Jump to content

Speederx

Membru
  • Posts

    397
  • Joined

  • Last visited

    Never

Everything posted by Speederx

  1. am incercat 10 erori dar.. mai bn e cu FS care lam zis
  2. http://forum.sa-mp.com/index.php?topic=123009.0 Acesta e cel mai simplu
  3. Speederx

    Problema!

    il iei de aici http://www.datafilehost.com/download-c6d7b145.html Dupa Intri Unde Ai Sv -- Pawno -- Include si il bagi acolo..am avut si eu ceva de genu si am rezolvat in felu asta
  4. Frumos Bravo!! +1 Respect ;)
  5. Speederx

    [Map]ParkLs

    As Avea Si Eu Nevoie De Ajutor De La Cineva Casa Fac Acolo O Bariera care iti ia bani cand intri datimi pm
  6. Speederx

    [MAP]XSTREME

    bravo 8) :P :P :P
  7. Speederx

    [Map]ParkLs

    http://forum.sa-mp.ro/tutoriale/tutorial-cum-creezi-o-harta-(mapa)/
  8. Speederx

    [Map]ParkLs

    Va Pot Spune Ca Este Buna Pentru RP! Desigur Daca Nu Aveti Factiunea Taxi In Ls
  9. ok as avea o intrebare nu pot "taia" din gardurile alea mari? sau sa le"Indoiesc" fiindca uneori numi iese bine cu gardurile astea
  10. prima mea mapa...cand o sa mai fac o sa incerc sa pun mai multe
  11. e groapa de gunoi o sa incerc eu sambata sa fac ceva frumos:D
  12. Ok,ms de sugestie voi face si ceva in interior!
  13. Salut Este Prima Mea Mapa,Sper Sa Va Placa!! Daca nu va place nu ma condamnati Descriere: Niste Decoratiuni La School Instructor Timp de lucru: 15 min CreateObject(982, -2017.219238, -93.175835, 34.847618, 0.000000, 0.000000, 0.000000); // CreateObject(984, -2089.491455, -80.234505, 34.956993, 0.000000, 0.000000, 89.999981276); // CreateObject(984, -2076.710205, -80.222633, 34.956993, 0.000000, 0.000000, 89.999981276); // CreateObject(984, -2063.832520, -80.226952, 34.956993, 0.000000, 0.000000, 89.999981276); // CreateObject(984, -2023.843018, -80.600342, 35.456993, 0.000000, 0.000000, 89.999981276); // CreateObject(984, -2030.724976, -80.522034, 35.456993, 0.000000, 0.000000, 89.999981276); // CreateObject(984, -2024.052246, -87.491646, 35.456993, 0.000000, 0.000000, 89.999981276); // CreateObject(1468, -2036.883057, -83.106682, 36.089222, 0.000000, 0.000000, 89.999981276); // CreateObject(3749, -1996.338867, -69.921600, 39.931526, 0.000000, 0.000000, 89.999981276); // CreateObject(984, -2052.218262, -85.412056, 34.956993, 0.000000, 0.000000, 0.000000); // CreateObject(1468, -2033.184937, -87.734627, 36.089222, 0.000000, 0.000000, 0.000000); // CreateObject(1468, -2054.768799, -80.226578, 35.589222, 0.000000, 0.000000, 0.000000); // CreateObject(1468, -2036.852661, -85.232307, 36.089222, 0.000000, 0.000000, 89.999981276); // CreateObject(626, -2017.350464, -102.120560, 36.212658, 0.000000, 0.000000, 0.000000); // CreateObject(626, -2036.900513, -102.187347, 36.212658, 0.000000, 0.000000, 0.000000); // CreateObject(629, -2035.700195, -80.328949, 34.829285, 0.000000, 0.000000, 0.000000); // CreateObject(629, -2050.315430, -80.442207, 34.173035, 0.000000, 0.000000, 0.000000); // CreateObject(18014, -2021.455566, -102.579254, 38.534809, 0.000000, 0.000000, 89.999981276); // CreateObject(870, -2035.696289, -82.069023, 34.757748, 0.000000, 0.000000, 22.499995319); // CreateObject(870, -2035.222168, -83.165657, 34.757748, 0.000000, 0.000000, 0.000000); // CreateObject(869, -2034.667603, -85.476151, 34.965446, 0.000000, 0.000000, 0.000000); // CreateObject(630, -2017.321899, -101.506775, 35.189220, 0.000000, 0.000000, -22.499995319); // CreateObject(630, -2036.282959, -102.091019, 35.189220, 0.000000, 0.000000, 0.000000); // CreateObject(869, -2031.423340, -85.368324, 34.965446, 0.000000, 0.000000, 0.000000); // CreateObject(870, -2033.456665, -82.544739, 34.757748, 0.000000, 0.000000, 0.000000); // CreateObject(869, -2030.602173, -82.376328, 34.965446, 0.000000, 0.000000, 0.000000); // CreateObject(870, -2029.160034, -85.649506, 34.757748, 0.000000, 0.000000, 0.000000); // CreateObject(2245, -2026.797241, -101.688271, 37.260033, 0.000000, 0.000000, 0.000000); // CreateObject(2245, -2026.243042, -101.666176, 37.260033, 0.000000, 0.000000, 0.000000); // CreateObject(3802, -2025.215942, -102.389412, 36.485317, 0.000000, 0.000000, 78.7500122644); // CreateObject(3802, -2028.190186, -102.239944, 36.479687, 0.000000, 0.000000, 78.7500122644); // CreateObject(870, -2026.882690, -85.841736, 34.757748, 0.000000, 0.000000, 0.000000); // CreateObject(869, -2027.361816, -83.527107, 34.965446, 0.000000, 0.000000, 0.000000); // CreateObject(869, -2025.254150, -85.764114, 34.965446, 0.000000, 0.000000, 0.000000); // CreateObject(870, -2025.073608, -83.563461, 34.757748, 0.000000, 0.000000, 0.000000); // CreateObject(869, -2023.482056, -82.735176, 34.965446, 0.000000, 0.000000, 0.000000); // CreateObject(870, -2023.089478, -85.791771, 34.757748, 0.000000, 0.000000, 0.000000); // CreateObject(869, -2019.925903, -82.940208, 34.965446, 0.000000, 0.000000, 0.000000); // CreateObject(870, -2021.727051, -84.933296, 34.757748, 0.000000, 0.000000, 0.000000); // CreateObject(869, -2019.504150, -85.314545, 34.965446, 0.000000, 0.000000, 0.000000); // CreateObject(870, -2027.288696, -82.780556, 34.757748, 0.000000, 0.000000, 0.000000); // CreateObject(869, -2021.799438, -84.504364, 34.965446, 0.000000, 0.000000, 0.000000); // CreateObject(870, -2029.658936, -84.494553, 34.757748, 0.000000, 0.000000, 0.000000); // CreateObject(870, -2024.230591, -84.714523, 34.757748, 0.000000, 0.000000, 0.000000); // CreateObject(870, -2019.119629, -84.178993, 34.757748, 0.000000, 0.000000, 0.000000); // CreateObject(869, -2019.538818, -85.581841, 34.965446, 0.000000, 0.000000, 0.000000); // CreateObject(869, -2019.811279, -82.579918, 34.965446, 0.000000, 0.000000, 0.000000); // CreateObject(870, -2026.216431, -82.472786, 34.757748, 0.000000, 0.000000, 0.000000); // CreateObject(870, -2028.734009, -81.984039, 34.757748, 0.000000, 0.000000, 0.000000); // CreateObject(870, -2021.575073, -85.758568, 34.757748, 0.000000, 0.000000, 0.000000); // CreateObject(870, -2027.558472, -84.784920, 34.757748, 0.000000, 0.000000, 0.000000); // CreateObject(870, -2032.652710, -84.151398, 34.757748, 0.000000, 0.000000, 0.000000); // CreateObject(870, -2023.411987, -82.557289, 34.757748, 0.000000, 0.000000, 0.000000); // CreateObject(870, -2019.155029, -83.445763, 34.757748, 0.000000, 0.000000, 0.000000); // CreateObject(18014, -2034.508545, -102.686684, 38.534809, 0.000000, 0.000000, 89.999981276); // CreateObject(1302, -2035.105469, -102.321152, 34.171875, 0.000000, 0.000000, 180.000019848); // CreateObject(629, -2037.177734, -85.974503, 34.761784, 0.000000, 0.000000, 78.7500122644); // CreateObject(629, -2050.439453, -88.668274, 34.173035, 0.000000, 0.000000, 0.000000); //
  14. tot nam inteles cum bag o map-a
  15. cum bag o mapa pe sv please>>>HELp sunt incepator :'(
  16. Am nevoie de ajutor cum bag pe server.Sunt incepator :'(
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.