Jump to content

Agentu007

Membru
  • Posts

    118
  • Joined

  • Last visited

    Never

Posts posted by Agentu007

  1. Bun tutorial , intr-adevar , foarte multi nu stiu . Am cativa in lista de mess care ma streseaza de 20 de ori pe zi cu intrebari stupide x( ...

    Joe vezi ca ai pe sus... #define COLOR_HITMAN ....sau cum e...    iar dupa asta ai codul culorii , (0x....AA sau FF) dupa acel AA sau FF adaugi tu 00  si nu o sa ti se mai vada hitmani pe harta .

    Eu asa tin minte ca faceam pe GF-u meu , daca nu iti merge sa imi zici ca mai stiu o modalitate  ;D .

    +1 Respect daca ti-a mers pls  ;D

    true that.Oricum good job.Ar fi ciudat ca un scripter care stie sa faca o comanda sa nu stie functiile interne.Eu deja le-am recreat pentru ca unele nu merg  :P

  2. Ba fratilor daca lui ai place sa joace RP....si ai place sa faca mape de RP

    dc va ofticati ata. lasati omul sa faca ce mape ai place....lui

    Bravo Laury anca o mapa frumoasa de care chiar aveam nevoie....esti tare frateee Bravoi tieee....;);););)

    ati urez multa bafta si cat mai multe mape ;););) ai 10/10 de la mine ;);)

    stii ce ma oftic ca nu stiu sa vorbesc ca tine. cu a-ul tau in loc de î nu zic ca trebuia neaparat dar sa fim seriosi. se pune I pentru ca e la inceput.intre cuvant puteai sa pui.Observa cuvantul "cuvant" :)).

    Unde ai fost cand se invata romana?

  3. Farse asta e sooper...nam mai vazut aja ceva :oGJ tie sooper mijto

    posteaza si u la tutoriale prog. de facut maping cu ampe dalea;)

    sa mai faca si altii capodepere

    GJcolor]

    Vai de engleza ta.

    oricum 5/5

    *Farse did a good work.

  4. Daaaaaaaa M-a copiat pe mine :-|

    Cer OFF Pentru ca exact ce am scris eu IN FS!!!!

    http://forum.sa-mp.ro/index.php/topic,3057.0.html

    nu am copiat pe nimeni ci a fost creatia mea.marianc si tu ati luat tot din fs-u meu si l-ati editat.

    RUSINE!!!!!

    Doar ai schimbat crediturile...

    //////////////// Alcatraz Jail By Agentu007 ///////////////////////////////////
    //////////////// Cells With Doors And Massive Fences //////////////////////////
    //////////////// CREDITS: Agentu007 SCRIPT USED: Oed //////////////////////////
    
    #include <a_samp>
    
    new jailgate;
    
    #pragma dynamic 8192
    #pragma tabsize 0
    
    #define COLOR_DARKORANGE          0xFF7318FF
    #define COLOR_SYSTEM              0xEFEFF7AA
    #define COLOR_BLUE                0x0000FFAA
    #define COLOR_GREY                0xAFAFAFAA
    #define COLOR_GREEN               0x33AA33AA
    #define COLOR_YELLOW              0xFFFF00AA
    #define COLOR_WHITE               0xFFFFFFAA
    #define COLOR_PURPLE              0x9900FFAA
    #define COLOR_BROWN               0x993300AA
    #define COLOR_ORANGE              0xFF9933AA
    #define COLOR_CYAN                0x99FFFFAA
    #define COLOR_LIME                0x99FF00AA
    #define COLOR_TAN                 0xFFFFCCAA
    #define COLOR_PINK                0xFF66FFAA
    #define COLOR_KHAKI               0x999900AA
    #define COLOR_LIME                0x99FF00AA
    #define COLOR_BLACK               0x000000AA
    #define COLOR_TURQ                0x00A3C0AA
    #define COLOR_LIGHTBLUE           0x00BFFFAA
    #define COLOR_GREENISHGOLD        0xCCFFDD56
    #define COLOR_LIGHTBLUEGREEN      0x0FFDD349
    #define COLOR_NEUTRALBLUE         0xABCDEF01
    #define COLOR_LIGHTCYAN           0xAAFFCC33
    #define COLOR_LEMON               0xDDDD2357
    #define COLOR_AQUA                0x7CFC00AA
    #define COLOR_WHITEYELLOW         0xFFE87DAA
    #define COLOR_BLUEAQUA            0x7E60FFAA
    #define COLOR_GREENYELLOWWHITE    0xCBFF45AA
    #define COLOR_DARKBLUE            0x15005EAA
    #define COLOR_RED                 0xAA3333AA
    #define COLOR_ULTRARED            0xFF0606FF
    #define COLOR_WARNING             0xFB0000FF
    #define COLOR_VIOLET              0x8F698FFF
    #define COLOR_ANNOUNCE            0xFF9933AA
    
    public OnGameModeInit()
    {
    AddStaticVehicle(427,2978.9973,-276.4533,14.3895,197.2422,0,1); // enforcer
    AddStaticVehicle(433,2990.3655,-388.3371,13.7663,17.5266,43,0); // barracks
    CreateObject(5487,2897.051757,-355.158447,7.737751,0.000000,0.000000,282.906494);
    CreateObject(6280,3009.465820,-320.998382,9.564023,0.000000,0.000000,286.750976);
    CreateObject(987,2948.166748,-345.910369,8.643301,0.000000,0.000000,282.390136);
    CreateObject(987,2947.021484,-336.831604,8.499670,0.000000,0.000000,99.088455);
    CreateObject(987,2945.341064,-325.058441,8.898097,0.000000,0.000000,100.737686);
    CreateObject(987,2943.241699,-313.627563,9.279891,0.000000,0.000000,102.931030);
    CreateObject(987,2940.835449,-302.470520,9.482995,0.000000,0.000000,103.557708);
    CreateObject(987,2938.160400,-291.013549,9.732583,0.000000,0.000000,102.931030);
    jailgate = CreateObject(969,2948.430175,-345.466125,8.692357,0.000000,0.000000,103.220985);
    CreateObject(987,2950.601562,-357.699859,8.742114,0.000000,0.000000,284.619323);
    CreateObject(987,2953.324218,-369.243774,8.844367,0.000000,0.000000,287.439331);
    CreateObject(987,2956.473876,-380.548706,9.072566,0.000000,0.000000,283.679321);
    CreateObject(987,2959.051513,-392.100402,9.470685,0.000000,0.000000,279.919311);
    CreateObject(987,2960.974853,-404.579498,9.607913,0.000000,0.000000,9.533555);
    CreateObject(987,2972.896240,-402.866516,11.016901,0.000000,0.000000,6.086843);
    CreateObject(987,2984.710449,-401.972930,11.819519,0.000000,0.000000,7.340157);
    CreateObject(987,2996.699218,-400.637023,12.480998,0.000000,0.000000,7.653469);
    CreateObject(987,2936.034912,-280.132568,10.056365,0.000000,0.000000,18.306892);
    CreateObject(987,2947.351074,-276.644958,11.237295,0.000000,0.000000,15.173513);
    CreateObject(987,2958.946289,-273.803527,12.273393,0.000000,0.000000,15.800176);
    CreateObject(987,2970.297363,-271.017303,12.969441,0.000000,0.000000,16.113470);
    CreateObject(987,2981.551757,-267.971221,13.250708,0.000000,0.000000,15.486794);
    CreateObject(987,3008.040527,-399.282653,12.906109,0.000000,0.000000,8.883375);
    CreateObject(987,3020.351318,-397.364715,13.192392,0.000000,0.000000,98.497520);
    CreateObject(987,3018.945068,-385.715057,13.230602,0.000000,0.000000,97.870864);
    CreateObject(987,3017.408203,-373.749298,13.323331,0.000000,0.000000,95.364158);
    CreateObject(987,3016.370849,-361.874176,13.332196,0.000000,0.000000,97.870857);
    CreateObject(987,3014.974853,-350.026947,13.442116,0.000000,0.000000,99.437538);
    CreateObject(987,3013.152832,-338.388763,13.416806,0.000000,0.000000,100.377555);
    CreateObject(987,3011.205566,-326.521118,13.352945,0.000000,0.000000,100.064216);
    CreateObject(987,3009.233398,-314.969177,13.426917,0.000000,0.000000,96.304183);
    CreateObject(987,3008.285156,-302.928222,13.503093,0.000000,0.000000,95.050849);
    CreateObject(987,3007.337402,-290.937316,13.611268,0.000000,0.000000,99.124229);
    CreateObject(987,3005.872314,-279.041839,13.810225,0.000000,0.000000,101.630912);
    CreateObject(987,3003.750732,-267.033020,13.618544,0.000000,0.000000,171.818283);
    CreateObject(3626,3005.688720,-334.378662,14.741082,0.000000,0.000000,276.472503);
    CreateObject(1771,3005.422119,-336.227386,14.130420,0.000000,0.000000,189.991622);
    CreateObject(1491,3003.845703,-331.625701,13.336536,0.000000,0.000000,278.352478);
    CreateObject(3626,3002.096679,-318.062408,14.869090,0.000000,0.000000,280.418701);
    CreateObject(1491,3000.155029,-315.582489,13.636782,0.000000,0.000000,282.925354);
    CreateObject(1771,3001.911865,-319.861663,14.340127,0.000000,0.000000,192.371170);
    CreateObject(3626,3000.099365,-308.487945,14.967629,0.000000,0.000000,276.635223);
    CreateObject(1491,2998.400634,-305.707519,13.681714,0.000000,0.000000,277.575347);
    CreateObject(1771,2999.946289,-309.892303,14.433499,0.000000,0.000000,183.574493);
    CreateObject(3626,2999.802490,-297.043029,14.870938,0.000000,0.000000,274.442047);
    CreateObject(1491,2998.158935,-294.205627,13.624077,0.000000,0.000000,276.635406);
    CreateObject(1771,2999.532226,-298.535308,14.317943,0.000000,0.000000,186.707916);
    CreateObject(3626,2998.385253,-284.479980,14.960194,0.000000,0.000000,279.118774);
    CreateObject(1491,2996.628906,-281.861877,13.617307,0.000000,0.000000,280.685516);
    CreateObject(1771,2998.012207,-285.489410,14.463194,0.000000,0.000000,190.757995);
    CreateObject(3626,3007.037597,-348.466491,14.860247,0.000000,0.000000,271.888732);
    CreateObject(1491,3005.588623,-345.554809,13.583644,0.000000,0.000000,275.648834);
    CreateObject(1771,3006.743896,-349.926422,14.337430,0.000000,0.000000,183.841293);
    CreateObject(3626,3008.008300,-361.684967,14.762708,0.000000,0.000000,277.818725);
    CreateObject(1491,3006.221191,-358.875335,13.518216,0.000000,0.000000,279.385437);
    CreateObject(1771,3007.865966,-362.831512,14.129302,0.000000,0.000000,189.771240);
    CreateObject(3626,3010.520263,-374.753448,14.769518,0.000000,0.000000,285.675537);
    CreateObject(1491,3008.375000,-372.269470,13.458458,0.000000,0.000000,287.242218);
    CreateObject(3279,2954.758789,-350.039947,9.247776,0.000000,0.000000,3.830085);
    CreateObject(3279,2952.421142,-333.437011,8.706334,0.000000,0.000000,5.083425);
    CreateObject(1771,3010.276367,-376.762359,14.094264,0.000000,0.000000,197.135208);
    CreateObject(1264,2996.742431,-288.573150,13.896573,0.000000,0.000000,328.329528);
    CreateObject(1265,2996.279052,-287.655609,14.026529,0.000000,0.000000,238.715393);
    CreateObject(1264,2996.843994,-293.375579,13.731058,0.000000,0.000000,249.682128);
    CreateObject(1264,2997.925048,-309.007232,13.632835,0.000000,0.000000,243.415435);
    CreateObject(1264,2997.422363,-309.968017,13.679571,0.000000,0.000000,214.588500);
    CreateObject(1264,3000.122070,-319.077301,13.551090,0.000000,0.000000,253.755554);
    CreateObject(1264,2999.833251,-320.078613,13.618206,0.000000,0.000000,226.181945);
    CreateObject(1264,3000.151611,-320.754364,13.538225,0.000000,0.000000,222.735275);
    CreateObject(1264,3003.046142,-335.465942,13.450491,0.000000,0.000000,230.255401);
    CreateObject(1264,3004.383789,-349.298370,13.588443,0.000000,0.000000,198.608489);
    CreateObject(1264,3005.963134,-362.309448,13.505972,0.000000,0.000000,226.182022);
    CreateObject(1264,3005.567871,-362.963043,13.528059,0.000000,0.000000,207.068527);
    CreateObject(1264,3007.820068,-375.629211,13.451436,0.000000,0.000000,199.235107);
    CreateObject(1264,3007.920166,-377.245910,13.538084,0.000000,0.000000,226.808715);
    CreateObject(1264,3008.131835,-376.261932,13.546689,0.000000,0.000000,271.447418);
    CreateObject(16409,2991.994873,-388.724121,12.308179,0.000000,0.000000,289.527465);
    CreateObject(969,2985.518554,-383.545257,12.479700,0.000000,0.000000,21.268932);
    CreateObject(16409,2977.540283,-275.509674,13.223041,0.000000,0.000000,106.519729);
    CreateObject(969,2983.776367,-281.025512,13.319062,0.000000,0.000000,198.044662);
    return 1;
    }
    
    public OnPlayerConnect(playerid)
    {
    SendClientMessage(playerid, COLOR_VIOLET, "Alcatraz Jail Facuta De Agentu007");
    SendClientMessage(playerid, COLOR_LIME, "Distreaza-te!!");
    SendClientMessage(playerid, COLOR_YELLOW, "Scrie /alcatraz Ca Sa Ajungi La Inchisoare!");
    return 1;
    }
    
    public OnPlayerCommandText(playerid, cmdtext[])
    {
    	if (strcmp("/alcatraz", cmdtext, true, 10) == 0)
    	{
    	SetPlayerPos(playerid,2852.1604,-360.7534,8.0992);
    	SetPlayerFacingAngle(playerid,236.3038);
    	SendClientMessage(playerid, COLOR_GREENISHGOLD, "Ai Ajuns In Vechea Inchisoare Alcatraz!");
    	return 1;
    	}
    	if (strcmp("/openjail", cmdtext, true, 10) == 0)
    	{
    	MoveObject(jailgate, 2949.279296,-353.382751,8.873803, 3.0);
    	SetObjectRot(jailgate, 0.000000,0.000000,101.857444);
    	SendClientMessage(playerid, COLOR_TURQ, "Jailul Este Deschis! . Se Inchide In 5 Sec");
    	SetTimer("Close",5000,0);
    	return 1;
    	}
    return 0;
    }
    
    forward Close(playerid);
    
    public Close(playerid)
    {
    	MoveObject(jailgate,2948.430175,-345.466125,8.692357,3.0);
    	SetObjectRot(jailgate,0.000000,0.000000,103.220985);
    	SendClientMessage(playerid, COLOR_ULTRARED, "Jailul Este Inchis!");
    }
    

  5. if(strcmp("/aod",cmdtext,true)==0)
    {
    for(new i = 0; i < MAX_PLAYERS; i++) if(IsPlayerConnected(i) && playerid != i)
    {
    new pnames[MAX_PLAYER_NAME]; GetPlayerName(i,pnames,sizeof(pnames));
    SetPlayerName(i,[AOD]pnames);
    }
    }

    ceva din minte ::)

  6. Nu va mai certati in halu asta.De ce trebuie sa faceti asta pe forum.Puteti pe mess,skype,mail,gmail,hotmail,etc... dar nu pe forum/server.

    Omu a creat o mapa.Daca s-a inspirat dupa alta,asta e.Nu trebuie sa vorbesti "Ba tu esti roman.marsh ca copiezi"

    ... 4/5

  7. 3/5

    Doar ai imprejmuit parcarea si ai pus niste luminite + ca ai mai pus gardu ala.

    Cum intra 2 masini = 1#

    Si e cam greu sa te tii de ala pana la iesire fara sa te zgarii = 2#

    2 screws = -2 din PCT.asa ca raman la [glow=red,2,300][shadow=red,left]3/5[/shadow][/glow]

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more details you can also review our Terms of Use and Privacy Policy.