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ShowBell

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Everything posted by ShowBell

  1. stuntman am asa cu F si ENTER cand iesi din stunters club si alte chestii pe care le-am facut
  2. Tot nu merge ... e de la TUNNING LS SF ... ala default ...
  3. stunt poti sa fi si u mai explicit ? ca nu inteleg ... iar la respray nu merge am incercat...
  4. Da ok eu nu vreau un FS vreau sa rezolv un bugu de la tunning default , ma poate ajuta cineva?
  5. 1.Am o problema la tunning ... cand intru in tunning aleg orice optiune si vreau sa ies dintr-o optiune dau enter sau f si ma scoate din masina iar apoi nu ma lasa sa urc.. imi puteti zice cum rezolv bugul? 2.De unde modific acel pret default de 100$ de la paint'n'spray.
  6. Bun am sters Kick(playerid); dar mie imi face chestia asta cu kick la /help si la /stats de aici cum le scot?
  7. Am o problema la dialog cand intru in orice dialog si dau ESC iau kick dc? ce as putea face...?
  8. Salut am facut admin warning pentru /setstat dar imi apare de 2 ori si nu stiu de ce... Aici e /setstat ... ma poate ajuta cineva? if(strcmp(cmd, "/setstat", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /setstat [playerid/PartOfName] [statcode] [amount]"); SendClientMessage(playerid, COLOR_GRAD4, "|1 Level |2 SpawnHealth |3 UpgradePoints |4 Model |5 BankAccount"); SendClientMessage(playerid, COLOR_GRAD3, "|6 PhoneNumber |7 RespectPoints |8 HouseKey |9 BizKey |10 DonateRank"); SendClientMessage(playerid, COLOR_GRAD2, "|11 FMember |12 Det |13 Lawyer |14 Fixer |15 News |16 Jack |17 Drug |18 Sex"); SendClientMessage(playerid, COLOR_GRAD2, "|19 Box |20 PassKey |21 VehKey |22 BikeKey |23 Spawn[1-LS 2-SF] |24 FPunish |25 Rob"); SendClientMessage(playerid, COLOR_GRAD2, "|26 AdmWarn |27 Job |28 ContractTime |29 FWarns |30 Warns"); return 1; } giveplayerid = ReturnUser(tmp); if(IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /setstat [playerid/PartOfName] [statcode] [amount]"); SendClientMessage(playerid, COLOR_GRAD4, "|1 Level |2 SpawnHealth |3 UpgradePoints |4 Model |5 BankAccount"); SendClientMessage(playerid, COLOR_GRAD3, "|6 PhoneNumber |7 RespectPoints |8 HouseKey |9 BizKey |10 DonateRank"); SendClientMessage(playerid, COLOR_GRAD2, "|11 FMember |12 Det |13 Lawyer |14 Fixer |15 News |16 Jack |17 Drug |18 Sex "); SendClientMessage(playerid, COLOR_GRAD2, "|19 Box |20 PassKey |21 VehKey1 |22 VehKey2 |23 Spawn[1-LS 2-SF] |24 FPunish |25 Rob"); SendClientMessage(playerid, COLOR_GRAD2, "|26 AdmWarn |27 Job |28 ContractTime |29 FWarns |30 Warns"); return 1; } new stat; stat = strval(tmp); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /setstat [playerid/PartOfName] [statcode] [amount]"); SendClientMessage(playerid, COLOR_GRAD4, "|1 Level |2 SpawnHealth |3 UpgradePoints |4 Model |5 BankAccount"); SendClientMessage(playerid, COLOR_GRAD3, "|6 PhoneNumber |7 RespectPoints |8 HouseKey |9 BizKey |10 DonateRank"); SendClientMessage(playerid, COLOR_GRAD2, "|11 FMember |12 Det |13 Lawyer |14 Fixer |15 News |16 Jack |17 Drug |18 Sex"); SendClientMessage(playerid, COLOR_GRAD2, "|19 Box |20 PassKey |21 VehKey1 |22 VehKey2 |23 Spawn[1-LS 2-SF] |24 FPunish |25 Rob"); SendClientMessage(playerid, COLOR_GRAD2, "|26 AdmWarn |27 Job |28 ContractTime |29 FWarns |30 Warns"); return 1; } new amount; amount = strval(tmp); if (PlayerInfo[playerid][pAdmin] >= 6) { switch (stat) { case 1: { PlayerInfo[giveplayerid][pLevel] = amount; GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, numewarning, sizeof(numewarning)); format(string, 256, "{F81414}[AdmWarning]:{FFFFFF} %s has set %s's level to %d.", numewarning, giveplayer, amount); ABroadCast(COLOR_YELLOW,string,1); setstatlog(string); } case 2: { PlayerInfo[giveplayerid][pSHealth] = amount; GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, numewarning, sizeof(numewarning)); format(string, 256, "{F81414}[AdmWarning]:{FFFFFF} %s has set %s's spawn health to %d.", numewarning, giveplayer, amount); ABroadCast(COLOR_YELLOW,string,1); setstatlog(string); } case 3: { PlayerInfo[giveplayerid][gPupgrade] = amount; GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, numewarning, sizeof(numewarning)); format(string, 256, "{F81414}[AdmWarning]:{FFFFFF} %s has set %s's upgrade points to %d.", numewarning, giveplayer, amount); ABroadCast(COLOR_YELLOW,string,1); setstatlog(string); } case 4: { PlayerInfo[giveplayerid][pModel] = amount; GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, numewarning, sizeof(numewarning)); format(string, 256, "{F81414}[AdmWarning]:{FFFFFF} %s has set %s's model to %d.", numewarning, giveplayer, amount); ABroadCast(COLOR_YELLOW,string,1); setstatlog(string); } case 5: { PlayerInfo[giveplayerid][pAccount] = amount; GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, numewarning, sizeof(numewarning)); format(string, 256, "{F81414}[AdmWarning]:{FFFFFF} %s has set %s's account to %d.", numewarning, giveplayer, amount); ABroadCast(COLOR_YELLOW,string,1); setstatlog(string); } case 6: { PlayerInfo[giveplayerid][pPnumber] = amount; GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, numewarning, sizeof(numewarning)); format(string, 256, "{F81414}[AdmWarning]:{FFFFFF} %s has set %s's phone number to %d.", numewarning, giveplayer, amount); ABroadCast(COLOR_YELLOW,string,1); setstatlog(string); } case 7: { PlayerInfo[giveplayerid][pExp] = amount; GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, numewarning, sizeof(numewarning)); format(string, 256, "{F81414}[AdmWarning]:{FFFFFF} %s has set %s's respect points to %d.", numewarning, giveplayer, amount); ABroadCast(COLOR_YELLOW,string,1); setstatlog(string); } case 8: { PlayerInfo[giveplayerid][pPhousekey] = amount; GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, numewarning, sizeof(numewarning)); format(string, 256, "{F81414}[AdmWarning]:{FFFFFF} %s has set %s's house key to %d.", numewarning, giveplayer, amount); ABroadCast(COLOR_YELLOW,string,1); setstatlog(string); } case 9: { PlayerInfo[giveplayerid][pPbiskey] = amount; GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, numewarning, sizeof(numewarning)); format(string, 256, "{F81414}[AdmWarning]:{FFFFFF} %s has set %s's business key to %d.", numewarning, giveplayer, amount); ABroadCast(COLOR_YELLOW,string,1); setstatlog(string); } case 10: { PlayerInfo[giveplayerid][pDonateRank] = amount; GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, numewarning, sizeof(numewarning)); format(string, 256, "{F81414}[AdmWarning]:{FFFFFF} %s has set %s's donation rank to %d.", numewarning, giveplayer, amount); ABroadCast(COLOR_YELLOW,string,1); setstatlog(string); } case 11: { PlayerInfo[giveplayerid][pFMember] = amount; GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, numewarning, sizeof(numewarning)); format(string, 256, "{F81414}[AdmWarning]:{FFFFFF} %s has set %s's family member to %d.", numewarning, giveplayer, amount); ABroadCast(COLOR_YELLOW,string,1); setstatlog(string); } case 12: { PlayerInfo[giveplayerid][pDetSkill] = amount; GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, numewarning, sizeof(numewarning)); format(string, 256, "{F81414}[AdmWarning]:{FFFFFF} %s has set %s's detective skill to %d.", numewarning, giveplayer, amount); ABroadCast(COLOR_YELLOW,string,1); setstatlog(string); } case 13: { PlayerInfo[giveplayerid][pLawSkill] = amount; GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, numewarning, sizeof(numewarning)); format(string, 256, "{F81414}[AdmWarning]:{FFFFFF} %s has set %s's lawyer job skill to %d.", numewarning, giveplayer, amount); ABroadCast(COLOR_YELLOW,string,1); setstatlog(string); } case 14: { PlayerInfo[giveplayerid][pMechSkill] = amount; GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, numewarning, sizeof(numewarning)); format(string, 256, "{F81414}[AdmWarning]:{FFFFFF} %s has set %s's car mechanic job skill to %d.", numewarning, giveplayer, amount); ABroadCast(COLOR_YELLOW,string,1); setstatlog(string); } case 15: { PlayerInfo[giveplayerid][pNewsSkill] = amount; GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, numewarning, sizeof(numewarning)); format(string, 256, "{F81414}[AdmWarning]:{FFFFFF} %s has set %s's NR job skill to %d.", numewarning, giveplayer, amount); ABroadCast(COLOR_YELLOW,string,1); setstatlog(string); } case 16: { PlayerInfo[giveplayerid][pJackSkill] = amount; GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, numewarning, sizeof(numewarning)); format(string, 256, "{F81414}[AdmWarning]:{FFFFFF} %s has set %s's car jacker job skill to %d.", numewarning, giveplayer, amount); ABroadCast(COLOR_YELLOW,string,1); setstatlog(string); } case 17: { PlayerInfo[giveplayerid][pDrugsSkill] = amount; GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, numewarning, sizeof(numewarning)); format(string, 256, "{F81414}[AdmWarning]:{FFFFFF} %s has set %s's drug dealer job skill to %d.", numewarning, giveplayer, amount); ABroadCast(COLOR_YELLOW,string,1); setstatlog(string); } case 18: { PlayerInfo[giveplayerid][pSexSkill] = amount; GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, numewarning, sizeof(numewarning)); format(string, 256, "{F81414}[AdmWarning]:{FFFFFF} %s has set %s's sex job skill to %d.", numewarning, giveplayer, amount); ABroadCast(COLOR_YELLOW,string,1); setstatlog(string); } case 19: { PlayerInfo[giveplayerid][pBoxSkill] = amount; GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, numewarning, sizeof(numewarning)); format(string, 256, "{F81414}[AdmWarning]:{FFFFFF} %s has set %s's boxing job skill to %d.", numewarning, giveplayer, amount); ABroadCast(COLOR_YELLOW,string,1); setstatlog(string); } case 21: { PlayerInfo[giveplayerid][pPcarkey] = amount; GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, numewarning, sizeof(numewarning)); format(string, 256, "{F81414}[AdmWarning]:{FFFFFF} %s has set %s's carkey to %d.", numewarning, giveplayer, amount); ABroadCast(COLOR_YELLOW, string, 1); setstatlog(string); } case 22: { PlayerInfo[giveplayerid][pPbikekey] = amount; GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, numewarning, sizeof(numewarning)); format(string, 256, "{F81414}[AdmWarning]:{FFFFFF} %s has set %s's Bikekey to %d.", numewarning, giveplayer, amount); ABroadCast(COLOR_YELLOW, string, 1); setstatlog(string); } case 23: { PlayerInfo[giveplayerid][pOrigin] = amount; GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, numewarning, sizeof(numewarning)); format(string, 256, "{F81414}[AdmWarning]:{FFFFFF} %s has set %s's origin to %d.", numewarning, giveplayer, amount); ABroadCast(COLOR_YELLOW, string, 1); setstatlog(string); } case 24: { PlayerInfo[giveplayerid][pPunish] = amount; GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, numewarning, sizeof(numewarning)); format(string, 256, "{F81414}[AdmWarning]:{FFFFFF} %s has set %s's fpunish to %d.", numewarning, giveplayer, amount); ABroadCast(COLOR_YELLOW, string, 1); setstatlog(string); } case 25: { PlayerInfo[giveplayerid][pRob] = amount; GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, numewarning, sizeof(numewarning)); format(string, 256, "{F81414}[AdmWarning]:{FFFFFF} %s has set %s's rob skill to %d.", numewarning, giveplayer, amount); ABroadCast(COLOR_YELLOW, string, 1); setstatlog(string); } case 26: { PlayerInfo[giveplayerid][pADMWarns] = amount; GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, numewarning, sizeof(numewarning)); format(string, 256, ": %s has set %s's admin warns to %d.", numewarning, giveplayer, amount); ABroadCast(COLOR_YELLOW,string,1); setstatlog(string); } case 27: { PlayerInfo[giveplayerid][pJob] = amount; GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, numewarning, sizeof(numewarning)); format(string, 256, "{F81414}[AdmWarning]:{FFFFFF} %s has set %s's job to %d.", numewarning, giveplayer, amount); ABroadCast(COLOR_YELLOW, string, 1); setstatlog(string); } case 28: { PlayerInfo[giveplayerid][pContractTime] = amount; GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, numewarning, sizeof(numewarning)); format(string, 256, "{F81414}[AdmWarning]:{FFFFFF} %s has set %s's contract time to %d.", numewarning, giveplayer, amount); ABroadCast(COLOR_YELLOW,string,1); setstatlog(string); } case 29: { PlayerInfo[giveplayerid][pFwarn] = amount; GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, numewarning, sizeof(numewarning)); format(string, 256, "{F81414}[AdmWarning]:{FFFFFF} %s has set %s's faction warns to %d.", numewarning, giveplayer, amount); ABroadCast(COLOR_YELLOW,string,1); setstatlog(string); } case 30: { PlayerInfo[giveplayerid][pWarns] = amount; GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, numewarning, sizeof(numewarning)); format(string, 256, "{F81414}[AdmWarning]:{FFFFFF} %s has set %s's warns to %d.", numewarning, giveplayer, amount); ABroadCast(COLOR_YELLOW,string,1); setstatlog(string); } default: { format(string, sizeof(string), " Invalid Stat Code", amount); } } SendClientMessage(playerid, COLOR_GRAD1, string); } else { SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command!"); } }//not valid id }//not connected } return 1; }
  9. As putea folosi 2 pachete?
  10. Mda mersi am rezolvat Ch1nezule lasate de samp scripting si dute dracu la mario
  11. poi se vede clar ca doar sistemul lam copiat :| hai te rog ajutama ca nu reusesc
  12. tot nu merge... si pe gm-ul celalalt de pe care copiez merge perfect. Deci: Aici e OnPlayerEnterVehicle de unde am copiat public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { if(gTeam[playerid] >= 1||gTeam[playerid] >= 3||gTeam[playerid] >= 4) { if (IsACopCar(vehicleid) && !ispassenger) { if(PlayerInfo[playerid][pLeader]==1||PlayerInfo[playerid][pLeader]==2||PlayerInfo[playerid][pLeader]==3||PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pMember]==2||PlayerInfo[playerid][pMember]==3) {} else { //WantedPoints[playerid]+=2; //SetPlayerCriminal(playerid,255, "Stealing A Police Vehicle"); new Float:cx, Float:cy, Float:cz; GetPlayerPos(playerid, cx, cy, cz); SetPlayerPos(playerid, cx, cy, cz); } } if (IsNgCar(vehicleid) && !ispassenger) { if(PlayerInfo[playerid][pLeader]==1||PlayerInfo[playerid][pLeader]==2||PlayerInfo[playerid][pLeader]==3||PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pMember]==2||PlayerInfo[playerid][pMember]==3) {} else { //WantedPoints[playerid]+=2; //SetPlayerCriminal(playerid,255, "Stealing A Police Vehicle"); new Float:cx, Float:cy, Float:cz; GetPlayerPos(playerid, cx, cy, cz); SetPlayerPos(playerid, cx, cy, cz); } } if (IsAnAmbulance(vehicleid) && !ispassenger) { if(PlayerInfo[playerid][pMember]==4||PlayerInfo[playerid][pLeader]==4) { } else { WantedPoints[playerid]+=2; SetPlayerCriminal(playerid,255, "Stealing An Ambulance"); } } if (IsATank(vehicleid) && !ispassenger) { if(PlayerInfo[playerid][pLeader]==1||PlayerInfo[playerid][pLeader]==3||PlayerInfo[playerid][pMember]==3) {} else { WantedPoints[playerid]+=2; SetPlayerCriminal(playerid,255, "Stealing A Tank"); SendClientMessage(playerid, COLOR_GREY,"You don't know how to drive it yet."); } } if(IsAnOwnableCar(vehicleid) && CarInfo[vehicleid][cLock] == 1 && CarInfo[vehicleid][cOwned] == 1) { if(PlayerInfo[playerid][pAdmin] >= 5 && AdminDuty[playerid] == 1) { } else { new Float:cx, Float:cy, Float:cz; GetPlayerPos(playerid, cx, cy, cz); SetPlayerPos(playerid, cx, cy, cz); } } if(IsAnOwnableBike(vehicleid) && BikeInfo[vehicleid][bkLock] == 1 && BikeInfo[vehicleid][bkOwned] == 1) { if(PlayerInfo[playerid][pAdmin] >= 5 && AdminDuty[playerid] == 1) { } else { new Float:cx, Float:cy, Float:cz; GetPlayerPos(playerid, cx, cy, cz); SetPlayerPos(playerid, cx, cy, cz); } } } return 1; } Iar aici e unde lam copiat: public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { if(gTeam[playerid] >= 1||gTeam[playerid] >= 3||gTeam[playerid] >= 4) { if (IsACopCar(vehicleid) && !ispassenger) { if(PlayerInfo[playerid][pLeader]==1||PlayerInfo[playerid][pLeader]==2||PlayerInfo[playerid][pLeader]==3||PlayerInfo[playerid][pLeader]==17||PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pMember]==2||PlayerInfo[playerid][pMember]==3||PlayerInfo[playerid][pMember]==17) {} else { new Float:cx, Float:cy, Float:cz; GetPlayerPos(playerid, cx, cy, cz); SetPlayerPos(playerid, cx, cy, cz); } } if(IsAnOwnableCar(vehicleid) && CarInfo[vehicleid][cLock] == 1 && CarInfo[vehicleid][cOwned] == 1) { if(PlayerInfo[playerid][pAdmin] >= 5 && AdminDuty[playerid] == 1) { } else { new Float:cx, Float:cy, Float:cz; GetPlayerPos(playerid, cx, cy, cz); SetPlayerPos(playerid, cx, cy, cz); } } } return 1; }
  13. Salut, deci am un gm pe care am pus car ownership cu /v din alt gamemod dar am o problema cand ma urc in masina nu imi apare sa dau /v buy sau daca e cumparata nu imi apare a cui este... Ma poate ajuta cineva?
  14. Salut, am si eu o problema, deci am facut un job mai exact bus driver si la acest job iei 10k pe tura intri in el dai /starteast / /startwest si incepe tura dar este bug daca dai /starteast iei 10k cobori si dai iara /starteast iti da iara 10k si tot asa pana te inbogatesti. as vrea sa pun un timer sa poti lucra la job doar din 10 in 10 minute.
  15. nici asta nu e bun =))
  16. stiu de jban si nu mi se pare calumea ... alta comanda nu este?
  17. Deci am tot auzit de comanda de ban pe zile/ore/minute dar nu am gasito si nici nu reusesc sa o fac...m-ar putea ajuta cineva cu aceasta comanda ? ea se numea /tempban parca
  18. As vrea sa stiu si eu cum pot face bani sub format 10.000 in loc de 10000 ... la /stats
  19. scuzati de duble post dar ma poate ajuta cineva?
  20. stuntman asta nu imi e bun mie la /stats imi trebuie alta functie...
  21. asta las putea folosi sa imi delimiteze si suma de la /stats adica cash si bank?
  22. FormatNumber( number ) { new Str[ 15 ]; format( Str, 15, "%d", number ); if ( strlen( Str ) < sizeof( Str ) ) { if ( number >= 1000 && number < 10000 ) strins( Str, ".", 1, sizeof( Str ) ); else if ( number >= 10000 && number < 100000 ) strins( Str, ".", 2, sizeof( Str ) ); else if ( number >= 100000 && number < 1000000 ) strins( Str, ".", 3, sizeof( Str ) ); else if ( number >= 1000000 && number < 10000000 ) strins( Str, ".", 1, sizeof( Str ) ),strins( Str, ".", 5, sizeof( Str ) ); else if ( number >= 10000000 && number < 100000000) strins( Str, ".", 2, sizeof( Str ) ),strins( Str, ".", 6, sizeof( Str ) ); else if ( number >= 100000000 && number < 1000000000 ) strins( Str, ".", 3, sizeof( Str ) ),strins( Str, ".", 7, sizeof( Str ) ); else if ( number >= 1000000000 && number < 10000000000 ) strins( Str, ".", 1, sizeof( Str ) ), strins( Str, ".", 5, sizeof( Str ) ), strins( Str, ".", 9, sizeof( Str ) ); else format( Str, 10, "%d", number ); } else format( Str, 15, "<ERROR>" ); return Str; } asa il pun in script? pun cu public FormatNumber( number ) sau stock FormatNumber( number ) sau cum?
  23. FormatNumber( number ) { new Str[ 15 ]; format( Str, 15, "%d", number ); if ( strlen( Str ) < sizeof( Str ) ) { if ( number >= 1000 && number < 10000 ) strins( Str, ".", 1, sizeof( Str ) ); else if ( number >= 10000 && number < 100000 ) strins( Str, ".", 2, sizeof( Str ) ); else if ( number >= 100000 && number < 1000000 ) strins( Str, ".", 3, sizeof( Str ) ); else if ( number >= 1000000 && number < 10000000 ) strins( Str, ".", 1, sizeof( Str ) ),strins( Str, ".", 5, sizeof( Str ) ); else if ( number >= 10000000 && number < 100000000) strins( Str, ".", 2, sizeof( Str ) ),strins( Str, ".", 6, sizeof( Str ) ); else if ( number >= 100000000 && number < 1000000000 ) strins( Str, ".", 3, sizeof( Str ) ),strins( Str, ".", 7, sizeof( Str ) ); else if ( number >= 1000000000 && number < 10000000000 ) strins( Str, ".", 1, sizeof( Str ) ), strins( Str, ".", 5, sizeof( Str ) ), strins( Str, ".", 9, sizeof( Str ) ); else format( Str, 10, "%d", number ); } else format( Str, 15, "<ERROR>" ); return Str; } asa il pun in script sau cum?
  24. Vreau sa fac un script sa desparta banii de ex 10000 sa fie sub forma 10.000 in game. Am facut stock dar nu imi apare, ce am gresit? stock FormatMoney(Float:amount, delimiter[2]=".") { #define MAX_MONEY_STRING 16 new txt[MAX_MONEY_STRING]; format(txt, MAX_MONEY_STRING, "$%d", floatround(amount)); new l = strlen(txt); if (amount < 0) { if (l > 5) strins(txt, delimiter, l-3); if (l > 8) strins(txt, delimiter, l-6); if (l > 11) strins(txt, delimiter, l-9); } else { if (l > 4) strins(txt, delimiter, l-3); if (l > 7) strins(txt, delimiter, l-6); if (l > 10) strins(txt, delimiter, l-9); } return txt; }
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