dariumare
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Posts posted by dariumare
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1. Nush
2.
dcmd_giveallweapon(playerid,params[]) { if(PlayerInfo[playerid][Level] >= 9) { new tmp[256], tmp2[256], Index, weap, WeapName[32], string[128]; tmp = strtok(params,Index); new ammo = strval(tmp); tmp2 = strtok(params,Index); if(!strlen(tmp) ) return SendClientMessage(playerid, red, "USAGE: /giveallweapon [weapon id/weapon name] [ammo]"); if(!strlen(tmp2) || !IsNumeric(tmp2) || strval(tmp2) <= 0 || strval(tmp2) > 99999); if(!IsNumeric(tmp)) weap = GetWeaponIDFromName(tmp); else weap = strval(tmp); if(!IsValidWeapon(weap)) return SendClientMessage(playerid,red,"ERROR: Invalid weapon ID"); CMDMessageToAdmins(playerid,"GIVEALLWEAPON"); for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { PlayerPlaySound(i,1057,0.0,0.0,0.0); GivePlayerWeapon(i,weap,ammo); } } GetWeaponName(weap, WeapName, sizeof(WeapName) ); format(string,sizeof(string),"Administrator \"%s\" has given all players a %s (%d) with %d rounds of ammo", pName(playerid), WeapName, weap, ammo); return SendClientMessageToAll(blue, string); } else return SendClientMessage(playerid,red,"ERROR: You are not a high enough level to use this command"); }
3. Nu inteleg ce teai complicat la comanda aia
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tu doar ai dat copy +paste de la el si ai zis o tempnie uriasa ) ca el avea deja asa
si tu vrei sa folosesti aceste Color1 .Color2 ca pe niste culori sa presupun ,si atunci trebuie sa te duci la
public OnPlayerUpdate(playerid)
{
PlayerKnow[playerid][Color1] = GetPlayerColor(playerid);
si la 2 cred ca cam la fel..
}
MS
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am creat un enum si imi da o gramad de erori:
enum pKnow { Boxing, Kungfu, Kneehead, Grabkick, Elbow, }; new PlayerKnow[MAX_PLAYERS][pKnow];
si primescC:\Users\Patricia\Downloads\Grand.Theft.Auto.San.Andreas-HOODLUM\SAMP\filterscripts\FFS.pwn(79) : warning 219: local variable "ID" shadows a variable at a preceding level C:\Users\Patricia\Downloads\Grand.Theft.Auto.San.Andreas-HOODLUM\SAMP\filterscripts\FFS.pwn(83) : error 022: must be lvalue (non-constant) C:\Users\Patricia\Downloads\Grand.Theft.Auto.San.Andreas-HOODLUM\SAMP\filterscripts\FFS.pwn(84) : warning 213: tag mismatch C:\Users\Patricia\Downloads\Grand.Theft.Auto.San.Andreas-HOODLUM\SAMP\filterscripts\FFS.pwn(84) : warning 206: redundant test: constant expression is non-zero C:\Users\Patricia\Downloads\Grand.Theft.Auto.San.Andreas-HOODLUM\SAMP\filterscripts\FFS.pwn(79) : warning 203: symbol is never used: "Kungfu" C:\Users\Patricia\Downloads\Grand.Theft.Auto.San.Andreas-HOODLUM\SAMP\filterscripts\FFS.pwn(101) : warning 219: local variable "Kneehead" shadows a variable at a preceding level C:\Users\Patricia\Downloads\Grand.Theft.Auto.San.Andreas-HOODLUM\SAMP\filterscripts\FFS.pwn(105) : error 022: must be lvalue (non-constant) C:\Users\Patricia\Downloads\Grand.Theft.Auto.San.Andreas-HOODLUM\SAMP\filterscripts\FFS.pwn(106) : warning 213: tag mismatch C:\Users\Patricia\Downloads\Grand.Theft.Auto.San.Andreas-HOODLUM\SAMP\filterscripts\FFS.pwn(106) : warning 205: redundant code: constant expression is zero C:\Users\Patricia\Downloads\Grand.Theft.Auto.San.Andreas-HOODLUM\SAMP\filterscripts\FFS.pwn(101) : warning 203: symbol is never used: "Kneehead" C:\Users\Patricia\Downloads\Grand.Theft.Auto.San.Andreas-HOODLUM\SAMP\filterscripts\FFS.pwn(123) : warning 219: local variable "Grabkick" shadows a variable at a preceding level C:\Users\Patricia\Downloads\Grand.Theft.Auto.San.Andreas-HOODLUM\SAMP\filterscripts\FFS.pwn(127) : error 022: must be lvalue (non-constant) C:\Users\Patricia\Downloads\Grand.Theft.Auto.San.Andreas-HOODLUM\SAMP\filterscripts\FFS.pwn(128) : warning 213: tag mismatch C:\Users\Patricia\Downloads\Grand.Theft.Auto.San.Andreas-HOODLUM\SAMP\filterscripts\FFS.pwn(128) : warning 205: redundant code: constant expression is zero C:\Users\Patricia\Downloads\Grand.Theft.Auto.San.Andreas-HOODLUM\SAMP\filterscripts\FFS.pwn(123) : warning 203: symbol is never used: "Grabkick" C:\Users\Patricia\Downloads\Grand.Theft.Auto.San.Andreas-HOODLUM\SAMP\filterscripts\FFS.pwn(145) : warning 219: local variable "Elbow" shadows a variable at a preceding level C:\Users\Patricia\Downloads\Grand.Theft.Auto.San.Andreas-HOODLUM\SAMP\filterscripts\FFS.pwn(149) : error 022: must be lvalue (non-constant) C:\Users\Patricia\Downloads\Grand.Theft.Auto.San.Andreas-HOODLUM\SAMP\filterscripts\FFS.pwn(150) : warning 213: tag mismatch C:\Users\Patricia\Downloads\Grand.Theft.Auto.San.Andreas-HOODLUM\SAMP\filterscripts\FFS.pwn(150) : warning 205: redundant code: constant expression is zero C:\Users\Patricia\Downloads\Grand.Theft.Auto.San.Andreas-HOODLUM\SAMP\filterscripts\FFS.pwn(145) : warning 203: symbol is never used: "Elbow" C:\Users\Patricia\Downloads\Grand.Theft.Auto.San.Andreas-HOODLUM\SAMP\filterscripts\FFS.pwn(177) : error 017: undefined symbol "Result" C:\Users\Patricia\Downloads\Grand.Theft.Auto.San.Andreas-HOODLUM\SAMP\filterscripts\FFS.pwn(179) : error 017: undefined symbol "Result" C:\Users\Patricia\Downloads\Grand.Theft.Auto.San.Andreas-HOODLUM\SAMP\filterscripts\FFS.pwn(181) : error 017: undefined symbol "Result" C:\Users\Patricia\Downloads\Grand.Theft.Auto.San.Andreas-HOODLUM\SAMP\filterscripts\FFS.pwn(183) : error 017: undefined symbol "Result" C:\Users\Patricia\Downloads\Grand.Theft.Auto.San.Andreas-HOODLUM\SAMP\filterscripts\FFS.pwn(185) : error 017: undefined symbol "Result" Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 9 Errors.
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Cum ai rezolvat ? cu db_query ? cum ti-am zis eu
Nu nu are nici o legatura db_query si db_freeresult fac acelasi lucru numai ca db_freeresult elimina toata informatia
an rezolvat cu:
Nu trebuia asa:
format(Query, sizeof(Query), "UPDATE `FightStyles` SET `Boxing` = '%d' WHERE `Nume` = '%s'",boxing, playerid);
ci trebuia
format(Query, sizeof(Query), "UPDATE `FightStyles` SET `Boxing` = '%d' WHERE `Nume` = '%s'",boxing, Name(playerid));
si mai jos:
Name(i){ new n[24]; GetPlayerName(i,n,24); return n; }
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Rezolvat TC please
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Am facut un fs si lam compilat si nu mi-a dat erori dar cand scriu comanda in joc nu merge ce am gresit
if(strcmp(cmd, "/boxing", true) == 0) { new Query[256]; new boxing = 1; format(Query, sizeof(Query), "UPDATE `FightStyles` SET `Boxing` = '%d' WHERE `Nume` = '%s'",boxing, playerid); db_free_result(db_query(Database, Query)); SendClientMessage(playerid, COLOR_WHITE, "Bravo, ai invatat boxing!"); return 1; }
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Exista vreu buton pe care sa pot vedea compiler output?
De ex:
dupa ce dau x sa mai pot vedea odata ultima compilare ce a aparut
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Am o problema am facut 3dtextlabe la case si bizuri dar daca dau /buyhouse sau /buybiz nu se modifica 3dtextlabel cu noile date ci ramane asa pana dau restart
Pune-ne si liniile.
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am facut tot ce ai zis si acum nu mai imi da erori dar nu functioneaza sistemul de Puncte de Penalizare uite aici:
http://pastebin.com/qjWWMxPu
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am primit niste erori si nustiu cum sa le rezolv:
D:\Resurse\SAMP\gamemodes\OnlyKill.pwn(28085) : error 036: empty statement D:\Resurse\SAMP\gamemodes\OnlyKill.pwn(28112) : error 029: invalid expression, assumed zero Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase 2 Errors.
si aici liniile:if(strcmp(cmd, "/examen", true) == 0) { if(PlayerToPoint(5.0,playerid,1413.2693,-1700.6459,13.5395)) { if(PlayerInfo[playerid][pPP] == 15); //linia 28085 { if(GetPlayerCash(playerid) >= 500) { if(PlayerInfo[playerid][pCarLic] == 0) { if(DMVPrepare[playerid] == 0) { DMVPrepare[playerid] = 1; GivePlayerCash(playerid,-5000); GameTextForPlayer(playerid, "~r~~h~-5000", 5000, 1); } else { SendClientMessage(playerid,COLOR_GREY,"Deja dai testul !"); } } else { SendClientMessage(playerid,COLOR_GREY,"Deja ai licenta de sofer !" ); } } else { SendClientMessage(playerid,COLOR_GREY,"Nu ai bani pentru a da testul !"); } } else //linia 28112 { SendClientMessage(playerid,COLOR_GREY, "Ai 15 puncte penalizare, fa cerere pe forum pentru a primi carnetul inapoi !"); } } }
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Uitati am am facut asa
Am pus un timer si tot nu merge
new tim1; tim1 = SetTimer("Door0open",1,true) //public public Door0open() { new Float:a, Float:b, Float:c; new Float:x, Float:y, Float:z; a = 1571.34863281; b = -1636.45898438; c = 12.70115089; new lift0 = GetObjectPos(lift, x, y, z); if(lift0 == a,b,c) { MoveDynamicObject(door0a,1568.36059570,-1635.38269043,13.54676056,4.0); MoveDynamicObject(door0b,1568.36059570,-1635.38183594,15.04676056,4.0); liftpos = 0; KillTimer(tim1); } }
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n-am inteles nimic :|
Deci, am facut un lift la Police Departament cu care sa ajungi pe cladire la elicopter. Eu vreau ca doar cand ajungi sus sa se deschida usa, nu inainte. Uite un alt link la pastebin http://pastebin.com/6vSpJYP9
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Deci am facut un lift la PD care sa urce sus si vreau ca doar can ajunge liftul jos sau sus sa se deschida usa nu inainte!Help
http://paste2.org/p/1499397(pastebin nu merge)
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Ms ;D
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Am facut o comanda si cand compilez gm-ul imi zice "Pawn Compiler Library has stop working.", dar cand sterg comanda merge perfect!
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ms;D dar eu raman la ideea mea adica sa fie integrata in gm!Mi-am dat seama de ce nu mergea!:
eu am scris: if(gungame = 1)
si trebuia : if(gungame == 1)
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Buna, Am facut o comanda care cand dai "/gungame" si esti admin porneste un event gungame si inscrierile se pot face in 30 de secunde cu "/participa" intrii.Pentru fiecare om omorat la event primesti 5k si cand mori reinvii intr-un loc la intamplare ales de un radom din 7 locatii!
Uitatii Codul:
Primesc waringuri si nu functioneaza comanda!
Fight Styles System [SQLite]
in Filterscript-uri
Posted
dariumare's Fight Styles System v1.0
Descriere:
- Cu acest fs veti putea merge in gym deunde sa invatati fightstyle care se salveaza sql
Comenzi:Am lucrat 5 ore la el1
Este 100% facut de mine
Download:
Pastebin
Download 1
Credits:
Bugs:
Eu nu am gasit nici unul dar daca gasiti postati aici!
PS. Este primul meu filterscript decinu va luati de mine!