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zroT

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Posts posted by zroT

  1. [pawn] if(strcmp(cmd, "/unban", true) == 0)

    {

    if (PlayerInfo[playerid][pAdmin] >= 1)

    {

    tmp = strtok(cmdtext, idx);

    if(!strlen(tmp))

    {

    SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /unban [playerid/PartOfName]");

    return 1;

    }

    giveplayerid = ReturnUser(tmp);

    if(IsPlayerConnected(giveplayerid))

    {

        if(giveplayerid != INVALID_PLAYER_ID)

        {

            if(PlayerInfo[giveplayerid][pLocked] == 1)

            {

                PlayerInfo[giveplayerid][pLocked] = 0;

                TogglePlayerControllable(giveplayerid, 1);

                SendClientMessage(playerid, COLOR_YELLOW, "Account unlocked succesfuly.");

            }

        }

    }

    }

    else

    {

    SendClientMessage(playerid, COLOR_GRAD1, "You must be a level 3 admin to do this command.");

    }

    return 1;

    }[/pawn]

    Cum fac sa mearga??

  2. [pawn]if(strcmp(cmdtext, "/apa", true) == 0)

        {

    if (GetAnimationName(playerid))

    {

    SetPlayerHealth(playerid, 100);

    GameTextForPlayer(playerid, "~r~+~w~100~r~HP", 5000, 1);

    }

    }[/pawn]

    Help....

    Cum verific daca playerul este in apa?

  3. Am o problema la OnPropUpdate...

    Cand cumpar o casa, si dupa dau restart la server, casa nu se salveaza pe numele meu.

    [pawn]public OnPropUpdate()

    {

    new update;

    new idx;

    new File: file2;

    new file[64];

    if(update == 1)

    {

    format(file, sizeof(file),"Properties/%d.ini",idx);

    if(dini_Exists(file))

    {

        if(HouseInfo[idx][hSetted] == 1)

        {

    dini_FloatSet(file,"Entrance_X",HouseInfo[idx][hEntrancex]);

        dini_FloatSet(file,"Entrance_Y",HouseInfo[idx][hEntrancey]);

        dini_FloatSet(file,"Entrance_Z",HouseInfo[idx][hEntrancez]);

        dini_FloatSet(file,"Exit_X",HouseInfo[idx][hExitx]);

        dini_FloatSet(file,"Exit_Y",HouseInfo[idx][hExity]);

        dini_FloatSet(file,"Exit_Z",HouseInfo[idx][hExitz]);

        dini_IntSet(file,"Health_X",HouseInfo[idx][hHealthx]);

        dini_IntSet(file,"Health_Y",HouseInfo[idx][hHealthy]);

        dini_IntSet(file,"Health_Z",HouseInfo[idx][hHealthz]);

        dini_IntSet(file,"Armour_X",HouseInfo[idx][hArmourx]);

        dini_IntSet(file,"Armour_Y",HouseInfo[idx][hArmoury]);

        dini_IntSet(file,"Armour_Z",HouseInfo[idx][hArmourz]);

        dini_Set(file,"Owner",HouseInfo[idx][hOwner]);

        dini_Set(file,"Description",HouseInfo[idx][hDiscription]);

        dini_IntSet(file,"Price",HouseInfo[idx][hValue]);

        dini_IntSet(file,"Health",HouseInfo[idx][hHel]);

        dini_IntSet(file,"Armour",HouseInfo[idx][hArm]);

        dini_IntSet(file,"Interior",HouseInfo[idx][hInt]);

        dini_IntSet(file,"Locked",HouseInfo[idx][hLock]);

        dini_IntSet(file,"Owned",HouseInfo[idx][hOwned]);

        dini_IntSet(file,"Rooms",HouseInfo[idx][hRooms]);

        dini_IntSet(file,"RentPrice",HouseInfo[idx][hRentabil]);

        dini_IntSet(file,"Takings",HouseInfo[idx][hTakings]);

        dini_IntSet(file,"LevelNeeded",HouseInfo[idx][hLevel]);

        dini_IntSet(file,"World",HouseInfo[idx][hWorld]);

        dini_IntSet(file,"Setted",HouseInfo[idx][hSetted]);

        dini_IntSet(file,"Drugs",HouseInfo[idx][hDrugs]);

        dini_IntSet(file,"Materials",HouseInfo[idx][hMaterials]);

        dini_IntSet(file,"Weapon1",HouseInfo[idx][hWeapon1]);

        dini_IntSet(file,"Ammo1",HouseInfo[idx][hAmmo1]);

        dini_IntSet(file,"Weapon2",HouseInfo[idx][hWeapon2]);

        dini_IntSet(file,"Ammo2",HouseInfo[idx][hAmmo2]);

        dini_IntSet(file,"Weapon3",HouseInfo[idx][hWeapon3]);

        dini_IntSet(file,"Ammo3",HouseInfo[idx][hAmmo3]);

        dini_IntSet(file,"Weapon4",HouseInfo[idx][hWeapon4]);

        dini_IntSet(file,"Ammo4",HouseInfo[idx][hAmmo4]);

            dini_IntSet(file,"Weapon5",HouseInfo[idx][hWeapon5]);

        dini_IntSet(file,"Ammo5",HouseInfo[idx][hAmmo5]);

        dini_IntSet(file,"Weapon6",HouseInfo[idx][hWeapon6]);

        dini_IntSet(file,"Ammo6",HouseInfo[idx][hAmmo6]);

        dini_Set(file,"Message",HouseInfo[idx][hMessage]);

    }

    else

    {

        fremove(file);

    }

    }

    }

    while (idx < sizeof(BizzInfo))

    {

    new coordsstring[256];

    format(coordsstring, sizeof(coordsstring), "%d|%s|%s|%s|%f|%f|%f|%f|%f|%f|%d|%d|%d|%d|%d|%d|%d|%d|%d\n",

    BizzInfo[idx][bOwned],

    BizzInfo[idx][bOwner],

    BizzInfo[idx][bMessage],

    BizzInfo[idx][bExtortion],

    BizzInfo[idx][bEntranceX],

    BizzInfo[idx][bEntranceY],

    BizzInfo[idx][bEntranceZ],

    BizzInfo[idx][bExitX],

    BizzInfo[idx][bExitY],

    BizzInfo[idx][bExitZ],

    BizzInfo[idx][bLevelNeeded],

    BizzInfo[idx][bBuyPrice],

    BizzInfo[idx][bEntranceCost],

    BizzInfo[idx][bTill],

    BizzInfo[idx][bLocked],

    BizzInfo[idx][bInterior],

    BizzInfo[idx][bProducts],

    BizzInfo[idx][bMaxProducts],

    BizzInfo[idx][bPriceProd]);

    if(idx == 0)

    {

    file2 = fopen("bizz.cfg", io_write);

    }

    else

    {

    file2 = fopen("bizz.cfg", io_append);

    }

    fwrite(file2, coordsstring);

    idx++;

    fclose(file2);

    }

    idx = 0;

    while (idx < sizeof(SBizzInfo))

    {

    new coordsstring[256];

    format(coordsstring, sizeof(coordsstring), "%d|%s|%s|%s|%f|%f|%f|%d|%d|%d|%d|%d|%d|%d|%d|%d\n",

    SBizzInfo[idx][sbOwned],

    SBizzInfo[idx][sbOwner],

    SBizzInfo[idx][sbMessage],

    SBizzInfo[idx][sbExtortion],

    SBizzInfo[idx][sbEntranceX],

    SBizzInfo[idx][sbEntranceY],

    SBizzInfo[idx][sbEntranceZ],

    SBizzInfo[idx][sbLevelNeeded],

    SBizzInfo[idx][sbBuyPrice],

    SBizzInfo[idx][sbEntranceCost],

    SBizzInfo[idx][sbTill],

    SBizzInfo[idx][sbLocked],

    SBizzInfo[idx][sbInterior],

    SBizzInfo[idx][sbProducts],

    SBizzInfo[idx][sbMaxProducts],

    SBizzInfo[idx][sbPriceProd]);

    if(idx == 0)

    {

    file2 = fopen("sbizz.cfg", io_write);

    }

    else

    {

    file2 = fopen("sbizz.cfg", io_append);

    }

    fwrite(file2, coordsstring);

    idx++;

    fclose(file2);

    }

    return 1;

    }[/pawn]

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