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SaLiErY

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Posts posted by SaLiErY

  1. poi daca sters linilea alea imi da next 2 warning

    C:\Users\DjMc\Desktop\simplebank.pwn(45) : warning 203: symbol is never used: "pincode"
    C:\Users\DjMc\Desktop\simplebank.pwn(68) : warning 203: symbol is never used: "pincode"
    linia 45
    new pincode; //creating the variable
    linia 68
    new pincode; //creating the variable

    iar daca sters si liniile cu warning nu da nimic dar am si eu intrebarea urmatore o sa se salveze si sa ceara pinu?

    am sters si linie 45 68 si merge ms mult!

  2. Sal all am gasit pe net un sistem de card la banca dar nu stiu dece imi da 2 warninguri si as vrea s ale rezolv

    warningurile sunt

    C:\Users\DjMc\Desktop\simplebank.pwn(52) : warning 204: symbol is assigned a value that is never used: "pincode"
    C:\Users\DjMc\Desktop\simplebank.pwn(80) : warning 204: symbol is assigned a value that is never used: "pincode"
    comenzile
     if (strcmp("/createaccount", cmdtext, true, 10) == 0)
    	{
        	new pincode; //creating the variable
    		tmp = strtok(cmdtext, idx);
    		if(!strlen(tmp)) //checks of the player dont forgot any variable
    		{
     			SendClientMessage(playerid, COLOR_RED, "USAGE: /createaccount [pincode]");
    	 		return 1;
    		}
    		pincode = strval(tmp); //'pincode' got saved in an TMP
    
            if (!dini_Exists(udb_encode(pname))) //checks of the player have already made an account
           	{
            	dini_Create(udb_encode(pname));
             	dini_IntSet(udb_encode(pname), "pincode", udb_hash(tmp)); //puts the pincode in the file
              	dini_IntSet(udb_encode(pname), "bankmoney", 0); // if you want to give the player a starters bonus, then add here an other number
              	SendClientMessage(playerid, COLOR_GREEN,"You have created new bank account! You can now log in.");
              	return 1;
    		}
    		else
    		{
    		    SendClientMessage(playerid, COLOR_RED,"You have already a bank account!"); //if the player have already an bankaccount
    		    return 1;
    		}}
      	if (strcmp("/loginaccount", cmdtext, true, 10) == 0)
    	{
     		new pincode; //creating the variable
    		tmp = strtok(cmdtext, idx);
    		if(banklogged[playerid] == 1) //checks if a player is logged in in his account
    		{
    	    	SendClientMessage(playerid, COLOR_RED, "You are already logged in!"); return 1;
    		}
    		if(!strlen(tmp)) //checks of the player dont forgot any variable
    		{
     			SendClientMessage(playerid, COLOR_RED, "USAGE: /loginaccount [pincode]");
    	 		return 1;
    		}
    		pincode = strval(tmp); //'pincode' got saved in an TMP
    		tmp2 = dini_Get(udb_encode(pname), "pincode"); //gets the pincode that is given by creating the account
    		if (udb_hash(tmp) != strval(tmp2)) //looks of the given pincode match with the pincode in the file
    		{
    			SendClientMessage(playerid, COLOR_RED, "You have entered a wrong pincode, try again!"); //if not...
    			return 1;
    		}
    		SendClientMessage(playerid, COLOR_GREEN, "You have logged in into your bankaccount!");//if yes...
    		banklogged[playerid] = 1;
    		return 1;
    	}
    linia 52
    pincode = strval(tmp); //'pincode' got saved in an TMP
    linia 80
    pincode = strval(tmp); //'pincode' got saved in an TMP

    Multumesc Anticipat

  3. daca mi se permite sa adaug ca sa ramana wantedu si dupa restart la server dupa ce da /q la onplayerconnect aveti linia asta

    WantedLevel[playerid] = 0;
    linia trebe pusa sub forma de comenzitariu si va deveni
    /*WantedLevel[playerid] = 0;*/

    nam vreut sa fac alt tutorial daca tot era acesta stefanel994 te rog dati edit la post si pune si sa ramana wantedu permanet daca vrei

  4. buna seara

    Am o problema la comanda de apark si /v park  nu stiu ce are adica cand dau /v park dispare masina si nu mai apare

    comanda de park help pls

    else if(strcmp(x_nr,"park",true) == 0)
    	        {
    	            new Float:x,Float:y,Float:z;
    				new Float:a;
    				new carid;
    				new getcarid;
    				if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; }
    				else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; }
    				else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { carid = PlayerInfo[playerid][pPcarkey3]; }
    				else { return 1; }
    				getcarid = GetPlayerVehicleID(playerid);
    				GetPlayerName(playerid, playername, sizeof(playername));
    				GetVehiclePos(carid, x, y, z);
    				//GetPlayerFacingAngle(playerid, a);
    				GetVehicleZAngle(carid, a);
    				if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)
    				{
    			   		if(PlayerInfo[playerid][pPcarkey] == 999 && PlayerInfo[playerid][pPcarkey2] == 999 & PlayerInfo[playerid][pPcarkey3])
    					{
    						SendClientMessage(playerid, COLOR_GREY, "You don't own a car.");
    						return 1;
    					}
    					if(getcarid == carid)
    					{
    						CarInfo[carid][cLocationx] = x;
    						CarInfo[carid][cLocationy] = y;
    						CarInfo[carid][cLocationz] = z;
    						CarInfo[carid][cAngle] = a;
    						format(string, sizeof(string), "~n~ You have parked your car in this location. ~n~");
    						GameTextForPlayer(playerid, "You have parked this car in this position. It will respawn here.", 10000, 3);
    						OnPropUpdate();
    						OnPlayerUpdate(playerid);
    			    		DestroyVehicle(carid);
    			    		CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);
    						return 1;
       					}
    				}
    	        }

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