcc, "SCOR", 15 ); INI_Close( PlayerAcc ); SetPVarString( playerid, "Data", pDate ); SetPVarInt( playerid, "Logged", 1 ); GivePlayerMoney( playerid, 5000 ); SetPlayerScore( playerid, GetPlayerScore( playerid ) + 15 ); } } case DIALOG_REG_REQ: { if ( response ) cmd_register( playerid, ""); if ( !response ) return 0; } case DIALOG_LOGIN: ShowPlayerDialog( playerid, DIALOG_LOGIN2, DIALOG_STYLE_INPUT, "{FFFFFF}Parola", "{FFFFFF}Te rog scrie parola ta.", "Login", "Exit"); case DIALOG_LOG: { if ( response ) ShowPlayerDialog( playerid, DIALOG_LOGIN2, DIALOG_STYLE_INPUT, "{FFFFFF}Parola", "{FFFFFF}Te rog scrie parola ta.","Login","Exit"); } case DIALOG_LOGIN2: { if ( !response ) return Kick( playerid ); if ( response ) { if ( strlen( inputtext ) == 0 ) return ShowPlayerDialog( playerid, DIALOG_LOGIN2, DIALOG_STYLE_INPUT, "{FFFFFF}Parola", ""COL_RED"Eroare!\n\ {FFFFFF}Te rog scrie parola ta.", "Login", "Kick"); new PlayerFile[ 13 + MAX_PLAYER_NAME ], Password[ 20 + 1 ] ; format( PlayerFile , sizeof PlayerFile, "Accounts/%s.ini", Encode( pName( playerid ) ) ); INI_ParseFile( PlayerFile, "Parola", false, true, playerid ); GetPVarString( playerid, "pPass", Password, sizeof Password ); if ( !strcmp ( inputtext, Password, false ) ) { new sTitle[ 21 + MAX_PLAYER_NAME + 25 ], sBoxInfo[ 512 ], Pdata[ 8 + 15 ] ; SetPVarInt( playerid, "Logged", 1 ); format( PlayerFile , sizeof PlayerFile, "Accounts/%s.ini", Encode( pName( playerid ) ) ); INI_ParseFile( PlayerFile, "LoadUser", false, true, playerid, true, false ); GetPVarString( playerid, "Data", Pdata, 8 + 10 ); GivePlayerMoney( playerid,GetPVarInt( playerid, "Moneys" ) ); SetPlayerScore( playerid, GetPVarInt( playerid, "Score" ) ); format( sTitle, sizeof sTitle, "{FFFFFF}Bine ai revenit, "COL_LIGHTBLUE"%s{FFFFFF}!", pName( playerid ) ); format( sBoxInfo, sizeof sBoxInfo, "{FFFFFF}Acestea sunt statisticile tale:\n\n\ {FFFFFF}Bani: "COL_LIGHTBLUE"%d\n\ {FFFFFF}Scor: "COL_LIGHTBLUE"%d\n\ {FFFFFF}Inregistrat: "COL_LIGHTBLUE"%s", GetPVarInt( playerid, "Moneys" ), GetPVarInt( playerid, "Score" ), Pdata ); ShowPlayerDialog(playerid, DIALOG_LOG_DONE, DIALOG_STYLE_MSGBOX, sTitle, sBoxInfo, "Ok", ""); } else ShowPlayerDialog(playerid, DIALOG_LOGIN2, DIALOG_STYLE_INPUT, ""COL_RED"Parola Gresita", "Te rog scrie parola corecta", "Login", "Exit"); } } } return 1; } public OnPlayerConnect(playerid) { SetPVarInt( playerid, "Logged", 0 ); SetPVarInt( playerid, "Moneys", 0 ); SetPVarInt( playerid, "Score", 0 ); if ( !INI_Exist( pName( playerid ) ) ) ShowPlayerDialog( playerid, DIALOG_REG_REQ, DIALOG_STYLE_MSGBOX, "{FFFFFF}Parola", "{FFFFFF}Pentru a te putea juca trebuie sa te inregistrezi", "Ok", ""); else ShowPlayerDialog( playerid, DIALOG_LOGIN, DIALOG_STYLE_MSGBOX, "{FFFFFF}Parola", "{FFFFFF}Numele tau este inregistrat, doresti sa te loghezi?", "Da", "Nu"); return 1; } public OnPlayerDisconnect(playerid, reason) { SetPVarInt( playerid, "Logged", 0 ); return 1;} stock INI_Exist(nickname[]) { new tmp[255]; format(tmp,sizeof(tmp),"Accounts/%s.ini",Encode( nickname ) ); return fexist(tmp); } stock pName( playerid ) { new Name[ MAX_PLAYER_NAME ]; GetPlayerName( playerid, Name, sizeof( Name ) ); return Name; } //DracoBlue stock Encode(nickname[]) { new tmp[255]; set(tmp,nickname); tmp=strreplace("_","_00",tmp); tmp=strreplace(";","_01",tmp); tmp=strreplace("!","_02",tmp); tmp=strreplace("/","_03",tmp); tmp=strreplace("\\","_04",tmp); tmp=strreplace("[","_05",tmp); tmp=strreplace("]","_06",tmp); tmp=strreplace("?","_07",tmp); tmp=strreplace(".","_08",tmp); tmp=strreplace("*","_09",tmp); tmp=strreplace("<","_10",tmp); tmp=strreplace(">","_11",tmp); tmp=strreplace("{","_12",tmp); tmp=strreplace("}","_13",tmp); tmp=strreplace(" ","_14",tmp); tmp=strreplace("\"","_15",tmp); tmp=strreplace(":","_16",tmp); tmp=strreplace("|","_17",tmp); tmp=strreplace("=","_18",tmp); return tmp; } stock set(dest[],source[]) { new count = strlen(source); new i=0; for (i=0;i<count;i++) { dest[i]=source[i]; } dest[count]=0; } stock strreplace(trg[],newstr[],src[]) { new f=0; new s1[255]; new tmp[255]; format(s1,sizeof(s1),"%s",src); f = strfind(s1,trg); tmp[0]=0; while (f>=0) { strcat(tmp,ret_memcpy(s1, 0, f)); strcat(tmp,newstr); format(s1,sizeof(s1),"%s",ret_memcpy(s1, f+strlen(trg), strlen(s1)-f)); f = strfind(s1,trg); } strcat(tmp,s1); return tmp; } ret_memcpy(source[],index=0,numbytes) { new tmp[255]; new i=0; tmp[0]=0; if (index>=strlen(source)) return tmp; if (numbytes+index>=strlen(source)) numbytes=strlen(source)-index; if (numbytes<=0) return tmp; for (i=index;i<numbytes+index;i++) { tmp[i-index]=source[i]; if (source[i]==0) return tmp; } tmp[numbytes]=0; return tmp; } Dar imi da o eroare la fs uitati eroarea aici C:\Documents and Settings\damaris\Desktop\Samp Server\pawno\BotServer.pwn(3) : fatal error 100: cannot read from file: "YSI/y_ini" Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 1 Error. Sper sa ma puteti ajuta va rog frumos.
  18. Am modul SATDM si nu am inteles ce a zis stunt man uite va dau GM si poate ma rezolvati va rog frumos va raman dator is in culmea disperari uitati GM poae ma ajutati va rog: http://www.mediafire.com/?8j9w7zv973383cm
  19. Am o problema la server dupa un anumit timp se inchide sima enerveaza ca cand avem playeri se inchide se inchide si cand nu avme dar se inchide singur ma ajutati va rog e ceva gravvvvv.
  20. Care imi poate da comanda /v pentru meniul de masini va rog frumos/?Am mare nevoie de ia pe server.
  21. Care stiti host eftin pe windos.?Am incercat pe linux dar nuy ma descurc si vreu pe windos datimi simie niste hosturi pe windos eftine daca stiti.
  22. sa va explic mai clar deci masinile nu erau in GM erau in script files in olderul cu vehicle si in gm este aceasta linie #define V_FILE_LOAD "SATDM/Vehicles/vehicles_setup.txt" #define V_FILE_SAVE "SATDM/Vehicles/vehicles_save.txt" cred ca din cauza ei cred ca acesta linie face ca vihiculele sa fie citite din script files si nu din gm si eu leam bagat in gm ca nustiu cum sa fac sa le bag in script files daca vreti sa ma ajutati sa le bag in script files sami explicati cum.
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